Ok I just thought of sth for the wobblyness of servos, u can mabe use maxed out gyros with no input to smoothen the movement, which might prevent the servos from going too far in a direction, which would then mean that it would push the other way, and go too far again, which create woblyness. My theory is that since the gyros can slow/create a resistance in the servos, it would be possible that the wobblyness stop
Yeah, but the disadvantage would be that it’s slower, so it would most likely be better to just use helicopter engines, as they’re more stable, and you’d only need to use more
Gg on the 200 future subs!!!🎉🎉🎉🎉
(I never got this far lol)
this vid inspired me to try and make a radar and i got pretty far, if you need help lmk
Ok I just thought of sth for the wobblyness of servos, u can mabe use maxed out gyros with no input to smoothen the movement, which might prevent the servos from going too far in a direction, which would then mean that it would push the other way, and go too far again, which create woblyness.
My theory is that since the gyros can slow/create a resistance in the servos, it would be possible that the wobblyness stop
Yeah, but the disadvantage would be that it’s slower, so it would most likely be better to just use helicopter engines, as they’re more stable, and you’d only need to use more
@ yes but they are non linear and if they are not active, they don’t stop like the servos
@@DOC-cesar_Director-of-comments Yeah, but you could just use an angle sensor to use gyros or the helicopter engines themselves to stop.
Nice
is that the mig25 or mig31
it's a 25. I will call it a mig 31 when I make my base game missiles (if i make my base game missiles)
Yay