I didn't try the new blender version yet. But since you said that they are merged, just switch to musgrave noise in the dropdown i guess? If this is not possible: perlin noise and musgrave are very similar. Just lower the roughness a bit and put a map-range after the noise and set it from 0min 1max to -1min +1max
I didnt include it in this video because I couldn't make it to work, everytime I changed to eevee next, blender crashed, I'm afraid we have to wait for a stable version.
Is there any method of creating procedural terrains in EEVEE like you did in CYCLES using displacement node in shader editor and if possible can you make a tutorial on it? thnx
Displacement in EEVEE doesn't work... But from blender 4.1 it will work... U can watch videos of creators using blender 4.1 alpha and using displacement in EEVEE
As @saymyname4325 said, We have to wait for blender 4.1, but I didnt include it in this video because I couldn't make it to work in 4.1 alpha, everytime I changed to eevee next, blender crashed, so we have to wait.
have you tried to render ? displacement takes a long time to render and sometimes it crashes. I am doing a short realistic-film and displacement is actually killing my high end computer. ram is on 100% 32 gb DDR5. I think i need 128 gb for this to work idk.
@chuckcg i am using my gpu 4090. I tried both methods for displacement. The adaptive sub and displace modifier. They both take around 3 min avg to render in 4k. One last aproach i didnt use yet is to apply the displace as part of the mesh. Then decimate a bit to reduce the count. I dont know what to do brother. I think a ram upgrade is next i am clueless now.
10 месяцев назад
Hye bro! Love your stuff! Are you open for commissions?
That landscape technique was wild and helpful. Thank you! 🙏🏻
Emeğinizi paylaştığınız için çok teşekkürler .🙂
Very underrated channel. Love it!!
Man u are the best. Eeve with displacement technique just awesome
Glad it was useful!
Thanks for this! Great looking displacement brick texture.
You're welcome!
Merci pour vos super tutos
You're welcome
just wow thank you👏
thank you sir
Really amazing tutorial. Thank you so much!!
You're welcome
Thank you so much brother you save My Lot of time after teaching this ❤❤
You're welcome!
Спасибо! Крутое видео
Very nice😊
Thanks
Weldone👏
Great way to generate materials...but now Musgrave texture has been merged with the Noise texture. What to do in that case?
I didn't try the new blender version yet. But since you said that they are merged, just switch to musgrave noise in the dropdown i guess?
If this is not possible: perlin noise and musgrave are very similar. Just lower the roughness a bit and put a map-range after the noise and set it from 0min 1max to -1min +1max
would it be possible to convert it into a game asset and send it to unreal engine 5 while retaining the details?
yes, if you use the displace modifier
hi sir, What version are you working on?
I think I used 4.0, but this will work for 4.1+
Is it possible to apply the displacement to a mesh
As I explained in the video, only if you use the displace modifier
Thanks a lot!, Can this displacement tech be used in eevee-next on 4.1 directly?
I didnt include it in this video because I couldn't make it to work, everytime I changed to eevee next, blender crashed, I'm afraid we have to wait for a stable version.
Is there any method of creating procedural terrains in EEVEE like you did in CYCLES using displacement node in shader editor and if possible can you make a tutorial on it? thnx
Displacement in EEVEE doesn't work... But from blender 4.1 it will work... U can watch videos of creators using blender 4.1 alpha and using displacement in EEVEE
@@saymyname4325 wait really Danng😂😂 nice didnt know that thnx a lot for the info since i always used to work on EEVEE as i hav a potato laptop
@@saymyname4325 Doesnt it already work using a displacement modifier?
As @saymyname4325 said,
We have to wait for blender 4.1, but I didnt include it in this video because I couldn't make it to work in 4.1 alpha, everytime I changed to eevee next, blender crashed, so we have to wait.
@@spyegle yeah but that's for landscape... Where u are using a height map(.exr)
I can't find the displacement setting, I use blender 4.1
Nevermind, I updated to blender 4.2 and it's working normally now :v
have you tried to render ? displacement takes a long time to render and sometimes it crashes. I am doing a short realistic-film and displacement is actually killing my high end computer. ram is on 100% 32 gb DDR5. I think i need 128 gb for this to work idk.
Try rendering with gpu, or dont use adaptive subdivisión, in feature set use supported
@chuckcg i am using my gpu 4090. I tried both methods for displacement. The adaptive sub and displace modifier. They both take around 3 min avg to render in 4k. One last aproach i didnt use yet is to apply the displace as part of the mesh. Then decimate a bit to reduce the count. I dont know what to do brother. I think a ram upgrade is next i am clueless now.
Hye bro! Love your stuff! Are you open for commissions?
Thanks, sorry not at the moment.
Ctrl+Shift+T doesn't do anything
Enable node Wrangler in preferences/addons, if you use 4.2 you may need to download it first in "get extensions"
yeah I learned that soon after but forgot about the comment. Feel dumb. Thanks though. @@chuckcg