FINAL FANTASY XVI vs Devil May Cry 5 Skills Comparison (moveset) / ファイナルファンタジー16vsデビルメイクライ5 技モーション比較

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  • Опубликовано: 9 янв 2025

Комментарии • 863

  • @crazysmokin
    @crazysmokin Год назад +65

    Ff16 is basically dmc5 combat with certain limitations and cooldowns. I was a bit bummed out that you couldn't equip all eikons at once. Was hoping threre would be accessories that would let you equip all of them at the same time or an accessory that would nerf the attack power but would also remove the cooldown from some of the eikon abilities

  • @白百合-z3t
    @白百合-z3t Год назад +77

    DMCのアクションは本当にお手本
    PS2で初めてやった時かっこよすぎて真似してた小学生時代

  • @justsomeguy4422
    @justsomeguy4422 Год назад +627

    I'm not gonna lie, FF16 literally feels like DMC/KH combat with a FF story. and I'm here for it. I would love if 16 got a second installment just to see what they would make with regards to all the reviews and comments on it as a whole.

    • @DeltafangEX
      @DeltafangEX Год назад +62

      Might be possible considering Yoshi-P is currently godking of Square Enix's Creative Business Unit III. He's no long just the man that revived FFXIV from the grave, but the man who reinvigorated a lot of love for FF in general with FFXVI....while working on both games simultaneously. It's no wonder he was sleeping during FFXIV livestreams - _and the fans are all okay with it_ - because the guy was putting the finishing touches on FFXIV's biggest expansion and the end of the story arc that was 10 years in the making, all while FFXVI was deep in the most crucial stages of its development. I'm sure the Board thought they made a massive mistake when he made the executive decision to delay Endwalker - they probably thought he bit off more than he could chew pulling double producer/director duty. Oh ye of little faith.
      It's truly tragic how FFXIII and FFXV were built as these huge extended universes from the beginning, but Square Enix played it so conservative with FFXVI that I'm sure the sales numbers were a complete slap in the nuts to the board of directors when they realized how much money they lost by not putting more faith in their golden boy. They will undoubtedly revise their DLC plans going forward (read: greenlight DLC when they originally had no plans to do any at all) - presumably something to do with Leviathan and how she became "Leviathan the Lost" to begin with. Maybe another Eikon or two in addition.

    • @marcosdheleno
      @marcosdheleno Год назад +35

      to be fair, KH2 has alot of moments that feel like they came out of DMC3. and its even funnier because there are so many moments that you see in 16 that look like a HD version of the same scene in KH2.

    • @JazneoGaming
      @JazneoGaming Год назад +46

      the "combat director" for FF16 is a designer from DMC5

    • @ineedhelpwhy5736
      @ineedhelpwhy5736 Год назад +8

      IMO it does feel like it has that KH combat vibe. Specifically BBS since i kinda see the Eikon abilities like that game's command deck system. Ramuh's circle is basically a shotlock.

    • @Rizingfz08
      @Rizingfz08 Год назад +2

      It's not because isn't a hack n slash.

  • @TheShockVox
    @TheShockVox Год назад +171

    Props for using this track. It was made for action, and is by far my favorite track in 16

    • @BReWeDKnOwLeDGe
      @BReWeDKnOwLeDGe Год назад +12

      Hell yes! Titan boss fight was sick with this soundtrack! I was hyped whilst playing it.

    • @everrunic8375
      @everrunic8375 Год назад +3

      Anyone knows the title of the music?

    • @shiroutheherotraceon3313
      @shiroutheherotraceon3313 Год назад +3

      @@everrunic8375 Do or Die. It plays for the first phase against Titan Lost.

  • @deadspace297
    @deadspace297 Год назад +233

    I feel this is a way of combining all three movesets so that the next dmc game nero has a complete sword skillset incorporating both Dante and vergils influences

    • @gurnoorsekhon6402
      @gurnoorsekhon6402 Год назад +27

      Dante and Vergil are quite opposites. Plus it might be too complicated since DMC 5 Dante already has a million moves. So they'll have to find a middle ground

    • @JayceCH.
      @JayceCH. Год назад +13

      ? Nero has a bigger moveset than Clive if you're talking about melee.

    • @x_NB3
      @x_NB3 Год назад +1

      I think next dmc neros devil bringer should have its own separate moveset and be able to used as a separate weapon. The only thing his devil arm is good for is grappling enemies which they could do so much more with his devil bringer than just a grappling based weapon. His devil bringer needs to be a attack based weapon in next dmc while keeping the grappling movesets in

    • @gurnoorsekhon6402
      @gurnoorsekhon6402 Год назад +10

      @@x_NB3 have you not played DMC 5? Because they already did that.

    • @DevoutMeteor582
      @DevoutMeteor582 Год назад +1

      @@gurnoorsekhon6402 Bringer nuckle isn't much

  • @Tsukidal
    @Tsukidal Год назад +25

    for mainline DMC stuff, Clive's parry punish with Zantetsuken (Arm of Darkness) is nearly 1:1 with Rapid Slash, and aerial Burning Blade is very similar to Roulette Spin. there's also un-upgraded/non-extreme Downthrust being Helm Splitter and Charged Shot/Magic existing
    for DmC stuff (not the same director), the Titan abilities are more similar to Eryx charged attacks with the giant disembodied fists, Mesmerize is basically Aquila's Buy In (aerial version too), Clive's normal Precision Counter is like Angel Evade, and Berserker Ring changes Precision Dodge to Demon Evade, complete with the temporary damage boost. while not similar in function, aerial Cold Snap looks and moves similarly to Angel Boost when used straight forward

  • @joewakile636
    @joewakile636 Год назад +98

    So Clive is 30% Nero, 30% Dante, 30% Vergil and 10% V.
    That’s some Smokin Sexy Style right there.

  • @starrynight4602
    @starrynight4602 Год назад +66

    Ahh the titan lost ost, absolute banger

    • @ShadowBladeDeath
      @ShadowBladeDeath Месяц назад

      I forgot that it was a FF song that I thought it came from DMC at first.

