Sweet! Honestly thought that was Dylan's voice via a lot of voice modulation... now let's make some noise at Jerd and Dylan, make it so credit comes where it's due.
Altered Dylan scarily sounds like another few other channels I follow (Hungry Goriya and Sakura Stardust, or a mix of them). Great episode though all in all and a fun trip down Jaguar-memory lane!
Jared didn't mention that the Jaguar's co-processors were named "Tom and Jerry". "Tom" was for graphics processing (GPU) and "Jerry" was for audio processing (SPU). Programming for the system was difficult, as graphics and audio processing requests had to be sent to two entirely different cores, in a time before multi-core processing was very well-known or popular.
It also had a Motorola 68000 which I hear many developers used instead of Tom and Jerry and that's why most games looked like a 16bit game. Would be cool to see what the Jag was truly capable of.
@@Gatorade69The problem is In order to live up to it's fullest potential we'd need to manufacture 100% stable Jaguars and Jaguar CDs that don't break if you look at them funny.
@@Gatorade69 Yup! Most consoles and computers worked like this back then. CPU: It reads all of the instructions, does all of the math, and it's connected to the cartridge slot (where it gets instructions from the stuff programmers wrote), the system's RAM (memory so it can keep track of what's going on, like how many lives you have, your score, precisely where every abstract object is on screen, what level you're on, etc.) Controller: You press buttons. CPU looks at it 30-60 times a second, and runs or doesn't run code as appropriate. Video chip: Every frame, CPU updates it to tell it what to display Sound chip: Every frame, CPU updates it to change the sound coming out. On the Jaguar, the video and sound chips both were able to do their own thing. In fact, they were able to do a whole lot more, and faster, than the CPU! The CPU was meant to just coordinate that, and handle controller inputs, mostly. The video chip could do its own calculations, AND then tell itself what to output, and similar with the sound chip. But since that was unprecedented, and a large % of programmers back then knew how to make a Motorola 68000 (the Jaguar's CPU) do what they want, they just took the easy route to push games out the door. Ironically, just a few years later, 3d graphics accelerators started coming out for PCs, before PCs were shipped with good 3d capable graphics cards at all. Those cards would offload much of that 3d graphics calculations onto themselves, freeing up the CPU to do more. At the end, the Jaguar's faults were not having good development tools out to take advantage of this unique and powerful (for the time) architecture, and there were apparently some hardware glitches in Tom and Jerry, although I haven't looked into the extent of them yet. I do know they're fairly well documented, but I'm not sure how easy they are to work around. If they were easy to work around, and the development tools were there, it could have been a great success. It was aggressively priced for its time!
This show has very quickly become one of my favorite parts of Friday afternoon. It's kind of like the adult equivalent of the third recess in elementary school; you know the weekend is only an hour and a half away.
The inclusion of the old tv commercials is always great. It takes me back to the days of great commercials you would talk about with friends. These days you rather skip and forget any ad that pops up.
Clayfighter was the only fighting game my parents would let own, mostly because they thought if it was clay figures and not "real people" it would be less violent.
Historically speaking, that's actually why a LOT of parents bought Clay Fighter. No blood, no humans punching & kicking, just silly cartoony antics. Something similar happened with that game "Chex Quest" a little while later, too. Chex Quest was All the shooty-shooty fun & early 3D environments of DOOM, but none of the violence. Me having been born in 1994 & very much being a 2000's kid, it kind of makes me wonder what would have happened if a game in the 2000's had advertised itself as "All the fun of Grand Theft Auto, but no violence or s*x" - the closest thing we ever got to anything like that was "The Simpsons: Hit & Run" which didn't advertise itself that way, but kind of was that for the most part. Also, Bully by Rockstar games. No joke, I actually got my Mom to let me play the Wii port of Bully: Scholarship Edition by saying "But Mom, you're FIGHTING bullies in the game, you're not THE BULLY, you're fighting the bullies! It's not THAT bad!" (Bully still had its fair share of controversy, though.) Not only that, but in a lot of ways, Clay Fighter was such a product of its time. I mean, it was all about claymation! That was still common in the 90's, but ever since CGI became mainstream? Not as much.
Dylan and Jared's bromance in these episodes is awesome to see. Just two dudes playing Jaguar. Or trying to get the damn thing to operate sounds funny to watch.
As an early anime fan, Ranma 1/2 was one of the only shows that was easily available in the US thanks to Viz, and we were bombarded with ads for "Ranma 1/2 Hard Battle", considering it was the only authentic anime-based fighter out there; it was "Dragon Ball: Final Bout" before..."Dragon Ball: Final Bout" for us. But unfortunately with how far behind the anime and manga was in the States, it took forever to even get to some of the characters in this game. (not to mention the sequel that went beyond the anime's era and included characters like Herb)
I was obsessed with Ranma in HS, and still have my copy of Hard Battle. Tried playing it again recently and was mortified by how bad the controls were.
About the Jaguar’s "Do the Math" tagline. The Jaguar did not have a 64-bit processor. It had two 32-bit ones. But they claimed 32-bit plus 32-bit is 64-bit. It isn't. It's 33-bit, because bits are measured in binary. In binary each digit can only be a 0 or a 1, unlike base 10, which has numbers 0 through 9 for every digit. A 32 digit number in binary is equal to 4,294,967,295. If you double that number, that’s the same as 33 digits in binary. That’s how binary works. Each additional digit allows for a number twice as large as the number before it. If the Jaguar actually was 64-bit, that would be 18,446,744,073,709,551,615.
