Hey Aaron, I would actually recommend descending at a steeper angle and deploying the gear a bit later just so you won’t stall out. Maybe also try not to land the space shuttle smoothly because the astronauts aren’t citizens and are (were, the space shuttle program ended in 2010) paid to do high G missions.
Everything wrong about the re-entry (im totally not a space nerd and i totally dont play SpaceFlight Simulator every day i just know) 1. 0:40 Shuttle is dipping down, the Shuttle should turn up 40 degrees to avoid burning in the atmosphere 2. Not doing S Turn maneuver during descent - Need to Bank Left and Right to get down faster 3. 2:32 Space Shuttle irl doesnt have flaps 4. AOA increases instead of decrease but kinda correct cus you're dipping down on descent askldjf;lajsdfasdkf;l 5. 5:26 ik you broke the gear but still to early to deploy the landing gear - Deploy at around 300 feet altitude 6. You headed straight for the runway, you should be approaching the runway at a right angle, Go past the runway line then fly around the Heading Alignment Cone, you should be at 10,000ft after turning and facing the runway 7. Descent rate should be 10,000ft per minute at 300kts. 8. 6:35 No Drag chute If I missed anything pls tell Fixes: 1. The S Turn is for when you're extremely fast. (thanks @KurtVW)
The S turns are part of the re-entry process, not part of the approach, he starts with no significant speed, so its not really relevant to this. Due to the way he did this for msfs, you really have to forget all of the hypersonic bits, he's not doing that. What he's really flying would be more like everything from the top of the HAC. (Even though he starts much higher up than that point). MSFS isn't a space simulator, so he's working with what it can do.
@@benbenben823 275000ft doesn't matter. Velocity matters. If you don't have nearly orbital velocity you're not doing the shuttle re-entry. If you slew MSFS up to 275000 feet, its going to give you no velocity. You're just there, falling. And you're going to fall until you can make lift (which is exactly what he's describing for you in this video). Its nothing like the shuttle in a real flight which would be around mach 20 while at 275k feet and would also be 1000 miles west of the landing location while at that speed and altitude, and not directly over-head as in this video. MSFS can't simulate the re-entry environment, or space. It isn't a space flight simulator. Nothing below about 330,000feet is considered "space" by anyone regardless.
@@KurtVW I would say that this approach is more similar to TAEM after an RTLS rather than reentry. After the powered portion of an RTLS, the shuttle would be left in a steep descent to dispose of the ET, and the orbiter would hold 50° AOA as part of the alpha recovery phase before transitioning to TAEM. S-turns are used as part of TAEM to bleed energy off before the HAC. If the shuttle is low on energy at TAEM, guidance would transition into a straight-in approach or a minimum energy approach.
The shuttle re-entry and landing procedure is fascinating and highly impressive engineering. If you want to learn more than you may want to, play the free space simulator called “Orbiter” from some years back. It won’t be MSFS 2020 graphics but one of the shuttle mods can give the full re-entry experience with using the autopilot to manage the inverted S turns as you come into the atmosphere at Mach 25 (!) and then you basically break under Mach 1 at around 50-70 thousand feet if I recall correctly, and you do an energy management turn called a “HAC” (heading alignment circle/cylinder) and as a number of comments say, you will come in at an incredible descent angle: about 20 degrees! (Vs airliner 3 degrees)
My favorite fact about the shuttle program was it was so draggy that to practice landings they had a gulfstream 2 and to simulate the descent rate they had to fly and land it with the gear out and thrust reversers on
Haha. Flightgear wons on this one. From launch to getting back on the solid grounds. Everything is well animated. Spaceshuttle does have a original working cockpit. It is fun to do that thing. 😊
I feel people would be better off downloading a spacecraft simulator to get the full experience. Flying using those instruments and checklists is actually well and truly above most flight simmer's heads including my own.
All good, your approach was too shallow, you should review some in cockpit views of how steep the shuttle approached, its kind of shocking really. Landing gear is in the last couple seconds before touchdown. All up, considering you were just spit-balling it, not bad!
i will tell you the commanders of the shuttles only wish the shuttle can glide as well as it does in the game cause in real life its more like a steerable brick
Mod used: flightsim.to/file/82733/space-shuttle-atlantis-fsx-port-non-tanker
FIRST
@@AaronRheins. ok 👌
@@BeknurZhanibekulynobody cares
A pre-ordered MFS2024 !!
the kerbals in there must be excited
Kerbal flight simulator
🐸
Hell yeah KSP reference
Time to add more boosters
You’re my favourite RUclipsr and that’s for you ❤
Dude that's incredibly generous, thank you so much!