  • @鳩-q5e
    @鳩-q5e Год назад +13

    DMCはスタイリッシュアクションの名に恥じぬ歴史を作ったなぁ

  • @TheMightyKite
    @TheMightyKite Год назад +28

    omg i'm not the only person who felt this way!, i've goten up to getting Bahamut's power so far, but my favorite Boss fight I've encountered so far has to be Titan Lost, It felt like a Devil May Cry game and it felt so damn GOOOOD!!!

    • @brianrodriguez2721
      @brianrodriguez2721 Год назад +4

      this is a love letter to DMC, it's basically advertising lol, the only thing it's ever lacked is a deep story, a world. and FF excels in that.

    • @user-kr2lb1pk2o
      @user-kr2lb1pk2o Год назад +3

      @@brianrodriguez2721 dmc has a deep story, it just doesn't focus as heavily on it.

    • @shimsokshim2995
      @shimsokshim2995 Год назад +3

      I swear to god, during that fight, they didn't even hide the fact the DMC combat director was on board, lol.

  • @MuhammadSalman-qr2fg
    @MuhammadSalman-qr2fg Год назад +294

    Finally a FF game with better combat system than previous installments
    I always wondered, why no one uses DMC combat system in any of their action game? Finally someone realized the best action combat system in the entire genre and incorporated it into their game.

    • @Cerenduil
      @Cerenduil Год назад +21

      its not that popular tbh and if we talk about qte... even less. Arpg is great but tactics or turn based makes you think twice what you're about to do, which still is interesting.
      In other words; communitty is still very divided with the combat system in rpgs.

    • @nahuel3433
      @nahuel3433 Год назад +61

      ​@@CerenduilIf we are talking popularity turn based always falls short to AAA action games like assassin's creed
      Thr only exception is Pokemon but that has mostly to do with the giant multimedia empire the series has made, every time one comes out all people do is complain about it.

    • @ErdingerLi
      @ErdingerLi Год назад +25

      If only the guy in charge of the RPG elements for Capcom (weapons and armours crafting for MonHunt) got involved in FF16 as well, it would have been a perfect game. Imagine hunting multiple Morbols to make an armour set damn...

    • @Kirusei
      @Kirusei Год назад +59

      Not everything has to be like DMC's combat
      It's more interesting to have variety

    • @MuhammadSalman-qr2fg
      @MuhammadSalman-qr2fg Год назад +4

      @@Kirusei True

  • @dimondblade
    @dimondblade Год назад +76

    Before the game came out i was wondering how much of dmc influenced it. Then i saw the first 3 abilities were helm beaker, sringer and double jump.

  • @treywiley5294
    @treywiley5294 Год назад +85

    Love both games. But I'd say visually 16 is similar to DMC 5 but the actual feel of the gameplay is more similar to Kingdom Hearts. All in all though its a pretty fun game and a welcome into the franchise.

    • @OblivionsAbyss
      @OblivionsAbyss Год назад +2

      Well the KH4 team helped too make their combat system

    • @treywiley5294
      @treywiley5294 Год назад +2

      @@OblivionsAbyss yup and the director from DMC 5. I enjoyed the combat in the game.

    • @rappercentral703
      @rappercentral703 Год назад +3

      I think it’s a very less complicated version on dmc’s combat system. One thing I like and don’t like at the same time are the cinematic attack sequences but that also means you get locked into the animation and are much more prone to getting hit :(. Still I think the positives outweigh that one negative. I feel like I can be a real badass in 16 without being a nerd like in DMC5

    • @crunchy8832
      @crunchy8832 Год назад +1

      ​@@rappercentral703So far in my playthrough, the cinematic down attacks can be canceled with other actions, other than that i'm not sure of any that really leave you open.

    • @LayangSeto-lu1tc
      @LayangSeto-lu1tc Год назад

      ​@@treywiley5294'ahem' and i heard Platinum Games Helped too

  • @solracstormhunter3023
    @solracstormhunter3023 Год назад +11

    Bahamuts Megaflare is identical to DMC2 Lucia's ultimate DT move "Seraphic Rain", where she showers balls of light.
    Also all the Eikons mirror all the basic Style actions of the dmc series and even share the circle button:
    Phoenix Shift (Phoenix) = Dark Slayer - Air Trick;
    Deadly embrache (Garuda) = Snatch;
    Blind Justice (Ramuh) = Gunslinger - Multi Lock;
    Titanic Block (Titan) = Royal Guard - Royal Block+Eryx combo 1;
    Arms of Darkness (Odin) = Swordmaster/Dark Slayer (DMC4 Dante);
    Cold Snap (Shiva) = Trickster - Dash;
    Wings of Light (Bahamut) = Air Raid+Seraphic rain (DMC2);
    *And last but not least*
    Limit Break (Ifrit) = Devil Trigger.

  • @JazneoGaming
    @JazneoGaming Год назад +51

    the "combat director" for FF16 is a designer from DMC5

    • @starwarsfan2851
      @starwarsfan2851 Год назад +4

      Ik and I'm like this game feels like devil may cry 5 but easier

    • @Vin-DSL
      @Vin-DSL Год назад +4

      Well that answers the similarities. I'm glad to know they collab for this game. The combat in both game is one of the best so far.

