Yeah, if anything I hear more people saying blue pikmin suck and need buffed than saying they're the best. Not that I hate them or anything, I like the little guys but it would be nice if there was more to em than just their gills
An old friend of mine thinks blues are the best, but in my mind, you can’t beat Purples… in 2 and 4. Wings rock 3 and Ninty overly nerfed Purples then.
I don't understand why he put Red in last place. They are the strongest attacking Pikmin in 1, 3, and 4, tied with Purple in the latter two, and are immune to fire, which means that they are the only ones that can carry things through fire, which Pikmin like trying to do in the first two games.
I get that but combat wise in Pikmin 3 rock Pikmin are better and in Pikmin 4 and especially 2 purple Pikmin are better because both purple and rocks impact damage but I agree they shouldn’t be last but not above purples or rocks
@@omegabrain230 I never said above Purples, but they should be above Rocks. Rocks are incapable of latching onto things, and they only have stronger hits when thrown, whereas even if Charged, Purples will still hit harder than most pikmin.
@@dr.michaelpines.1803 rock Pikmin though are overall more efficient in killing things as when thrown they do kill things a lot quicker than reds and with rocks ability to not be crushed they have a wider list of enemies they should be used for compared to reds so I would still say rocks are better
@@omegabrain230 Rock Pikmin are only immune to crushing on soft ground. If you were on a hard surface and something landed on them, they would still die.
Yeah they are arguably the best in pikmin 1 as nearly no matter what you do you want reds for combat Even in pikmin 4 they are always handy to have until you get purplesnas combining them and ice are the best during combat and even when you get purple 4 likes to use fire quite often so they are still usable when fire is there So while not the best I feel they are prob the best of the og 3
@@soniadumont5193 can i see a sovereign bulblax being one shot by rocks? no? what a shame, also reds can kill more enemies and other pikmin can also one shot more enemies except maybe winged, just because rocks can one shot things doesnt mean it can kill other enemies as quick as other pikmin due to latching on also cant forget how quickly purples shred everything
I think glow pikmin actually have to be the best, maybe next to purple. They can do everything every other pikmin can do AND they can teleport back to you whenever they're idle. The only thing they don't have is a damage buff, but considering they also have the glowmob that's not much of a disadvantage. At the very least, they should be above bulbmin since they're literally just the same thing but better.
I think the context of all four games is taken into account here. Glow pikmin in pikmin 4 are centered around a specific game type, and have extended utility as a deployable savant of sorts, but in the context of pikmin 2 bulbmin were almost always great to find.
@MechaLeo I guess, but the glowmob and teleportation are such great abilities that it's difficult for me to see them as being inferior even considering the differences between Pikmins 2 and 4. Bulbmin were only really good for taking on hazards that you didn't have the proper pikmin for, which was good, but you didn't get the increased combat and collecting ability that glow pikmin have on top of that.
You have to keep their respective games in mind. Pikmin 2 electricity is one of the most dangerous things (even including enemies) the series has seen, and it was all over the place. There were also several questionable design choices in some of the later caves, like putting tons of poison and fire geysers right next to spawn points for falling volatile dweevils and boulders, which made those elemental hazards more dangerous if you didn't go very methodically slow and clear out every hazard the instant you could touch it. Pikmin 4 has pathetic electricity, sparse poison, and none of the aforementioned ridiculous aerial jumpscares driving you directly into hazards in your attempt to escape, so hazard immunity is much less valuable; indeed, bulbmin themselves would be much less useful if they remained in 4, unchanged. I think glow pikmin are still probably a little better because they're pretty much the best single-target damage in the game when you get a big stack of them and you don't have to babysit them when they're alone, but they're not as cut-and-dry superior to bulbmin as you might think
I completely disagree on the placement of blue and red Pikmin. The reason being is that once you’ve done everything there is to do with Blue Pikmin in any game they become essentially useless. Red will always be better because they are stronger meaning you can kill enemies faster which will always be useful in any scenario especially if you speedrun. Blue Pikmin are like small keys in Zelda I could make an argument it’s the best item in any Zelda game because it opens a door which I need to do in order to continue playing the game. However this argument feels silly to say because it doesn’t provide any additional utility after it’s served it’s purpose TL:DR Red Pikmin will have more use because they have higher attack whereas Blue once all water based content is complete are rendered useless.
I agree regarding the higher damage but the other one is... not a good argument in my mind. You can apply that logic to most other Pikmin types. Once all electric hazards and high-up ship parts/treasures/fruit are completed, Yellow Pikmin are rendered useless. Once all poison hazards and buried treasures (in Pikmin 2) are completed, White Pikmin are rendered useless. Not to mention, each game (at least, the first 3, haven't beat 4 yet) makes sure that every Pikmin type has its uses both in the final area and usually against the final boss, which is the last thing you do before you're done with the whole save file anyways.
The purples are still crazy, but definitely not as overpowered in Pikmin 4 as in Pikmin 2, largely because they carry over their strength nerf from Pikmin 3's side modes (1.5x damage, in line with Reds, as opposed to their old, insane 2x multiplier). They also don't seem to stun for as long or as consistently, but that might just be me (and upgraded Oatchi rush + ice Pikmin get the job done just fine). Glows super underrated here, availability is the only thing holding them back because TELEPORTING between your captain & Oatchi is crazy, they're immune to hazards, and THE SPIRIT BOMB IS BANANAS.
Crazy I would put red pikmin close to the top. They do the most damage and because you get them first you likely have the highest population of red pikmin meaning they are expendable foot soldiers. Which in itself is a pretty great asset.
Agreed they are always super handy to have as unlike rock and purple They aren’t a high risk if something goes wrong and the best of the og 3 for me as basically no matter what I am doing having reds especially early game will be useful Especially since they’re always the first pikmin meaning in day pikmin 4 they are still the best offensively till later on especially if you combo them with ice pikmin
They are literally bulbmin but better. They even RETURN TO YOU AUTOMATICALLY and he ranked them so much lower? It makes objectively no sense. He must have never used them outside of the night mode.
@@durpanda123It's honestly nore the difference between the games they're in, more than them. 99% of the time in Pikmin 4, you're going in with the tools to beat any given hazard or enemy type, you're gifted wild Pikmin to handle things you might not normally have the ability to, and the threats are generally so self-contained that the Hazard Removal Squad is basically unnecessary. So, you're replacing fallen Pikmin with them, using them to convert in Candypop Buds, or maybe using a Glowmob on a very specific enemy type you hate dealing with. Pikmin 2 is a brutal, roguelike RNG hell where they mix and match hazards in such a way that a Bulbmin squad is essential to dealing with very specific challenges, and maybe distinct challenges that accidentally got randomly generated together. They're basically the same tool- immunity to hazards that can't leave caves and deals halved damage, with Glow Pikmin having the noticeable benefit of teleporting back to you- but only one game is brutal enough to mandate the use of that tool.
@@elijahpadilla5083 While I agree with everything you just said, I think the pikmin should be ranked for what they are, rather than how they fare in specific games.
@@durpanda123 I mean, the usefulness and power of a Pikmin is entirely based on the situation it's in, so the context of how it fares in the game(s) it's in is relevant to how one would need to rank it. Let's take the example of Pikmin 2 Yellows vs. Pikmin 3 Yellows. Between Pikmin 2 and 3, Yellow Pikmin gained 3 traits- completing wires, regaining the ability to carry Bomb Rocks, and faster digging compared to other Pikmin types. They were, objectively speaking, buffed. But they're significantly less useful in Pikmin 3, due to the overall lowered game difficulty, the fact that electricity physically cannot kill Pikmin anymore, and Winged Pikmin being able to fill most* roles a Yellow Pikmin's higher throwing arc would be used for. Overall, anything in games is relative to the context of the game it's in. In Pikmin, a Bomb Rock doing a stable 200 damage makes it a consistent tool for massacre. In Final Fantasy, you wouldn't use Bomb Rocks very long at all. All traits are relative to the game they're in.
Yeah so far no pikmin has felt useless for me Bar rock pikmin but that’s because I just got them and am only on map 3(which means 90 percent of the time I am using blue and ice pikmin
The are the best fill in pikmin When I am exploring I bring reds because they are best in combat and you usually have a shit ton of them so say if anything goes wrong it isn’t too bad Blues and yellows and those ones I will bring if I feel like I need them for something unlike reds And rocks and purples are first later and rarer to get so losing one rock or purple is far worse than losing 10 red pikmin Also rocks are high risk since they bounce of if a enemy eats pikmin or has a weakpoint it is very hard for them to get it
Rocks are harder to judge in combat vs the other types, since they're most effective when you can just throw a ton of them at an enemy, unlike every other type except purples in 4.