0:52 "Ignore the a320 cockpit"
Ayo
That’s crazy
This is the first time I ca say a geofs model is better than a MSFS one lol
Hi
Hey Aaron, I would actually recommend descending at a steeper angle and deploying the gear a bit later just so you won’t stall out. Maybe also try not to land the space shuttle smoothly because the astronauts aren’t citizens and are (were, the space shuttle program ended in 2010) paid to do high G missions.
Everything wrong about the re-entry (im totally not a space nerd and i totally dont play SpaceFlight Simulator every day i just know)
1. 0:40 Shuttle is dipping down, the Shuttle should turn up 40 degrees to avoid burning in the atmosphere
2. Not doing S Turn maneuver during descent - Need to Bank Left and Right to get down faster
3. 2:32 Space Shuttle irl doesnt have flaps
4. AOA increases instead of decrease but kinda correct cus you're dipping down on descent askldjf;lajsdfasdkf;l
5. 5:26 ik you broke the gear but still to early to deploy the landing gear - Deploy at around 300 feet altitude
6. You headed straight for the runway, you should be approaching the runway at a right angle, Go past the runway line then fly around the Heading Alignment Cone, you should be at 10,000ft after turning and facing the runway
7. Descent rate should be 10,000ft per minute at 300kts.
8. 6:35 No Drag chute
If I missed anything pls tell
Fixes:
1. The S Turn is for when you're extremely fast. (thanks @KurtVW)
idk what you missed still good
The S turns are part of the re-entry process, not part of the approach, he starts with no significant speed, so its not really relevant to this. Due to the way he did this for msfs, you really have to forget all of the hypersonic bits, he's not doing that. What he's really flying would be more like everything from the top of the HAC. (Even though he starts much higher up than that point). MSFS isn't a space simulator, so he's working with what it can do.
@@KurtVWshi forgor it’s 275000ft
@@benbenben823 275000ft doesn't matter. Velocity matters. If you don't have nearly orbital velocity you're not doing the shuttle re-entry. If you slew MSFS up to 275000 feet, its going to give you no velocity. You're just there, falling. And you're going to fall until you can make lift (which is exactly what he's describing for you in this video). Its nothing like the shuttle in a real flight which would be around mach 20 while at 275k feet and would also be 1000 miles west of the landing location while at that speed and altitude, and not directly over-head as in this video.
MSFS can't simulate the re-entry environment, or space. It isn't a space flight simulator. Nothing below about 330,000feet is considered "space" by anyone regardless.
@@KurtVW I would say that this approach is more similar to TAEM after an RTLS rather than reentry. After the powered portion of an RTLS, the shuttle would be left in a steep descent to dispose of the ET, and the orbiter would hold 50° AOA as part of the alpha recovery phase before transitioning to TAEM. S-turns are used as part of TAEM to bleed energy off before the HAC. If the shuttle is low on energy at TAEM, guidance would transition into a straight-in approach or a minimum energy approach.
5:38 "We're gonna DIEE!" 3 secs later "AUUHUUUUUUAHAUAUAUAHUUUUAUAUUA" got me dying lmao
Bro sounded like chewbakka
Bro turned into to chewbaka
fun fact: each Space Shuttle Main Engine (SSME) generated more power than 10 Hoover Dams combined, despite being relatively small in size!
No wonder they havent gone back to the moon
It’s called the Ionosphere, fun fact!
The shuttle re-entry and landing procedure is fascinating and highly impressive engineering. If you want to learn more than you may want to, play the free space simulator called “Orbiter” from some years back. It won’t be MSFS 2020 graphics but one of the shuttle mods can give the full re-entry experience with using the autopilot to manage the inverted S turns as you come into the atmosphere at Mach 25 (!) and then you basically break under Mach 1 at around 50-70 thousand feet if I recall correctly, and you do an energy management turn called a “HAC” (heading alignment circle/cylinder) and as a number of comments say, you will come in at an incredible descent angle: about 20 degrees! (Vs airliner 3 degrees)
My favorite fact about the shuttle program was it was so draggy that to practice landings they had a gulfstream 2 and to simulate the descent rate they had to fly and land it with the gear out and thrust reversers on
“We’re going to ignore the A320 cockpit!” 😂😂
I Can't wait to do this from space in MSFS 2024
Damn do I miss the Shuttles. Such a cool spacecraft. Crazy that they would just glide them in to land on a runway from SPACE.