    • @starwarsfan2851
      @starwarsfan2851 Год назад

      @vindslscorner6410 yes definitely when I saw a friend play it I'm like wait this is dmc but final fantasy

    • @TheGreatAmarant72
      @TheGreatAmarant72 Год назад +3

      @@starwarsfan2851that’s not a good thing….
      I can’t wait for call of duty:tales of Iraq, a fantasy turn based jrpg….
      FF7 remake has great combat..why didn’t they just use that?…

    • @Mirage4492
      @Mirage4492 Год назад +9

      @@TheGreatAmarant72
      bro no one here is gonna take your side, you keep crying to the comments section lmao
      sure your example is as absurd as you as if a company is gonna take that much risk for their game title

  • @bakemons
    @bakemons Год назад +32

    デビルタイタン戦のBGMマジでDMC感あって最高や

    • @williamdorsten7365
      @williamdorsten7365 Год назад +3

      ヒカセンからするとFF14のタイタン戦オマージュだと興奮したけど言われてみると確かにDMC感もあった

  • @gagank478
    @gagank478 Год назад +110

    Great video. I'm a huge DMC and Final Fantasy fan. This game hits all my buttons

    • @LENA-cb9cv
      @LENA-cb9cv Год назад +6

      どちらも面白いゲームですよね❤

    • @TheGreatAmarant72
      @TheGreatAmarant72 Год назад

      It sounds like you’re a DmC fan at least…

    • @gagank478
      @gagank478 Год назад +14

      @@TheGreatAmarant72 please don't presume you know anything about me.

    • @TheGreatAmarant72
      @TheGreatAmarant72 Год назад

      @@gagank478 but you’ve told me. You’re happy with final fantasy being replaced with more DmC.

    • @superizillian957
      @superizillian957 Год назад +6

      @@TheGreatAmarant72 being fun?

  • @jdogzerosilverblade299
    @jdogzerosilverblade299 Год назад +90

    best part of ff 16 having dmc combat is how they added it. it doesnt have the extreme complex button combos dmc has but still has the bad ass style as well as needing some skill and game knowledge to show skill. an example being the parry system. and i dont mean the titan parry system but the normal one. also its not an exact 1 to 1 copy but still has similarities.

    • @marcosdheleno
      @marcosdheleno Год назад +10

      im not gonna lie, i think they should've added the style system to the game. having it add a multiplier to the AP you get after battles would be a great incentive to try to be as stylish as possible.

    • @jdogzerosilverblade299
      @jdogzerosilverblade299 Год назад +2

      @@marcosdheleno they already have a 20% ap boosting item so i think thats why they didnt add it. though on the other hand they could have added a consumable thats like 20k per piece that increases ap gain for like 5 minutes but you can only hold one at a time.

    • @nathanw8048
      @nathanw8048 Год назад +1

      honestly glad they didn’t include the complex button combos because i can’t remember abilities unless they’re shown in the UI for me during battle

    • @33link333
      @33link333 Год назад +2

      @@marcosdheleno The game does have a style meter and rating, it just only appears on stage replay.

    • @vgc_ivan8391
      @vgc_ivan8391 Год назад

      I do want the fun combat input system. I am okay with button press because it gives newcomers to enjoy the game

  • @gregl6455
    @gregl6455 Год назад +17

    fyi, Ryota Suzuki, the combat director of DMC5 also working on FF16 :)

  • @godofsin4604
    @godofsin4604 Год назад +28

    For the bahamut beam(aka megaflare) its more akin to dmc4 where dante gets pandora, and that has a powerful beam also where dante just floats for a bit

    • @King-yj2jx
      @King-yj2jx Год назад +3

      I was thinking more of Kalina Ann in DMC5

    • @Groudon466
      @Groudon466 Год назад

      The beam is Gigaflare. Megaflare is the rain of blasts.

    • @joshwest9373
      @joshwest9373 Год назад

      In previous games gigaflare was called megaflare

    • @godofsin4604
      @godofsin4604 Год назад

      @@joshwest9373 way before tetraflare was a thing too

    • @RuneKatashima
      @RuneKatashima Год назад

      @@godofsin4604 Tera, but yes.

  • @BlessedLifeMI
    @BlessedLifeMI Год назад +4

    Didn’t realize how close the skills were 😅

  • @damariuswingfield2144
    @damariuswingfield2144 Год назад +10

    Lol people in the comment section don't know that the combat designer is the same person yet.

  • @raiden_dao
    @raiden_dao Год назад +328

    やっぱりDMCのアクションって理想的なモーションのオンパレードなんだよなぁ

    • @LENA-cb9cv
      @LENA-cb9cv Год назад +34

      dmcのディレクター?が携わってるから安定の面白さあるよなFF16

    • @山-l5b
      @山-l5b Год назад +9

      ​@@LENA-cb9cvそうなんですか!?FF16の実況見てたら「あれ?なんかガルーダの技ネロに似てるなあ」って思ってたけどだからなんですね笑

    • @ゆき-l7e5x
      @ゆき-l7e5x Год назад +34

      ⁠@@LENA-cb9cvFF16のコンバットディレクターを務めた鈴木さんはDMC5のバトルデザイナーとして携わっていましたがディレクターでは無いです

    • @LENA-cb9cv
      @LENA-cb9cv Год назад +6

      @@ゆき-l7e5x あ、Dではなくてデザイナーなのか。やはりアクションは見ていて気持ちがいいですね🥴

    • @bluemetallic8429
      @bluemetallic8429 Год назад +26

      あ、これっていい印象にとるもんなの?
      他作品の使いまわしみたいでサボりすぎだろて感情抱いちゃったわ

  • @marcosdheleno
    @marcosdheleno Год назад +38

    its good that you compared with DMC5 because lets be honest, there's no way it would look as insane as Vergil in DMC4. i dont think we will ever see a character that goes as hard that...

    • @theslickdevil8560
      @theslickdevil8560 Год назад +23

      DMC 5 Vergil = Beautiful Precision
      DMC 4 Vergil = Raw unrivalled POWER

    • @marcosdheleno
      @marcosdheleno Год назад +13

      @@theslickdevil8560 yep. i mean, DMC4 vergil is so broken, when played, people will think the video is sped up.

  • @mikeoakeshart3823
    @mikeoakeshart3823 Год назад +23

    Somehow DMC5 animation look smoother. It almost like even a simple move has more animation frame than FF16.

    • @Aripuni1
      @Aripuni1 Год назад +3

      Because DMC 5 is pure hack and slash while FF16 is RPG with hack and slash combat, FF 16 as RPG has more cooldown and recovery animation

    • @mikeoakeshart3823
      @mikeoakeshart3823 Год назад

      @@Aripuni1 i think you're reading my comment wrong. DMC5 has more "animation frame" compared to ff16. Like how old Disney classic animation compared to Anime. Not the other way around.