The manual states that a lot of Jaguar is deliberately made 16 bit for fast access by the 68k. The rest is 32 bit for easy access by 68k. Only DMA runs at 64 Bit. I think that full 64 Bit would have made the chip too big. The blitter and OP even read mini-bursts of 2 * 64 bit. There are some tricky flags in the OP to interleave these both. It would have been easier to have a fixed pattern for the memory interleave ( 4*64bit into cache) and then use 16 bit star topology inside the chip to save on transistors. Modern bursts match the latency. On Jaguar it would have created a slow N64-like CPU if bursts could not abort. So have two bits per cached byte: stale and dirty .
I love Now in the 90s and The Atari Jaguar while it wasn’t well received, it has a special place in many collectors hearts. Also Yesterday (November 16th) was my birthday. On my birthday, this week’s biggest value gainer is Outback Joey (Sega Genesis) Either way Great Episode as always.
Ranma 1/2 was made by Rumiko Takahashi, the creator of Inuyasha and Urusei Yatsura, and is a pretty huge influence in Japan, and is also a very popular series outside of Japan, too! Ranma 1/2: Hard Battle is also the second Ranma 1/2 game to come out of Japan, but the first to be using the license, as the first game, Ranma 1/2: Chounai Gekitou Hen, was Americanized into the very bland Street Combat, also on Super Nintendo, released in April of 1993, which I believe you guys already covered!
Hey - Dylan, I really loved your section. This episode has alot of personality and its really appreciated. The work you guys are doing is incredibly important keep it up!
Look, I'll go on record as saying Ranma 1/2 Hard Battle is underrated as hell. I played that game like crazy, alongside Street Fighter 2 and Mortal Kombat. Loved every second.
I had a Jaguar. Aside from the Cybermorph pack-in, my second game was Checkered Flag. I quickly went back to playing Star Fox on the SNES. Tempest 2000 was fun, though. I still listen to the soundtrack (now on RUclips) from time to time.
If anyone's interested in trying out Jaguar games, the recent (and excellent) Atari 50th Anniversary collection has a decent selection, the first time any Jaguar games were republished. Plus it's just a damn good retrospective on Atari's history with a ton of classics.
@@DryDryOasis The thing that impressed me was how they gave Star Raiders its own GUI and a sensible button mapping. It's actually still fun today, when you know what the buttons do.
I played the heck out of both Clayfighter and Ranma 1/2. Especially Ranma, which was one of my favorite anime shows. Finally, a game where I could play as Ukyo!
Jared didn't mention that the Jaguar frightened the gaming world to such an extent that it forced Sega to develop the 32x, because they thought the Jag was a serious threat to their future....goes to show how much faith the company had in the Saturn circa 1993..which when released would wipe the floor with the Jag quite easily...
I'm glad Dylan talked about Ranma 1/2 Hard Battle. I actually grew up with that anime on VHS. Pretty sure it was my older brother's, as he had a bunch of other anime VHS tapes like Tenchi Muyo and Evangelion, too. I'm also a big fan of gender-swapped Dylan and hope she shows up more!
I love Tenchi Muyo! When i was a kid i only cared about epic battle animes like Dragon Ball or Yu Yu Hakusho, but then i saw Tenchi and started to enjoy the story more than just frantic action and until today it have a special place in my heart.
Obviously, Sonic is all about next week's episode, which falls on my birthday, the 23rd. I remember receiving one of the BEST birthday presents ever on November 23,1993... Secret of Mana, lol
The funniest part about cybermorph is that for some reason there's 2 versions of the rom floating about because atari couldn't be bothered to print more copies of the bigger 2mb Cart that was used for the pack ins... so they chaped out and made all retail versions the more repetitive 1MB version instead which has less everything (its also the reason why the green lady says "where did you learn to fly" a lot)
There's an even dumber fact about Cybermorph - it was designed for Panther hardware, not Jaguar which is why it has noticeably worse draw distances than any other 3D Jaguar game. It was supposed to be the Panthers pack in title and was developed on a panther dev kit. When the panther was dropped, Atari decided to keep the pack in title and the devs of cybermorph were like "oh cool, so we'll upgrade the visuals and stuff for the Jaguar release?" and Atari decided "nah. Let's not do that." So their pack in title was a game designed for a less powerful console, that doesn't make use of most of the Jaguars more advanced 3D capabilities, that they further ruined by cutting the size of most of its carts in half... And they were surprised the Jaguar didn't do well? That was what Atari really thought people's first impression of the console should be. And it wasn't like Atari was struggling at that point. Their computer business was easily finding development. They were just being cheap and it cost them dearly.
So does that mean the 50th Anniversary collection has the better version? That could explain why I haven't been able to reliably get Skylar to ask me where I learned to fly.
@@medes5597That's a complete urban Myth, Sources from both Atari and ATD confirm Cybermorph starred life as a technical demo to showcase the Atari Jaguar, Atari asked ATD to turn it into a fully fledged game. No Jaguar titles ever started life on the Panther.
Atari deliberately had ATD remove elements from Cybermorph, to enable it to fit on a smaller cartridge, so they could reduce costs for the in-pack title on later runs.
@@thefurthestmanfromhome1148 I was told that at a talk given by flare technologies at the computer history museum. And the fact Ataris internal documents, now on the internet archive, list multiple Jaguar games as panther titles, I am inclined to believe the people who designed the console and were heavily involved with it, over random internet dude.
If you want to experience some of what the Jaguar had to offer, a bunch of games were included in the recent Atari 50 collection including both the launch titles. And ClayFighter lives on through the Evercade; Interplay Collection I has the first game, Interplay Collection II has the second, both the SNES versions. As for Total Carnage, the arcade version is available for streaming through Antstream Arcade. Sadly the SNES version hasn't resurfaced anywhere ever since.
Those NHL Stanley Cup SNES game ads made the game look more interesting than it actually was. Guess when you're trying to get your product to sell, you have to make your advert as exciting as possible to stand a chance of shifting units!
