I'm not huge into DDR meta or knowledgeable about it, but the obsession over PFC makes sense to me for DDR specifically. The game is essentially a sport (you can technically include other rhythm games that don't have nearly the same body movements and potential strains). It kinda reminded me back when I was in marching band, and the discussions of how marching band is DEFINITELY a sport, it's one thing if you're a trained althete, but it's a whole other thing to be able to do precise movements in time with music ALONG with musical playing skill. To me, because again I don't know a ton about the meta, I'd really like to hear from a developer how or if they have ever considered the physical strain on the players bodies. My impression is that they didn't at first with the first 19s because they thought people wouldn't be crazy enough to get PFC or have real training to attempt it, and then they still said fuck it who cares, make ever harder charts because people WILL push their bodies to the physical limit lol.
It comes from older version meta and in-game Grades and Scoring being so heavily tied to combo - and combo itself being conceptually tied to "executing the dance routine precisely" (hence the relevant weight it had on grade/scoring). It's only once it became more competitive focused - around DDR Extreme - where we changed our perspective to: Why does me missing one step in the middle and my opponent missing one step in the beginning have SUCH A SIGNFICANT SCORE DIFFERENCE? For the record, the one making the mistake early - or really late would get the better score for the higher Max Combo; so the REALLY heavy penalty was missing anything IN THE MIDDLE... but also top scores and top grades depended upon Full Combos, Full Perfect Combos, etc. This was also more sensible given the difficulty scope of charts back then compared to the higher-difficulty stuff we have now. Eventually, SuperNOVA corrected max scores to all be 1,000,000 (this was another thing that fluctuated from title to title)... and SuperNOVA 2 brought all the step/score weights to an equal space and allowed EX scoring - which we used to calculate manually - directly into the engine. And again, SuperNOVA and SuperNOVA 2 brought with those a whole new layer of difficulty in their boss song charts, so much that comparing Fascination MAXX Challenge with Sakura Expert made no sense at all - which is why X revised the difficulty ratings. X2... once we got all our ducks together and Konami was on board - ended up being the magnificent masterpiece it was because of all the work they and the DDR community had worked to build together during this second wave of DDR.
12:06 actually, i feel they might've been trying to do the same thing with the wave of new challenge charts at the start of DDR A3?? the uzaki chan opening getting a 16, udongein and usatei getting 17s, megalovania releasing with a full-on shock arrow 18, and ESPECIALLY reiwa 18 (a joke chart sure, but one that shows how difficult they could make something without having it be 280 bpm garbled noise) it does feel like konami's lately been lifting some of their Unspoken Rules regarding charts and being more generous to songs that deserve it, and also songs that don't. any kind of song launching with a challenge 18 every month, a non-DDR original getting a 19 for the first time, a difficult level 16 chart added with a jubeat song, and even shock arrows outside of challenge. if they're giving all the silly stuff a chance, who knows what they could be cooking with an actual boss song...
LOL I did kinda leave an incoherent essay. BTW the K-Pop song for Pump that you're thinking of is Hot Issue D26. Thanks for reading my comment! Looking forward to more great DDR discussion vids 👍
There's no true boss song in Pump, by the way. A boss anything in video games is anything that represents a final challenge, and true boss songs in DDR (Max 300, Maxx Unlimited, etc) fit the bill because after Extra Stage, if you pass it under certain conditions, you can get Encore Extra Stage. Pump never had anything like that, even if they did have bonus stages before. And yes, I know about the "Boss Breaker" titles in Phoenix (and XX?). But I don't think they should be taken literally (clear Another Truth S6 for the Boss Breaker 1st Dance Floor title? Come on).
