Dynamic Smears (Available now!) - UE5 Marketplace - Showcase
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- Опубликовано: 12 май 2024
- A showcase for Dynamic Smears, my new asset pack now available on the Unreal Market place :)
www.unrealengine.com/marketpl...
Enjoy!
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Bro, this engine is unreal.
engine
unreal
engine
5
4
This would go INSANE with an anime game like dbz/naruto or sonic game
its for short frames, if u pull it out too much on screen wont look good....
Check out my game I’m working on, it’s a open world ninja jrpg, currently it’s just me working on it
Sonic is an original game character. 🤦🏿(Not anime)
@@Tapheart The said OR Sonic game, they didn't say Sonic was an anime game
@@TheFrostedfirefly Oh, my bad. (Thanks for the correction)
I like this approach better than motion blur. Some tweaks here and there are needed but this is amazing
both
motion blur is ugly and unrealistic.
at least this is stylish.
@@rareraven I think there’s appealing motion blur out there, I like FF7 remake’s for example
I think i know where the problem is. The effects are being applied to parts where there's low motion. It should only be applied on the fastest of the fastest body parts, like, only the arm when punching. Only on the lower leg when kicking. Something like that.
When it's applied on the whole, it looks like the character is made of liquid, and not that it's a movement effect.
@@rareraven Crysis 2 had good motion blur, it affected how the enemies look when moving, made the animations look more fluid. I think a lot of devs just overdo it, the setting itself is fine.
Just looking at this, I can already tell its one of the more useful additions to the marketplace
You know, I was suspicious this was possible, thanks for confirming my suspicion. I hope you sell a bunch of these, no shade.
Very cool. It’s a great way to convey speed and power. I’ll definitely grab this when I start developing again!
In my humble opinion, smooth animations convey speed and power way better.
@@jettsett9354 For sure, I don’t disagree with you! Blur / distortion effects can also make for some creative stylized speedy attacks. If used sparingly in tangent with quality animations it could make for a great effect to add to a move list. There also was a iaido skill in Rise of the Ronin that produced ghost trails with this similar type of blur effect.
Looks awesome, want to try it in my project. Great job man.
I once programmed a platformer physics engine, I can't imagine what it took to do this. Bravo!
You keep coming up with good stuff. Don't stop!
This looks cool, but you have too few movements that run at real time speed for me to get a grasp of how it will look in gameplay.
agreed, fine and all if you want it to look good whilst paused or something, but need to know how it looks while playing for an extended time frame.
I think you can tweak it to get the effect you want
This looks really good. I'm adding to the wishlist and eventually buy it. Wish you the best!
That looks so cool, like you'd see in animation.
Wow! Now this is some cool stuff
THIS IS AMAZING!!!
Looks amazing!
insane !ABSOLUTELY INSANE!
What a great idea! This is awesome!
I am buying this plugin as soon as I'm able to. This is insane.
This is REALLY COOL!
This would be really cool in games where things slow down like for parries or perfect dodges. I could totally see this in a comic book style game too.
looks super cool good job
This is so killer, oh my goodness.
those animations are smoooth af
This is really cool, I’d love to see with a good cellshader to get closer to that GG look
Amazing job
This is amazing❤
HELL YES
Intriguing I wonder what creations people will come up with
THAT IS 🔥🔥
this will be cool in a Spider-Man or a DMC game.
this will go perfectly with my cyberpunk game
i think like something like a glitched character would be awesome combined with this
This is cool as hell
This would look real good in a flash game ong
It seems to use only straight directions for smears, but still pretty cool.
COOOOOOOL AF
Super sicj man 🔥
Nice work.
Wishlisted. I 100% see a use for this in my current project, but I just bought CC4 so funds = low.
FOKIN SICK
i will just look it at it from a distance because i have no intentions on game development
The future of 3D Sonic fangames.
this is so epic
This is so cool boss
Nice one 👌
that's insane
thats awesome
that is sick
good shit ryan
This is rad
insane.