@@Insanity5163I did some testing. Yeah Rock Pikmin will always do 2x damage. Even them just running up and bopping the enemy does 2x damage. Really the only balance to this is they cannot latch onto enemies. So technically Rocks do give the most damage output. Purples pound do 4x damage, but only their pound. Their latch still does 1.5x damage.
Rocks should do the most impact damage, but purples almost always get their insane damage even if their slam animation doesn’t come out. It’s lame, but rocks are just out classed by purples. The only thing rocks consistently do better is bring extra damage in Oatchi rush attacks.
@@prestonandtom9337 Not really? I believe you first encounter both of them in the serene shores, and you can get the purple onion before the rock onion.
Hands down, Glow Pikmin are the absolute best! They are immune to basically everything except sunlight and more importantly come back to you on their own!
Glow Pikmin are just a superior successor to Bulbmin, so I don't understand why they're so much lower. A Glow Pikmin is just a Bulbmin you earn yourself, outside of the cave. The ability to have a pocket Bulbmin whenever I want it puts Glow lads FAR above the Bulby boys in my eyes, although I will readily admit both are a solid 10/10 in cuteness
This list screams "I don't know much about pikmin", or you are intentionally saying the opposite of what the majority of the pikmin community holds as opinion. Everyone in the comments are already saying this, but yeah the placement have very flawed reasoning for why they are placed where they are.
this ranking is cursed glows and bulbmin definitely need to be higher up, the caves and night mode are a big chunk of 2 and 4 and spirit bomb is overpowered not to mention they hurt a lot of hazard centric types with their immunity blue is absolutely the worst type to the point where submerged castle was created as a way to utilize their weakness against anything not water related as a challenge. still love them tho. rocks were the best for combat in 3 and are only slightly nerfed in 4 so id say they deserve to be way higher, higher than yellows at least which have varied greatly in usability between games./ you only need like 5 yellows in 1, they are essential almost like blues in 2 with instakill electricity, decent ish in 3 (distant tundra) and are probably at their worst in 4 with literally no unique trait other than higher throwing arcs (oatchi can knock stuff off ledges, glows and just good timing can take out electric hazards, anode beetles very rare). whites and purples have good placement though, id just say move reds rocks and glows up, blues and yellows down.
Yellows do have a faster dig speed trait that is very noticeable but situational, and there high throwing Arch helps them be a tad more accurate then others while also being decent with higher up enemies, other then that tho, they aren't too great
Honestly Glow Pikmin are literally just better Bulbmin there also immune to all elemental hazards and aren’t found through normal methods but Glow Pikmin have a broken charge attack and teleport to your location
You know that a top is wrong when the rock pikmin are in the lowest places and the glow pikmin are outplaced by an inferior version of them (bulbikmin)
@@ashmander3465 Yea but Bulbmin don't have a spirit bomb stun attack and don't immediately teleport to you when they're idle or when captains (in this case the player and Oatchi) switch between each other. If you play the Night time expeditions you can get a lot of glow seeds which means you can spawn many of them at will rather than just finding them occasionally. And they can accompany you in any cave, not just in 3 of them like the Bulbmin. Glow Pikmin are quite literally a superior version of the Bulbmin, overall both are still good.
Blue Pikmin should’ve been lower because their only use is when the game forces you to use them. If they have no use once you collected every underwater thing when compared to reds, which are useful in combat, and yellows, which are useful in exploration, both of which are funner to play around with. Blues are definitely worse than reds, at least.
@@Roboshi2007 that’s fair, but reds have only a very few select areas where they’re actually required. Most fire obstacles can be bypassed by other types. Only those pinecone grills require reds iirc. Meanwhile underwater items are rather common.
@@thatamericannarrator8247I mean they also deal 1.5 times damage just by existing. And like half the game is combat focused meaning that damage boost goes even further then blues specific niche
A few changes to varying Pikmin I would make for balance purposes or for fun: - Rock Pikmin having an immunity to most elemental hazards like the Glows do. They are quite literally rocks, most rocks don't burn, freeze, or really effected by electricity or poison. Them being effected by water at least kind of makes sense if you think of it like Pokemon rules. - Ice Pikmin having the hard quality that the Rocks do. Ice Pikmin might seem OP at first but once you've been to more places, unlocked more things, just have more of a variety of Pikmin, and unlock the ice bomb, they gradually become useless. Ice is hard, rock is more hard; same principle - White Pikmin being able to spit acid like in that one video. I just think that'd be cool. It'd make them better at clearing barriers or obstacles as well. Maybe it targets like aerial enemies differently, like instead of trying to climb up to it, it'd try to lock onto and spit acid at them. - Making each Pikmin type have a different charge effect like the Glows do. Reds turn into a ball of fire, Yellows upon making contact call down lightning stunning and arcing between enemies, Blues making a big water splash, Pinks forming a massive gust of wind blowing away smaller enemies, Purples just completely bulldozing over enemies flat, Rocks stunning enemies knocking them over, Ice just insta-freezing anything in their path, and Whites just causing a mushroom cloud of poison anything being caught in it gets damage-over-time.
white pikmin could have a nieche gimmick in the sense that, instead of having 0.5x dmg (which makes them pretty mid), they have 1x dmg and if they die (not from being eaten), they make a small puddle of gas that harms the enemy if they step on it and it deals tick dmg instead of instant damage enemys that fly or have protected feet such as the puffy blowhog or the baldy longlegs would not take dmg from the puddle of gas, and could stomp it out or blow the gas away ofc poison enemies have immunity but it could be a nice gimmick to put poison above the rest as they currently are the worst fighters basically, expect flying but they are designed to be carrying not fighting to buff flying pikmin aswell, you could just give them 1x or 1.5x dmg to stuff in the air and make them stun the enemy slightly as they get swarmed by "bees" in a sense basically purples but for aerial combat and also make every pikmin that doesnt do 0.5x go back to either 1x or 0.5x for dmg to make flying pikmin the king of the skys essentially good ideas for a white and flying buff as they kinda suck in combat, white pikmin are only good at sacrificing (aka 15 white pikmin against soverign bulblax)
Red Pikmin seem to have a bad reputation and I have no idea why, they are easily the best in Pikmin 1, very nice to have in 3, and also good in 4. Pikmin 2 is the only one where I don’t use reds that much. But they are way better than last place. Also “yellows and reds are only really situationally useful” blues are probably the only pikmin type where you never have them in your squad unless you need them.
You know, I kinda get why Red Pikmin are the first to unlock! Having more powerful fighters at the beginning of the game is useful since you don’t have high numbers of Pikmin yet, and the attack power of Reds compensates for that. As you get other Pikmin types, your population will be rather large and you can depend on Reds less.
Personally I would rank it like this 10. White Pikmin 9. Blue Pikmin 8. Yellow Pikmin 7. Red Pikmin 6. Winged Pikmin 5. Rock Pikmin 4. Ice Pikmin 3. Bulbmin 2. Glow Pikmin 1. Purple Pikmin
"red Pikmin attack buff irrelevant when the strategy is throw dozens of pikmin" That means the attack bonus is multiplied by however many reds you have, if you have 99 blue and 1 red, sure, it doesn't matter there, but this is a numbers game. The longer it takes to kill that sleeping bulborb, the more it's going to eat when it wakes up
Extra note about the ice pikmin that wasn't mentioned. If there are monsters standing on a body of water(not underwater) and you freeze that water with the ice pikmin, that monster gets frozen and essentially CAN'T break free anymore (or for a really long time compared to normal freeze), probably because the game considers it a part of the water and will condemn to being 'stunlocked' until you either release the ice pikmin or shatter said monster to death. Fun tip for if you want to trap and bully the monster without needing to risk anything and have a pond to lure it in.
I feel red isnt the worst. As in terms of damage multipliers: Purple - 2.0x damage modifier Red - 1.5x damage modifier All other types - 1.0x damage modifier
@@dylanangsengsiatsass2688 Right, I forget winged and whites are considerably weaker. But still, early game and even mid to late game, I'd still think Reds arent the most useless variants. However, Winged ones get the advantage of flight, and Whites are hazzards themselves to most enemies.
