And for the ones that likes to make reasistic planes ( which sometimes don’t have canards), you can hide some tailfins on the nose for less aerodynamic stability, which means less turn time.
> Realistic > Hide blocks inside blocks You people need to finally try and understand Physics and the game's features. "Yeah, let's cram 100 power cores into this lovecraftian mesh of pipes and hinges and call it SU-57 or whatever!" Try building something with 30 power cores, fully modeled cockpit with instruments, ACTUAL aerodynamics. You'll be surprized how satisfying can it become once you master intended in-game physics and not rely on "alien tech" and glitches.
I use gyros a lot because I don't like how the control surfaces make my planes look. And the planes I make are always big. I always try to make them look realistic but the bumps and looks if the control surfaces just don't cut it for me.
Finally someone that understand me, I remember once, I was having a dogfight in my p-51 against a plane that was like: 10 dragon thruster, 5 miniguns, full gyro turning, one wing on each side to seem less wierd, no tail, no control surfaces, no aero but drag glitch, not nice looking,… Bro’s turn speed was like 0.01 sec and the 5 minigun’s recoil was making him go backward after like 0.5 sec of fire. In theory it was good, nice top speed, nice turn rate, and nice firepower. He was like :this is the best plane ever made, its so good,… I challenged him to a dogfight with my p-51 and the only thing I had to do was to stay close to the water and let him drop like a rock whenever he shot or turned, we had 10 rounds and I never had to even shoot once 😂
I don’t usually use leading edge and avoid gyros as much as possible. If I am required to because unity weight and no extra vortex lift I will put a single assist gyro not a frickin rocket compatible gyro. Anyway totally agree!
Watching this video with all the cool plane controls made me want to buy the game, plus its 80% off today so its even cheaper for me whereas full price its 549 philippine pesos and 80% off is 109 philippine pesos
i might make some people angry, but imma go a step further. I dont like the aero parts from the airborne update. The flap wings i get, but srsly guys, just learn to use hinges. I've played trailmakers since the only dlcs were cosmetic, and I learned to use hinges and servos. I understand that it makes building a simple plane easier, but I dont think people should rely on them once they get good at making planes. the one thing i like tho is the small modular flaps because they are good to use as connecting pillars that are aerodynamic. they are great as wing struts for biplanes.
General rule of thumb: You can use gyros to help with turning. But I emphasize that, to help with turning. You should always be at least slightly controllable without gyros.
Looks like the devs dont care about the balance of the game, they keep puting OP things on the game like the blasters, pems, shields, gyros and etc, and that ruined the fun and discourage the players to build better, like why the player whould do a cool flap/ canard system when he can just put a gyro on the plane
because gyro is instant, continous force and wings are a more or less smoother and more energy-retaining force. Try to turn with a gyro, it will suck. Try to turn with a wing, it will have its energy retained and will feel way better
Balance? Bro everyone has them. 😂 It doesn’t discourage anything. You can just make a private sever. 😐 Do know how many uses there are for the gyro? It’s not just for planes, it’s used for mechs, cars, rockets, and missiles. You don’t hate the gyro because it “unfair” you hate it because your bad. 😑
And for the ones that likes to make reasistic planes ( which sometimes don’t have canards), you can hide some tailfins on the nose for less aerodynamic stability, which means less turn time.
> Realistic
> Hide blocks inside blocks
You people need to finally try and understand Physics and the game's features. "Yeah, let's cram 100 power cores into this lovecraftian mesh of pipes and hinges and call it SU-57 or whatever!"
Try building something with 30 power cores, fully modeled cockpit with instruments, ACTUAL aerodynamics. You'll be surprized how satisfying can it become once you master intended in-game physics and not rely on "alien tech" and glitches.
I use gyros a lot because I don't like how the control surfaces make my planes look. And the planes I make are always big. I always try to make them look realistic but the bumps and looks if the control surfaces just don't cut it for me.
Ppl that use gyro planes are some of the most toxic ppl tbh
Like few are chill but most are just shoot on sight pos that can’t be creative
Finally someone that understand me,
I remember once, I was having a dogfight in my p-51 against a plane that was like: 10 dragon thruster, 5 miniguns, full gyro turning, one wing on each side to seem less wierd, no tail, no control surfaces, no aero but drag glitch, not nice looking,…
Bro’s turn speed was like 0.01 sec and the 5 minigun’s recoil was making him go backward after like 0.5 sec of fire.