I have a lot of things to say, so buckle up I guess lol Re: Vix’s comment Honestly, a new difficulty slot past Challenge would not only be potentially great for a new 20 (unironically). I’ve always thought that it would be great for merging those Groove Radar Specials and X Specials into their respective main songs, because those specials being Challenge only is…kinda problematic when two players are playing in versus mode. Re: point #2 of Cajo’s comment Worth mentioning that the partial spreading of the difficulty ratings wouldn’t be the first time for BEMANI; SDVX used to be 1-16 and then when it switched to 1-20, only the 13s and up got spread out. Re: DanTheWaffleLord’s comment, specifically about not all boss songs sounding “sweeping, epic, etc.” Again, kinda already happening in other BEMANI series. See the two SDVX 20s that actually feature nanahira, and with how many 12s there are in IIDX, I wouldn’t be surprised if a good number of the ones I don’t know off the top of my head are not that serious sounding. That said, I think the *first* 20, which probably should be something monumental, will probably not be something on the goofy ahh side. Could a sillier sounding 20 happen after a bunch of more serious 20s happen? Sure. Re: forcednature’s comment What a forcednature thing to say LMAOOOO …But on a more serious note, I think Camenana boss songs in DDR in general is a possibility. Even right now, a Camenana 18 (or even 19 for that matter) would not be too out there. Again, I cite the two SDVX 20s with nanahira in them as evidence of what could happen to DDR. Hell, I’ll theorize that in the extreme distant future where 20s become at least as commonplace as 19s are right now, maybe then a Camenana 20 is a possibilty. That said…yeah Camenana for a first 20 is probably not happening.
8:00 ORCA Challenge 12:55 Correction: Chris and O4MA have both PFC Egoism 440 CSP (MAX-68). Chris has also PFC’d Paranoia Revolution (MAX-29) and Max 360(MAX-56).
Thanks for the feature! You have a good point on mentioning that the 10 scale could have been just fixed by adding 11-13. As with regard to your point on how a 100 scale could be too much, it reminds me of GuitarFreaks & DrumMania's "Rock to Infinity", which was the song that brought a new difficulty: in a 1-99 rating, it gave birth to ∞. However, they eventually took it back and just rerated it into a 99. This goes well in your possible doomsday scenarios. Keep it up Daniel! I'm all in for your recent video spree!
Also, in regards to the point you brought up at 12:54, Chris4life actually isn't the ONLY person who has PFC'd a 19. O4ma has also PFC'd a 19 (Egoism CSP). But Chris4life is the only person with MULTIPLE 19 PFCs (Egoism, Paranoia Revolution, and Max 360) EDIT: someone in the replies pointed out, as an addendum to the first point raised: Hibiki has also PFC'd Egoism 19 CSP.
As discussed, DDR II/Hottest Party 5 on Wii had full version songs, not to mention FIVE 18's AND Valkyrie dimension which is completely unheard on difficulty-wise for a CS title let alone one on the Wii of all things! Anyway as I was saying, one of the 18's, New Decade had an extended version in HP5. Do you know what else has a full version? The big bastard itself, ENDYMION. Yes, ENDYMION, aptly titled ENDYMION (long edit) is an official full version that is OVER 4 MINUTES LONG! Konami could release it as a sort of "end all" or April Fools song locked behind a some unreasonable to get to "No, this is the actual One More Extra Stage... We're serious this time" stage that would eat three credits because why not.
Rhythm game Dreams are really funny. I once encountered "DanceDanceRevolution e" (internet explorer logo) as a bootleg in a dream once. It pretty much was just a Max/Euromix2/Extreme UI but hacked and bootlegged. as it has been a decade since then I forgot any songtitles. Oh and one last thing... it was at a playground. Not an arcade, just... a playground at a park.
We already have precedent for longer songs, 5th Mix had songs like Hot Limit and Oops I Did it Again that went for like 4 min each. They could do more of that, for sure.