It still blows my mind Ranma 1/2 Hard Battle even came out here, particularly before the anime started coming out on home video (I don’t think the anime hit VHS in the States until 94 IIRC). I’m glad we got it, I’m just curious why.
The English translation for Hard Battle had been done by Viz Media. My guess was that the game was translated to promote the series of then-upcoming TV series videotapes. It was also the most popular game that Redwood city-based DTMC published before fizzling out in 1994 with... Lester the Unlikely.
Lol, I remember the Jaguar poster with the two yellow eyes and the Jaguar logo, but back then as a kid I thought it was a movie or something. Never knew it was a gaming console.
Total Carnage for the SNES was also censored big time. GamePro didn’t even mention the censorship in their review, and EGM didn’t review it at all. It’s almost as if this problem was covered up.
Dylan, I hope you are aware that we'll be requesting you to douse yourself in cold water from this point forward. For no particular reason at all, of course. We just want to see you fresh and cool.
I still have my original copy of Ranma Hard Battle that still works lol! It’s jank AF for a fighter, but I had to have a video game 🎮 of my first anime as a preteen
Story time of my first encounter with the Atari Jaguar. My dad wanted to check out this new electronics store called "Another Universe". It was more of a showroom than a store as I don't remember any shelves? But hey, I was 9. We walked through the different rooms with music booming. I saw the room for Sega and distinctly remember seeing Earthworm Jim for the Sega CD. Then we went to the Atari Jaguar demo room. It had a demo of Rayman. I was hooked. Thankfully Rayman was out for the PlayStation, which I got to rent from Blockbuster much later. After that, I never thought of the Jaguar again. Just as well, I supposed.
Never played the Jaguar but I love the "Do The Math" ad campaign. Sadly at that point I think Atari just didn't have the name recognition that it once did. Not to mention all the other 3rd Party consoles that were out at the time like 3DO, it just got completely lost in the shuffle
NHL Stanley Cup hockey was one of my favorite games of all time. I was big into hockey back then and I took my beloved Philadelphia Flyers all.the way to the Stanley Cup finals to get swept by the Quebec Nordiques. Good times.
Our group was pretty heavily into both Street Fighter 2 and Mortal Kombat, and we enjoyed the heck out of the clay fighter series. Even now, will randomly spit quotes at each other
Hearing the Clayfighter theme was an instant jolt of nostalgia! Clayfighter was unironically my favorite fighting game on the SNES growing up. The claymation style, the punny names, the character designs, I enjoyed it all! My favorite characters to play as were Ickybod Clay and The Blob. Such fun times~ Naturally, when Clayfighter 2 came out, I asked for it for Christmas! And...I got Claymates, so my younger brothers could enjoy it too. Which was okay, but certainly not what I was expecting! And I never did get Clayfighter 2...
Nice mention of NHL Stanley Cup, Dylan! That was a fun game growing up. These days, I can easily exploit it getting 20+ goals per game before I get bored. Fans of the game will know what I’m talking about. ;)
Good to see Editor Dylan is using his (justifiable)hatred of sports games as a creative outlet for his segments. They are appreciated good sir....or would that be ma'am now? (/s) So next its; Sonic Spinball, I think Sonic CD, and....that Tails game on the Gamegear?
I've owned an Atari Jaguar since 2010. I strongly recommend hooking up that Jaguar and giving it a go. It's a VERY unique experience, for better and for worse. LOL. For better: if you can get the Atari Jaguar version of NBA Jam, do it, The game works REALLY well with the Jaguar controller (it feels good and makes it easy to push players around in the game). Also, Brutal Sports Football is A LOT of fun. It's Jaguar exclusive and plays like a beat 'em up with football thrown in. Also, Troy Aikman football is better on Jaguar (it's kind of like old school Madden, but I think it plays better). Also, ULTRA VORTEK is really awesome. Yeah, it's a Mortal Kombat rip-off, but it's AWESOME!!! For worse: BUBSY!!! Bubsy Fractured Furry Tales (and Atari Jaguar exclusive) is freaking HORRIBLE!!! One of the worse games I have ever played. Definitively play that. LOL. Also, Kasumi Ninja is TERRIBLE. It's the other Mortal Kombat rip-off on the Jaguar, but unlike Ultra Vortek (which is fun), Kasumi Ninja is freaking TERRIBLE. Then there are games which are "okay". Cybermorph falls under that category for me. I don't think it's terrible, but it has problems. LOL. SIDE NOTE: Make sure the cartridge slot and cartridges are CLEAN. The Jaguar is very sensitive and if there is a tiny bit of dirt, it won't work. Q-tips with a touch of a little rubbing alcohol helps a lot.
What really killed the Jaguar was that IBM couldn't keep up with making the chips so they became unavailable during that critical launch window. By the time IBM could make the damn the Sega Saturn was on the way and the PlayStation wasn't off
The yield was low. I still don’t know if this is due to critical signal paths or race conditions or just plain defect density. In the latter case it would have helped if most of the chip would have been cache with some way to masks defect banks.
IBM only assembled, Q A tested and shipped Jaguar units. Fabrication plants from Toshiba and Motorola manufactured the chips, initially yields per run were as low as 40%,leaving IBM with chip shortages.
@@thefurthestmanfromhome1148 so Motorola Design tools using snippets (macros) from Motorola DSPs in a Motorola fab, but still so buggy and low yield? I thought that there were communication issues. Like for example the Pentium division bug. ARM knew from the start that they had to hand over their design to LSI and made it as clear as possible. LSI knew that ARM had no experience in semiconductor design and let their own experts check the plans. Using IBM for assembly only sounds very expensive. C64 was assembled in Malaysia . How can you do QA on LSI? Most quality issues were inside the chips. So you need to peek around with those needles? Or did they just run test programs like we do today to find bad chips in vintage computers? For such a low run, why even bother two fabs? As I understood, the engineers improved yield over the whole run. Is the Toshiba fab identical? One for Tom and one for Jerry? Or for the ROMs? Or extra small DRAM?
