3:38 crazy, it's almost like the game is set in a different world and are supposed to clash with the designs of Mario characters to emphasize that. Also, for some reason people have complained about how there's only a few characters from Mario's world in this game (Toads, Goombas, etc.) when fans have been asking for more unique/completely new characters/designs for years instead of the same basic ones. I do kinda agree with the points about Luigi (mainly that I think he controls better in previous games and that he should select actions with B), but that numbered panel puzzle at 6:05 is meant to be like that so you pay attention and have a bit of a challenge lol
This guy seemed to miss that you do not in fact have to just sit and wait for Shipshape to get to the next island. For one thing, you unlock faster sailing pretty early on, which does very noticeably speed up that process. For another, you’re allowed to warp to and explore other islands to collect sprite bulbs, complete side quests, or do anything else while it sails to the new island. 🙄
"Long fetch quests" "for a series i hold dear" bro all of them have long fetch quests I don't think he has played a single mario and luigi game in his life
Ive had my switch since launch year and NOT ONCE did i have performance issues (i have DB fighterZ and there’s A LITTLE bit of choppiness, but other than that its chill.), mind you, i have 35 HOURS in game atm
"shockingly bad performance issues". Given these issues were present in MANY switch games before this one, I don't think IGN understands the meaning of the word "shockingly".
Thank you for this video. Made me feel much better for some reason, lol. (Extra respect for not-slapping in a few cases where the critique was actually valid) You know, if the game really only took 35-ish hours for the reviewer to beat, that means they got bored of it quickly because they did not want to play the game. They didn't want to enjoy it. They just wanted to be done with it pronto, so they could write a review as quickly as possible, and that has ruined their whole perspective on the entire experience. I tried going for as much of a 100% playthrough as I could: I completed every side quest, got every unique collectible tracked on the map or in menus (as far as I know), tried punching every ? Block and picking up every coin in the overworld, talked to as many random NPCs as I could... or in short, I actually engaged with the game as much as possible, trying out everything it had to offer... and I finished clocking in just a bit above 60(!) hours! And you know what? I enjoyed it from beginning to finish. And no, I'm not protecting the game blindly, I do agree that it has some performance issues... but only occasionally. For me personally, it was Shipshape Island that lagged quite a bit, and yes, the loading times travelling between islands or transitioning to battles did feel a bit long, but not to the point like how the IGN reviewer described it. And while the change in Luigi's handling is fairly criticized by both reviewers and fans alike, I'm pretty sure the devs decided to make him auto-follow Mario so the game could have more varied platforming sections in it, which is easier to handle when you only have to concentrate on a single character. Imagine hopping through those springy flowers on Floral Island with the classic M&L controls: you land on the very edge of a flower with Mario, but Luigi rigidly following you falls down, and now you have to fall with Mario, too, as a confused Luigi running into the walls down below prevents you from going further. Luigi being able to detach from Mario and think for himself made him feel more natural, more alive for me. He wasn't just a shadow mimicking Mario's movements with a half second delay, he was an actual character. If enemy's controlled by AI are okay, why not a partner character? (And the limited overworld Luigi controls you do have access to can still be used in very fun ways. My favorite way of engaging battles with a first strike was the "Bro Bait-and-Switch" technique, where you deliberately jump OVER an enemy charging at Mario, but then hammer them with Luigi in the back. :D) And the story? Boy, did the reviewer get EVERYTHING wrong about it! Anyone who played previous M&L games: do you remember Bubbles, creator of the Chuckola Cola, from Superstar Sage? Or Dr. Snoozemore, who was supposed to be a very important character but then only appeared like... twice in the entire story of Dream Team? They were uniqely designed characters, yes, but they were given very minimal roles, and that made their overall presence much less impactful. Only the main antagonists and their underlings were present throughout the entire game in previous M&L titles. But in Brothership? (some spoilers ahead, read carefully!) It was such a unique take on Mario and Luigi story telling how many of the new characters who we've only met for the first time in this game, who were designed for this game specifically, turned out to be such important characters, people who you interacted with throughout the entire story. I'm