When I made that comment I completely forgot we already did have PFCs on 19s lmaooo. However on the seeing them in competitions part, I was talking outside of KAC/top 0.01% of players kind of thing which I probably could have clarified a bit better. (In short my take was poorly educated, but that's basically a given for any youtube comments section am I right eggs dee) If 19s are really barred from some parts of KAC due to such a lack in variety, maybe that's a good reason we need more 19s before we get 20s. (which brings back to the seeing them more in competitions part)
Im not just leaving a comment on this video because I forgot to leave a comment on the original level 20 video, but also because i think it would be cool for you to make another response video to the responses left on the comments for this response video, so like a Your Responses to My Responses to Your Responses: DDR Level 20 sort of thing. I believe that DDR level 20s are likely to happen, and I dont even necessarily believe that Endymion is a level 20. I do agree though that any song harder than Endymion should be a level 20, but its hard to say for sure since level 20s are literally uncharted territory. In terms of feasibility, 8th streams at 500 BPM are possible top ITG players and do not exist yet in DDR, so would be very suitable for a new 20 boss song. 500 also plays nicely at 1.25x. I think its quite obvious that the maximum intended difficulty of the XScale was to be 20 when it was created, especially given that you could rate your edit charts as 20s on DDR X CS. So theres no way we will ever get 21s or 22s or whatever. This means that the first 20 will set the bar for the hardest difficulty rating in the game, so it must be hard enough so if there are ever more 20s they will still fit nicely at the same rating. I've always viewed 18s as just jankier 17s, and then 19s are on a different level entirely. And now because there are so many 18s, they dont really have the same excitement factor as the 19s does. Maybe when we feel that new 19s arent exciting enough will Konami reignite our excitement with a new 20. Last thing to consider: when the first 19 was released, there were about fifteen or so 18s. So maybe we just have to wait for there to be around fifteen 19s before we actually get our 20 that we have been waiting for.
Again, lots of vocaloid songs a could be ranging from Lv.18-37. Sentimental Masochist by Cosmo can easily go from 48.63-1380.57 BPM With a median BPM of 550.80. Or Wowoka songs, Deco*27, Creepy Vocaliod songs like “Kagome Kagome” would work as a Lv.22. Or Something as bullshit as Happy by Sooo. Feat. Len. Or another Spanish song to be the first Lv. 20 song. Something like “Es Un Secreto” to be one. Or Masa Works Design with a lot of “Artistic” song choices like “Kitsune No Yomeri” or Will-O-the Wisp. Or “The spider & the Kitsune Like Lion”. These could go well with “Evil Boss songs” solely for their creepy aesthetics. Nanahira works because of the Extremely high BPM (735.73 for me) & the amount of stamina needed for some songs for those 32nd-128th note Death Streams. Hell, some Siinomota Songs work just as well. In the end, Japanese & Spanish songs have a higher chance of being the first Lv.20-50 in DDR. Also, don’t say Vocaloid characters are anime characters or you’ll start a whole war about that. Just saying. I’ve got a few Lv.20 songs planes Like the Q20A/B that goes between Jamaica-Parsons/Merrick & College Point via Main. This piece was completely unrelated, but that’s what came to mind. I’ll give you a chart example: Sentimental Masochist- Cosmo Feat. Miku Hatsune BPM: 48.63-1380.57 Beginner: 12/11 Basic: 14/15 Difficult: 18/17 Expert: 19/19 Challenge: 20/20 Terrible Edit Data: 35/37 There’s your example. Hope this makes sense.
imo, i think frums would be a really cool choice for the first level 20, if just for the fact that it would mean the first 20 would be RIDICULOUSLY weird also, when it comes to level 17s+, i think it would be really nice to use decimals like jubeat uses for level 10 charts, since that allows for charts to be differentiated without extending the scale since i think a 20 level scale works best for ddr
I suppose the thing is ... even half of the 18 charts are "hard for bad reasons" and not "hard for good reasons," and 19s pretty much take that to 19. I'd argue that Endymion and MAX 360 are the only two "honest" 19 songs that aren't just absurdist for the sake of "screw you, players." Plus, 19 itself has a significant amount of breadth to explore before you add any more complexity about them.