1:46 this is actually insane.
This video was awesome. I’ve never seen anything like this on a flight simulator.
The A320 cockpit 😂😂
5:40 the scream was priceless lol
bro turned 14632 years old after doing this
Haha. Flightgear wons on this one. From launch to getting back on the solid grounds. Everything is well animated. Spaceshuttle does have a original working cockpit. It is fun to do that thing. 😊
I feel people would be better off downloading a spacecraft simulator to get the full experience. Flying using those instruments and checklists is actually well and truly above most flight simmer's heads including my own.
Me being a space nerd this is awesome
"WERE GONNA DIEEEEE" -six seconds latuh-
"AUAAGAÆÀJAJAJJAJAJUUAUAUUAUSHGSGA"
Its hard to understand how that baby can glide in real life
Thats actually me in the f-22 behind you lmao
Tried once at space center. Never landed.
3:48 “we are very high” 💀
Hi aaron reigns I watch ur vids every day ur the best
If you go 500 miles up your gonna be in the exosphere the 2nd highest sphere in the earth
If I’m correct I think that is the Kennedy space center in Melbourne Florida and that is where my mom works
Are you planning on making a video again on how to find the community folder in MSFS 2024?
This is very unrealistic, you must try the new X-Plane 12 space shuttle mod which even has full re-entry and re-entry animations and effects
That's not gliding... That's falling with style
This was an actual mission in xplane, yeah?
You just unlocked a core memory for me
Msfs 2024 is gonna go crazy with this
Is no one gonna talk about how he just phased through the ground💀
The NASA space brick
what! i cant believe this
All good, your approach was too shallow, you should review some in cockpit views of how steep the shuttle approached, its kind of shocking really.
Landing gear is in the last couple seconds before touchdown.
All up, considering you were just spit-balling it, not bad!
Random question how do you do the flyby view in MSFS?
Just go in xplane 11 and do a full reentry spawns you in over japan with mach 25 to land at kedw
If you wanted it to be “realistic” you would have come across the country like the actual landing path.
0:52 Everyone who watched the video knows its a A320 cocpit
How do you move the plane straight up like that
i will tell you the commanders of the shuttles only wish the shuttle can glide as well as it does in the game cause in real life its more like a steerable brick
Good video 😊
What do you use to see the fighter jets?
This doesn't look like the glide of a space shuttle. Space shuttle is comparable to brick in terms of glide.
Landed on wet concrete?
Very good
Boooo
The outro
Hey my brother managed to put a FBW A32NX in it. D u want it?
1:48 voice crack 🤨🤨
Space shuttle un msfs?
How do I join the discord server?
It says that it’s expired
try playing aerofly flight simulator game. it has good cockpit
and interactive buttons
Wow
Whats the name of this shuttle Aaron?
I pinned a message with the link!
Somone help me on active pause, i cant move and idk why, im new to msfs, how can i move while in active pause/ slew mode
5:40 Chewbacca???!!!(Edit) no hate btw
Why are people saying "Nice Video" or "Love it" at one minute lol
no one said that *yet*
@@AliveFrysomeone said “W video”
@@Huggek2007 yes but they didnt say nice video or love it
That’s so weird
Why they add a space shuttle lol
how do you get slew mode
Press Y
He’ll ya
This is flight simulators not space simulator😅
Yes😂
Can you please try Roblox airplane simulator
Play Kerbal space program no balls.
Please flight to Warsaw Poland
Hi from Sweden 🇸🇪
cool
Fromm germany
@@Daniel-ls2kq Nice
i wish could get the game but it is to expesif
WHYYYYYYYYYY?!
Hi
Hi
eight mins
Damn, Im early
First and love it
This mod looks totally lame nothing about it is space shuttle.
2 views in 4 seconds, bro fell off. (Sorry, I’m not normally that guy)
Your not invited to my birthday John
Huh?
@@StupidLaws313 it's to late now John
7 minutes ago :D
First
First comment :) pin me 😢😢😢
Hi
Hi