  • @thejuryofwolves
    @thejuryofwolves Год назад +4

    "You Shall Die"
    And discovering (consciously) that Nero is left-handed was a surprisingly cool surprise!

    • @yeeterteeter
      @yeeterteeter Год назад +1

      Being amputated by his own father didn't really leave him with many choices

    • @thejuryofwolves
      @thejuryofwolves Год назад +1

      😂😂😂 very true 🤣 just means you really gotta _hand_ it to Nero

    • @Kruggov
      @Kruggov Год назад +2

      ​@@yeeterteeter he was left handed way before that. Though idk if he was left handed before the injury that transformed his right into the Devil Bringer, or if he had to relearn after the injury.

  • @Gleamoz
    @Gleamoz Год назад +32

    I didn’t know Dante can back flip in the air after taking damage 😮.

    • @sardarasadkhan2753
      @sardarasadkhan2753 Год назад +17

      Thats his aerial hit recovery animation. Kingdom Hearts games and FFXV also have this cool feature.

    • @benkraze3103
      @benkraze3103 Год назад

      He has that since DMC4

    • @Gleamoz
      @Gleamoz Год назад

      @@benkraze3103😮, I’ve never seen it trough out my gameplay and I replay it a couple of times , is there a time I have to press a button ?

    • @СашенькаБоров
      @СашенькаБоров Год назад +13

      ​@@Gleamoz it's Flipper move
      Trickster style
      "Press ◯ while being sent flying by an enemy attack"

  • @V.VIIIBeanman
    @V.VIIIBeanman Год назад +6

    The Ice thing that cold snap leaves behind looks exactly like the crystal shield thing Urizen uses.

  • @Megarock90001
    @Megarock90001 Год назад +3

    The song in the background is called "Do or Die" FF XVI's Soundtrack

  • @Jjk58174
    @Jjk58174 Год назад +2

    It's almost like a lead combat designer from dmc5 worked on ffxvi.

  • @anvy1231
    @anvy1231 Год назад +30

    I’m playing this game and it definately feels like devil may cry with a dab of Final Fantasy. 70/30

    • @alexanderlow919
      @alexanderlow919 Год назад

      Combat director is from DMC

    • @xrenka
      @xrenka Год назад +7

      I wish FFXVI's combat was as good as DMC....

  • @white_hetero
    @white_hetero Год назад +4

    今、FF16進めてるけどDMC5もやりたくなってきた…クリアしたらやってみよう!!!!

  • @marloges
    @marloges Год назад +6

    Now imagine being able to use these abilities without having to wait for cooldowns to wear off ...

    • @MWOPPDLX
      @MWOPPDLX Год назад

      That would be too busted

    • @marloges
      @marloges Год назад +1

      @@MWOPPDLX It doesn't have to do the same amounts of damage, lol. It could make the game fun, though.

    • @MWOPPDLX
      @MWOPPDLX Год назад +1

      @@marloges the cooldowns aren't even that bad plus you can equip items to further reduce cooldowns

    • @marloges
      @marloges Год назад

      @@MWOPPDLX Okay, the combat system is good then

    • @crazysmokin
      @crazysmokin Год назад

      Was thinking the same thing. They could've included an accessory that would nerf attack power but would remove cooldowns from certain abilities

  • @dezmundtv962
    @dezmundtv962 Год назад +86

    my only complaint with aerial combat in FF16 is needing to spam stomp and garuda's grappling claw just to get some actual height during combo's, or needing garuda or phoenix for most aerial combat when it should be achievable with or without them.. I much preferred the simplicity of holding the attack button to go into an automatic aerial combo in DMC.

    • @LENA-cb9cv
      @LENA-cb9cv Год назад +10

      FF16は少し難しいですよね

    • @grantgarbour
      @grantgarbour Год назад

      If you have an enemy in the air, you can do attack, magic burst, attack (hold attack), magic burst and if you upgraded burning blade you should charge enough to do an aerial burning blade before you land

    • @Kaliospectre
      @Kaliospectre Год назад +7

      Hold your magic button, launch with torgal, release magic for charged lift, phoenix shift, hold melee during, once the sword is fully charged release it.
      Doing that will give you more height than spamming stomp and deadly embrace twice.
      Edit: forgot to mention that there should be an accessory ring that should function like Easy Automatic in DMC, if I’m not mistaken.

    • @Sero4
      @Sero4 Год назад

      There are also no launchers, except for Torgal

    • @Kaliospectre
      @Kaliospectre Год назад +11

      @@Sero4 Aerial charged melee is a launcher, and charged magic is also a launcher if an enemy is midair or downed.

  • @TAKAGI-x9o
    @TAKAGI-x9o Год назад +34

    こうやって見るとデビルメイクライって結構偉大だったんやな

    • @cloudywolf00
      @cloudywolf00 Год назад +14

      スタイリッシュアクションの先駆けや

    • @aa-sk3ki
      @aa-sk3ki Год назад +8

      結構もクソも元から偉大ですが

    • @鳩-q5e
      @鳩-q5e Год назад +1

      今となってはバイオハザードの面影まったくないほどかっこよさに振り切ったな

  • @testhekid
    @testhekid Год назад +31

    back in dmc3, everyone was longing for freestyle to use all styles at once, but i never thought that wed want Clive to have all skills from the 4 characters in dmc5
    he is the ultimate action game protag

    • @OblivionsAbyss
      @OblivionsAbyss Год назад +9

      Bruh it's too scripted their sum wiggle room but Dmc5 shits on FFVI combat so hard

    • @aidan4031
      @aidan4031 Год назад +5

      @zeppelinbudda2368 If you think that, then you haven't played around with the combat enough. Once you start doing stuff like charging mid combo/ability, and riftslipping to extend combos, you will find that that Clive is just as Complex as Nero, some of his abilities are just tied to a submenu (R2 + attack).

