Dynamic Smears (Available now!) - UE5 Marketplace - Showcase

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  • Опубликовано: 12 май 2024
  • A showcase for Dynamic Smears, my new asset pack now available on the Unreal Market place :)
    www.unrealengine.com/marketpl...
    Enjoy!
    Join the discord: / discord
  • ИгрыИгры

Комментарии • 226

  • @hpp676
    @hpp676 2 месяца назад +632

    Bro, this engine is unreal.

  • @Mrjohnny164
    @Mrjohnny164 2 месяца назад +703

    This would go INSANE with an anime game like dbz/naruto or sonic game

    • @Nekotico
      @Nekotico 2 месяца назад +25

      its for short frames, if u pull it out too much on screen wont look good....

    • @HattoriStudios
      @HattoriStudios 2 месяца назад +5

      Check out my game I’m working on, it’s a open world ninja jrpg, currently it’s just me working on it

    • @Tapheart
      @Tapheart 2 месяца назад +6

      Sonic is an original game character. 🤦🏿(Not anime)

    • @TheFrostedfirefly
      @TheFrostedfirefly 2 месяца назад +28

      @@Tapheart The said OR Sonic game, they didn't say Sonic was an anime game

    • @Tapheart
      @Tapheart 2 месяца назад +6

      @@TheFrostedfirefly Oh, my bad. (Thanks for the correction)

  • @julio1148
    @julio1148 2 месяца назад +417

    I like this approach better than motion blur. Some tweaks here and there are needed but this is amazing

    • @kyberite
      @kyberite 2 месяца назад +1

      both

    • @rareraven
      @rareraven 2 месяца назад +27

      motion blur is ugly and unrealistic.
      at least this is stylish.

    • @julio1148
      @julio1148 2 месяца назад +6

      @@rareraven I think there’s appealing motion blur out there, I like FF7 remake’s for example

    • @YskarAlbumLuna
      @YskarAlbumLuna 2 месяца назад +26

      I think i know where the problem is. The effects are being applied to parts where there's low motion. It should only be applied on the fastest of the fastest body parts, like, only the arm when punching. Only on the lower leg when kicking. Something like that.
      When it's applied on the whole, it looks like the character is made of liquid, and not that it's a movement effect.

    • @hpp676
      @hpp676 2 месяца назад +4

      @@rareraven Crysis 2 had good motion blur, it affected how the enemies look when moving, made the animations look more fluid. I think a lot of devs just overdo it, the setting itself is fine.

  • @TACKO3D
    @TACKO3D 2 месяца назад +204

    Just looking at this, I can already tell its one of the more useful additions to the marketplace

  • @ashleyasphodel1912
    @ashleyasphodel1912 2 месяца назад +89

    You know, I was suspicious this was possible, thanks for confirming my suspicion. I hope you sell a bunch of these, no shade.

  • @TakiGamesOfficial
    @TakiGamesOfficial 2 месяца назад +29

    Very cool. It’s a great way to convey speed and power. I’ll definitely grab this when I start developing again!

    • @jettsett9354
      @jettsett9354 2 месяца назад

      In my humble opinion, smooth animations convey speed and power way better.

    • @TakiGamesOfficial
      @TakiGamesOfficial 2 месяца назад

      @@jettsett9354 For sure, I don’t disagree with you! Blur / distortion effects can also make for some creative stylized speedy attacks. If used sparingly in tangent with quality animations it could make for a great effect to add to a move list. There also was a iaido skill in Rise of the Ronin that produced ghost trails with this similar type of blur effect.

  • @DAGON992
    @DAGON992 2 месяца назад +7

    Looks awesome, want to try it in my project. Great job man.

  • @daveOnYouTube
    @daveOnYouTube 2 месяца назад +7

    I once programmed a platformer physics engine, I can't imagine what it took to do this. Bravo!

  • @patrickianperalta
    @patrickianperalta 2 месяца назад +3

    You keep coming up with good stuff. Don't stop!

  • @Fervent_Griffin
    @Fervent_Griffin 2 месяца назад +123

    This looks cool, but you have too few movements that run at real time speed for me to get a grasp of how it will look in gameplay.