the idea of a 20 song (let alone any DDR song) being longer than a minute and a half is literally what they did for DDR 5th Mix and never again honest to god I wish Konami would just bring it back
Now I gotta find that Justin beaver 5 minute song and play it. Also that world star dream that was brought up reminds me of worlds end charts from chunithum. These charts aren’t rated by a number because most are super crazy or super gimmicky. So maybe that could make it’s way into ddr
All I'm going to say on this matter is that 19s seem so much harder than 18s that the 19 designation is currently good for anything that is too hard for an 18. Think of it as you will an extra folder - for 20s to exist, you'd need to have more 19s (like, at least two dozen) to have the easier and harder ones - and there don't seem to be any that fill the gap between, say the hardest 18s and the easiest 19. And there's also a big gap between Endymion and Lachyrma and the other 19s. Same with Max 360 and the other 19s. That difficulty still isn't fleshed out properly.
19's like Valkyrie Dimension are immeasurably easier than a dozen of the top end 18's. At that point it's more of a warning to an unsuspecting player that there is going to be something extra to prepare for compared to the 18's, even if that something is just knowing about the BPM gimmicks and where they will need to mash, instead of being a properly gradiated scale of difficulty.
6:32 I had a dream of playing DDR II and I played a licensed song. This was a hard song and it switched time signatures not only in the song, but in the chart as well. This dream would lead to the creation of Indiscriminate_Wish.ogg.
When you hear a take so bad you gotta hit the vape. Honestly dude this is great discussion you are having on the channel
As one who still loves the classics, I just wanna shout-out the BGM choices.
I was bobbing in my seat when Bad Routine started playing.
I'm not huge into DDR meta or knowledgeable about it, but the obsession over PFC makes sense to me for DDR specifically. The game is essentially a sport (you can technically include other rhythm games that don't have nearly the same body movements and potential strains). It kinda reminded me back when I was in marching band, and the discussions of how marching band is DEFINITELY a sport, it's one thing if you're a trained althete, but it's a whole other thing to be able to do precise movements in time with music ALONG with musical playing skill. To me, because again I don't know a ton about the meta, I'd really like to hear from a developer how or if they have ever considered the physical strain on the players bodies. My impression is that they didn't at first with the first 19s because they thought people wouldn't be crazy enough to get PFC or have real training to attempt it, and then they still said fuck it who cares, make ever harder charts because people WILL push their bodies to the physical limit lol.
It comes from older version meta and in-game Grades and Scoring being so heavily tied to combo - and combo itself being conceptually tied to "executing the dance routine precisely" (hence the relevant weight it had on grade/scoring). It's only once it became more competitive focused - around DDR Extreme - where we changed our perspective to:
Why does me missing one step in the middle and my opponent missing one step in the beginning have SUCH A SIGNFICANT SCORE DIFFERENCE? For the record, the one making the mistake early - or really late would get the better score for the higher Max Combo; so the REALLY heavy penalty was missing anything IN THE MIDDLE... but also top scores and top grades depended upon Full Combos, Full Perfect Combos, etc. This was also more sensible given the difficulty scope of charts back then compared to the higher-difficulty stuff we have now.
Eventually, SuperNOVA corrected max scores to all be 1,000,000 (this was another thing that fluctuated from title to title)... and SuperNOVA 2 brought all the step/score weights to an equal space and allowed EX scoring - which we used to calculate manually - directly into the engine. And again, SuperNOVA and SuperNOVA 2 brought with those a whole new layer of difficulty in their boss song charts, so much that comparing Fascination MAXX Challenge with Sakura Expert made no sense at all - which is why X revised the difficulty ratings. X2... once we got all our ducks together and Konami was on board - ended up being the magnificent masterpiece it was because of all the work they and the DDR community had worked to build together during this second wave of DDR.
12:06 actually, i feel they might've been trying to do the same thing with the wave of new challenge charts at the start of DDR A3?? the uzaki chan opening getting a 16, udongein and usatei getting 17s, megalovania releasing with a full-on shock arrow 18, and ESPECIALLY reiwa 18 (a joke chart sure, but one that shows how difficult they could make something without having it be 280 bpm garbled noise)
it does feel like konami's lately been lifting some of their Unspoken Rules regarding charts and being more generous to songs that deserve it, and also songs that don't. any kind of song launching with a challenge 18 every month, a non-DDR original getting a 19 for the first time, a difficult level 16 chart added with a jubeat song, and even shock arrows outside of challenge.
if they're giving all the silly stuff a chance, who knows what they could be cooking with an actual boss song...
