Why Game Devs Suck At Taking Feedback
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- Опубликовано: 6 авг 2024
- Support my game design hot takes on Patreon: bit.ly/2SwPWDB
You've recently started and you already know the basics. But like most game devs out there, you SUCK at taking feedback, and that's just one of the more obscure kind of advice that people don't really talk about. There are certain things you have to learn about if you want to increase your chances of making a successfull game. The thing is.. no one teaches you these things, exept for me :D
Relevant Links
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Twitter: bit.ly/3wGQ1TR
Discord: bit.ly/3wI5ovB
Video Contents
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0:00 Intro
0:40 Unusual Advice
2:50 Don't Fall In Love
4:27 How To Take Feedback
7:40 Chit Chat
10:13 Limiting Creativity
13:13 Rapid Fire
Footage Used
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pastebin.com/yzV9risf
Special Thanks
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Twenty - Producer
TraZox - Co-Editor
Anubius - Community Manager Игры
I'm open to feedback on this video :D
Huh move or die reminds me of gmod. You know? It’s like a mod to the original puzzle game you made and now it’s an all out clusterf*ck. I love it!
Could you help me i want to learn coding idk what languge is best and how should i learn could you help?
@@vejder10 I'm a computer science student. There's no "best language".
I started learning GDscript to use Godot engine. It's really good for beginning to learn and I still use it to this day for my game Dojordin because Godot is just so good. You could start with that but GDscript is only used in Godot. I think C++ is too hard for a beginner but you should definitly learn it when you already know another language.
Similar to the “Footage Used” pastebin in the description, a “Music Used” list would be appreciated.
I enjoyed it, I enjoyed all of them.
Also keep them coming your channel is still young.
But with this quality you will reach the break even point someday.
But probably not with yt more likely with Patreon.
“The crucial thing when getting feedback is what you do with the feedback you get…” combined with yandere simulator in the background is perfection
Same with No Man's Sky glitching in the background of the "release isn't the end" bit
Maybe a more obvious one would be Stardew Valley when talking about working solo / with a team. There are lots of snippets of games I'm unfamiliar with so I'm sure I'm missing a lot of sweet context
What are you going to do with that feedback? *dies*
Lol
also the "if I make this game this game again, I would do it twice as fast" with The Binding of Isaac in the background
"A game is never done, it's only released". Now that one hits different
The perfectonist inside me is both mad and happy.
This is true for all software i would say :D
I disagree, eventually every game will stop being developed, and then be done being worked on
@@concoct_ion The fact that no one works on it doesn't mean it's done. It's just forever on hold 😋
I've heard this applied to music as well. Just as true.
Honestly learning to take feedback is a skill that's useful in almost every creative profession.
Totally agreed
when i watched the video it reminded me of a discussion i had with a friend and even though what is said in the video had nothing to do with the topic we had it was actually the sort of message i was trying to convey to my friend.
An advice that can be applied everywhere without it being any less useful in one or another : the power to listen and process lol
As a graphic designer I couldn't agree more
and parenting
Not only in creative profession. Just generally in life.
Hey, that was me!
Throughout my younger years I didn't take feedback well, this was not just for gamedev/programming, but life in general. I went around like I knew everything, even when new to a concept. It wasn't until later in life when my friend mentioned this toxic trait of mine which made me self reflect and flip 180. Since then I'm open to any and all feedback, even from somebody completely green to a field. I sometimes go to the lengths of replying with something like "Thanks, that's really useful", even if I knew what they were telling me, because it makes them feel validated and open to giving more advice. The next piece they give me may be incredibly beneficial.
I can honestly pin this down to a turning point in my life and I suggest everybody reflects on the message in this video and make any adjustments necessary.
this!
It is quite a dilemma taking feedback. So much is worthless. It is a skill to identify constructive feedback.
I really appreciate your humility, you deserve a million dollars for your willingness to learn!
@@kennylukito7280 thank you for saying that brother 🙏
Another useful skill is knowing what feedback is constructive. "This is shit" and "This is shit because this is wrong, here's how to fix it" may sound similar, but one is vastly more useful than the other. I grew up in a family where imperfection was unacceptable, so figuring out what feedback to listen to and what I could filter out took me a good bit.
