Building a World Solo With UE5's Tool Suite - The Axis Unseen | Inside Unreal

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  • Опубликовано: 14 фев 2024
  • This week we will be chatting with Nate Purkeypile, the solo developer behind The Axis Unseen, a heavy metal horror game where you hunt monsters from folklore. Nate Purkeypile worked for 14 years at Bethesda Game Studios on games like Skyrim and Fallout and is now creating an open world game as a solo developer using Unreal 5. We will chat about how UE5 makes this possible, how Nanite not only makes things look better but also faster to make, how the entire game is created in Blueprints and how some of those systems work.
    ANNOUNCEMENT LINK: forums.unrealengine.com/t/ins...
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Комментарии • 35

  • @justpurkeygames
    @justpurkeygames 3 месяца назад +63

    Hope you all liked the stream! It was fun to chat about the game.

    • @LucasCKret
      @LucasCKret 3 месяца назад +4

      Really cool stream. Thanks for showing the unhinged Nanite, it got me inspired to use it on my next project.
      Also, game's looking pretty cool :)

    • @justpurkeygames
      @justpurkeygames 3 месяца назад +1

      @@LucasCKret Thanks!

    • @vladdimitrov819
      @vladdimitrov819 3 месяца назад +4

      Awesome stream! I didn't catch the name of the VR Sculpting app if you mentioned it in the talk. Is it Shapelab or are you using something else?

    • @freddy2t
      @freddy2t 3 месяца назад +1

      Congratulations on the hard work. Wishlisted the game and am very impressed with your work and all the effort you put in! Very inspiring to see.

    • @justpurkeygames
      @justpurkeygames 3 месяца назад

      It's Substance 3d Modeler, which is an offshoot of Medium.@@vladdimitrov819

  • @xikym308
    @xikym308 3 месяца назад +5

    I'm in the process of learning and developing my first game... very inspiring, thank you for sharing your experience and your work... I'm very excited to play The Axis Unseen.

  • @hound_of_justice
    @hound_of_justice 3 месяца назад +3

    very inspiring for me as a fresh solo gamedev! Keep up the good work and the amazing development of Unreal Engine :)

  • @StraightUpProductions
    @StraightUpProductions 3 месяца назад +7

    Got me back in dev mode, I'm ready.

  • @magegames6202
    @magegames6202 3 месяца назад +1

    i was unimpressed at the start but as it went on it got better and has a lot of cool concepts might look into this more on release and try it

  • @CitizenCoder
    @CitizenCoder 3 месяца назад +1

    Hey @justpurkeygames just wanted to say your video with noclip inspired me to use unreal for my game. I didnt realize how powerful blueprints was, so thank you for that. Your game looks great, wishlisted :)

    • @justpurkeygames
      @justpurkeygames 3 месяца назад +1

      Glad you liked the noclip thing! And good luck and thanks for the wishlist! :)

  • @miked3194
    @miked3194 Месяц назад

    The magic vision arrow is clever

  • @Ryu-oj6jv
    @Ryu-oj6jv 3 месяца назад

    It’s crazy that this game can run smoothly on Steamdeck.

  • @dionkemp
    @dionkemp 3 месяца назад

    Incredible work, man. Stunning. How long have you been in the industry?

  • @AustinBMX
    @AustinBMX 2 месяца назад

    Anyone aware of a step by step on how he was using the meshes as a painted landscape?

  • @dayanemarcos1923
    @dayanemarcos1923 3 месяца назад +1

    5 times the size of skyrim?

    • @justpurkeygames
      @justpurkeygames 3 месяца назад +4

      Yeah I talk a bit about why. TLDW: Works a lot better for an outdoor hunting game. I tried smaller and it didn’t play well or feel right. Skyrim is actually pretty compressed and it’s more about exploring specifics spots and not the wilderness.

  • @pshethia01
    @pshethia01 3 месяца назад

    Project avalanche > illustrator + animatecc +premiere pro + aftereffects

  • @alatrahatril5999
    @alatrahatril5999 3 месяца назад

    Give us UT4 back

  • @grilleFire
    @grilleFire 3 месяца назад +2

    Man, I wish this guy would return to bethesda to make sure scrolls 6 isn't garbage...like starfield

  • @Yangwaochin
    @Yangwaochin 3 месяца назад

    speed sphere battles hit game idea ships that fire spheres with 1000 units inside each unit creates a micro planet with units that battle speed cannon one thousand spheres per second advertise with popular gamer youtube low popularity medium popularity channels work with a big game company experiment with paid to play miniverse creatures that lay one million sphere eggs thousands of jungles filled with miniverse sphere egg laying creatures that lay eggs with one million sphere factories inside them inside of a subatomic particle

  • @Waaben21
    @Waaben21 3 месяца назад

    All very cool but wont all this simply be created through AI very soon ? Why would anyone design a map or level when AI can proceed this according to an array of prompts