    • @OblivionsAbyss
      @OblivionsAbyss Год назад +11

      @aidan4031 it's not as smooth ether I've done high lvl combos I get it.
      He's definitely not as good as dante or vergil and Nero is still more complex with his devil breakers

    • @aidan4031
      @aidan4031 Год назад +3

      @@OblivionsAbyss Hard disagree, I legit think you need to spend more time in training mode and you might change your mind :) Also, Eikonic abilities = Devil Breakers

    • @Darkernorakeln
      @Darkernorakeln Год назад +1

      @@aidan4031 LOL pls... its cooldowns with enemies literally frozen in time up to 20 seconds to make sure your hits land, YOU have no idea how DMC5 plays if you make such a shit comment.

  • @briansilva3765
    @briansilva3765 Год назад +2

    Considering Square literally hired the DMC V combat designer/lead for XVI's combat, this was the obvious result, if ain't broke, don't fix it.

  • @PixelleHearts
    @PixelleHearts Год назад +3

    DMC wins in the neutral game style... that is to say, the neutral animations like ddoging and priming of the next animations for combos looks way better; however, I feel like FF16 has a better presentation simply because instead of just using new weapons, you are manifesting aspects of the gods/Eikons which is just cooler in my opinion.

  • @GamerGuyOG
    @GamerGuyOG Год назад +1

    "Hey man can I copy your homework?"

  • @もっちゃり-r7b
    @もっちゃり-r7b Год назад +16

    元祖スタイリッシュは伊達じゃない

  • @blessanabey8386
    @blessanabey8386 Год назад +6

    Dmc 4 life, but still i kinda don't mind the Final fantasy gameplay change, Atleast in other parts it does feel like Final fantasy since most Ff games have core gameplay changes before. But I get the criticisms surrounding it.

  • @kaisarantonn7225
    @kaisarantonn7225 Год назад +29

    Devil Fantasy 5?
    Final May Cry 16?
    I love both of then 👍👍

  • @artv4692
    @artv4692 Год назад

    amazing vid thanks

  • @sirlosealot2597
    @sirlosealot2597 Год назад +5

    Capcom was to busy with their RE Remakes that the character with a kit that would be perfect in DMC 6 is now in another game

    • @sardarasadkhan2753
      @sardarasadkhan2753 Год назад +3

      Thats fine I think, People who play Capcom games tend to enjoy Square games as well. FF16's success will likely bring character action to a broader audience which will in turn help the next DmC market wise.

  • @dra6o0n
    @dra6o0n Год назад +122

    The Attack stance of Clive with his sword is the same as Gladiator/Paladin of FF14, it's a lot of reference to FF14 for some of the moves.

    • @SushiBurritoPapi
      @SushiBurritoPapi Год назад +12

      They hold their sword out, but it’s not the same. Paladin crouches down some, their arm is not so relaxed, and I’m sure I missed other details but you get the point

    • @matheusmedeiros3349
      @matheusmedeiros3349 Год назад +11

      There is a LOOOOT of Ff14 things on FF16, my fav is the Ifrit vs Bahamut using Zettaflare (pretty the same of the Loisoux vs Bahamut)

    • @TheGreatAmarant72
      @TheGreatAmarant72 Год назад +3

      @@matheusmedeiros3349 that’s not a good thing! Final fantasy 16 shouldn’t just be a mosh mash of whatever the developers had laying around….. devil may cry combat, final fantasy 14 enemies and models and animations…it’s final fantasy 16 for Pete’s sake..

    • @d2solo
      @d2solo Год назад +14

      @@TheGreatAmarant72dumb comment

    • @TheGreatAmarant72
      @TheGreatAmarant72 Год назад +3

      @@d2solo well tell me, is it ok for a game to literally copy the gameplay from another arguably less popular franchise? Is it dumb to then not be happy when a game changes it very core? not like ff7 remake where they make there own unique system and maintain at least the ghost of the old but literally stealing it from another game franchise?

  • @keinpk8942
    @keinpk8942 Год назад +40

    わざわざ同じ人呼んで同じように作らせてるんだからハイタイム付けてほしかったよね

    • @ユウサマン
      @ユウサマン Год назад +7

      マジでハイタイム欲しいと思う事めっちゃあったわ

    • @kirin2033
      @kirin2033 Год назад +7

      かち上げ技があるのとないとじゃコンボルートの組み立て易さがダンチなんよな……

    • @-ratto-
      @-ratto- Год назад

      そこまで似せると
      さすがに訴えられるとビビった説

    • @Gsengun
      @Gsengun Год назад

      @@-ratto-制作に携わった人同じでもダメなんかな

    • @tkym1204
      @tkym1204 Год назад

      あるよ
      空中限定だけど溜め攻撃で撃ち上げられる

  • @이하람-c8s
    @이하람-c8s Год назад +1

    I know that the same combat director participated in both games, but there are so many identical motions that it's a bit off as a fan of Devil Maycry. I would like to make a unique motion that fits the game separately.

  • @WineRedEchos
    @WineRedEchos Год назад +6

    it's kinda nice to see just how wrong people were about them "literally just using dmc animations" as I saw people saying. like. no. they're different animations. there's just only so many ways you can swing a big sword with 1 hand.

    • @Aripuni1
      @Aripuni1 Год назад

      You know DMC fans is r******d
      and yeah FF 16 counterpart skill is actually pretty original, some move maybe little bit similar but bruh its not the same

    • @ummehabibaa5880
      @ummehabibaa5880 4 месяца назад

      I bet if you would've played wwf no mercy and def jam 2, you would've said the same 💩

  • @nigelblythe6627
    @nigelblythe6627 Год назад +2

    >literal plagiarism
    >everybody in comments: "wow this is so cool"

    • @lstsoul4376
      @lstsoul4376 Год назад

      Same combat director

    • @nigelblythe6627
      @nigelblythe6627 Год назад

      @@lstsoul4376 He was the combat designer of DMC5, a lot of the moves and the combat system itself originate from older DMC titles.