    • @thejadedjester4935
      @thejadedjester4935 2 месяца назад +8

      agreed, fine and all if you want it to look good whilst paused or something, but need to know how it looks while playing for an extended time frame.

    • @ThemightyTelevision
      @ThemightyTelevision Месяц назад +1

      I think you can tweak it to get the effect you want

  • @polarnyne
    @polarnyne 2 месяца назад

    This looks really good. I'm adding to the wishlist and eventually buy it. Wish you the best!

  • @barghest94
    @barghest94 2 месяца назад +2

    That looks so cool, like you'd see in animation.

  • @kaiscutt2375
    @kaiscutt2375 2 месяца назад +3

    Wow! Now this is some cool stuff

  • @LuluDZulu
    @LuluDZulu 2 месяца назад +5

    THIS IS AMAZING!!!

  • @vitortrevisan336
    @vitortrevisan336 2 месяца назад +1

    Looks amazing!

  • @kanekiken2905
    @kanekiken2905 2 месяца назад +1

    insane !ABSOLUTELY INSANE!

  • @sweatyeti
    @sweatyeti 2 месяца назад

    What a great idea! This is awesome!

  • @Switchell2
    @Switchell2 2 месяца назад

    I am buying this plugin as soon as I'm able to. This is insane.

  • @CleroPata
    @CleroPata 2 месяца назад +1

    This is REALLY COOL!

  • @elfireii328
    @elfireii328 Месяц назад +1

    This would be really cool in games where things slow down like for parries or perfect dodges. I could totally see this in a comic book style game too.

  • @A_Random_Guy_In_The_Comments
    @A_Random_Guy_In_The_Comments 2 месяца назад

    looks super cool good job

  • @VoidySan
    @VoidySan 2 месяца назад +1

    This is so killer, oh my goodness.

  • @thawerz
    @thawerz 2 месяца назад +1

    those animations are smoooth af

  • @NotSoMax
    @NotSoMax 2 месяца назад

    This is really cool, I’d love to see with a good cellshader to get closer to that GG look

  • @SurferXGhost1293
    @SurferXGhost1293 2 месяца назад +1

    Amazing job

  • @CornuDev
    @CornuDev 2 месяца назад

    This is amazing❤

  • @LuluDZulu
    @LuluDZulu 2 месяца назад +3

    HELL YES

  • @MarwinO3
    @MarwinO3 2 месяца назад +1

    Intriguing I wonder what creations people will come up with

  • @pirassununga6807
    @pirassununga6807 2 месяца назад +1

    THAT IS 🔥🔥

  • @justinplott-thompson117
    @justinplott-thompson117 2 месяца назад +3

    this will be cool in a Spider-Man or a DMC game.

  • @pleasantlygrim6712
    @pleasantlygrim6712 2 месяца назад

    this will go perfectly with my cyberpunk game

  • @akiraekman4493
    @akiraekman4493 2 месяца назад

    i think like something like a glitched character would be awesome combined with this

  • @ProfessionalRalseiEnjoyer
    @ProfessionalRalseiEnjoyer 2 месяца назад

    This is cool as hell

  • @ziel9474
    @ziel9474 2 месяца назад +1

    This would look real good in a flash game ong

  • @leonidillarionovich4113
    @leonidillarionovich4113 2 месяца назад +1

    It seems to use only straight directions for smears, but still pretty cool.

  • @effortless4588
    @effortless4588 Месяц назад +1

    COOOOOOOL AF

  • @kucklowmusic9184
    @kucklowmusic9184 2 месяца назад

    Super sicj man 🔥

  • @Ganked_in_NYC
    @Ganked_in_NYC 2 месяца назад

    Nice work.

  • @blacksage81
    @blacksage81 2 месяца назад +1

    Wishlisted. I 100% see a use for this in my current project, but I just bought CC4 so funds = low.

  • @TopatTom
    @TopatTom 2 месяца назад

    FOKIN SICK
    i will just look it at it from a distance because i have no intentions on game development

  • @facumorales3660
    @facumorales3660 2 месяца назад +1

    The future of 3D Sonic fangames.