I'm disappointed in myself for not watching this episode right when it dropped, Now in the 90s is literally my favorite part of every Friday, but I was too caught up in Mario RPG. I have watched it now though, so it's back to Mario RPG.
Fem-Dylan is making me incredibly confused. I have a weird feeling that won’t the last time we see her, which is on brand for good ol’ Dylan weirdness.
My father worked for an electronics company named Comptronix in 1993. They were contracted to build, assemble, and test Atari Jaguar consoles. I got to see and play Cybermorph months before the Jaguar came out, I was 11 or 12 at the time. The system didn't have its case on it as I was playing it at a test station for the unit before the case assembly. I remember hating the game, the controller, and lost any sense of hype I had for the Jaguar immediately.
The processor structure in the Jaguar and the data bus is a true 64 bit pathway. IBM made the chips and even they said they were the biggest they'd made at the time.
I also feel like the design could have aimed for higher clock rate instead of transistor count. JRISC and the blitter have a deep pipeline ideal for a high clock rate. Just isolate the fast internal bus from the slow PCB data bus. Also I say the internal address bus should run one cycle ahead of the data bus.
Everyone can appreciate the jiggle physics. Even girls. Editor: Does anyone noticed I'm a girl now?" Me: Does anyone noticed she is naked? Not that I'm complaining.
I remember when Clayfighter came out, there had been a media uproar about Mortal Kombat and blood and violence in video games, so I had my argument all planned out in my head and approached my mom asking if I could RENT Clayfighter because it was just clay figures and not real people.
Hey all, I am the voice! My name is Blaze Lawrence. Thank you so much for all of your sweet comments regarding my performance as Fem-Dylan!
Sweet! Honestly thought that was Dylan's voice via a lot of voice modulation... now let's make some noise at Jerd and Dylan, make it so credit comes where it's due.
We want to see Jared and Dylan playing some Atari Jaguar!
PLAY SOME JAG!
Yes. I agree.
@@ParrotMan01276, love how that says "translate to english"...
Dont do it! 😂
Now that Dylan has the Juusenkyo curse, I want to see Jared spill some water on him while they play Atari Jaguar
Yes!
WAAAAAAH I LOVE SEEING MY GIRL THERE!!! Thank you both so much and the voice you picked for her was fantastic!
Hi PeachyBoi
Altered Dylan scarily sounds like another few other channels I follow (Hungry Goriya and Sakura Stardust, or a mix of them). Great episode though all in all and a fun trip down Jaguar-memory lane!
Cool to find the artist of Editor Dilan in the comments.
Who voiced her? Was it just a voice-altered Dylan?
@@Chaos89PSeconding this. That voice sounds so, so familiar
Jared didn't mention that the Jaguar's co-processors were named "Tom and Jerry". "Tom" was for graphics processing (GPU) and "Jerry" was for audio processing (SPU).
Programming for the system was difficult, as graphics and audio processing requests had to be sent to two entirely different cores, in a time before multi-core processing was very well-known or popular.
It also had a Motorola 68000 which I hear many developers used instead of Tom and Jerry and that's why most games looked like a 16bit game. Would be cool to see what the Jag was truly capable of.
@@Gatorade69The problem is In order to live up to it's fullest potential we'd need to manufacture 100% stable Jaguars and Jaguar CDs that don't break if you look at them funny.
@@Gatorade69 Yup! Most consoles and computers worked like this back then.
CPU: It reads all of the instructions, does all of the math, and it's connected to the cartridge slot (where it gets instructions from the stuff programmers wrote), the system's RAM (memory so it can keep track of what's going on, like how many lives you have, your score, precisely where every abstract object is on screen, what level you're on, etc.)
Controller: You press buttons. CPU looks at it 30-60 times a second, and runs or doesn't run code as appropriate.
Video chip: Every frame, CPU updates it to tell it what to display
Sound chip: Every frame, CPU updates it to change the sound coming out.
On the Jaguar, the video and sound chips both were able to do their own thing. In fact, they were able to do a whole lot more, and faster, than the CPU! The CPU was meant to just coordinate that, and handle controller inputs, mostly. The video chip could do its own calculations, AND then tell itself what to output, and similar with the sound chip. But since that was unprecedented, and a large % of programmers back then knew how to make a Motorola 68000 (the Jaguar's CPU) do what they want, they just took the easy route to push games out the door. Ironically, just a few years later, 3d graphics accelerators started coming out for PCs, before PCs were shipped with good 3d capable graphics cards at all. Those cards would offload much of that 3d graphics calculations onto themselves, freeing up the CPU to do more.
At the end, the Jaguar's faults were not having good development tools out to take advantage of this unique and powerful (for the time) architecture, and there were apparently some hardware glitches in Tom and Jerry, although I haven't looked into the extent of them yet. I do know they're fairly well documented, but I'm not sure how easy they are to work around. If they were easy to work around, and the development tools were there, it could have been a great success. It was aggressively priced for its time!
Atari Corp provided 2 different dev units - a PC one but to really access the Jaguar's potential you needed the TT030 dev unit.
@@Gatorade69Battle morph, Iron Soldier 2,Battlesphere,Hoverstrike CD, Sky hammer are good examples of what Jaguar is capable of.
This show has very quickly become one of my favorite parts of Friday afternoon. It's kind of like the adult equivalent of the third recess in elementary school; you know the weekend is only an hour and a half away.
Okay, visually showing drill bits is a funny gag.
Oh. Oh no. Ohhhh noooo. You guys just invited the fan art, Dylan. THE FAN ART!