The additional damage reds do makes them extremely useful compared to the others. I understand this list primarily pertains to basic gameplay (which is why blues are grossly over-ranked), but if you want zero deaths, reds are indispensable for taking enemies out quickly. And bulbmin are awesome but are available so rarely that they should just default to bottom-tier. I would say Bulbmin < Blue < White < Pink < Rock < Yellow < Red < Ice < Glow < Purple
I wanted to disagree with the Bulbmin/Glow Pikmin argument, but subjectively, he's right. Pikmin 2 is probably the hardest game in the franchise. Going through the caves in Pikmin 2 that even have Bulbmin, they are brutal. Having just unlocked and beaten Olimar's Recollection Story, as well as 100%ing 3 of the first 4 areas, I've never once felt the need to summon Glow Pikmin inside of any of the caves. Simply put, Bulbmin are far more impactful than Glow Pikmin in their respective games
This list makes no sense, it's just filled with blatantly incorrect statements. Rock pikmin are literally the best Pikmin in Pikmin 3, they do incredible damage and are completely immune to crushing. Yellow pikmin are the LEAST useful in the first game, blues are definitely not the most useful of the original 3, and I'm sorry but the thing that literally makes me question your entire sanity is your ranking of bulbmin compared to Glow pikmin? Glow pikmin are Bulbmin but better in literally every way. They're immune to all hazards can be summoned AT WILL in dungeons, they RETURN TO YOU after delivering treasure, HOW on earth can you justify this ranking? Did you ever even use them in caves? I am baffled by this list. It's like you're just saying random stuff and have no idea what you're talking about.
Like the list, but I'd switch Red and Blue Pikmin. Literally he says the blues are good for when water starts to show up, but once your done with whatever water section there isn't much else to do with them... Reds however are immune to fire and already 1.5x stronger, if you are taking blues anywhere that's on dry land for combat purposes you're just making life harder on yourself. Water isn't really much of a problem in P4 anymore since you have so many options to get around it, freeze it with Ice Pikmin, ride Oatchi over it, etc..
If you've been keeping count there is only one color Pikmin that remains for the whole rainbow: orange Pikmin. I got no idea how they'd make orange Pikmin and what they'd do but we need them stat
I know glow pikmin have limited times for usage, but that's also to balance how op they are. I feel like a top 3 argument could be made for them if the list is based on merit of abilities since only purples outclass their offense and they're immune to all elements. They're basically better bulbmin.
Bro rly put glow pikmin near the bottom when they basically outclass reds, blues, yellows, bulbmin, whites, and ice. They are immune to every hazard, have a spirit bomb that if you have at least 15 glow pikmin will probably kill a bulborb, teleport to you instantly after finishing a task, teleports to the captain your playing as, they are the only pikmin that can survive the night, they don't need nectar to flower, and more accessible then bulbmin. Glow pikmin should be in 3rd or 2nd.
Fun fact: Bulbmin aren't the only 'parasitic pikmin in a thing' variant of pikmin! Ice pikmin are actually parasitic pikmin using chunks of ice as their hosts, and given their similarities to rock pikmin, rock ones are probably parasites as well. Neat!
I don't think whoever wrote that understands how parasites work. You can't use ice or rocks as hosts since they aren't living organisms. As a parasite, you can't leech off them and their metabolisms because they have no metabolisms. Olimar isn't a biologist anyways, so that description is likely just him trying to explain away their existence.
Okay you're just straight up wrong on rock Pikmin being defensive over offensive they are incredible for burst damage the whole point is you throw them fast whistle them back and repeat you're not supposed to let them run at enemies on their own. Reds combat multiplier easily makes them arguably the best in Pikmin 1. Blues whole finally good in 4 have been arguably the worst in the franchise outside of Pikmin 1. Yellows were a godsend in 2 but garbage in every other game the bomb rocks are only really useful for the emperor bulblax and getting past rock walls in the first, yes you can use them for combat but doing so is slow and clunky when no combat encounter outside the final boss is even remotely difficult in Pikmin 1. Whites as much as I love them are niche use they're used perfectly in 4 with all sorts of new types of poison usage but sacrificing them shouldn't be something you aim to do. Purples are great but glow Pikmin are by far the best in the series you claimed they were made for the night mode almost exclusively but they melt the later dungeons on their own and don't require you to use much else besides them. I did the entire last dungeon with 50 glows alone and didn't come close to losing one. Flyers are fantastic but are not really meant for combat however they really excel in a lot of watery cave floors even better than blues do. This video felt like it was actively trying to make points opposite of what the large majority of the community has pretty much established are true it's wild to me nearly everything that was said in this video
Well said, pretty much every argument he made in the video was cherry-picked detail after cherry-picked detail. “Where Other pikmin are only situational, blues are universally useful.” No, they’re really only good when in water, they have No benefit outside of it, no damage boosts or Heat-resistance like reds, no Bomb Rocks(in 1 and 2), electricity resistance, or Movement Bonus capabilities like yellows either. They’re only better than Winged pikmin because Winged Pikmin have a 0.5x damage multiplier, and can’t access certain areas that blues can. There is no Pikmin more situational than Blue pikmin, except MAYBE winged Pikmin. That was probably the worst of the bad arguments. Oh I almost forgot, Ranking Glow pikmin 3 spots lower than Bulbmin is just flat out stupid. Bulbmin are Locked to Caves, Glow Pikmin are locked to caves and night mode. Bulbmin are resistant to all elements, Glow Pikmin Are resistant to all elements. Bulbmin have no combat bonus. Glow Pikmin have a Stun mechanic. Glow Pikmin are just flat out better in every way.
Why do people rank blue Pikmin so high, they are my least favorite due to how situational, to where other Pikmin out value them in the right scenarios, especially when a Pikmin is more valuable when you want to use them, rather than the game forcing you to use them just for a few segments of the game?
I miss Pikmin 3 Wings... they nerfed their pathing into the ground in 4 AND they're the last onion found, deep into the final area. Like I get they were no contest the best transporters in 3 but god damn at least give us their onion sooner then.
It's my personal belief based on my experimenting that Winged are the worst in this game. During one of the Dandori Challenges that included Whites and Winged, Winged not only carried slower than Whites but took the same paths as Whites. Winged Pikmin don't really offer a significant enough benefit now after Nintendo saw how much we abused them in Pikmin 3 Deluxe, so they just kind of exists as another type that can grab for you. I rarely use them, there are just not useful.
Soo, not including pikpik carrots, the pikmin rainbow now lists as: Red Yellow Green (let me know if bulbmin deserve to be on here) Light-Green (glow) Light-blue (ice) Blue Purple Pink (wing) Black (if they aren’t, someone suggest what shade the rocks are White Not sure what colour the next type could be
how are bulbmin higher than glows? glows literally do what bulbmin do but better and they do more. you can also use them in any cave as opposed to a small handful of caves
Ice Pikmin are definitely my new favorite Pikmin variant, since they’re essentially Rock Pikmin but way more useful. Since they both actually latch onto enemies, are immune to ice *and* can freeze any body of water if you have enough of them. And as if that wasn’t enough, they can straight-up freeze any enemies in their tracks and allow you to pummel them far easier. They’re pretty much borderline broken and definitely my go-to Pikmin in 4, along with a great addition to the series.
After doing my 0 death playthrough I think that flying (they ignore many hazards so if you plan routes well you don't have to kill everything, also the huge abundance of potions and items in the game mean you can one cycle most enemies and bosses with even with lower base attack power) and glow Pikmin (with few exceptions make most dungeons clear able with only with just black, flying, and frost also don't count towards deaths which made my challenge so much easier) are much better than anything other than purple in the 4th game. After a few upgrades you can just micro manage oatchie (dog thing can't spell it) to remove most hazards and elemental enemies. Since every level has berries near a base you can start your day sending 10 Pikmin to farm all day and you have a constant supply of 8+ potions a day.
I found myself never actually using yellow unless there’s that one treasure that needs to be dug out. Honestly, I’d switch red and yellow in this list, the reds extra attack lets you kill things faster which means less casualties
Y'know I'd say I was confused as to why someone would upload such a nonsensical list but now I see all the comments about how nonsensical the list is and now I understand. _Very clever, youtube man._
Not sure if anyone else has mentioned how OP busted glow pikmin are in any cave with candy pop flowers because you can legit just use them to fill up on missing pikmin colors without sacrificing pikmin that can go outside
Bro thinks Blues are actually that good, like no, just because blues are necessary because of water, doesn’t make them good, they’re required by force, not a type you instantly want on hand for advantages and unique treats
Bro really said the basic 3 are siutational and then ranked Blue higher then like half the pikmin in the serries when they only have one tbing they do thats actually useful
Glow and bulbmin make sense to be at the top of the list. . . enough so that rating them feels kinda pointless. Red and blue are not ranked properly. Blues' role is kinda stepped on by wings/ice/oatchi, and of course glow/bulbmin Yellows are fine given the various things they can do now but not amazing. [they were a joke in 1 and electrical hazards were op in 2]
The objective worst are Yellow Pikmin in the first game. Carrying bomb rocks isn't that useful in 1, they can't do in 2, & was something all types can in 3. It feels like the yellows are the one type Nintendo struggles with giving a unique trait to besides being thrown high, because even their electric immunity was downplayed from 2 to 3.