talking Connie, the IDLE kids, Technikki, Chilliam and Burnadette... not a new character, but Princess Peach also had so much more screen time and so much more interaction with the Bros., it was very refreshing. I personally loved how the circle of friends just kept growing and growing for every new "roundtable meeting" whenever the characters gathered around to discuss strategy about overcoming the next big obstacle in their way. Everyone felt so well designed, helping in their onw way however big or small. I kinda grew to like each of those characters, kinda like a... Bond formed between us? :P And yes, the script was a bit more verbose to give each character time to shine, but hey! Most story driven RPGs are like this, aren't they? Yeah, Brothership might not have been the "minimal talking, maximum slapstick" style like most other games, but it had plenty of "Mario and Luigi humor" moments where I laughed out loud, especially since the characters were so well animated and expressive with their new 3D models. (Yes, I did chuckle at every single one of Luigi's landings when arriving at a new island.) I also think it was very clever how the devs handled "backtracking". Unlike previous M&L titles where most areas, including overworld areas felt like dungeons, aka you clear it once but then never go back there 'cause it's a chore to get out and back on track of the main story again, the small islands of Brothership felt really cosy and easy to memorize/get around in, plus the Golden Pipe allowing you to get out of them any time made me want to go back to previous islands and do every side quest as soon as they became available. And finally, let's touch upon the tutorials and "hand-holding". Real fans will know, but Brothership is one of the LEAST hand-holding titles in the series. Instead of building every minor detail of battles into an overly long dialogue, where Toadsworth stops time before every single button press and tells you to do the thing NOW, all tutorials are UI based, and you can mash through them really quickly if you want to (I've seen streamers ignore the tutorials only to be confused 5 seconds later because they didn't know what they were doing :P). Yes, you are given a quick lesson on new mechanics, but come on! This is a family friendly Nintendo game, and after the long years of wait, this might be a lot of young gamers' first Mario and Luigi title. You cannot design a game like this around 30 years old gaming veterans who know from playing RPGs for 5000+ hours what an Attack button is. And even though I've played every game in the series, I did read all the tutorials this time, too, in case something might have changed. (I don't even understand how people want to play any game without knowing how it works/what you're supposed to do. Don't you need to read the rules of a card/board game before you can play? Or do some people play Monopoly just by looking at the pictures on the board and nothing else? If a game, like a Souls game, doesn't tell you what each stat or move does, won't you just read the tooltips or look it up online anyway? Why is it bad if a game offers you an easier way to get yourself accustomed to the rules without any external help? Just because a tutorial pops up, it doesn't mean "the game looks down on you", it just tries to help new players. People should stop hating tutorials with such passion, it's honestly really annoying.) Phew... that was lot off my chest. If you took the time to read my comment, thank you very much. Feel free to rate this comment a 5/10 because it was overly long and subjective and biased, and defending a game that I personally enjoyed playing a lot. :P
Not gonna lie, the fact that they are saying that the end areas were bad is just mind blowing when it was literally the best and also some of the best ending in Mario and Luigi history did they even beat the game💀
There is one thing that i agree with. Luigi could be handled much better. A simple function where you press something like R to switch luigi to be the guy in the front and mario in the back would basically solve all problems with the only problem being sidequests are slightly more inconvinient to access and i don't know why they didn't just do that
My only two issues are slightly less funny writing and wish there was a better way to collect all the important things for the ending. Otherwise top tier gameplay, great writing and despite what people say the ending isn't as black and white if you read
I wonder if this guy just skipped all the dialogue because the game literally tells you that you can go back to other islands whilst Shipshape is sailing to its next destination. You don’t have to wait at all 🤦♂️
Guys, we really need to stop taking IGN’s bait. The disingenuous and Clickbaity reviews are their only weapon in their fight for relevance in fact game journalism as a whole is a joke. Don’t feed the trolls.
Some of the things he said are almost right, I do feel disconnected from Luigi while playing, but it’s cool because it feels like Pikmin 3 while playing or something. L opinion from this guy.