Getting a Dylan ½ talking about Sport games (Dylan's favourites...) on this episode really made me laugh for minutes! Nice boo...ehm, games Dylan!
The inclusion of the old tv commercials is always great. It takes me back to the days of great commercials you would talk about with friends. These days you rather skip and forget any ad that pops up.
I miss the days when video game commercials actually showed gameplay. What happened to end that and why?
Clayfighter was the only fighting game my parents would let own, mostly because they thought if it was clay figures and not "real people" it would be less violent.
Historically speaking, that's actually why a LOT of parents bought Clay Fighter. No blood, no humans punching & kicking, just silly cartoony antics. Something similar happened with that game "Chex Quest" a little while later, too. Chex Quest was All the shooty-shooty fun & early 3D environments of DOOM, but none of the violence. Me having been born in 1994 & very much being a 2000's kid, it kind of makes me wonder what would have happened if a game in the 2000's had advertised itself as "All the fun of Grand Theft Auto, but no violence or s*x" - the closest thing we ever got to anything like that was "The Simpsons: Hit & Run" which didn't advertise itself that way, but kind of was that for the most part. Also, Bully by Rockstar games. No joke, I actually got my Mom to let me play the Wii port of Bully: Scholarship Edition by saying "But Mom, you're FIGHTING bullies in the game, you're not THE BULLY, you're fighting the bullies! It's not THAT bad!" (Bully still had its fair share of controversy, though.)
Not only that, but in a lot of ways, Clay Fighter was such a product of its time. I mean, it was all about claymation! That was still common in the 90's, but ever since CGI became mainstream? Not as much.
People dog on Clay Fighter too much honestly, to me? Guess they hate having fun by being silly
So it's now canon that Dylan fell in Spring of Drowned Girl in Jusenkyo. The lore of this little review show grows by more and more.
The woman doing the voice for Dylan got it down so good lol. That was hilarious
Dylan and Jared's bromance in these episodes is awesome to see. Just two dudes playing Jaguar. Or trying to get the damn thing to operate sounds funny to watch.
Hey! I grew up watching Ranma 1/2 (broadcasted in my country in 1999). I loved that series with a passion
oh Dylan, the lengths you go for us! being cursed to become a woman is something we should cherish forever
Been tuning in to this series nearly every week, I can't believe the Jaguar really is getting *that old*
It's "Come and fight them if you DARE!" It's kinda obvious with the next lyric being "Hit them back till they don't care" is supposed to rhyme.
What a great birthday watch, and mentioning Ranma 1/2 - the anime that got me into anime? This episode rocked!
Bits were definitely the language in the 90’s
I didn't know I needed a genderswapped pngtuber Dylan, but I'm grateful.
"Dylan, ya wanna come over and play some Atari Jaguar?"
Dude, you just wanna splash him with cold water and pounce that ass...
As an early anime fan, Ranma 1/2 was one of the only shows that was easily available in the US thanks to Viz, and we were bombarded with ads for "Ranma 1/2 Hard Battle", considering it was the only authentic anime-based fighter out there; it was "Dragon Ball: Final Bout" before..."Dragon Ball: Final Bout" for us. But unfortunately with how far behind the anime and manga was in the States, it took forever to even get to some of the characters in this game. (not to mention the sequel that went beyond the anime's era and included characters like Herb)
Props to F!Dylan's actress for perfectly capturing his vibe.
I was obsessed with Ranma in HS, and still have my copy of Hard Battle.
Tried playing it again recently and was mortified by how bad the controls were.
Try the sequel, Super Battle. It's a lot better.
Oh my god, Drill bit footage for the entire "bit" segment, (chef's kiss)
Was that a Dylan joke??
About the Jaguar’s "Do the Math" tagline. The Jaguar did not have a 64-bit processor. It had two 32-bit ones. But they claimed 32-bit plus 32-bit is 64-bit. It isn't. It's 33-bit, because bits are measured in binary. In binary each digit can only be a 0 or a 1, unlike base 10, which has numbers 0 through 9 for every digit. A 32 digit number in binary is equal to 4,294,967,295. If you double that number, that’s the same as 33 digits in binary. That’s how binary works. Each additional digit allows for a number twice as large as the number before it. If the Jaguar actually was 64-bit, that would be 18,446,744,073,709,551,615.
The manual states that a lot of Jaguar is deliberately made 16 bit for fast access by the 68k. The rest is 32 bit for easy access by 68k. Only DMA runs at 64 Bit.
I think that full 64 Bit would have made the chip too big. The blitter and OP even read mini-bursts of 2 * 64 bit. There are some tricky flags in the OP to interleave these both. It would have been easier to have a fixed pattern for the memory interleave ( 4*64bit into cache) and then use 16 bit star topology inside the chip to save on transistors.
Modern bursts match the latency. On Jaguar it would have created a slow N64-like CPU if bursts could not abort. So have two bits per cached byte: stale and dirty .
Yeah, i'd like to see you and Dylan mess around with a Jaguar!!! Who was the lady that voiced Dylan as a girl, she was awesome!!!
She is weirdly not credited which is odd
I love Now in the 90s and The Atari Jaguar while it wasn’t well received, it has a special place in many collectors hearts. Also Yesterday (November 16th) was my birthday.
On my birthday, this week’s biggest value gainer is Outback Joey (Sega Genesis)
Either way Great Episode as always.
Happy birthday
It was my birthday too dude, happy birthday!
Happy late birthday!
Ranma 1/2 was made by Rumiko Takahashi, the creator of Inuyasha and Urusei Yatsura, and is a pretty huge influence in Japan, and is also a very popular series outside of Japan, too!