16/30 ship parts require bomb walls to be taken down so you can get them back to base, i’d argue the blue are the worst since they dont have any combat advantage.
Bomb rocks are very powerful though. I don't get why you wouldn't want to use them. They are both needed but also can be used for combat as well. Electricity is a one hit K.O. for Pikmin in 2 and high throw range is good for getting objects and high to reach enemies, so it doesn't make sense to say they can't do anything. Nothing about makes them the same as the other types in 3, electricity immunity, high throw range (Winged Pikmin don't invalidate this trait entirely) are still there, and they received a new digging speed. 4 makes electricity harmful again just by a bit, and their digging speed is faster. Yellows are decent at best, not great, but better than blues and whites (as of 4) for sure.
Yellow Pikmin are not that good, glow Pikmin are easily the best (maybe second bc of purple but still) in fact they were so op that they had to make it so that they can’t even be used in normal gameplay. There’s a reason they are the only type that are okay with staying out at night
i like the video, but this is the absolute worst list ive seen, how do yellows have more utility than reds? also, rocks are regarded as being the best pikmin in 3
In 2 using reds over purples in certain combat scenarios can save some headache, and a good amount of resetting, since losing a single purple before the post-game can mean not getting the Doomsday Apparatus unless you really like farming the Subterranean Complex. And in 3 as well as 4 they have the same combat multiplier as purples, while being immune to a hazard in both and being outright required whenever a firestarter is needed in 4, reds are a lot more useful than they get credit for.
I still find blues useless now because we have so much options like winged and ice Pikmin and also peachy so blues are just kinda useless in this game compared to everyone else
Red pikmin also have both purples AND rockos in the same game, so the damage multiplier isn't as helpful as the other two offensive types are just better.
True, but we... [SPOILERS AHEAD] but we don't get their respective onions till post game (after saving oilmar) which makes them somewhat valuable unless you want to grind in the caves they appear in alot, it's better to use a mass produce able fighter
Reds should be like at least 4th best type. Availability matters more than many people think and having an easy to reproduce, powerful attacker since the very beginning it’s waaay more valuable than Bulbmin’s immunity to all hazards imo. I’d move Rocks, Winged, and Glowies up a bit while Whites, Bulbmins, and Yellows should be moved down a bit
Just for Pikmin 4, gonna rearrange this list a bit. - Reds are near the top, easy. As a 1.5x damage dealer(?) they hurt bosses bad. Not to mention there's a LOT of fire in Pikmin 4. - Yellows are near the bottom, easy. I'll pull them out for one of the few electric fences, or one of the few high items. Otherwise, why have them out at all? - Blues are near the top. - Ice is OP. They might take the top spot. Helps that even pretty early, you're going to have a lot of them. - Rock is near the bottom. - White, purple, and flying are hard to discuss. They have amazing abilities but you don't want to use them due to rarity. White's carry speed is nuts, and purples can do so much. However, purples step on Oatchi's toes a bit. The 10x carry isn't so great anymore when Oatchi can carry basically anything, even pretty early game. All 3 are mid. - Glow is OP, even with the "only in caves" restriction they're unreasonably good.
Yellows also have the fastest digging speed. Niche but it still is helpful for a little bit of time management. Blues' usage only limited to water combat and carrying is hardly anything to make them get to the top. If water immunity is all they have, then how can they be better? Rocks are still strong with their immunity to crush (Not on a hard surface.) and their attack strength, especially when charged. For these three types, Winged, Purple, and white Pikmin you evaluated these types unfairly due to their rarity. You don't have to be stuck to just using the three required types in each map all the time. In fact, the game gives you these guys a lot in caves, that you can grind for them easily. Plus, they have Onion you can get quite early in the post game for the latter two. When talking about Purples, it makes no sense to say these guys are invalidated because Oatchi is strong and can carry heavy stuff back. Multitasking is still important, so if you only depend on Oatchi to carry stuff back, specifically stuff one by one, then time isn't used wisely. Their carry power allows one or a few of this type of Pikmin to carry one object, so that you aren't using a lot of Pikmin in your squad. Don't forget, this Pikmin type is the strongest in the game and there are a few treasures that require their carry power, so saying they are mid is quite the exaggeration. Winged Pikmin has flight and can take shortcuts when carrying stuff back. Their flight can also be used in combat. Whites aren't great in 4, but you can still do a little bit with them with poison hazards and carrying nuggets raw materials, and spiderwarts back.
I think in Pikmin 5 we could get silver Drillhead pikmin for digging, ivory plasm pikmin for stretching and squeezing through cracks, and maybe orange parasite pikmin that look like carrots but when eaten, take over the host kinda like the bulbmin. Imagine being able to control a pikmin version of every enemy in the game!
Strangely I'd argue that blue pikmin are among the worse because, essentially, their core feature only comes up when there's water. Outside of when the game demands you use them, they're not as useful. But maybe that's just me.
I say the best Pikmin type is the ice pikmin.number 1they look cool.number 2 they freeze enemies.number 3 they can freeze lakes and rivers.which is very useful in my eyes.
"There's an argument that Blue Pikmin are the best of the three original colors" Who is making this argument? Are they in the room with us?
Good thing I like water.
Yeah, if anything I hear more people saying blue pikmin suck and need buffed than saying they're the best. Not that I hate them or anything, I like the little guys but it would be nice if there was more to em than just their gills
They are. In the first game and nowhere else.
Red And Blues are good in all the pikmin games i just felt forced to use yellows i never wanted to
An old friend of mine thinks blues are the best, but in my mind, you can’t beat Purples… in 2 and 4. Wings rock 3 and Ninty overly nerfed Purples then.
I don't understand why he put Red in last place. They are the strongest attacking Pikmin in 1, 3, and 4, tied with Purple in the latter two, and are immune to fire, which means that they are the only ones that can carry things through fire, which Pikmin like trying to do in the first two games.
I get that but combat wise in Pikmin 3 rock Pikmin are better and in Pikmin 4 and especially 2 purple Pikmin are better because both purple and rocks impact damage but I agree they shouldn’t be last but not above purples or rocks
@@omegabrain230 I never said above Purples, but they should be above Rocks. Rocks are incapable of latching onto things, and they only have stronger hits when thrown, whereas even if Charged, Purples will still hit harder than most pikmin.
@@dr.michaelpines.1803 rock Pikmin though are overall more efficient in killing things as when thrown they do kill things a lot quicker than reds and with rocks ability to not be crushed they have a wider list of enemies they should be used for compared to reds so I would still say rocks are better
@@omegabrain230 Rock Pikmin are only immune to crushing on soft ground. If you were on a hard surface and something landed on them, they would still die.
Yeah they are arguably the best in pikmin 1 as nearly no matter what you do you want reds for combat
Even in pikmin 4 they are always handy to have until you get purplesnas combining them and ice are the best during combat and even when you get purple 4 likes to use fire quite often so they are still usable when fire is there
So while not the best I feel they are prob the best of the og 3
Rock being second worst is literally insane bro. There are so many enemies that literally cannot kill rock pikmin
Especially in 3, rocks are objectively the best type for dealing with the plasm wraith.
@Insanity5163 technically the plasm wraith should be fought with every type, but rocks not being impaled is pretty nice
@@Insanity5163ok but this is 4, not 3
@@yes3206 And if you have a team of 100 rocks they can insta-kill most enemies
@@soniadumont5193 can i see a sovereign bulblax being one shot by rocks? no? what a shame, also reds can kill more enemies and other pikmin can also one shot more enemies except maybe winged, just because rocks can one shot things doesnt mean it can kill other enemies as quick as other pikmin due to latching on
also cant forget how quickly purples shred everything
I think glow pikmin actually have to be the best, maybe next to purple. They can do everything every other pikmin can do AND they can teleport back to you whenever they're idle. The only thing they don't have is a damage buff, but considering they also have the glowmob that's not much of a disadvantage.
At the very least, they should be above bulbmin since they're literally just the same thing but better.
I think the context of all four games is taken into account here. Glow pikmin in pikmin 4 are centered around a specific game type, and have extended utility as a deployable savant of sorts, but in the context of pikmin 2 bulbmin were almost always great to find.
@MechaLeo I guess, but the glowmob and teleportation are such great abilities that it's difficult for me to see them as being inferior even considering the differences between Pikmins 2 and 4. Bulbmin were only really good for taking on hazards that you didn't have the proper pikmin for, which was good, but you didn't get the increased combat and collecting ability that glow pikmin have on top of that.