  • @wolfytennobr8485
    @wolfytennobr8485 Год назад +1

    The combat director worked on DMC 5.

  • @everrunic8375
    @everrunic8375 Год назад +1

    Of course it has to end with jce. This channel is best for comparison videos like this

  • @unfinest
    @unfinest Год назад +23

    Perfect! However its looks similar but they feel WAY different to control tho! Its a WIN regardless :D

    • @benkraze3103
      @benkraze3103 Год назад +2

      FF16 is like the simplified version of DMC but you still can play like DMC

    • @treywiley5294
      @treywiley5294 Год назад +1

      Yes! That's what I've been saying. Visually they're similar but they feel completely different

  • @newgodv9624
    @newgodv9624 Год назад +7

    That boy wants to be a son of Sparda so bad..😂

  • @shimsokshim2995
    @shimsokshim2995 Год назад +6

    For those who say the game's combat as not as deep as DMC's, I say you're right and that it would have been strange if you were wrong. Honestly, the director said it himself that even as is, he wasn't sure what the reception to this game was going to be. So at least with what I think is this game's success, you can expect deeper action-oriented combat systems going forward. Or at least with a sequel/spinoff/dlc if they do one.

  • @somaoni8806
    @somaoni8806 Год назад +3

    This is a cool video! I love seeing stuff like this (and I’m also biased because you chose my favorite FF16 theme lol)
    I will say though that I feel like Titans’ Windup skill is closer to Helter Skelter for Nero’s Devil Breakers. I even remember it having nearly a 1:1 animation as well.

  • @editing5157
    @editing5157 Год назад +21

    I like the fact that FFXVI is way flashier in terms of attacks than even DMCV. One of the things I was most disappointed about FFXV was how bland the attacks and magic system looked. Playing DIablo IV recently was the same. Where the spectacle?

    • @Darkslayers_son
      @Darkslayers_son Год назад +1

      I don't think it was flashier but definitely way better than the past installments, ff16 is my new favorite

  • @PixelleHearts
    @PixelleHearts Год назад +1

    FF16 needs the KH treatment in that they come out with like a Final Mix/Re:Mind cut of the game. Just make a shitton of hard bosses and add like 1 more node to each Eikon ring.

  • @GooseTheSorcerer
    @GooseTheSorcerer Год назад +1

    I finally understand why I’m liking 16 more than any other final fantasy.
    It’s just devil may cry in a scooby-do esq final fantasy disguise. And frankly I’m ok with that. 👌🏻

  • @elijahpree7046
    @elijahpree7046 Год назад +2

    8:40 nahhhh, music Sync was too FIRE 🔥 🤣🔥🔥🔥🔥😍

  • @Midrangedrodent
    @Midrangedrodent Год назад

    As someone with a old gen console who can't even play final fantasy 16 I'd have bought it right now just because of this video.

    • @Astreon123
      @Astreon123 8 месяцев назад

      Dude check my combos

  • @kermitwithamustache3885
    @kermitwithamustache3885 Год назад +7

    5:45 I think that’s based on Beowulf’s Lunar Phase

    • @Prominexus
      @Prominexus Год назад

      I think it's a bit of both ngl

    • @Aripuni1
      @Aripuni1 Год назад

      This video is wrong, Its more similar to lunar phase vergil

  • @edwaaard46
    @edwaaard46 10 месяцев назад +3

    LOL, thats not influence, thats straight up copy of DMC5, a reskin :D They change a bid the animations so that it not looking 1:1. But still, you can clearly see all the DMC moves.

  • @lloydaaronmenioria4447
    @lloydaaronmenioria4447 Год назад +2

    FF: has weak and corny characters
    Dmc: superior, invincible, lore and indestructible

    • @Astreon123
      @Astreon123 8 месяцев назад +1

      Dante is dmc franchises only good character 16 at least had clive and cid

    • @raytheidiot700
      @raytheidiot700 5 месяцев назад +1

      Wtf did final fantasy do to you 😭

  • @temera7712
    @temera7712 Год назад +2

    Well Final Fantasy series already made big Influence on game industry. Other companys already used and using their ideas but nobody care about it. I mean I know that this is totally copy of DMC. But cut them some slacks idc. If we looks closely, some of the moves in FF 16 was taken from Nier Replicant and Automata. Hitting with big Hand that appears from the thin air for example. And most of the moves are just classic normal human sword swings.

  • @DanielMartinez-uo2vo
    @DanielMartinez-uo2vo Год назад +3

    I can't wait to play this on PC, god damn it! release it already!!!.

    • @gofyjeans
      @gofyjeans Год назад

      You gonna spend more time watching cutscenes than playing it actually

    • @spiroskarv8341
      @spiroskarv8341 Год назад

      @@gofyjeans FF is about the story anyways

    • @Astreon123
      @Astreon123 8 месяцев назад

      ​@goofyjeans and?

  • @redgravecity4728
    @redgravecity4728 Год назад +2

    Ya know I'm all for games taking a note from the Dmc series with combat, but when some of these are legit copies of the same move it's very lazy looking.

  • @MelaniAlarcon
    @MelaniAlarcon Год назад

    Many of the movements FF16 attacs (from Clive, other protas or bosses, are copy/paste from FF14)

  • @ぶろっこす
    @ぶろっこす Год назад +6

    他の人が言ってたけど戦闘ディレクターの人がdmc5に関わってたって聞いて腑に落ちたゾ
    これカプコンに小林pいたら面倒くさかったろうな…
    (無双とBASARAのやつ)

  • @shimsokshim2995
    @shimsokshim2995 Год назад

    Yeah, okay, now I can't unsee the Zantetsuken/Ultimate Judgment Cut similiarities.

  • @Bthakilla4rilla
    @Bthakilla4rilla Год назад +2

    More than half of Clive's moves look like DMC literally stole them....