Ranma 1/2: Hard Battle is also the second Ranma 1/2 game to come out of Japan, but the first to be using the license, as the first game, Ranma 1/2: Chounai Gekitou Hen, was Americanized into the very bland Street Combat, also on Super Nintendo, released in April of 1993, which I believe you guys already covered!
Ah yes, Dylan 1/2 is my favorite anime
I honestly don't know if anyone knew the Neo Geo was 24 bit when we were kids.
Hey - Dylan, I really loved your section. This episode has alot of personality and its really appreciated. The work you guys are doing is incredibly important keep it up!
Well, that collector's corner was cursed. But still, that's just what I love about this series and Editor Dylan. You never know what's gonna happen.
Editor Dylan, the gift that keeps on giving. That Ranma joke, so good!
Whoever the girl was did a fantastic job of imitating Dylan's cadence and speech patter.
Agree with all the other comments about Ranma 1/2. The characters are very memorable.
Look, I'll go on record as saying Ranma 1/2 Hard Battle is underrated as hell. I played that game like crazy, alongside Street Fighter 2 and Mortal Kombat. Loved every second.
I had a Jaguar. Aside from the Cybermorph pack-in, my second game was Checkered Flag. I quickly went back to playing Star Fox on the SNES.
Tempest 2000 was fun, though. I still listen to the soundtrack (now on RUclips) from time to time.
If anyone's interested in trying out Jaguar games, the recent (and excellent) Atari 50th Anniversary collection has a decent selection, the first time any Jaguar games were republished. Plus it's just a damn good retrospective on Atari's history with a ton of classics.
Does it have Atari Karts? That game actually looks good.
It also has the missing Sword Quest game never released until then!
I would love if Digital Eclipse did a full on documentary on the history of Atari. The collection featurettes was so interesting.
@@PaperBanjo64 Yes, it does.
@@DryDryOasis The thing that impressed me was how they gave Star Raiders its own GUI and a sensible button mapping. It's actually still fun today, when you know what the buttons do.
I played the heck out of both Clayfighter and Ranma 1/2. Especially Ranma, which was one of my favorite anime shows. Finally, a game where I could play as Ukyo!
Jared didn't mention that the Jaguar frightened the gaming world to such an extent that it forced Sega to develop the 32x, because they thought the Jag was a serious threat to their future....goes to show how much faith the company had in the Saturn circa 1993..which when released would wipe the floor with the Jag quite easily...
Another awesome Now in the 90s Friday! Its becoming a weekly tradition for me. Would love to see Jared & Dylan play the Atari Jaguar!
It's sad that it's 30 years later and we still don't have any sort of re-release clone console that will play jaguar or lynx titles on your TV😢
I'm glad Dylan talked about Ranma 1/2 Hard Battle. I actually grew up with that anime on VHS. Pretty sure it was my older brother's, as he had a bunch of other anime VHS tapes like Tenchi Muyo and Evangelion, too. I'm also a big fan of gender-swapped Dylan and hope she shows up more!
Agreed. Let's call her Dahlia. She is adorable, I love her, she needs to be a recurring character
I love Tenchi Muyo! When i was a kid i only cared about epic battle animes like Dragon Ball or Yu Yu Hakusho, but then i saw Tenchi and started to enjoy the story more than just frantic action and until today it have a special place in my heart.
Ranma was huge in the early 90s. Not as big as sailor moon or yu yu hakusho but still...
@@TheRadiaforce Dahlia-chan!
Ranma was on e of my first animes, so this made me smile.
You forgot Clayfighters: Sculptor's Cut, another Blockbuster Rental exclusive, that is one of, if not the most, expensive N64 game!
Obviously, Sonic is all about next week's episode, which falls on my birthday, the 23rd. I remember receiving one of the BEST birthday presents ever on November 23,1993... Secret of Mana, lol
Heck yeah! Jerd and Dylan playing Jag!
I’m down for that.
Can't wait for next week's episode when Jared talks about Sonic CD and Sonic Spinball.
The funky samples added to the intro music were neat. Lol dylan jumped into the lake and didn't get the panda transformation, bummer.
The funniest part about cybermorph is that for some reason there's 2 versions of the rom floating about because atari couldn't be bothered to print more copies of the bigger 2mb Cart that was used for the pack ins... so they chaped out and made all retail versions the more repetitive 1MB version instead which has less everything (its also the reason why the green lady says "where did you learn to fly" a lot)
There's an even dumber fact about Cybermorph - it was designed for Panther hardware, not Jaguar which is why it has noticeably worse draw distances than any other 3D Jaguar game. It was supposed to be the Panthers pack in title and was developed on a panther dev kit. When the panther was dropped, Atari decided to keep the pack in title and the devs of cybermorph were like "oh cool, so we'll upgrade the visuals and stuff for the Jaguar release?" and Atari decided "nah. Let's not do that."
So their pack in title was a game designed for a less powerful console, that doesn't make use of most of the Jaguars more advanced 3D capabilities, that they further ruined by cutting the size of most of its carts in half... And they were surprised the Jaguar didn't do well?
That was what Atari really thought people's first impression of the console should be. And it wasn't like Atari was struggling at that point. Their computer business was easily finding development. They were just being cheap and it cost them dearly.
So does that mean the 50th Anniversary collection has the better version? That could explain why I haven't been able to reliably get Skylar to ask me where I learned to fly.
@@medes5597That's a complete urban Myth, Sources from both Atari and ATD confirm Cybermorph starred life as a technical demo to showcase the Atari Jaguar, Atari asked ATD to turn it into a fully fledged game.
No Jaguar titles ever started life on the Panther.
Atari deliberately had ATD remove elements from Cybermorph, to enable it to fit on a smaller cartridge, so they could reduce costs for the in-pack title on later runs.
@@thefurthestmanfromhome1148 I was told that at a talk given by flare technologies at the computer history museum.