They deal the same amount as a red pikmin
You have to keep their respective games in mind. Pikmin 2 electricity is one of the most dangerous things (even including enemies) the series has seen, and it was all over the place. There were also several questionable design choices in some of the later caves, like putting tons of poison and fire geysers right next to spawn points for falling volatile dweevils and boulders, which made those elemental hazards more dangerous if you didn't go very methodically slow and clear out every hazard the instant you could touch it.
Pikmin 4 has pathetic electricity, sparse poison, and none of the aforementioned ridiculous aerial jumpscares driving you directly into hazards in your attempt to escape, so hazard immunity is much less valuable; indeed, bulbmin themselves would be much less useful if they remained in 4, unchanged.
I think glow pikmin are still probably a little better because they're pretty much the best single-target damage in the game when you get a big stack of them and you don't have to babysit them when they're alone, but they're not as cut-and-dry superior to bulbmin as you might think
but theyre like bylbim can be used often
I completely disagree on the placement of blue and red Pikmin. The reason being is that once you’ve done everything there is to do with Blue Pikmin in any game they become essentially useless. Red will always be better because they are stronger meaning you can kill enemies faster which will always be useful in any scenario especially if you speedrun. Blue Pikmin are like small keys in Zelda I could make an argument it’s the best item in any Zelda game because it opens a door which I need to do in order to continue playing the game. However this argument feels silly to say because it doesn’t provide any additional utility after it’s served it’s purpose
TL:DR Red Pikmin will have more use because they have higher attack whereas Blue once all water based content is complete are rendered useless.
That's a cute opinion. Did a RUclipsr give it to you?
(I actually agree with it but it's funny how you just copied SilokHawk's thoughts verbatim)
@@SchaffrillasProductionsyeah I did that video was really good, and it was a very convincing argument honestly.
@@SchaffrillasProductions I mean...they're not wrong
I agree regarding the higher damage but the other one is... not a good argument in my mind. You can apply that logic to most other Pikmin types.
Once all electric hazards and high-up ship parts/treasures/fruit are completed, Yellow Pikmin are rendered useless.
Once all poison hazards and buried treasures (in Pikmin 2) are completed, White Pikmin are rendered useless.
Not to mention, each game (at least, the first 3, haven't beat 4 yet) makes sure that every Pikmin type has its uses both in the final area and usually against the final boss, which is the last thing you do before you're done with the whole save file anyways.
not to mention the ice pikmin, oatchi and winged pikmin oh and of course glow/bulbmin
The purples are still crazy, but definitely not as overpowered in Pikmin 4 as in Pikmin 2, largely because they carry over their strength nerf from Pikmin 3's side modes (1.5x damage, in line with Reds, as opposed to their old, insane 2x multiplier). They also don't seem to stun for as long or as consistently, but that might just be me (and upgraded Oatchi rush + ice Pikmin get the job done just fine).
Glows super underrated here, availability is the only thing holding them back because TELEPORTING between your captain & Oatchi is crazy, they're immune to hazards, and THE SPIRIT BOMB IS BANANAS.
The multiplyer used to actually be x3 which was very obvious in how much damage they did
Purple original strength multiplier was x2.0
I'm pretty sure Purples don't stun at al in Pikmin 4.
yeah, I think glow pikmin should have been placed higher. they should be as high as bulbmin, actually.
Idk if they even stun anymore, and honestly it doesn't matter throw 50 purples at something in pikmin four and it seems to die before it can attack.
Crazy I would put red pikmin close to the top. They do the most damage and because you get them first you likely have the highest population of red pikmin meaning they are expendable foot soldiers. Which in itself is a pretty great asset.
Agreed they are always super handy to have as unlike rock and purple
They aren’t a high risk if something goes wrong and the best of the og 3 for me as basically no matter what I am doing having reds especially early game will be useful
Especially since they’re always the first pikmin meaning in day pikmin 4 they are still the best offensively till later on especially if you combo them with ice pikmin
Can we just agree that the glow pikmin are like an even better bulbmin?
They are literally bulbmin but better. They even RETURN TO YOU AUTOMATICALLY and he ranked them so much lower? It makes objectively no sense. He must have never used them outside of the night mode.
@@durpanda123It's honestly nore the difference between the games they're in, more than them.
99% of the time in Pikmin 4, you're going in with the tools to beat any given hazard or enemy type, you're gifted wild Pikmin to handle things you might not normally have the ability to, and the threats are generally so self-contained that the Hazard Removal Squad is basically unnecessary. So, you're replacing fallen Pikmin with them, using them to convert in Candypop Buds, or maybe using a Glowmob on a very specific enemy type you hate dealing with.
Pikmin 2 is a brutal, roguelike RNG hell where they mix and match hazards in such a way that a Bulbmin squad is essential to dealing with very specific challenges, and maybe distinct challenges that accidentally got randomly generated together.
They're basically the same tool- immunity to hazards that can't leave caves and deals halved damage, with Glow Pikmin having the noticeable benefit of teleporting back to you- but only one game is brutal enough to mandate the use of that tool.
@@elijahpadilla5083 While I agree with everything you just said, I think the pikmin should be ranked for what they are, rather than how they fare in specific games.
@@durpanda123 I mean, the usefulness and power of a Pikmin is entirely based on the situation it's in, so the context of how it fares in the game(s) it's in is relevant to how one would need to rank it.
Let's take the example of Pikmin 2 Yellows vs. Pikmin 3 Yellows. Between Pikmin 2 and 3, Yellow Pikmin gained 3 traits- completing wires, regaining the ability to carry Bomb Rocks, and faster digging compared to other Pikmin types. They were, objectively speaking, buffed. But they're significantly less useful in Pikmin 3, due to the overall lowered game difficulty, the fact that electricity physically cannot kill Pikmin anymore, and Winged Pikmin being able to fill most* roles a Yellow Pikmin's higher throwing arc would be used for.
Overall, anything in games is relative to the context of the game it's in. In Pikmin, a Bomb Rock doing a stable 200 damage makes it a consistent tool for massacre. In Final Fantasy, you wouldn't use Bomb Rocks very long at all. All traits are relative to the game they're in.
Completely and Utterly agree.
I feel like the way you unlock Pikmin in this game makes you get good use out of all of them at different points in the game.
Yeah so far no pikmin has felt useless for me
Bar rock pikmin but that’s because I just got them and am only on map 3(which means 90 percent of the time I am using blue and ice pikmin
Buddy actually said Blue are more useful than red
I have to disagree that reds are the worst as they have a 1.5x attack multiplier which is a lot better than yellows or blues 1x attack multiplier.
The are the best fill in pikmin
When I am exploring I bring reds because they are best in combat and you usually have a shit ton of them so say if anything goes wrong it isn’t too bad
Blues and yellows and those ones I will bring if I feel like I need them for something unlike reds
And rocks and purples are first later and rarer to get so losing one rock or purple is far worse than losing 10 red pikmin
Also rocks are high risk since they bounce of if a enemy eats pikmin or has a weakpoint it is very hard for them to get it
Rock Pikmin do the most damage on impact, even though they can't latch onto enemies.
Rocks are harder to judge in combat vs the other types, since they're most effective when you can just throw a ton of them at an enemy, unlike every other type except purples in 4.
@@Insanity5163I did some testing. Yeah Rock Pikmin will always do 2x damage. Even them just running up and bopping the enemy does 2x damage.
Really the only balance to this is they cannot latch onto enemies. So technically Rocks do give the most damage output.
Purples pound do 4x damage, but only their pound. Their latch still does 1.5x damage.
Rocks should do the most impact damage, but purples almost always get their insane damage even if their slam animation doesn’t come out.
It’s lame, but rocks are just out classed by purples. The only thing rocks consistently do better is bring extra damage in Oatchi rush attacks.
@@EarthRyno You do unlock rocks much earlier than Purple Pikmin.
@@prestonandtom9337 Not really? I believe you first encounter both of them in the serene shores, and you can get the purple onion before the rock onion.
How do you put the bulbmin ln second and glow pikmin in 6th, they are the same except glow pikmin have the strong charge thing
literally makes no sense what is he saying
You can also use Glow Pikmin anywhere while Bulbmin is only in specific caves.
Hands down, Glow Pikmin are the absolute best! They are immune to basically everything except sunlight and more importantly come back to you on their own!
behind purple 100% but very close
@@rednax4322 Right, I agree. For some reason I blanked about Purples, even if they are my favs😆
Glow Pikmin are just a superior successor to Bulbmin, so I don't understand why they're so much lower. A Glow Pikmin is just a Bulbmin you earn yourself, outside of the cave. The ability to have a pocket Bulbmin whenever I want it puts Glow lads FAR above the Bulby boys in my eyes, although I will readily admit both are a solid 10/10 in cuteness
Yeah but they ain't a bulbmin 🤷
This list screams "I don't know much about pikmin", or you are intentionally saying the opposite of what the majority of the pikmin community holds as opinion. Everyone in the comments are already saying this, but yeah the placement have very flawed reasoning for why they are placed where they are.
