@@garrettmartin4750 note that there are two fighter subclasses that can be referred to as EK: Echo Knight and Eldritch Knight. just to ensure potential confusion is avoided.
@@nashbellow5430 yeah, it's just not optimal. At 3rd, Echo Knights can Manifest Echo. They can swap places with it within a distance. They can attack from the Echo. And at 10th they get Shadow Martyr, which allows them to make their Echo take an attack, which is dmg reduction. At 15th, Echo Knights just outpace Eldritch Knights. And at 20th, there is no contest. 4 atks, Action Surge, Unleash Incarnation(if all used) 4 more attacks. Using a non-magical long sword, that is an average of 6-7dmg per attack. 48 DMG. And I'd imagine that is a low ball, due to magic items. As I said, I just dont think Eldritch Knights can keep pace, so they just are not that great of a subclass IMO. They are lackluster. Far better options for an optimal character build. And the subclass pairs with so much more than Eldritch Knight does. Echo Knight/ Trickery Domain. Echo Knight/ Oath of Conquest/Vengeance. Gloomstalker/Echo Knight. Assassin/ Echo Knight. Way of Shadow/ Echo Knight. Frenzied/ Echo Knight. Hex Blade(blade pact)/ Echo Knight. Blood Hunter(lycanthropy)/Echo Knight. The list goes on. Their versatility is amazing. They only improve other classes I mentioned. They are busted. Eldritch Knight really only pairs well with any Wizard subclass and Arcane Trickster. Which I guess could be fun. But I'd rather take Echo Knight. And I dont like multiclassing with Wizards. Kinda nerfs the power of a Wizard.
yeah, but that's not at all teleportation because even tho it grants extra movement, it still costs movement. it's not the instantaneous blink from A to B that the rest of these accomplish
@jackohans2533 Sorry for the late reply! * Psychic Teleportation. "As a bonus action, you manifest one of your Psychic Blades, expend one Psionic Energy die and roll it, and throw the blade at an unoccupied space you can see, up to a number of feet away equal to 10 times the number rolled. You then teleport to that space, and the blade vanishes." My DM and I didn't like that it was so random, so he just made the distance the highest possible Psi Dice x10. Then, later, we added more stuff in the form of class-enhancing magic items or buffs.
I have a homebrew class with 3 subclasses, one of which basically lets you do this by "fracturing" yourself from reality to be several places at once. You deal yourself a little force damage when you do it, but you make additional attacks.
Pathfinder has this in a few options. You could prestige class into shadow dancer and teleport through shadows, be a sorcerer or wizard with dimension door, or taking the dimensional assault feats letting you attack after teleporting, finally a monk gets dimensional steps.
There is also a dark gift in ravenloft that lets you do this if you reflavor it. This works from level one. Plus you can pick up the newest version of the shadar-kai race from monsters of the multiverse, to get free fey steps from level one with a fun buff coming at 6th level. This allows you to do this quite effectively from level 1. Not to mention the fey touched feat. Also, this doesn't require investment of your class!
You can take Shadar kai fighter and do the same thing. Matter of fact you can out dpr a monk if you take 3 levels in rune knight and 3 levels in zealot barbarian. Now when you teleport you can hit for 2d6 plus 1d8 plus your rage bonus, plus half your barbarian level. I’m proud of this build as I finally cracked the code to making a hand-to-hand combat specialist that ISN’T a monk.
You can also be a level 1 whatever, and pick shadar-kai as your race. Granted, the teleport is limited to proficiency bonus times per day, so only twice at level 1, but you also get resistance to everything after doing it.
Have you seem the dragonmarked book of 3.5e? There is a dragonmark family that specializes on teleportation. That dragonmarked fighter class does exactly what you whant. Its soooo cool. Go after the book.
Why not choose an Echo Knight? Using the unarmed fighting style the Echo Knight can create a duplicate shadow of themselves and trade places making it look like teleportation.
Ikr!? Last session my DM had a displacer beast try to outrun me, assuming it'd be easy. With 45 feet from movement, 45 more from dash, and another 60 from shadowstep, there was *no* chance.
Wait, this gets better Steel Wind Strike says you "May" teleport You don't have to teleport, you can sit your happy ass right where you are, and not move a god damn inch if you don't want to because the spell never forces you to move, it just gives you the option
i raise you the steel wind disapparition: 1) be a goblin 2) hold greater invisibility until before your turn 3) cast greater invisibility, immediately followed by steel wind strike and hide with your bonus action wherever you teleported (or not)
@@gmanbo it is generally better to be challenged at level 13 vs level 3. Many DMs are insecure and prefer lower level play because some other DM did the same to them. Must break the cycle of bullshit!