  • @skdns168
    @skdns168 Год назад +9

    love the combat system in ff 16 and they can do it in future games, but please give us back true party members, equipment system, buffs- and debuffs etc (the true ff or jrpg if you want). ff7 remake is better

    • @DeceptionIsTruth
      @DeceptionIsTruth Год назад +2

      Ff16 made me get the remake, ad I gotta say, combat in the remake is much more satisfying cause it feels strategic kind of

    • @Konpekikaminari
      @Konpekikaminari Год назад

      @@DeceptionIsTruth FFVIIR combat is turn-based disguised as an ARPG

  • @Noushauga
    @Noushauga Год назад +5

    FF16 is probably the closest thing to a DMC6 that DMC fans can get for now

  • @PringlesMan5148
    @PringlesMan5148 Год назад +4

    You know what could be insane. Mixing elements - Like you do Garuda Aerial blast and then Phoenix rising flames. So it's become a giant Fire tornado.

  • @thexboxbigband
    @thexboxbigband Год назад

    Even the V Shadow Uppercut animation?
    Interesting…..

  • @doubleaaj5792
    @doubleaaj5792 Год назад +1

    07:50 I didn’t even know you could do that with the blades 😳😳😳

    • @Zayindjejfj
      @Zayindjejfj Год назад +2

      With Devil sword dante on swordmaster, hold the style button until the blades appear.

  • @andrieputra
    @andrieputra Год назад

    People noy realize that Final fantasy XVI its devil may cry clone cos the combat director of dmc 5 now build final fantasy XVI combat

  • @rexcyjones9416
    @rexcyjones9416 Год назад +5

    Id be so hype if ff14 added a new class based on Dominants. I mean we have SMN but a melee who can wield the powers of Eikons sounds fun.

  • @jdogzerosilverblade299
    @jdogzerosilverblade299 Год назад +2

    so anyone else figure out the stupidly broken like 100 hit combo in 16? its so satisficing to use.
    basically when you stagger an enemy throw down lightning rod then use the defense orbs you get from ifrit that do damage as they spin around you and then once you cast that use dancing steel and you hit the enemy and lightning rod with both dancing steel and the orbs resulting in a fuck ton of hits. if you also throw in diamond dust before dancing steel you get the 1.50 damage multiplier on top of that. shit shreds health bars. best part is after the combo you can use level 5 zangetsu while they are still staggered. basically as soon as dancing steel ends you go into limit break and use the level 5 zangetsu you got from the entire combo. even managed to make it close enough that i can cast 1 level 5 zangetsu do the entire combo and cast another just in time for the stagger bar to finish. and even better is if you saved diamond dust you can basically throw them into another near stagger depending on the enemy. and thats only utilizing 4 out of the 6 skills you can have. want extra credit throw in level 4 megaflare on top of the dancing steel combo. can also use i think it is reime on top of the lightning rod too for more hits but i havent done so.

    • @Astreon123
      @Astreon123 8 месяцев назад

      Yeah but thats a fucking lame playstyle

  • @shiroutheherotraceon3313
    @shiroutheherotraceon3313 Год назад +13

    Final Fantasy with Devil May Cry is awesome!

  • @バカ侍-y5j
    @バカ侍-y5j Год назад +21

    dmc関係の人が開発に関わってるんだっけ?

    • @-N-E-V-E-R-
      @-N-E-V-E-R- Год назад +2

      就算dmc人员参与,也不该直接复制动作,毕竟是两个不同的系列,直接复制动作暴露自己没有想象力

    • @Doflaminguard
      @Doflaminguard Год назад +7

      DMC battle director is working with FFXVI

    • @LhLeo
      @LhLeo Год назад

      @@-N-E-V-E-R-禁止平A砍四下咯,动作捕捉都重新整了你怎么不叫dmc平A中间加火球?

    • @-N-E-V-E-R-
      @-N-E-V-E-R- Год назад

      @@LhLeo 单说就这个平A四连他连打击帧都快同步了,还看不出是copy过去的我只能劝你眼睛不用可以捐了,比平A4连抄的更凶的多了去了,只要是鬼泣资深玩家一眼看透,至于你这种只看粒子特效的小白那我说再多也没有用

  • @ManBig4621
    @ManBig4621 Год назад

    Fun fact: one of the dmc combat directors worked on ff16

    • @lstsoul4376
      @lstsoul4376 Год назад

      You mean the main combat director

    • @Potidaon
      @Potidaon Год назад

      You're both mistaken. DMC doesn't have a combat director title, and he wasn't the combat director of DMC5.

  • @stepsis8437
    @stepsis8437 Месяц назад

    We need a DMC crossover like stellar blade got with Nier ❤️

  • @QuattroBajeena
    @QuattroBajeena 8 месяцев назад +1

    I wish ff16 didnt have levelling up.
    Just keep the ap skill set upgrade like dmc games.

  • @ハルカのゲーム動画
    @ハルカのゲーム動画 Год назад

    デビルメイクライやったことないけどめっちゃ面白そうやん!

  • @gdvitadolce1226
    @gdvitadolce1226 Год назад +8

    もろモーションDMCやんって思いながらプレイしたわ〜
    DMCの方が動きはいいよね

  • @mbeeel
    @mbeeel Год назад

    FF16 is a somewhat Berseria themed Hack n Slash FF with DMC system

  • @LAFLAME1111
    @LAFLAME1111 Год назад

    I wish ff16 had combos other than eikon abilities like dmc though

  • @migzlionheart8952
    @migzlionheart8952 Год назад

    They have the same combat director, that’s why

  • @darkslayer5079
    @darkslayer5079 Год назад +4

    Any reason why the video upload is just 720p?
    Regarding certain abilities, I feel some of them bear more resemblance to the ones in previous DMC games, like Raging Fists having more in common with Hyper Fist from DMC3 Beowulf or Upheaval with DMC4 Shock! from Gilgamesh. Outside of that, I believe most of them are pretty good.