This comment just screams "I don't know much about pikmin" in their little baby corner xDDD
this ranking is cursed
glows and bulbmin definitely need to be higher up, the caves and night mode are a big chunk of 2 and 4 and spirit bomb is overpowered not to mention they hurt a lot of hazard centric types with their immunity
blue is absolutely the worst type to the point where submerged castle was created as a way to utilize their weakness against anything not water related as a challenge. still love them tho.
rocks were the best for combat in 3 and are only slightly nerfed in 4 so id say they deserve to be way higher, higher than yellows at least which have varied greatly in usability between games./ you only need like 5 yellows in 1, they are essential almost like blues in 2 with instakill electricity, decent ish in 3 (distant tundra) and are probably at their worst in 4 with literally no unique trait other than higher throwing arcs (oatchi can knock stuff off ledges, glows and just good timing can take out electric hazards, anode beetles very rare).
whites and purples have good placement though, id just say move reds rocks and glows up, blues and yellows down.
Yellows do have a faster dig speed trait that is very noticeable but situational, and there high throwing Arch helps them be a tad more accurate then others while also being decent with higher up enemies, other then that tho, they aren't too great
Honestly Glow Pikmin are literally just better Bulbmin there also immune to all elemental hazards and aren’t found through normal methods but Glow Pikmin have a broken charge attack and teleport to your location
You know that a top is wrong when the rock pikmin are in the lowest places and the glow pikmin are outplaced by an inferior version of them (bulbikmin)
You don't need seeds for bulbmin. And you can get 5-15 per pop. Only downside they share is can't keep them yet
If you could keep them they'd be the best
@@ashmander3465 Yea but Bulbmin don't have a spirit bomb stun attack and don't immediately teleport to you when they're idle or when captains (in this case the player and Oatchi) switch between each other. If you play the Night time expeditions you can get a lot of glow seeds which means you can spawn many of them at will rather than just finding them occasionally. And they can accompany you in any cave, not just in 3 of them like the Bulbmin. Glow Pikmin are quite literally a superior version of the Bulbmin, overall both are still good.
Blue Pikmin should’ve been lower because their only use is when the game forces you to use them. If they have no use once you collected every underwater thing when compared to reds, which are useful in combat, and yellows, which are useful in exploration, both of which are funner to play around with. Blues are definitely worse than reds, at least.
Imagine not putting blue in last.
exactly, it's like the one joke about blues is that they're so situational they had to make an entire cave trying to make them useful
@@Roboshi2007 that’s fair, but reds have only a very few select areas where they’re actually required. Most fire obstacles can be bypassed by other types. Only those pinecone grills require reds iirc. Meanwhile underwater items are rather common.
@@thatamericannarrator8247I mean they also deal 1.5 times damage just by existing. And like half the game is combat focused meaning that damage boost goes even further then blues specific niche
Also in 1 fire is so powerful speedrunners use reds to carry things back
And 4 adds fire starter
A few changes to varying Pikmin I would make for balance purposes or for fun:
- Rock Pikmin having an immunity to most elemental hazards like the Glows do. They are quite literally rocks, most rocks don't burn, freeze, or really effected by electricity or poison. Them being effected by water at least kind of makes sense if you think of it like Pokemon rules.
- Ice Pikmin having the hard quality that the Rocks do. Ice Pikmin might seem OP at first but once you've been to more places, unlocked more things, just have more of a variety of Pikmin, and unlock the ice bomb, they gradually become useless. Ice is hard, rock is more hard; same principle
- White Pikmin being able to spit acid like in that one video. I just think that'd be cool. It'd make them better at clearing barriers or obstacles as well. Maybe it targets like aerial enemies differently, like instead of trying to climb up to it, it'd try to lock onto and spit acid at them.
- Making each Pikmin type have a different charge effect like the Glows do. Reds turn into a ball of fire, Yellows upon making contact call down lightning stunning and arcing between enemies, Blues making a big water splash, Pinks forming a massive gust of wind blowing away smaller enemies, Purples just completely bulldozing over enemies flat, Rocks stunning enemies knocking them over, Ice just insta-freezing anything in their path, and Whites just causing a mushroom cloud of poison anything being caught in it gets damage-over-time.
white pikmin could have a nieche gimmick in the sense that, instead of having 0.5x dmg (which makes them pretty mid), they have 1x dmg and if they die (not from being eaten), they make a small puddle of gas that harms the enemy if they step on it and it deals tick dmg instead of instant damage
enemys that fly or have protected feet such as the puffy blowhog or the baldy longlegs would not take dmg from the puddle of gas, and could stomp it out or blow the gas away
ofc poison enemies have immunity but it could be a nice gimmick to put poison above the rest as they currently are the worst fighters basically, expect flying but they are designed to be carrying not fighting
to buff flying pikmin aswell, you could just give them 1x or 1.5x dmg to stuff in the air and make them stun the enemy slightly as they get swarmed by "bees" in a sense
basically purples but for aerial combat
and also make every pikmin that doesnt do 0.5x go back to either 1x or 0.5x for dmg to make flying pikmin the king of the skys essentially
good ideas for a white and flying buff as they kinda suck in combat, white pikmin are only good at sacrificing (aka 15 white pikmin against soverign bulblax)
"Cracking up a boy with the cold ones" has to be my favorite quote from this video
Red Pikmin seem to have a bad reputation and I have no idea why, they are easily the best in Pikmin 1, very nice to have in 3, and also good in 4. Pikmin 2 is the only one where I don’t use reds that much. But they are way better than last place.
Also “yellows and reds are only really situationally useful” blues are probably the only pikmin type where you never have them in your squad unless you need them.
You know, I kinda get why Red Pikmin are the first to unlock! Having more powerful fighters at the beginning of the game is useful since you don’t have high numbers of Pikmin yet, and the attack power of Reds compensates for that. As you get other Pikmin types, your population will be rather large and you can depend on Reds less.
Personally I would rank it like this
10. White Pikmin
9. Blue Pikmin
8. Yellow Pikmin
7. Red Pikmin
6. Winged Pikmin
5. Rock Pikmin
4. Ice Pikmin
3. Bulbmin
2. Glow Pikmin
1. Purple Pikmin
But ice pikmin doesn’t give you the carcasses of the enemy
Switch Rock and Red’s placements and it’s pretty much the same for me.
"red Pikmin attack buff irrelevant when the strategy is throw dozens of pikmin"
That means the attack bonus is multiplied by however many reds you have, if you have 99 blue and 1 red, sure, it doesn't matter there, but this is a numbers game.
The longer it takes to kill that sleeping bulborb, the more it's going to eat when it wakes up
Extra note about the ice pikmin that wasn't mentioned. If there are monsters standing on a body of water(not underwater) and you freeze that water with the ice pikmin, that monster gets frozen and essentially CAN'T break free anymore (or for a really long time compared to normal freeze), probably because the game considers it a part of the water and will condemn to being 'stunlocked' until you either release the ice pikmin or shatter said monster to death. Fun tip for if you want to trap and bully the monster without needing to risk anything and have a pond to lure it in.
Very useful tip once you get to the last area in pikmin 4
I feel red isnt the worst.
As in terms of damage multipliers:
Purple - 2.0x damage modifier
Red - 1.5x damage modifier
All other types - 1.0x damage modifier
purple is 1.5
Winged and white have a 0.5 multiplier. Glows are 1.5 multiplier
@@dylanangsengsiatsass2688 Right, I forget winged and whites are considerably weaker. But still, early game and even mid to late game, I'd still think Reds arent the most useless variants.
However, Winged ones get the advantage of flight, and Whites are hazzards themselves to most enemies.
The additional damage reds do makes them extremely useful compared to the others. I understand this list primarily pertains to basic gameplay (which is why blues are grossly over-ranked), but if you want zero deaths, reds are indispensable for taking enemies out quickly. And bulbmin are awesome but are available so rarely that they should just default to bottom-tier. I would say Bulbmin < Blue < White < Pink < Rock < Yellow < Red < Ice < Glow < Purple
Yea and while purples could be better than reds, if enough die your toast. Thus why I take red pikmin instead
I wanted to disagree with the Bulbmin/Glow Pikmin argument, but subjectively, he's right. Pikmin 2 is probably the hardest game in the franchise. Going through the caves in Pikmin 2 that even have Bulbmin, they are brutal.