He holds this series near and dear, but dogs on the most recent Mario & Luigi game in 9 years and is potentially the reason we may never get another one, because of his review.
@@HollowKute The thing is, this review WILL impact sales. Even though IGN is getting dunked on by most gamers, people outside the gaming sphere will see IGN articles near the top of google searches, read the review, see the score and wind up not buying the game. That is also why companies pay a lot to make sure journalists give their games good scores, while journalists give them good scores in order to be sent early release codes for future games. It is corruption, but corruption that happens because the companies know how much money they will lose if the game they've spent millions on does not sell well. Still though, I hate it.
They were right about everything. They overexaggurated the performance problems, but they were spot on for everything else. I hate agreeing with ign and I want to love this game because i love this series, but this game’s writing isnt funny and its 95% backtracking with 5% being the best combat in the entire franchise
3:38 That was one of the most stupid things he said.
Right?! It’s like he completely forgot that it was sent in a COMPLETELY DIFFERENT WORLD!!!!
They wanna talk about repetitive jokes... They made me use that one joke to many times cause they were wrong so many times.
3:38 crazy, it's almost like the game is set in a different world and are supposed to clash with the designs of Mario characters to emphasize that. Also, for some reason people have complained about how there's only a few characters from Mario's world in this game (Toads, Goombas, etc.) when fans have been asking for more unique/completely new characters/designs for years instead of the same basic ones. I do kinda agree with the points about Luigi (mainly that I think he controls better in previous games and that he should select actions with B), but that numbered panel puzzle at 6:05 is meant to be like that so you pay attention and have a bit of a challenge lol
The fact is, if I actually took my time to write it all, I could disprove everything they said
This guy seemed to miss that you do not in fact have to just sit and wait for Shipshape to get to the next island. For one thing, you unlock faster sailing pretty early on, which does very noticeably speed up that process. For another, you’re allowed to warp to and explore other islands to collect sprite bulbs, complete side quests, or do anything else while it sails to the new island. 🙄
"Long fetch quests" "for a series i hold dear" bro all of them have long fetch quests I don't think he has played a single mario and luigi game in his life
IGN: Easily one of the worst performance Nintendo games.
Me: *Playing on the TV with no slowdown at all*
Either their switch sucks, or it has something to do with a capture tool they're using idk
Ive had my switch since launch year and NOT ONCE did i have performance issues (i have DB fighterZ and there’s A LITTLE bit of choppiness, but other than that its chill.), mind you, i have 35 HOURS in game atm
"shockingly bad performance issues".
Given these issues were present in MANY switch games before this one, I don't think IGN understands the meaning of the word "shockingly".
Slap count: 48
Thank you for this video. Made me feel much better for some reason, lol.
(Extra respect for not-slapping in a few cases where the critique was actually valid)
You know, if the game really only took 35-ish hours for the reviewer to beat, that means they got bored of it quickly because they did not want to play the game. They didn't want to enjoy it. They just wanted to be done with it pronto, so they could write a review as quickly as possible, and that has ruined their whole perspective on the entire experience.
I tried going for as much of a 100% playthrough as I could:
I completed every side quest, got every unique collectible tracked on the map or in menus (as far as I know), tried punching every ? Block and picking up every coin in the overworld, talked to as many random NPCs as I could...
or in short, I actually engaged with the game as much as possible, trying out everything it had to offer...
and I finished clocking in just a bit above 60(!) hours! And you know what? I enjoyed it from beginning to finish.
And no, I'm not protecting the game blindly, I do agree that it has some performance issues... but only occasionally. For me personally, it was Shipshape Island that lagged quite a bit, and yes, the loading times travelling between islands or transitioning to battles did feel a bit long, but not to the point like how the IGN reviewer described it.