And the fact Ataris internal documents, now on the internet archive, list multiple Jaguar games as panther titles, I am inclined to believe the people who designed the console and were heavily involved with it, over random internet dude.
If you want to experience some of what the Jaguar had to offer, a bunch of games were included in the recent Atari 50 collection including both the launch titles. And ClayFighter lives on through the Evercade; Interplay Collection I has the first game, Interplay Collection II has the second, both the SNES versions. As for Total Carnage, the arcade version is available for streaming through Antstream Arcade. Sadly the SNES version hasn't resurfaced anywhere ever since.
Allow me to hoist my big cat banner and stand brave for the dawn, I am here to defend the Jaguar!
Those NHL Stanley Cup SNES game ads made the game look more interesting than it actually was. Guess when you're trying to get your product to sell, you have to make your advert as exciting as possible to stand a chance of shifting units!
It still blows my mind Ranma 1/2 Hard Battle even came out here, particularly before the anime started coming out on home video (I don’t think the anime hit VHS in the States until 94 IIRC). I’m glad we got it, I’m just curious why.
The English translation for Hard Battle had been done by Viz Media. My guess was that the game was translated to promote the series of then-upcoming TV series videotapes.
It was also the most popular game that Redwood city-based DTMC published before fizzling out in 1994 with... Lester the Unlikely.
Whenever I see the Jaguar a certain sentence comes to my mind.
"Where did you learn to fly?".
Released as soon as I sat down for dinner, I'm so lucky!
Lunch 4 me 😂
Nice. Micro'ed my dinner. Still glad
Jared, you forgot Clayfighter 63 1/3 Sculptor's Cut!
Lol, I remember the Jaguar poster with the two yellow eyes and the Jaguar logo, but back then as a kid I thought it was a movie or something. Never knew it was a gaming console.
You should have a Thanksgiving special episode next week of Dylan and Jared playing Jaguar... Do It! Make It So!
Ranma 1/2 is easily one off my favorite anime.
Dylan your audio editing is so underrated and great.
Total Carnage for the SNES was also censored big time. GamePro didn’t even mention the censorship in their review, and EGM didn’t review it at all. It’s almost as if this problem was covered up.
The best way to spend lunch at the end of the work week!
It wasn't mentionned in the episode but you can play Cybermorph and Trevor McFur in the Atari 50th Collection
Dylan, I hope you are aware that we'll be requesting you to douse yourself in cold water from this point forward. For no particular reason at all, of course. We just want to see you fresh and cool.
I'm too busy playing Mario RPG Remake to count the days until Donkey Kong Country...
So, dumb question: who voiced Genderbent Dylan? She's not credited anywhere on the video.
I still have my original copy of Ranma Hard Battle that still works lol! It’s jank AF for a fighter, but I had to have a video game 🎮 of my first anime as a preteen
That was a good episode. Speaking of the releases Dylan mentioned, I actually have a physical copy of Pac Attack on Sega Genesis.
Story time of my first encounter with the Atari Jaguar.
My dad wanted to check out this new electronics store called "Another Universe". It was more of a showroom than a store as I don't remember any shelves? But hey, I was 9.
We walked through the different rooms with music booming. I saw the room for Sega and distinctly remember seeing Earthworm Jim for the Sega CD. Then we went to the Atari Jaguar demo room. It had a demo of Rayman. I was hooked. Thankfully Rayman was out for the PlayStation, which I got to rent from Blockbuster much later.
After that, I never thought of the Jaguar again. Just as well, I supposed.
Total Carnage was a phenomenal arcade game, it's a shame more people haven't played it.
This show makes Fridays even more betterer
Never played the Jaguar but I love the "Do The Math" ad campaign. Sadly at that point I think Atari just didn't have the name recognition that it once did. Not to mention all the other 3rd Party consoles that were out at the time like 3DO, it just got completely lost in the shuffle
google BigPEmu from Rich Whitehouse, brilliant jaguar emulator for PC, and give it a try. There are some cool games...
Yeah! Let's see Jared and Dylan play Jaguar games!
NHL Stanley Cup hockey was one of my favorite games of all time. I was big into hockey back then and I took my beloved Philadelphia Flyers all.the way to the Stanley Cup finals to get swept by the Quebec Nordiques. Good times.
Makes every Friday even better.
Our group was pretty heavily into both Street Fighter 2 and Mortal Kombat, and we enjoyed the heck out of the clay fighter series. Even now, will randomly spit quotes at each other
3:38 whoa, dude is that Maria Bamford on the Atari Jaguar 64 commercial?!
Less than 10,000 Atari Jaguars were sold in total from 1993-2023
Hearing the Clayfighter theme was an instant jolt of nostalgia! Clayfighter was unironically my favorite fighting game on the SNES growing up. The claymation style, the punny names, the character designs, I enjoyed it all! My favorite characters to play as were Ickybod Clay and The Blob. Such fun times~
Naturally, when Clayfighter 2 came out, I asked for it for Christmas! And...I got Claymates, so my younger brothers could enjoy it too. Which was okay, but certainly not what I was expecting! And I never did get Clayfighter 2...
Yes, we want Editor Dylan playing the Atari Jaguar with you, Jared! Even more if it could be a sports game! 😂
Dylan, you're a MADMAN! Amazing. XD
Nice mention of NHL Stanley Cup, Dylan! That was a fun game growing up. These days, I can easily exploit it getting 20+ goals per game before I get bored. Fans of the game will know what I’m talking about. ;)
sitting here doing work and listening to Jared, then Dillon, then hear a female's voice and I'm like "wait...what did I miss?!"
Kudos to PeachyBoi for not only matching Dylan's energy, but speech mannerisms to a tee.