Having just unlocked and beaten Olimar's Recollection Story, as well as 100%ing 3 of the first 4 areas, I've never once felt the need to summon Glow Pikmin inside of any of the caves.
Simply put, Bulbmin are far more impactful than Glow Pikmin in their respective games
This list makes no sense, it's just filled with blatantly incorrect statements. Rock pikmin are literally the best Pikmin in Pikmin 3, they do incredible damage and are completely immune to crushing. Yellow pikmin are the LEAST useful in the first game, blues are definitely not the most useful of the original 3, and I'm sorry but the thing that literally makes me question your entire sanity is your ranking of bulbmin compared to Glow pikmin? Glow pikmin are Bulbmin but better in literally every way. They're immune to all hazards can be summoned AT WILL in dungeons, they RETURN TO YOU after delivering treasure, HOW on earth can you justify this ranking? Did you ever even use them in caves? I am baffled by this list. It's like you're just saying random stuff and have no idea what you're talking about.
*Starts with Red Pikmin as the worst* “Hoooo boy, fighting words.”
Like the list, but I'd switch Red and Blue Pikmin. Literally he says the blues are good for when water starts to show up, but once your done with whatever water section there isn't much else to do with them... Reds however are immune to fire and already 1.5x stronger, if you are taking blues anywhere that's on dry land for combat purposes you're just making life harder on yourself. Water isn't really much of a problem in P4 anymore since you have so many options to get around it, freeze it with Ice Pikmin, ride Oatchi over it, etc..
Pikmin 4 revived purples and paired up with glow you got a unstoppable duo.
If you've been keeping count there is only one color Pikmin that remains for the whole rainbow: orange Pikmin. I got no idea how they'd make orange Pikmin and what they'd do but we need them stat
I mean, if Bulbmin get buried, their stem appears as Orange...
I know glow pikmin have limited times for usage, but that's also to balance how op they are. I feel like a top 3 argument could be made for them if the list is based on merit of abilities since only purples outclass their offense and they're immune to all elements. They're basically better bulbmin.
I would love to see you remake your every smash character in this quick list format you’ve been doing recently
Bro rly put glow pikmin near the bottom when they basically outclass reds, blues, yellows, bulbmin, whites, and ice. They are immune to every hazard, have a spirit bomb that if you have at least 15 glow pikmin will probably kill a bulborb, teleport to you instantly after finishing a task, teleports to the captain your playing as, they are the only pikmin that can survive the night, they don't need nectar to flower, and more accessible then bulbmin. Glow pikmin should be in 3rd or 2nd.
Yeah I love this channel but this is a really bad Pikmin type ranking
Fun fact: Bulbmin aren't the only 'parasitic pikmin in a thing' variant of pikmin! Ice pikmin are actually parasitic pikmin using chunks of ice as their hosts, and given their similarities to rock pikmin, rock ones are probably parasites as well. Neat!
Rock Pikmin are parasites. It says so in the piklopedia
How can you parasite a non living thing?
I don't think whoever wrote that understands how parasites work. You can't use ice or rocks as hosts since they aren't living organisms. As a parasite, you can't leech off them and their metabolisms because they have no metabolisms. Olimar isn't a biologist anyways, so that description is likely just him trying to explain away their existence.
@@slamsauce6848it's a funny plant game dude lmao. that's cannon, real world logic doesn't matter
@@shr1mpys Right. Don't think about it, stop asking questions, go back to consuming the product and then get excited for the next product.
I think everyone agree that the only right one is the purple pikmin
In a situation where you can use both blue and glow pikmin, there is no benefit whatsoever to choosing blues besides the scarcity of glows.
Okay you're just straight up wrong on rock Pikmin being defensive over offensive they are incredible for burst damage the whole point is you throw them fast whistle them back and repeat you're not supposed to let them run at enemies on their own. Reds combat multiplier easily makes them arguably the best in Pikmin 1. Blues whole finally good in 4 have been arguably the worst in the franchise outside of Pikmin 1. Yellows were a godsend in 2 but garbage in every other game the bomb rocks are only really useful for the emperor bulblax and getting past rock walls in the first, yes you can use them for combat but doing so is slow and clunky when no combat encounter outside the final boss is even remotely difficult in Pikmin 1. Whites as much as I love them are niche use they're used perfectly in 4 with all sorts of new types of poison usage but sacrificing them shouldn't be something you aim to do. Purples are great but glow Pikmin are by far the best in the series you claimed they were made for the night mode almost exclusively but they melt the later dungeons on their own and don't require you to use much else besides them. I did the entire last dungeon with 50 glows alone and didn't come close to losing one. Flyers are fantastic but are not really meant for combat however they really excel in a lot of watery cave floors even better than blues do.
This video felt like it was actively trying to make points opposite of what the large majority of the community has pretty much established are true it's wild to me nearly everything that was said in this video
Well said, pretty much every argument he made in the video was cherry-picked detail after cherry-picked detail.
“Where Other pikmin are only situational, blues are universally useful.” No, they’re really only good when in water, they have No benefit outside of it, no damage boosts or Heat-resistance like reds, no Bomb Rocks(in 1 and 2), electricity resistance, or Movement Bonus capabilities like yellows either. They’re only better than Winged pikmin because Winged Pikmin have a 0.5x damage multiplier, and can’t access certain areas that blues can.
There is no Pikmin more situational than Blue pikmin, except MAYBE winged Pikmin.
That was probably the worst of the bad arguments.
Oh I almost forgot, Ranking Glow pikmin 3 spots lower than Bulbmin is just flat out stupid.
Bulbmin are Locked to Caves, Glow Pikmin are locked to caves and night mode.
Bulbmin are resistant to all elements, Glow Pikmin Are resistant to all elements.
Bulbmin have no combat bonus.
Glow Pikmin have a Stun mechanic.
Glow Pikmin are just flat out better in every way.
Why do people rank blue Pikmin so high, they are my least favorite due to how situational, to where other Pikmin out value them in the right scenarios, especially when a Pikmin is more valuable when you want to use them, rather than the game forcing you to use them just for a few segments of the game?
I miss Pikmin 3 Wings... they nerfed their pathing into the ground in 4 AND they're the last onion found, deep into the final area.
Like I get they were no contest the best transporters in 3 but god damn at least give us their onion sooner then.
It's my personal belief based on my experimenting that Winged are the worst in this game. During one of the Dandori Challenges that included Whites and Winged, Winged not only carried slower than Whites but took the same paths as Whites. Winged Pikmin don't really offer a significant enough benefit now after Nintendo saw how much we abused them in Pikmin 3 Deluxe, so they just kind of exists as another type that can grab for you. I rarely use them, there are just not useful.
Severely underrating red, rock, and wing especially.
i would sleep with a bulbmin
i would let a bulbmin turn me into a pikwomin
Reds damage increase makes them so much better than yellow or blue
Soo, not including pikpik carrots, the pikmin rainbow now lists as:
Red
Yellow
Green (let me know if bulbmin deserve to be on here)
Light-Green (glow)
Light-blue (ice)
Blue
Purple
Pink (wing)
Black (if they aren’t, someone suggest what shade the rocks are
White
Not sure what colour the next type could be
I think Orange would be the best for a new edition, though I guess those guys would look even more like the pikpik carrots.
@@flame9058 I’d lean towards no, but I understand otherwise. By that I mean I can agree orange is the next colour that they’d choose.
how are bulbmin higher than glows? glows literally do what bulbmin do but better and they do more. you can also use them in any cave as opposed to a small handful of caves
Ice Pikmin are definitely my new favorite Pikmin variant, since they’re essentially Rock Pikmin but way more useful. Since they both actually latch onto enemies, are immune to ice *and* can freeze any body of water if you have enough of them. And as if that wasn’t enough, they can straight-up freeze any enemies in their tracks and allow you to pummel them far easier. They’re pretty much borderline broken and definitely my go-to Pikmin in 4, along with a great addition to the series.
After doing my 0 death playthrough I think that flying (they ignore many hazards so if you plan routes well you don't have to kill everything, also the huge abundance of potions and items in the game mean you can one cycle most enemies and bosses with even with lower base attack power) and glow Pikmin (with few exceptions make most dungeons clear able with only with just black, flying, and frost also don't count towards deaths which made my challenge so much easier) are much better than anything other than purple in the 4th game. After a few upgrades you can just micro manage oatchie (dog thing can't spell it) to remove most hazards and elemental enemies. Since every level has berries near a base you can start your day sending 10 Pikmin to farm all day and you have a constant supply of 8+ potions a day.
I found myself never actually using yellow unless there’s that one treasure that needs to be dug out. Honestly, I’d switch red and yellow in this list, the reds extra attack lets you kill things faster which means less casualties
"That blue eye seems familiar."