LOL I did kinda leave an incoherent essay. BTW the K-Pop song for Pump that you're thinking of is Hot Issue D26. Thanks for reading my comment! Looking forward to more great DDR discussion vids 👍
There's no true boss song in Pump, by the way. A boss anything in video games is anything that represents a final challenge, and true boss songs in DDR (Max 300, Maxx Unlimited, etc) fit the bill because after Extra Stage, if you pass it under certain conditions, you can get Encore Extra Stage. Pump never had anything like that, even if they did have bonus stages before.
And yes, I know about the "Boss Breaker" titles in Phoenix (and XX?). But I don't think they should be taken literally (clear Another Truth S6 for the Boss Breaker 1st Dance Floor title? Come on).
@AwesomeHairo I think 1949 and Paradoxx are both it. Since they're the only ones with s26 and D28 ratings respectively
@AwesomeHairo TBH titles are moreso fun side achievements. I was never a big fan of extra event stages
I'm really liking this discussion/responses format, I hope to see more.
I have a lot of things to say, so buckle up I guess lol
Re: Vix’s comment
Honestly, a new difficulty slot past Challenge would not only be potentially great for a new 20 (unironically). I’ve always thought that it would be great for merging those Groove Radar Specials and X Specials into their respective main songs, because those specials being Challenge only is…kinda problematic when two players are playing in versus mode.
Re: point #2 of Cajo’s comment
Worth mentioning that the partial spreading of the difficulty ratings wouldn’t be the first time for BEMANI; SDVX used to be 1-16 and then when it switched to 1-20, only the 13s and up got spread out.
Re: DanTheWaffleLord’s comment, specifically about not all boss songs sounding “sweeping, epic, etc.”
Again, kinda already happening in other BEMANI series. See the two SDVX 20s that actually feature nanahira, and with how many 12s there are in IIDX, I wouldn’t be surprised if a good number of the ones I don’t know off the top of my head are not that serious sounding.
That said, I think the *first* 20, which probably should be something monumental, will probably not be something on the goofy ahh side. Could a sillier sounding 20 happen after a bunch of more serious 20s happen? Sure.
Re: forcednature’s comment
What a forcednature thing to say LMAOOOO
…But on a more serious note, I think Camenana boss songs in DDR in general is a possibility. Even right now, a Camenana 18 (or even 19 for that matter) would not be too out there. Again, I cite the two SDVX 20s with nanahira in them as evidence of what could happen to DDR. Hell, I’ll theorize that in the extreme distant future where 20s become at least as commonplace as 19s are right now, maybe then a Camenana 20 is a possibilty.
That said…yeah Camenana for a first 20 is probably not happening.
8:00 ORCA Challenge
12:55 Correction: Chris and O4MA have both PFC Egoism 440 CSP (MAX-68). Chris has also PFC’d Paranoia Revolution (MAX-29) and Max 360(MAX-56).
>hot issue walked so Reiwa could run
Faxx
Thanks for the feature! You have a good point on mentioning that the 10 scale could have been just fixed by adding 11-13. As with regard to your point on how a 100 scale could be too much, it reminds me of GuitarFreaks & DrumMania's "Rock to Infinity", which was the song that brought a new difficulty: in a 1-99 rating, it gave birth to ∞. However, they eventually took it back and just rerated it into a 99. This goes well in your possible doomsday scenarios.
Keep it up Daniel! I'm all in for your recent video spree!
Also, in regards to the point you brought up at 12:54, Chris4life actually isn't the ONLY person who has PFC'd a 19. O4ma has also PFC'd a 19 (Egoism CSP). But Chris4life is the only person with MULTIPLE 19 PFCs (Egoism, Paranoia Revolution, and Max 360)
EDIT: someone in the replies pointed out, as an addendum to the first point raised: Hibiki has also PFC'd Egoism 19 CSP.
