This works, but only for rigs with an already-applied armature. So if you have posed a character and you want to add clothing to it, you'll have to apply the armature modifier before adding the clothing.
do you have a video, how to properly model a character? i know you use mirror modifier at some points, which also makes the clothing part easier but i always seem to mess this up thanks in advance
Why’s it necessary to separate? Because blender is tricky I only like to remember what’s important. Is it just that separation moves it over from the model, automatically??
@@KeelanJon ok, i asked it bacause i got confused there, anyways, i have one problem. i created the pants, but al of the faces and edges are from the inside, how can i fix this?
This works, but only for rigs with an already-applied armature. So if you have posed a character and you want to add clothing to it, you'll have to apply the armature modifier before adding the clothing.
Thanks! Just a few days ago get this painfull problem))
Thanks so much 🥺
Useful video! Thanks! Maybe you also make one with character rigging?
I can't believe I didn't think of this, thank you!
SO QUICK GREAT VID
It makes sense. You won't waste time and nerves
My character base meshes: keelanjon.gumroad.com/l/base-mesh?layout=profile Happy modeling 😁☕
I needed this because im trying to make a outfit to fit my characters body
TYSM
It's that easy.
now does this follow the rig since its separated from the mesh or is that its own thing? Awesome regardless!
It depends on if the body was already patented to the rig, if so then yes the clothing will retain the rig weights when taken from the body 😁
do you have a video, how to properly model a character? i know you use mirror modifier at some points, which also makes the clothing part easier but i always seem to mess this up
thanks in advance
And now you have extra layer inside solidified mesh
Sometimes you may want that, but you can always enable 'only rim' on the solidify modifier if you'd rather avoid the internal geometry 😁
The sweatshirt please do a video on that, thanks
great! How add this new object to Armature deform?
Parent with automatic weights, but if you parented the legs before hand, it should already have the weights from the legs :)
How can I do this if the clothing mesh that I want to create will not follow the lines and squares of the body?
Why’s it necessary to separate?
Because blender is tricky I only like to remember what’s important. Is it just that separation moves it over from the model, automatically??
That way it is its own object . If you didnt seperate, adding any modifier woul apply to the entire model.
Can you make a longer version of this video?
Should I delete the base mesh after creating the outfit? (for optimization purposes?)
Good question, yes I tend to do so for better optimization 😁 Just make sure you have a back up of the whole base mesh should you need it.
लेकिन इसमें texture नही लगता है, अलग से केवल colour कर सकते है
Why don't you make short animations with your cute characters?
Animation is a whole other skill set, I'm generally more of a 3d modeller and sculptor 😁
@@KeelanJon ok, why don't you make a small team
This is not doable with models that have shape keys! Auuugh im gonna have to find a different way!
WHY TF DID YOU MOVE THE CURSUR THERE!?!?!??!? I NEED ANSWERS
I DONT KNOW!
@@KeelanJon ok, i asked it bacause i got confused there, anyways, i have one problem. i created the pants, but al of the faces and edges are from the inside, how can i fix this?
huh?
the first word of you youtube channel name is my first name
okay cool, I guess