[first two notes of Megalovania]
I love the internet.
purples ice and glow are top 3 for me glow have the stun and all the powers of red, blue yellow and white.
Y'know I'd say I was confused as to why someone would upload such a nonsensical list but now I see all the comments about how nonsensical the list is and now I understand.
_Very clever, youtube man._
Blue pikmin are the small key from old Zelda, they sevre ONE USE but that one use is EVERYWHERE
Reds have a 1.5x dmg multiplier
Not sure if anyone else has mentioned how OP busted glow pikmin are in any cave with candy pop flowers because you can legit just use them to fill up on missing pikmin colors without sacrificing pikmin that can go outside
Bro thinks Blues are actually that good, like no, just because blues are necessary because of water, doesn’t make them good, they’re required by force, not a type you instantly want on hand for advantages and unique treats
Blues need the Life Guard trait back
I'm pretty sure they did add it back in 4. Dunno why they ever removed it.
Never in my life have I ever heard the argument that Yellow Pikmin were the best in Pikmin 1
Bro is this a early April fools joke he but reds as the worst one and he put blues waaay up there
What do you mean
Bro really said the basic 3 are siutational and then ranked Blue higher then like half the pikmin in the serries when they only have one tbing they do thats actually useful
There is one thing you missed with White Pikmin. You need them to uncover hidden treasures in 2.
Glow Pikmin are resistant to everything. Thank God for them in that final cave
6:18 anyone else hear megalovainia Sans's boss music
Glow and bulbmin make sense to be at the top of the list. . . enough so that rating them feels kinda pointless.
Red and blue are not ranked properly. Blues' role is kinda stepped on by wings/ice/oatchi, and of course glow/bulbmin
Yellows are fine given the various things they can do now but not amazing. [they were a joke in 1 and electrical hazards were op in 2]
The objective worst are Yellow Pikmin in the first game. Carrying bomb rocks isn't that useful in 1, they can't do in 2, & was something all types can in 3. It feels like the yellows are the one type Nintendo struggles with giving a unique trait to besides being thrown high, because even their electric immunity was downplayed from 2 to 3.
16/30 ship parts require bomb walls to be taken down so you can get them back to base, i’d argue the blue are the worst since they dont have any combat advantage.
Bomb rocks are very powerful though. I don't get why you wouldn't want to use them. They are both needed but also can be used for combat as well. Electricity is a one hit K.O. for Pikmin in 2 and high throw range is good for getting objects and high to reach enemies, so it doesn't make sense to say they can't do anything. Nothing about makes them the same as the other types in 3, electricity immunity, high throw range (Winged Pikmin don't invalidate this trait entirely) are still there, and they received a new digging speed. 4 makes electricity harmful again just by a bit, and their digging speed is faster. Yellows are decent at best, not great, but better than blues and whites (as of 4) for sure.
Yellow Pikmin are not that good, glow Pikmin are easily the best (maybe second bc of purple but still) in fact they were so op that they had to make it so that they can’t even be used in normal gameplay. There’s a reason they are the only type that are okay with staying out at night
Glow pikmin got done so dirty in this. 😂
i like the video, but this is the absolute worst list ive seen, how do yellows have more utility than reds? also, rocks are regarded as being the best pikmin in 3
Incredibly weird... *Because everyone knows that the best type of Pikmin are the members of The Wonderful 101's "One-Double-O".*
I think this is the first pikmin tier list that didnt think glows were the best pikmim
Him talking about how you need dozen of Yellow Pikmin in Pikmin 1 when you literally can win the game with only like 40 Yellow Pikmin....
Blue Pikmin are my second favorite as there is water everywhere. Purple Pikmin are easily the best.
“Red pikmin is the worst.” Did you forgot how high is the red pikmin is his attacks bruh?
Who let bro cook
I love the Bulbmin, they sound so cute.
In 2 using reds over purples in certain combat scenarios can save some headache, and a good amount of resetting, since losing a single purple before the post-game can mean not getting the Doomsday Apparatus unless you really like farming the Subterranean Complex.
And in 3 as well as 4 they have the same combat multiplier as purples, while being immune to a hazard in both and being outright required whenever a firestarter is needed in 4, reds are a lot more useful than they get credit for.
Red being below blue is crazy
can you rank all the areas?
1:20 NO ONE PUTS STEVE IN THE CORNER!
I still find blues useless now because we have so much options like winged and ice Pikmin and also peachy so blues are just kinda useless in this game compared to everyone else
Red pikmin also have both purples AND rockos in the same game, so the damage multiplier isn't as helpful as the other two offensive types are just better.
True, but we... [SPOILERS AHEAD]
but we don't get their respective onions till post game (after saving oilmar) which makes them somewhat valuable unless you want to grind in the caves they appear in alot, it's better to use a mass produce able fighter
One more day, and I get to play pickmin 4
Reds should be like at least 4th best type. Availability matters more than many people think and having an easy to reproduce, powerful attacker since the very beginning it’s waaay more valuable than Bulbmin’s immunity to all hazards imo. I’d move Rocks, Winged, and Glowies up a bit while Whites, Bulbmins, and Yellows should be moved down a bit
So you just gave the cold shoulder to Ice Pikmin I see
Just for Pikmin 4, gonna rearrange this list a bit.
- Reds are near the top, easy. As a 1.5x damage dealer(?) they hurt bosses bad. Not to mention there's a LOT of fire in Pikmin 4.
- Yellows are near the bottom, easy. I'll pull them out for one of the few electric fences, or one of the few high items. Otherwise, why have them out at all?
- Blues are near the top.
- Ice is OP. They might take the top spot. Helps that even pretty early, you're going to have a lot of them.
- Rock is near the bottom.
- White, purple, and flying are hard to discuss. They have amazing abilities but you don't want to use them due to rarity. White's carry speed is nuts, and purples can do so much. However, purples step on Oatchi's toes a bit. The 10x carry isn't so great anymore when Oatchi can carry basically anything, even pretty early game. All 3 are mid.
- Glow is OP, even with the "only in caves" restriction they're unreasonably good.
Yellows also have the fastest digging speed. Niche but it still is helpful for a little bit of time management.
Blues' usage only limited to water combat and carrying is hardly anything to make them get to the top. If water immunity is all they have, then how can they be better?
Rocks are still strong with their immunity to crush (Not on a hard surface.) and their attack strength, especially when charged.
For these three types, Winged, Purple, and white Pikmin you evaluated these types unfairly due to their rarity. You don't have to be stuck to just using the three required types in each map all the time. In fact, the game gives you these guys a lot in caves, that you can grind for them easily. Plus, they have Onion you can get quite early in the post game for the latter two.
When talking about Purples, it makes no sense to say these guys are invalidated because Oatchi is strong and can carry heavy stuff back. Multitasking is still important, so if you only depend on Oatchi to carry stuff back, specifically stuff one by one, then time isn't used wisely. Their carry power allows one or a few of this type of Pikmin to carry one object, so that you aren't using a lot of Pikmin in your squad. Don't forget, this Pikmin type is the strongest in the game and there are a few treasures that require their carry power, so saying they are mid is quite the exaggeration.
Winged Pikmin has flight and can take shortcuts when carrying stuff back. Their flight can also be used in combat.
Whites aren't great in 4, but you can still do a little bit with them with poison hazards and carrying nuggets raw materials, and spiderwarts back.
My List:
10th-Blue Pikmin
9th-Yellow Pikmin
8th-Rock Pikmin
7th-White Pikmin
6th-Winged Pikmin
5th-Bulbmin
4th-Glow Pikmin
3rd-Red Pikmin
2nd-Ice Pikmin
1st-Purple Pikmin
Rock Pikmin do a lot of damage to frozen enemies.
I think in Pikmin 5 we could get silver Drillhead pikmin for digging, ivory plasm pikmin for stretching and squeezing through cracks, and maybe orange parasite pikmin that look like carrots but when eaten, take over the host kinda like the bulbmin. Imagine being able to control a pikmin version of every enemy in the game!
lol glow seeds, not flow seeds. Someone made a typo
Ice and Purple are insanely OP
Strangely I'd argue that blue pikmin are among the worse because, essentially, their core feature only comes up when there's water. Outside of when the game demands you use them, they're not as useful. But maybe that's just me.
I say the best Pikmin type is the ice pikmin.number 1they look cool.number 2 they freeze enemies.number 3 they can freeze lakes and rivers.which is very useful in my eyes.
Tell me you don't play Pikmin without telling me.
No way he put my three favourites at the bottom 😭
I'm sure we'll see more lists like this. Arlo could make a list like this and make it an hour haha