Hibiki has also PFC'd EGOISM 440 CSP
@@MegaPaige wait rlly? Damn, can't believe I missed that
@@MegaPaige I think Lachryma has also been PFC’d?
edit: never mind that’s expert
LMAO DUDE
You know I'm not wrong :3
As discussed, DDR II/Hottest Party 5 on Wii had full version songs, not to mention FIVE 18's AND Valkyrie dimension which is completely unheard on difficulty-wise for a CS title let alone one on the Wii of all things! Anyway as I was saying, one of the 18's, New Decade had an extended version in HP5. Do you know what else has a full version? The big bastard itself, ENDYMION. Yes, ENDYMION, aptly titled ENDYMION (long edit) is an official full version that is OVER 4 MINUTES LONG! Konami could release it as a sort of "end all" or April Fools song locked behind a some unreasonable to get to "No, this is the actual One More Extra Stage... We're serious this time" stage that would eat three credits because why not.
Rhythm game Dreams are really funny.
I once encountered "DanceDanceRevolution e" (internet explorer logo) as a bootleg in a dream once. It pretty much was just a Max/Euromix2/Extreme UI but hacked and bootlegged. as it has been a decade since then I forgot any songtitles.
Oh and one last thing... it was at a playground. Not an arcade, just... a playground at a park.
We already have precedent for longer songs, 5th Mix had songs like Hot Limit and Oops I Did it Again that went for like 4 min each. They could do more of that, for sure.
Misuse of a comma.
When I made that comment I completely forgot we already did have PFCs on 19s lmaooo. However on the seeing them in competitions part, I was talking outside of KAC/top 0.01% of players kind of thing which I probably could have clarified a bit better. (In short my take was poorly educated, but that's basically a given for any youtube comments section am I right eggs dee)
If 19s are really barred from some parts of KAC due to such a lack in variety, maybe that's a good reason we need more 19s before we get 20s. (which brings back to the seeing them more in competitions part)
It would have been cool to use ITG/Stepmania difficulty to quantify a DDR 20
I loved this format, good discussion with fun takes
that forcednature take
Im not just leaving a comment on this video because I forgot to leave a comment on the original level 20 video, but also because i think it would be cool for you to make another response video to the responses left on the comments for this response video, so like a Your Responses to My Responses to Your Responses: DDR Level 20 sort of thing.
I believe that DDR level 20s are likely to happen, and I dont even necessarily believe that Endymion is a level 20. I do agree though that any song harder than Endymion should be a level 20, but its hard to say for sure since level 20s are literally uncharted territory. In terms of feasibility, 8th streams at 500 BPM are possible top ITG players and do not exist yet in DDR, so would be very suitable for a new 20 boss song. 500 also plays nicely at 1.25x.
I think its quite obvious that the maximum intended difficulty of the XScale was to be 20 when it was created, especially given that you could rate your edit charts as 20s on DDR X CS. So theres no way we will ever get 21s or 22s or whatever. This means that the first 20 will set the bar for the hardest difficulty rating in the game, so it must be hard enough so if there are ever more 20s they will still fit nicely at the same rating.
I've always viewed 18s as just jankier 17s, and then 19s are on a different level entirely. And now because there are so many 18s, they dont really have the same excitement factor as the 19s does. Maybe when we feel that new 19s arent exciting enough will Konami reignite our excitement with a new 20.
Last thing to consider: when the first 19 was released, there were about fifteen or so 18s. So maybe we just have to wait for there to be around fifteen 19s before we actually get our 20 that we have been waiting for.
