Source Control & Remote Team Collaboration | Unreal Fest 2022

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  • Опубликовано: 18 окт 2024

Комментарии • 10

  • @Spamkromite
    @Spamkromite Год назад +26

    Now I want to see a full workflow with just Github Desktop, for the sake of us amateur indies.

  • @BehzadSamadi
    @BehzadSamadi Год назад +1

    This video is a gold mine.

  • @BitterVet3D
    @BitterVet3D Год назад +6

    What is keeping the Unreal GIT plugin in (BETA)? It seems to have been there for a long time now.

    • @DrN0VA.
      @DrN0VA. Год назад +2

      Unforunately that's true with a lot of engine features - most plugins are either listed as experimental or beta (with beta being more advanced).

  • @dumitru-alinsimoiu7652
    @dumitru-alinsimoiu7652 Год назад +1

    awesome presentation!

  • @Arlski
    @Arlski Год назад

    Unreal Engine is great as always!

  • @huntsfromshadow
    @huntsfromshadow Год назад +1

    This should have been titled Perforce & Remote Team collaboration. He never talked about any workflows that are not specific to Perforce. The topic was interesting, and the network topology part was good, but the title is misleading.

    • @aizen3d120
      @aizen3d120 Год назад

      I guess it is assumed that using Source Control with Unreal Engine automatically means Helix Core, but I agree that it would be interesting to see if there could be viable alternatives depending on the project.

  • @dominik6416
    @dominik6416 Год назад

    are these slides available?

  • @ChristopherFranko
    @ChristopherFranko Год назад +4

    Unreal desperately needs something like NPM install, but for unreal assets and stuff