And while the change in Luigi's handling is fairly criticized by both reviewers and fans alike, I'm pretty sure the devs decided to make him auto-follow Mario so the game could have more varied platforming sections in it, which is easier to handle when you only have to concentrate on a single character. Imagine hopping through those springy flowers on Floral Island with the classic M&L controls: you land on the very edge of a flower with Mario, but Luigi rigidly following you falls down, and now you have to fall with Mario, too, as a confused Luigi running into the walls down below prevents you from going further.
Luigi being able to detach from Mario and think for himself made him feel more natural, more alive for me. He wasn't just a shadow mimicking Mario's movements with a half second delay, he was an actual character. If enemy's controlled by AI are okay, why not a partner character?
(And the limited overworld Luigi controls you do have access to can still be used in very fun ways. My favorite way of engaging battles with a first strike was the "Bro Bait-and-Switch" technique, where you deliberately jump OVER an enemy charging at Mario, but then hammer them with Luigi in the back. :D)
And the story? Boy, did the reviewer get EVERYTHING wrong about it!
Anyone who played previous M&L games: do you remember Bubbles, creator of the Chuckola Cola, from Superstar Sage? Or Dr. Snoozemore, who was supposed to be a very important character but then only appeared like... twice in the entire story of Dream Team?
They were uniqely designed characters, yes, but they were given very minimal roles, and that made their overall presence much less impactful. Only the main antagonists and their underlings were present throughout the entire game in previous M&L titles.
But in Brothership? (some spoilers ahead, read carefully!)
It was such a unique take on Mario and Luigi story telling how many of the new characters who we've only met for the first time in this game, who were designed for this game specifically, turned out to be such important characters, people who you interacted with throughout the entire story.
I'm talking Connie, the IDLE kids, Technikki, Chilliam and Burnadette... not a new character, but Princess Peach also had so much more screen time and so much more interaction with the Bros., it was very refreshing.
I personally loved how the circle of friends just kept growing and growing for every new "roundtable meeting" whenever the characters gathered around to discuss strategy about overcoming the next big obstacle in their way. Everyone felt so well designed, helping in their onw way however big or small. I kinda grew to like each of those characters, kinda like a... Bond formed between us? :P
And yes, the script was a bit more verbose to give each character time to shine, but hey! Most story driven RPGs are like this, aren't they?
Yeah, Brothership might not have been the "minimal talking, maximum slapstick" style like most other games, but it had plenty of "Mario and Luigi humor" moments where I laughed out loud, especially since the characters were so well animated and expressive with their new 3D models. (Yes, I did chuckle at every single one of Luigi's landings when arriving at a new island.)
I also think it was very clever how the devs handled "backtracking".
Unlike previous M&L titles where most areas, including overworld areas felt like dungeons, aka you clear it once but then never go back there 'cause it's a chore to get out and back on track of the main story again,
the small islands of Brothership felt really cosy and easy to memorize/get around in, plus the Golden Pipe allowing you to get out of them any time made me want to go back to previous islands and do every side quest as soon as they became available.
And finally, let's touch upon the tutorials and "hand-holding".
Real fans will know, but Brothership is one of the LEAST hand-holding titles in the series.
Instead of building every minor detail of battles into an overly long dialogue, where Toadsworth stops time before every single button press and tells you to do the thing NOW,
all tutorials are UI based, and you can mash through them really quickly if you want to (I've seen streamers ignore the tutorials only to be confused 5 seconds later because they didn't know what they were doing :P).
Yes, you are given a quick lesson on new mechanics, but come on! This is a family friendly Nintendo game, and after the long years of wait, this might be a lot of young gamers' first Mario and Luigi title. You cannot design a game like this around 30 years old gaming veterans who know from playing RPGs for 5000+ hours what an Attack button is.
And even though I've played every game in the series, I did read all the tutorials this time, too, in case something might have changed.
(I don't even understand how people want to play any game without knowing how it works/what you're supposed to do. Don't you need to read the rules of a card/board game before you can play? Or do some people play Monopoly just by looking at the pictures on the board and nothing else?
If a game, like a Souls game, doesn't tell you what each stat or move does, won't you just read the tooltips or look it up online anyway?
Why is it bad if a game offers you an easier way to get yourself accustomed to the rules without any external help?