Really love the smearing, just really hope it doesn't have to come with the motion blur
Nice!
Would it affect the physics when the object is morphed?
crazy
This reminds me of the effect in jsrf.
Devs will need to have turning this on or off in the options as well hopefully cause I can see this being a big plus for some games and a big minus for other games. Super neat though, hope to see it used in the near future.
This is an invincible game would go hard
cool!
Saw this and immediately thought of The latest episode of Windbreakers
THIS IS FUCKING AWESOME BRO HOW DO U DO HUMANS DO THIS SHIT
im going to use this (::
i watch this, and i'm like:
" prepare the fleet to hyperspace !! "
I saw The Dynamic Smears at Coachella
A SUPER HERO GAME WITH THIS IS GONNA BE AWSOME OR A FIGHTING GAME3
Very nice. It looks very unique. but for me its too expensive for a smear effect. Got it on the wishlist for now
I wonder what it would look like if you added a time posterization effect on top of that.
개쩐다
ah, I notice the smear is only linear, can it be curved? following the arch movements of arm and legs?
I think it would look delicious at a lower frame rate with exaggerated key poses.
Is this warping an asset's geometry, or it doing something else? I can see this working well with stylized high poly assets, but if the effect is tied to geometry, I'm a bit worried about it's effects on a low poly asset.
Do you think its possible to implement the ability to duplicate limbs? Im not a programmer or know how this stuff works. But I know theres a blender plugin similar to this and in a later update duplicated limps was added. I bought the plugin, I would love that feature if its possible to implement.
OKAY HEAR ME OUT. This would be absolutely fire for a new gen hajime no ippo game. Y'all thought's on this take?
Would go so well with some limited frame rate animations
Everytime I open something hoping it's a tutorial, it's actually marketplace
this and some framework 2's tweaking and we have a banger
so lets see if i was writing this shader, i would use a vertex offset. I'd save the vertex position, (like 1.0 second behind or an adjustable amount) You now have 2 vertex positions, with this you could use these 2 data points to get the distance from the movement (this will be a scaler value for how strong the distortion will be) So you could multiply this value by say a random texture to get a bit of distance multiplied by the scalar value and use this to lerp between these 2 points) Thus giving you a vertex distortion like in the video. I have no idea how the guy actually did it but thats my one way someone may go about replicating it, pretty cool op.
Wow
cool
This is COOL as FUCK
Not sure if it's possible to tweek in a way to make it only affect areas based on not just speed, but also distance, i.e. smear the limbs, but leave the body and head sharp. Looks amazing either way.
Yes, you can select which area are affected :)
This is so good it should be ILLEGAL! I called the police.
Wish I could go back to being a kid and enjoy city of heroes again lol
Now add lines, trails and probably smear frames.
wait till they start adding impact frames to game engines, them tactical nukes finna be crazy
what about after images??
or after-image smears
Can i get even a little clue on how you made these??? I would love to find a way to build something like it myself for my own game!
love it, but i'll wait for a 50% sale.
This is so good please try in unity too want to buy tho.😮
is it a shader, additional mesh, particles or displacement of verts?
does this require for the meshes to have a high poly count to work properly?
Yes, the higher the number on polys the more detailed the effect
pretty awesome shader effect . would it be possible to translate this technique to blender eevee shader system ?
That soooo coolllll, can you make like a max payne 3 shootdodge??
I would buy that
جدا رائع
needs an artist to tweak and choose the right places and amount, strenght, cause its all over the place... but its a good adition
im curious how this interact with niagara vfx
When the anime kicks in.
I think this is probably way better than motion blur which IMO is just a great way to make your game looks worse. I’d need to play a game that uses dynamic smudges before I could really form an opinion on it.
Would this work for VR player controllers?
would be really cool for an opm (one punch man) game
Can you mask this to specific areas of a mesh?