In theory it was good, nice top speed, nice turn rate, and nice firepower. He was like :this is the best plane ever made, its so good,…
I challenged him to a dogfight with my p-51 and the only thing I had to do was to stay close to the water and let him drop like a rock whenever he shot or turned, we had 10 rounds and I never had to even shoot once 😂
i just rate around them alot of my jets go supersonic without zero drag or ufo so i have basically infinite energy and they cant touch me
I don’t usually use leading edge and avoid gyros as much as possible. If I am required to because unity weight and no extra vortex lift I will put a single assist gyro not a frickin rocket compatible gyro. Anyway totally agree!
Watching this video with all the cool plane controls made me want to buy the game, plus its 80% off today so its even cheaper for me whereas full price its 549 philippine pesos and 80% off is 109 philippine pesos
You should get it, ive put 12480 hours into this game
@SHEEPBOB7475 i just bought it, the building controls feel a bit weird to me but im getting the hang of it
@@SpiiiiiceeMAN good for you, whats ur Xbox gamer tag ill help you get the hang of it
i might make some people angry, but imma go a step further. I dont like the aero parts from the airborne update. The flap wings i get, but srsly guys, just learn to use hinges. I've played trailmakers since the only dlcs were cosmetic, and I learned to use hinges and servos. I understand that it makes building a simple plane easier, but I dont think people should rely on them once they get good at making planes. the one thing i like tho is the small modular flaps because they are good to use as connecting pillars that are aerodynamic. they are great as wing struts for biplanes.
This.
Preach
i guess, but you have got to agree that they do help builds look cleaner.
I agree when I join server people put the gyros to 10 a pull 20ges i only yous for stability
yeah I only use them cos i will make a plane that is decently manouverable, and then i get lasered by a stall turn plane
It's different for people who build amazing looking realistic planes🤣
I mean I don’t use them, but they do save comp
General rule of thumb:
You can use gyros to help with turning. But I emphasize that, to help with turning.
You should always be at least slightly controllable without gyros.
Hey I downloaded Trailmakers but its stuck at the profile screen, how do i fix it?
Uninstall and reinstall the game
how to make a dogfighter
a ton of lift
high thrust to weight 10 + power per kg
leading edge
canards
deltawing
all moving tail
thrust vectoring
No no no 699 gyros and 1 seat
Get the hell out Phil
Looks like the devs dont care about the balance of the game, they keep puting OP things on the game like the blasters, pems, shields, gyros and etc, and that ruined the fun and discourage the players to build better, like why the player whould do a cool flap/ canard system when he can just put a gyro on the plane
because gyro is instant, continous force and wings are a more or less smoother and more energy-retaining force.
Try to turn with a gyro, it will suck.
Try to turn with a wing, it will have its energy retained and will feel way better
You can never balance a sandbox game it's meant to be fun chaos. Not that I like people who use 500laser blasters....
Fun fact normal smart canons do more damage per second than blasters but the bullets of the smart canon are slower than the lazers from blasters
You have no idea what your talking about. If guns are on target, the target will die. Energy fighting has been phased out.
Balance? Bro everyone has them. 😂
It doesn’t discourage anything. You can just make a private sever. 😐
Do know how many uses there are for the gyro?
It’s not just for planes, it’s used for mechs, cars, rockets, and missiles.
You don’t hate the gyro because it “unfair” you hate it because your bad. 😑
pitch gyros suck they bleed too much speed i only use gyros for roll cause its not that easy to roll an unstable plane that weighs 1500kg+
yaw is the one i keep in almost everything.
Eh it works for me but to be fair ive been useing em longer
my pitch is with ''w'' too
W FOR UP??????????????!!!!!!!!!!! WHAT WHY
because battlefield burned reverse controls for planes in my brain
the game or PTSD?
@@TrailBlazer43 the game. the video game battlefeild.
@thicc_burber oh ok i was kinda scared there
@thicc_burber oh i was scared there
fax
very very false information