Good to see Editor Dylan is using his (justifiable)hatred of sports games as a creative outlet for his segments. They are appreciated good sir....or would that be ma'am now? (/s)
So next its; Sonic Spinball, I think Sonic CD, and....that Tails game on the Gamegear?
Which Tails game?
@@GabePuratekuta Sonic Chaos
@@NotABot55 How is that "the Tails game" when it's named after Sonic?
@@GabePuratekuta Might have been thinking about _Tails and the Music Maker_ on the Sega Pico... although that released in October of 1994.
@@NotABot55 I was thinking either Tails' Sky Patrol or Tails' Adventure.
"AMERICANER! GET OUT MY PEACE LOVING COUNTRY!" That quote will forever be stuck in my head.
YO! Dylan and Jared together on stream playing the Jaguar? Hell yeah!
I've owned an Atari Jaguar since 2010. I strongly recommend hooking up that Jaguar and giving it a go. It's a VERY unique experience, for better and for worse. LOL. For better: if you can get the Atari Jaguar version of NBA Jam, do it, The game works REALLY well with the Jaguar controller (it feels good and makes it easy to push players around in the game). Also, Brutal Sports Football is A LOT of fun. It's Jaguar exclusive and plays like a beat 'em up with football thrown in. Also, Troy Aikman football is better on Jaguar (it's kind of like old school Madden, but I think it plays better). Also, ULTRA VORTEK is really awesome. Yeah, it's a Mortal Kombat rip-off, but it's AWESOME!!! For worse: BUBSY!!! Bubsy Fractured Furry Tales (and Atari Jaguar exclusive) is freaking HORRIBLE!!! One of the worse games I have ever played. Definitively play that. LOL. Also, Kasumi Ninja is TERRIBLE. It's the other Mortal Kombat rip-off on the Jaguar, but unlike Ultra Vortek (which is fun), Kasumi Ninja is freaking TERRIBLE. Then there are games which are "okay". Cybermorph falls under that category for me. I don't think it's terrible, but it has problems. LOL.
SIDE NOTE:
Make sure the cartridge slot and cartridges are CLEAN. The Jaguar is very sensitive and if there is a tiny bit of dirt, it won't work. Q-tips with a touch of a little rubbing alcohol helps a lot.
What really killed the Jaguar was that IBM couldn't keep up with making the chips so they became unavailable during that critical launch window. By the time IBM could make the damn the Sega Saturn was on the way and the PlayStation wasn't off
The yield was low. I still don’t know if this is due to critical signal paths or race conditions or just plain defect density. In the latter case it would have helped if most of the chip would have been cache with some way to masks defect banks.
IBM only assembled, Q A tested and shipped Jaguar units.
Fabrication plants from Toshiba and Motorola manufactured the chips, initially yields per run were as low as 40%,leaving IBM with chip shortages.
@@thefurthestmanfromhome1148 so Motorola Design tools using snippets (macros) from Motorola DSPs in a Motorola fab, but still so buggy and low yield? I thought that there were communication issues. Like for example the Pentium division bug.
ARM knew from the start that they had to hand over their design to LSI and made it as clear as possible. LSI knew that ARM had no experience in semiconductor design and let their own experts check the plans.
Using IBM for assembly only sounds very expensive. C64 was assembled in Malaysia . How can you do QA on LSI? Most quality issues were inside the chips. So you need to peek around with those needles? Or did they just run test programs like we do today to find bad chips in vintage computers?
For such a low run, why even bother two fabs? As I understood, the engineers improved yield over the whole run. Is the Toshiba fab identical? One for Tom and one for Jerry? Or for the ROMs? Or extra small DRAM?
I'm disappointed in myself for not watching this episode right when it dropped, Now in the 90s is literally my favorite part of every Friday, but I was too caught up in Mario RPG. I have watched it now though, so it's back to Mario RPG.
Fem-Dylan is making me incredibly confused. I have a weird feeling that won’t the last time we see her, which is on brand for good ol’ Dylan weirdness.
My father worked for an electronics company named Comptronix in 1993. They were contracted to build, assemble, and test Atari Jaguar consoles. I got to see and play Cybermorph months before the Jaguar came out, I was 11 or 12 at the time. The system didn't have its case on it as I was playing it at a test station for the unit before the case assembly.
I remember hating the game, the controller, and lost any sense of hype I had for the Jaguar immediately.
I'm mentally editing Jagwar to Jag-you-are as I watch. The curse of being British, aye guv'ner? Gor blimey etc.
The processor structure in the Jaguar and the data bus is a true 64 bit pathway. IBM made the chips and even they said they were the biggest they'd made at the time.
I also feel like the design could have aimed for higher clock rate instead of transistor count. JRISC and the blitter have a deep pipeline ideal for a high clock rate. Just isolate the fast internal bus from the slow PCB data bus. Also I say the internal address bus should run one cycle ahead of the data bus.
IBM didn't fabricate the chips, Motorola and Toshiba did.
The IBM Contract was to assemble, Q. A test and ship Atari Jaguar units.
Everyone can appreciate the jiggle physics. Even girls.
Editor: Does anyone noticed I'm a girl now?"
Me: Does anyone noticed she is naked?
Not that I'm complaining.
It's classic Barbie doll nudity, so it's fine. Also pretty sure that's still Dylan's voice with altered pitch and whatnot.
I absolutely look forward to these every single week. Please keep up the great work guys.
Clayfighter 2p vs was a good time with friends. It used all the Street Fighter special controls so anyone could pick it up and compete
I remember when Clayfighter came out, there had been a media uproar about Mortal Kombat and blood and violence in video games, so I had my argument all planned out in my head and approached my mom asking if I could RENT Clayfighter because it was just clay figures and not real people.
Who did fem. dylan's voice, that was pretty cool :D