  • @hevilmateold
    @hevilmateold 2 месяца назад

    this is so epic

  • @brozb4chorez831
    @brozb4chorez831 2 месяца назад

    This is so cool boss

  • @457Deniz457
    @457Deniz457 День назад

    Nice one 👌

  • @melpeslier
    @melpeslier 2 месяца назад

    that's insane

  • @funkeymonkey9017
    @funkeymonkey9017 2 месяца назад

    thats awesome

  • @daikon711
    @daikon711 2 месяца назад

    that is sick

  • @wickedslug883
    @wickedslug883 2 месяца назад +1

    good shit ryan

  • @TheAndrewBen
    @TheAndrewBen 2 месяца назад

    This is rad

  • @eucuelho
    @eucuelho 2 месяца назад

    insane.

  • @inspectard9397
    @inspectard9397 Месяц назад

    Really love the smearing, just really hope it doesn't have to come with the motion blur

  • @TobiGeth
    @TobiGeth 2 месяца назад

    Nice!

  • @menacingskull740
    @menacingskull740 2 месяца назад +2

    Would it affect the physics when the object is morphed?

  • @Nyxtales
    @Nyxtales 2 месяца назад +1

    crazy

  • @john_hunter_
    @john_hunter_ 2 месяца назад

    This reminds me of the effect in jsrf.

  • @TheDudeManBro
    @TheDudeManBro 2 месяца назад

    Devs will need to have turning this on or off in the options as well hopefully cause I can see this being a big plus for some games and a big minus for other games. Super neat though, hope to see it used in the near future.

  • @ItzDHF721
    @ItzDHF721 2 месяца назад

    This is an invincible game would go hard

  • @UnofficialCyane
    @UnofficialCyane 2 месяца назад

    cool!

  • @xanedarshia2446
    @xanedarshia2446 2 месяца назад

    Saw this and immediately thought of The latest episode of Windbreakers

  • @sri_boi
    @sri_boi 2 месяца назад +1

    THIS IS FUCKING AWESOME BRO HOW DO U DO HUMANS DO THIS SHIT

  • @yokubo883
    @yokubo883 2 месяца назад +1

    im going to use this (::

  • @idirbelaid2837
    @idirbelaid2837 2 месяца назад

    i watch this, and i'm like:
    " prepare the fleet to hyperspace !! "

  • @joegideon8461
    @joegideon8461 2 месяца назад

    I saw The Dynamic Smears at Coachella

  • @Ritamkarmakar-ok4uu
    @Ritamkarmakar-ok4uu Месяц назад

    A SUPER HERO GAME WITH THIS IS GONNA BE AWSOME OR A FIGHTING GAME3

  • @magenschleim
    @magenschleim 2 месяца назад +1

    Very nice. It looks very unique. but for me its too expensive for a smear effect. Got it on the wishlist for now

  • @ernestea6730
    @ernestea6730 5 дней назад

    I wonder what it would look like if you added a time posterization effect on top of that.

  • @user-nm6wp3mw1y
    @user-nm6wp3mw1y 2 месяца назад +1

    개쩐다

  • @hanif72muhammad
    @hanif72muhammad 2 месяца назад

    ah, I notice the smear is only linear, can it be curved? following the arch movements of arm and legs?

  • @BVK.
    @BVK. 2 месяца назад

    I think it would look delicious at a lower frame rate with exaggerated key poses.

  • @Nechromachia
    @Nechromachia 2 месяца назад

    Is this warping an asset's geometry, or it doing something else? I can see this working well with stylized high poly assets, but if the effect is tied to geometry, I'm a bit worried about it's effects on a low poly asset.

  • @Tryhardblackguy
    @Tryhardblackguy 2 месяца назад

    Do you think its possible to implement the ability to duplicate limbs? Im not a programmer or know how this stuff works. But I know theres a blender plugin similar to this and in a later update duplicated limps was added. I bought the plugin, I would love that feature if its possible to implement.

  • @giddy2680
    @giddy2680 2 месяца назад +2

    OKAY HEAR ME OUT. This would be absolutely fire for a new gen hajime no ippo game. Y'all thought's on this take?