Get an eladrin and you'll get a misty step based on your Proficiencie bonus also based on the season you get different modifications to it so you could be any martial class and tp kick people
Be a variant human or custom lineage and take the fey touched feat. Now you can do that from level one. Or be an Edgelord like me and be a shadar Kai. But I’m a wizard so I can’t kick people bc I’d most likely die from that
What are your thoughts on texting someone quietly while DM’ing, so not all the players know the DC or what save type(strength, wisdom ec) the save really is? Only usefull when you have time, if cause:)
Not quite. The "teleport kick" is actually a portal kick. The character doesn't move or teleport, and just uses the portal to make a melee attack. Apart from maybe echo knight and astral self, they're isn't a lot of ways to hit somebody far away with a melee attack without moving. Edit: apart from reflavoring existing ranged options.
Could you dual class into ranger tame a displacer beast and then use that as your mount. Then you could both could kick and punch opponent and teleport away.
But see I think they're more talking about being able to attack through a portal and not walking through it, so you can do melee damage while staying out of melee range
Not exactly a teleport kick, but you could play as a Sidekick and play as a Boggle and take Expert class and use your 6th level feature Coordinated Strike to hit enemies through the Dimensional Rift
Hey Sally, I have a character concept which is a barbarian just 36 mimics stacked onto of each other in a hive mind type of creature that primary focuses on grappling, what feats/background would work best for this
I'm currently running two campaigns a week (sometimes one of them gets cancelled which is ok), level one starting in the ocean after a kraken took down their fishing vessel, and one with the party at level 5s and 6s i believe in. Even with two comp books, two monster card binders, AND an App, im still struggling the flip flop of campaigns with nps i made for each separate time. Any suggestions for not getting mind scrambled or is it just one of those things where its gonna happen sometimes?
not true. Horizon Walker's get access to Misty Step at level 5, one level earlier than Shadow monks. it's not as good as Distant Strike, but they don't have to wait until level 11 for teleport shenanigans
You can also be an Echo Knight and reflavor your Echo as portals.
Which gives you teleport at 3rd lvl.
EK is busted as fuck. Love them.
@@garrettmartin4750 note that there are two fighter subclasses that can be referred to as EK: Echo Knight and Eldritch Knight. just to ensure potential confusion is avoided.
@@dragoknight589 I didn't even think about Eldritch Knight. Imo, they aren't that good, so I never think about them. XD good call, though.
@@garrettmartin4750 level 15 the eldritch knight gets echo step + Steel Wind Strike
@@nashbellow5430 yeah, it's just not optimal. At 3rd, Echo Knights can Manifest Echo. They can swap places with it within a distance. They can attack from the Echo. And at 10th they get Shadow Martyr, which allows them to make their Echo take an attack, which is dmg reduction. At 15th, Echo Knights just outpace Eldritch Knights. And at 20th, there is no contest. 4 atks, Action Surge, Unleash Incarnation(if all used) 4 more attacks. Using a non-magical long sword, that is an average of 6-7dmg per attack. 48 DMG. And I'd imagine that is a low ball, due to magic items.
As I said, I just dont think Eldritch Knights can keep pace, so they just are not that great of a subclass IMO. They are lackluster. Far better options for an optimal character build. And the subclass pairs with so much more than Eldritch Knight does. Echo Knight/ Trickery Domain. Echo Knight/ Oath of Conquest/Vengeance. Gloomstalker/Echo Knight. Assassin/ Echo Knight.
Way of Shadow/ Echo Knight. Frenzied/ Echo Knight. Hex Blade(blade pact)/ Echo Knight. Blood Hunter(lycanthropy)/Echo Knight. The list goes on. Their versatility is amazing. They only improve other classes I mentioned. They are busted. Eldritch Knight really only pairs well with any Wizard subclass and Arcane Trickster. Which I guess could be fun. But I'd rather take Echo Knight. And I dont like multiclassing with Wizards. Kinda nerfs the power of a Wizard.
Zephyr strike is basically that, dash forward, gain advantage on an attack, be able to retreat without allowing opportunity attacks
Wonder why no class has it
yeah, but that's not at all teleportation because even tho it grants extra movement, it still costs movement. it's not the instantaneous blink from A to B that the rest of these accomplish
@@emilbroseliger8506 Ranger's and Druids get it, and technically so do bards from their magical secrets
@@redhoodie4111 It functionally behaves like teleport. You can literally just flavor it as such.