Just because a tutorial pops up, it doesn't mean "the game looks down on you", it just tries to help new players. People should stop hating tutorials with such passion, it's honestly really annoying.)
Phew... that was lot off my chest. If you took the time to read my comment, thank you very much.
Feel free to rate this comment a 5/10 because it was overly long and subjective and biased, and defending a game that I personally enjoyed playing a lot. :P
Not gonna lie, the fact that they are saying that the end areas were bad is just mind blowing when it was literally the best and also some of the best ending in Mario and Luigi history did they even beat the game💀
i’ve only played this game for 4 hours and i can already tell it’s at least a 9/10, so every single slap was deserved
Me at 6:45: Huh, you're not going to disagree with this??
*the delayed slap comes at **6:46*
Me: Ah, there we go :))
A very satisfying video btw!
There is one thing that i agree with. Luigi could be handled much better. A simple function where you press something like R to switch luigi to be the guy in the front and mario in the back would basically solve all problems with the only problem being sidequests are slightly more inconvinient to access and i don't know why they didn't just do that
A 7 is an accurate rating, 5 was criminal
I think he’s letting his anxiety doing the talking
My only two issues are slightly less funny writing and wish there was a better way to collect all the important things for the ending.
Otherwise top tier gameplay, great writing and despite what people say the ending isn't as black and white if you read
Worst performing game on the swi-
HAVE THEY SEEN POKEMON SCARLET AND VIOLET?
For real. Bro should stick to movies and tv shows if he’s going to get this criticism 😊😊
2:27 34 hours? L bozo, I'm halfway through the game at 40 >}}
I bet he only played paper jam
why is the ign reviewer acting like mario and luigi games had amazing stories and characters
they’re all good but not mastclass
I wonder if this guy just skipped all the dialogue because the game literally tells you that you can go back to other islands whilst Shipshape is sailing to its next destination. You don’t have to wait at all 🤦♂️
The story is good but how that maid it into the game is not that good for me
6:20 LMAOOO
Guys, we really need to stop taking IGN’s bait. The disingenuous and Clickbaity reviews are their only weapon in their fight for relevance in fact game journalism as a whole is a joke. Don’t feed the trolls.
PERFORMANCE ISSUES????? WHERE???
During the Ball minigame and Zapperator.
@@vincenzorafaelsuarez6644 the ball minigame is bad perception and the zapperator is just a slow camera wtf
I like this video
did ign even play the game before writing this? some arguments are just lies, telling that the story is too mainline is just brainbrot
This is honestly the most funniest & good debunk video I’ve ever seen in history!
Some of the things he said are almost right, I do feel disconnected from Luigi while playing, but it’s cool because it feels like Pikmin 3 while playing or something. L opinion from this guy.
He holds this series near and dear, but dogs on the most recent Mario & Luigi game in 9 years and is potentially the reason we may never get another one, because of his review.
nah, i think it depends on the sales, but yeah it's kinda stoopid
@@HollowKute The thing is, this review WILL impact sales. Even though IGN is getting dunked on by most gamers, people outside the gaming sphere will see IGN articles near the top of google searches, read the review, see the score and wind up not buying the game. That is also why companies pay a lot to make sure journalists give their games good scores, while journalists give them good scores in order to be sent early release codes for future games. It is corruption, but corruption that happens because the companies know how much money they will lose if the game they've spent millions on does not sell well. Still though, I hate it.
Ign are wack
wait are you the one in the citron emu discord server
you prolly thought dream team wasnt an absolute slog
i loved DT, like all game in the series
@@HollowKute it was boring and the battles were way too long
@@jknifgijdfui i dunno, i liked it, maybe ?
I like it anyway, so good for me
I will be honest. I am going through Dream Team... It's not my favorite...
They were right about everything. They overexaggurated the performance problems, but they were spot on for everything else. I hate agreeing with ign and I want to love this game because i love this series, but this game’s writing isnt funny and its 95% backtracking with 5% being the best combat in the entire franchise