    • @frosty6845
      @frosty6845 Год назад +5

      Because the game is 720p in performance mode

    • @toukah4390
      @toukah4390 Год назад +2

      @@frosty6845 it isnt, its 1080p but can sometimes dip lower closer to 720

    • @marcosdheleno
      @marcosdheleno Год назад +2

      my one gripe with the combat is the long cooldown. i think it severely diminishes the flow. yeah you can change around. but compare it to DMC3, even having only 2 weapons, the fact you have so many options at all times makes it feel better to combo.
      in 16 you dont really have to think much on when to use them, at least not in nearly in the same way. specially since so many of them have such long wait times in between uses.
      i do think there should've been some limit, but either halving the cooldowns, or instead of CD it had a mp cost, and the mp is the thing that regenerates would probably make it feel more fun.

    • @juju7462
      @juju7462 Год назад +1

      ​@@toukah4390it is always 720p in the combat

    • @darkslayer5079
      @darkslayer5079 Год назад +1

      @@frosty6845 As commented above, the game uses DRS in performance mode, ranging from 1080p to 720p, though, only in the most demanding moments does the game drop that hard, In any case, it's better to upload a 4k video as RUclips's video compression adds a lot of macro-blocking to fast movement and particle effects, of which this game has a lot.
      For better image clarity, playing in Resolution Mode (Dynamic 1440p-1080p reconstructed to 4k) would have been a better choice.

  • @やかもち-b4l
    @やかもち-b4l Год назад +3

    モーションは似てるけど
    HITさせた時の快感が違う

  • @everrunic8375
    @everrunic8375 Год назад +24

    The squeenix and capom collab I’ve been waiting for, in one game! Honestly square enix and capcom should merge. I bet those two alone would give xbox, playstation, and nintendo even more competition considering how much classic games they have in their list

    • @jdogzerosilverblade299
      @jdogzerosilverblade299 Год назад +6

      if they merge that's less great games getting made. so no they shouldn't merge. but they should do a lot more partnerships.

    • @marcosdheleno
      @marcosdheleno Год назад +3

      @@jdogzerosilverblade299 AGREED. also, people are serioulsy sleeping on the amount of amazing IPs square has by it self. they probably have multiple times the amount nintendo has...

    • @yuseigallenger3165
      @yuseigallenger3165 Год назад +1

      Imagined final fantasy in RE engine just like dmc5 and re2-4 remake

    • @mysterymeat1216
      @mysterymeat1216 Год назад

      ​@yuseigallenger3165 the RE engine is not special in the slightest. Putting it on UE5 would make for some interesting improvements

    • @ArchetypeoftheHero
      @ArchetypeoftheHero Год назад

      ​@mysterymeat1216 Considering FFVII:R and the sequel and also KH4, I think SE are going to prioritise UE over any other engine for future mainline titles of all their big games.

  • @Cactuar1689
    @Cactuar1689 Год назад +5

    11:55 I'm the storm that is approaching

  • @malcolmxe54
    @malcolmxe54 Год назад

    The same guy made both these combat systems and the kingdom hearts combat system.

  • @madeofmars
    @madeofmars Год назад

    I was about to cry plagiarism until I remembered this game used a lead DMC combat developer

  • @SaltedMallows
    @SaltedMallows Год назад +1

    All I want to know is can you footstool/slash reset like in DMC?
    slash, footstool, slash, footstool, slash, footstool repeat

  • @senshiyuishirousuniversalteam
    @senshiyuishirousuniversalteam Год назад

    Well I mean the combat designer is the same person for both the games

  • @omidiartgaming4102
    @omidiartgaming4102 Год назад

    they were done by the same combat designer if I remember right. So yeah, I can see that. As long as they are not ripping code off of DMC, its all legit XD

  • @ルイボスティー-z5z
    @ルイボスティー-z5z Год назад +20

    DMCのスタッフいるからパクっても問題ないってスタンスは結構不快
    DMCほど自由に動けるわけでもないしこれをDMC6とか言ってキャッキャしてるエアプもうざい

    • @-ratto-
      @-ratto- Год назад +5

      カプコンが訴えたらおもしろいよなw
      多分普通にスクエニ負けると思う

  • @うさぎ-o3z
    @うさぎ-o3z Год назад +38

    デビルメイクライの方が初動が速く、モーションがいちいちかっこいいんだなぁ全部。身体を捻ったり足がやたら動いてたり、回避した時の動きが分かりやすい。クライブは身体に鋼でも入ってるかのような硬い動きで、硬直も多く次の攻撃までスムーズに移行しないので使ってて疲れる。

    • @LENA-cb9cv
      @LENA-cb9cv Год назад +15

      言い方の問題ですね。
      僕はクライヴの動きの方が重厚感があってリアル思考でとても好きです!
      dmcはその分軽く、プレイしていてFF16よりも爽快感が少し上回っていると感じますね!ただ少しチープな印象を受けます。

    • @discharge9694
      @discharge9694 Год назад +4

      @@LENA-cb9cv DMCだ。dmcだともう一つの世界線の方になる。細かいけどここは間違えるな。
      それともマジでもう一つの世界線(dmc)の方を言ってる?
      後チープとか言ってるけど、DMCは「スタイリッシュ」アクションだからな?そこ勘違いしないように。
      FF16は重厚、DMCは軽いとか言ってるけど全シリーズやってたらそんな感想出ないわ。
      1~4・dmcもプレイしました?重厚感溢れるDMCやりたいなら1と2をプレイしてこい。いやホントに。

    • @ナツキスバル-o3c
      @ナツキスバル-o3c Год назад +10

      @@discharge9694怖

    • @ねーむれす-o6n
      @ねーむれす-o6n Год назад

      @@discharge9694皮肉で返してんだぞわかれよ

    • @discharge9694
      @discharge9694 Год назад +1

      @hibiki8459 痛いと感じてしまうってことは同じような時期があったのかな?仲間だね。
      痛くて結構。DMCファンとして申したかっただけ。

  • @marts4169
    @marts4169 Год назад +1

    There is a fun game you can play here. Name the DMC move before SPIKE shows it.