@@redhoodie4111 in most cases, non-opp movement is functionally the same as teleport, so flavoring it as such isn't hugely nonproblematic.
Shadow Step is ideal for sneak attacks because most of the time our own shadow is either under or behind us
Just use misty step. You can even just pick a githyanki to get it at level 5. Better yet, Eladrin elves can do it from level 1
Soulknife Rogue was all the Anime Teleport Weeb that I needed in my life
What does soulknife rogue have to do with any of that?
@@AbyssalDragon42 they get an ability to throw their soulknife and teleport to it
@@STORMB999 I didn't remember that, but that sounds pretty cool.
@jackohans2533
Sorry for the late reply!
* Psychic Teleportation.
"As a bonus action, you manifest one of your Psychic Blades, expend one Psionic Energy die and roll it, and throw the blade at an unoccupied space you can see, up to a number of feet away equal to 10 times the number rolled. You then teleport to that space, and the blade vanishes."
My DM and I didn't like that it was so random, so he just made the distance the highest possible Psi Dice x10.
Then, later, we added more stuff in the form of class-enhancing magic items or buffs.
@@Moose_vk noice
I have a homebrew class with 3 subclasses, one of which basically lets you do this by "fracturing" yourself from reality to be several places at once. You deal yourself a little force damage when you do it, but you make additional attacks.
Can you send a link? It sounds awesome
@@PlaneMussel It's just a google doc at the moment. I want to turn it into a pdf and maybe put it on drivethrurpg as a pay what you want.
The first/shadow option is only for hitting where the sun don’t shine
Wizard get Steel Wind Strike at level 9, and Bards can steal it at level 10
Mine was a Circle of Dreams Druid. Warp behind someone, kick them in the ghoulies, hit em with fire while they're reeling.
Pathfinder has this in a few options. You could prestige class into shadow dancer and teleport through shadows, be a sorcerer or wizard with dimension door, or taking the dimensional assault feats letting you attack after teleporting, finally a monk gets dimensional steps.
There is also a dark gift in ravenloft that lets you do this if you reflavor it.
This works from level one.
Plus you can pick up the newest version of the shadar-kai race from monsters of the multiverse, to get free fey steps from level one with a fun buff coming at 6th level.
This allows you to do this quite effectively from level 1.
Not to mention the fey touched feat.
Also, this doesn't require investment of your class!
You can take Shadar kai fighter and do the same thing. Matter of fact you can out dpr a monk if you take 3 levels in rune knight and 3 levels in zealot barbarian. Now when you teleport you can hit for 2d6 plus 1d8 plus your rage bonus, plus half your barbarian level. I’m proud of this build as I finally cracked the code to making a hand-to-hand combat specialist that ISN’T a monk.
If you allow HB, Cody from Taking 20 made the "Mist Walker" class and it looks like a ton of fun.
You can also be a level 1 whatever, and pick shadar-kai as your race. Granted, the teleport is limited to proficiency bonus times per day, so only twice at level 1, but you also get resistance to everything after doing it.
Have you seem the dragonmarked book of 3.5e? There is a dragonmark family that specializes on teleportation. That dragonmarked fighter class does exactly what you whant. Its soooo cool. Go after the book.
You could also be an eladrin monk with fey step bonus actions
Steel wind strike is amazing! I don't use it often, but I have it on a Bladesinger and it's so fun .
Why not choose an Echo Knight? Using the unarmed fighting style the Echo Knight can create a duplicate shadow of themselves and trade places making it look like teleportation.
Also level 15 the eldritch knight gets echo step + Steel Wind Strike
Shadow step is so hilariously powerful. Especially if your DM isn't ready for it
Ikr!? Last session my DM had a displacer beast try to outrun me, assuming it'd be easy. With 45 feet from movement, 45 more from dash, and another 60 from shadowstep, there was *no* chance.
Wait, this gets better
Steel Wind Strike says you "May" teleport
You don't have to teleport, you can sit your happy ass right where you are, and not move a god damn inch if you don't want to because the spell never forces you to move, it just gives you the option
Bad use of "may" from WotC?
i raise you the steel wind disapparition:
1) be a goblin
2) hold greater invisibility until before your turn
3) cast greater invisibility, immediately followed by steel wind strike and hide with your bonus action wherever you teleported (or not)
An entire video on "Nothing Personal Kid"
Been looking for a way to make Minos Prime, these are PERFECT!