I have a reoccurring dream where I’m playing ddr and I can’t stop playing, and it’s a never ending stream of cross overs 😢
When you said "open the floor" I heard "burnin' the floor"
Again, lots of vocaloid songs a could be ranging from Lv.18-37. Sentimental Masochist by Cosmo can easily go from 48.63-1380.57 BPM With a median BPM of 550.80. Or Wowoka songs, Deco*27, Creepy Vocaliod songs like “Kagome Kagome” would work as a Lv.22. Or Something as bullshit as Happy by Sooo. Feat. Len. Or another Spanish song to be the first Lv. 20 song. Something like “Es Un Secreto” to be one. Or Masa Works Design with a lot of “Artistic” song choices like “Kitsune No Yomeri” or Will-O-the Wisp. Or “The spider & the Kitsune Like Lion”. These could go well with “Evil Boss songs” solely for their creepy aesthetics. Nanahira works because of the Extremely high BPM (735.73 for me) & the amount of stamina needed for some songs for those 32nd-128th note Death Streams. Hell, some Siinomota Songs work just as well. In the end, Japanese & Spanish songs have a higher chance of being the first Lv.20-50 in DDR. Also, don’t say Vocaloid characters are anime characters or you’ll start a whole war about that. Just saying. I’ve got a few Lv.20 songs planes Like the Q20A/B that goes between Jamaica-Parsons/Merrick & College Point via Main. This piece was completely unrelated, but that’s what came to mind. I’ll give you a chart example:
Sentimental Masochist- Cosmo Feat. Miku Hatsune
BPM: 48.63-1380.57
Beginner: 12/11
Basic: 14/15
Difficult: 18/17
Expert: 19/19
Challenge: 20/20
Terrible Edit Data: 35/37
There’s your example. Hope this makes sense.
imo, i think frums would be a really cool choice for the first level 20, if just for the fact that it would mean the first 20 would be RIDICULOUSLY weird
also, when it comes to level 17s+, i think it would be really nice to use decimals like jubeat uses for level 10 charts, since that allows for charts to be differentiated without extending the scale since i think a 20 level scale works best for ddr
Obligatory honey pouring
The real 20 will be "Baby" by Charli XCX
I suppose the thing is ... even half of the 18 charts are "hard for bad reasons" and not "hard for good reasons," and 19s pretty much take that to 19. I'd argue that Endymion and MAX 360 are the only two "honest" 19 songs that aren't just absurdist for the sake of "screw you, players." Plus, 19 itself has a significant amount of breadth to explore before you add any more complexity about them.
Like I said in your other video, if there is 20, it would be for Doubles.
Would be fitting if it ends up being a 2MB remix of Endymion... terrifying, but fitting.
I'd love to hear that
the idea of a 20 song (let alone any DDR song) being longer than a minute and a half is literally what they did for DDR 5th Mix and never again
honest to god I wish Konami would just bring it back
Now I gotta find that Justin beaver 5 minute song and play it. Also that world star dream that was brought up reminds me of worlds end charts from chunithum. These charts aren’t rated by a number because most are super crazy or super gimmicky. So maybe that could make it’s way into ddr
8:00 ORCA Challenge
All I'm going to say on this matter is that 19s seem so much harder than 18s that the 19 designation is currently good for anything that is too hard for an 18. Think of it as you will an extra folder - for 20s to exist, you'd need to have more 19s (like, at least two dozen) to have the easier and harder ones - and there don't seem to be any that fill the gap between, say the hardest 18s and the easiest 19. And there's also a big gap between Endymion and Lachyrma and the other 19s. Same with Max 360 and the other 19s. That difficulty still isn't fleshed out properly.
19's like Valkyrie Dimension are immeasurably easier than a dozen of the top end 18's. At that point it's more of a warning to an unsuspecting player that there is going to be something extra to prepare for compared to the 18's, even if that something is just knowing about the BPM gimmicks and where they will need to mash, instead of being a properly gradiated scale of difficulty.
@Milktube ???
Do you seriously think the two death runs still let Valkyrie be easier than some 18s?
15:34 This is why u can't pass a 19 gang
Hiii!!!
6:32 I had a dream of playing DDR II and I played a licensed song. This was a hard song and it switched time signatures not only in the song, but in the chart as well. This dream would lead to the creation of Indiscriminate_Wish.ogg.