Dune Snafu | Arma 3 SP Scenario

Поделиться
HTML-код
  • Опубликовано: 4 дек 2024

Комментарии • 1

  • @honger_
    @honger_  3 дня назад +2

    Hi all, the stuttering you can see especially in the last third of the video comes from a performance branch bug where the more detailed a terrain is (Sefrou-Ramal's terrain cell size is incredibly small compared to i.e. Altis), the harder it is for the engine to calculate simulated object position. In this case I believe engine thinks that everything with physx (cars, weapons of dead bodies etc) is underground and every couple of seconds moves them to "proper" position, so everything flies up, drops on the terrain again, and this behaviour loops forever. Sometimes restarting or saving and reloading a save helps, sometimes even alt-tab is enough, in my case nothing worked. Just wanted to point this out as this is not the scenario's issue. This and some other things are the sacrifices you have to do for multithreading support. :)