  • @bw8696
    @bw8696 2 месяца назад

    Would go so well with some limited frame rate animations

  • @ScottNakamori
    @ScottNakamori 2 месяца назад

    Everytime I open something hoping it's a tutorial, it's actually marketplace

  • @d4nkime
    @d4nkime 2 месяца назад

    this and some framework 2's tweaking and we have a banger

  • @DragonSephi87
    @DragonSephi87 Месяц назад

    so lets see if i was writing this shader, i would use a vertex offset. I'd save the vertex position, (like 1.0 second behind or an adjustable amount) You now have 2 vertex positions, with this you could use these 2 data points to get the distance from the movement (this will be a scaler value for how strong the distortion will be) So you could multiply this value by say a random texture to get a bit of distance multiplied by the scalar value and use this to lerp between these 2 points) Thus giving you a vertex distortion like in the video. I have no idea how the guy actually did it but thats my one way someone may go about replicating it, pretty cool op.

  • @waitisthatcobalt
    @waitisthatcobalt 2 месяца назад +1

    Wow

  • @hanif72muhammad
    @hanif72muhammad 2 месяца назад

    cool

  • @owencmyk
    @owencmyk Месяц назад

    This is COOL as FUCK

  • @davidnguyen3469
    @davidnguyen3469 2 месяца назад

    Not sure if it's possible to tweek in a way to make it only affect areas based on not just speed, but also distance, i.e. smear the limbs, but leave the body and head sharp. Looks amazing either way.

    • @Divonelnc
      @Divonelnc  2 месяца назад +1

      Yes, you can select which area are affected :)

  • @heckensteiner4713
    @heckensteiner4713 2 месяца назад +3

    This is so good it should be ILLEGAL! I called the police.

  • @ExtraCritty
    @ExtraCritty 2 месяца назад

    Wish I could go back to being a kid and enjoy city of heroes again lol

  • @user-wr8on5or5u
    @user-wr8on5or5u 2 месяца назад

    Now add lines, trails and probably smear frames.

  • @nickplayz9726
    @nickplayz9726 2 месяца назад

    wait till they start adding impact frames to game engines, them tactical nukes finna be crazy

  • @perialis2970
    @perialis2970 2 месяца назад

    what about after images??
    or after-image smears

  • @RyaStarGames
    @RyaStarGames 2 месяца назад

    Can i get even a little clue on how you made these??? I would love to find a way to build something like it myself for my own game!

  • @naufaldihilmi8507
    @naufaldihilmi8507 2 месяца назад

    love it, but i'll wait for a 50% sale.

  • @charlesferry9465
    @charlesferry9465 2 месяца назад

    This is so good please try in unity too want to buy tho.😮

  • @darkestdaysvideogame
    @darkestdaysvideogame 2 месяца назад

    is it a shader, additional mesh, particles or displacement of verts?

  • @MeatMake
    @MeatMake 2 месяца назад +2

    does this require for the meshes to have a high poly count to work properly?

    • @Divonelnc
      @Divonelnc  2 месяца назад +1

      Yes, the higher the number on polys the more detailed the effect

  • @alexmehler6765
    @alexmehler6765 2 месяца назад

    pretty awesome shader effect . would it be possible to translate this technique to blender eevee shader system ?

  • @yuvallevy5368
    @yuvallevy5368 2 месяца назад

    That soooo coolllll, can you make like a max payne 3 shootdodge??
    I would buy that

  • @AbbastiktokRt24
    @AbbastiktokRt24 2 месяца назад

    جدا رائع

  • @hugocarvalho8906
    @hugocarvalho8906 2 месяца назад

    needs an artist to tweak and choose the right places and amount, strenght, cause its all over the place... but its a good adition

  • @nadhims2329
    @nadhims2329 Месяц назад

    im curious how this interact with niagara vfx

  • @axmaz_lazy
    @axmaz_lazy 2 месяца назад

    When the anime kicks in.

  • @benmalatin5237
    @benmalatin5237 Месяц назад

    I think this is probably way better than motion blur which IMO is just a great way to make your game looks worse. I’d need to play a game that uses dynamic smudges before I could really form an opinion on it.

  • @draygenanderson5152
    @draygenanderson5152 2 месяца назад

    Would this work for VR player controllers?

  • @derp3044
    @derp3044 2 месяца назад

    would be really cool for an opm (one punch man) game

  • @AlexLusth
    @AlexLusth 2 месяца назад

    Can you mask this to specific areas of a mesh?