If we all unite and refuse to play characters below level 8, the DMs will have no choice but to accept our terms!
Be careful what you wish for when the dm decides to find ways to supply you a challenge.
@@gmanbo it is generally better to be challenged at level 13 vs level 3. Many DMs are insecure and prefer lower level play because some other DM did the same to them. Must break the cycle of bullshit!
Get an eladrin and you'll get a misty step based on your Proficiencie bonus also based on the season you get different modifications to it so you could be any martial class and tp kick people
Astral Elf, Eladrin, and Shadar-Kai all have a innate 30ft teleport too. But that’s if they don’t mind being an Elf.
This is why a boggle player race would be cool.
The key part is teleporting, hitting someone, then teleporting away. It's not worth it if it doesn't do that
Reflavor eldritch blast as small portals at later levels more blast more portals more nut shots
Be a variant human or custom lineage and take the fey touched feat. Now you can do that from level one. Or be an Edgelord like me and be a shadar Kai. But I’m a wizard so I can’t kick people bc I’d most likely die from that
There is an elven race that can teleport and gets resistance to all damage after teleporting...
What are your thoughts on texting someone quietly while DM’ing, so not all the players know the DC or what save type(strength, wisdom ec) the save really is? Only usefull when you have time, if cause:)
Echo knight! At lvl 3!
Sad but not surprised that level 15 Eldritch Knight did not make the list (teleport when you use Action Surge)
Any character with the ability to cast misty step, essentially does this ability.
There talking about just sending a foot throu a portal and bringing it back. Yes op and yes cool
Not quite. The "teleport kick" is actually a portal kick. The character doesn't move or teleport, and just uses the portal to make a melee attack. Apart from maybe echo knight and astral self, they're isn't a lot of ways to hit somebody far away with a melee attack without moving.
Edit: apart from reflavoring existing ranged options.
You can also hexblade and get far step
bladesinger wizard gets steelwind strike & bonus action fey step, but yea shadow monk is best
Just misty step close to an enemy and kick them
Could you dual class into ranger tame a displacer beast and then use that as your mount. Then you could both could kick and punch opponent and teleport away.
Shadar-kai get the shadow teleport as a racial
Ok but, hear me out- Far step
Rogue soulknife can also teleport btw
But see I think they're more talking about being able to attack through a portal and not walking through it, so you can do melee damage while staying out of melee range
There's also how many elf races that get some number of teleports per day? And one that gets resistances, too.
Yes yes but how do *I* get to teleport kick someone
As in me not my character
You just gotta train really really hard and hope you get the nicer kind of Isekai
100 push-ups, 100 sit-ups, 100 squats, and a 10 km run.
Not exactly a teleport kick, but you could play as a Sidekick and play as a Boggle and take Expert class and use your 6th level feature Coordinated Strike to hit enemies through the Dimensional Rift
@@SavageSalvageSmithing Just don't expect to keep your hair
Thanks this really helps
Also wild magic barb at third lvl but it’s rando chance
Hey Sally, I have a character concept which is a barbarian just 36 mimics stacked onto of each other in a hive mind type of creature that primary focuses on grappling, what feats/background would work best for this
Shade from 4e and way of shadow monk
Wizard at Lv6 as well 😊
Eladrin and Shadar-kai can do it too.
the half eladrin half shadar kai way of the shadow monk 6+ / horizon walker ranger 11+ be like:
Astral Elf, or Mark of Passage Human can too
I'm currently running two campaigns a week (sometimes one of them gets cancelled which is ok), level one starting in the ocean after a kraken took down their fishing vessel, and one with the party at level 5s and 6s i believe in. Even with two comp books, two monster card binders, AND an App, im still struggling the flip flop of campaigns with nps i made for each separate time. Any suggestions for not getting mind scrambled or is it just one of those things where its gonna happen sometimes?
Isn’t Steel Wind Strike a 5th level spell? I thought rangers only got those at level 17
not true. Horizon Walker's get access to Misty Step at level 5, one level earlier than Shadow monks. it's not as good as Distant Strike, but they don't have to wait until level 11 for teleport shenanigans
Shadar kai fighter or monk can teleport and kick at level 1
What anime is that pic from?
Or to phrase the question differently: sauce?
Can you make a Saitama home brew?
wtf
Hahah would be cool to ajve a character that arrives 1d10 rounds late to combat everytime but oneshots everyone
What anime is that?
phase spiders suck