That "I'm actively losing money" part hits hard. I appreciate you making these videos
He is nowhere near annoying enough to get noticed. This is the kind of criminally underrated RUclips channel that Ninja is just a distraction to.
When I made my first game that got attention, I was over the moon. about 300 people played it in the first day and so I got a lot of feedback. Thing was, I was so new that I got offended when people started saying that the platforming felt kind of terrible. how could something I spent the most time making be bad? my dad said it felt fine, and my friends also said it was good. a few years later I went back and played the game. The movement was jerky and floaty and felt TERRIBLE. Your judgment is almost always clouded by success when you start out. moral of the story? The people who play your game are also people, and when more than one person has the same reasonable critique of your game, theyre probably not wrong. (In no way does this mean that hateful feedback is correct, thats why i said "reasonable critique.")
Wow SRS, you stopped trying to find "the solution" to get into game dev? I hope the other iterators enjoy your games!
@@Thunderclap117 you people find me no matter where i go
@@SevenRedSunsOfficial We are one. We are many. You cannot escape.
This is one of those things that sounds really obvious when you say it, but it's such an easy trap to fall into, especially when the game's successful.
It's unfortunate to hear that happened to you with this first game, but I'm glad you've recognized it, and I wish you all the best on your further gamedev journey!
I've now come to a point where watching videos about game design has become more interesting than playing games and your videos are a big part of those so keep going.
My quick tip: cut your scope, cut it again and then cut it once more! Dreams are overscoped by design, so you need to boil down the essence of your game.
Also, I was surprised, flattered and delighted that you used a snippet from my Wave Function Collapse video! Seeing your own scruffy work alongside so many other wonderful creators on a channel you admire is a huge lift. Many thanks.
Saw your latest video about Clomper, good luck.
Looks like cyberpunk didn't take your advice well
The fact that your content makes me, as someone who never really programmed/designed a game, interested in creating one speaks for the quality of your videos.
3:22 YES! Thank you so much about this! I'm really scared to lose my ideas and I thought making ideas is bad and should keep them away but you said just keep it safe in the 'sequel' document.
When you're having a lot of ideas PLEASE don't throw them away especially the really good ones. Instead keep them safe. Writing down all your ideas and avoiding to implementing it on your game first, can solve feature/scope creep a lot! You won't lose your ideas + you won't lose your game.
These ideas you keep safe could help you and be useful in the future!
"Don't fall in Love" Dude, this is exactly what entrepreneurship classes teach when making a product. Genius. Really good advice!
I remember one of my lecturers saying "Never blame the players". It took me a while, but I'd fixed the issue that was highlighted on and it was a better result because of it.
Feedback hurts tho :(
Honestly, if feedback is mean, then it's probably not good. But if it says something about your game, it's so precious.
There's a difference between negative feedback and insults. Same with positive feedback and compliments
Very true all that.
Been trying to murder a certain ego
@@Necrom6 Could you elaborate on the difference between positive feedback and compliments?
@@Yolwoocle like the difference between "i like this specific part of your game" vs "good job, keep it up"
Warning about the point of constraints: It's a balancing act. If you constrain yourself too much, it can also do damage to the game.
These are definitely some of the best game dev videos on YT, you're actually a professional game developer & they are high quality & easy to watch. A rare but really nice combo, please never stop 🥺
"Actively losing money making these videos" I hope that changes!!!
This channel is incredible and I don't think I have the words for it. Videos on this level, production, visuals and especially tightly scripted to get to the point and that are dense with useful information are so so SOO rare. Plus the additional benefit of direct industry professional with experience - huge!
I hope to one day perhaps rub shoulders with you
I know very little in coding, game development, art, workflow, or anything else important in game design, yet watching this has made me want to try to do the game jams. I think I'll look up what the next interesting one is right now, and hope it goes well
Hey mate I’m new to your videos but they’re absolutely amazing, I’ve never been more involved in learning lmao, I haven’t got to attempting my own game purely because I don’t have a computer or laptop but the more and more I watch the more I NEEEED to try and make my first one, I love what you bring up and how unthought of it is, it really helps my friends who watch you who do code and all the fancy jazz, when one of us finds you posted a new video we tell the others, just wanted to let you know that your work is absolutely astonishing and genuinely fun to watch, great job man, keep it up (sorry for the long comment lol)
If you need any ideas on how to start making a game, I'd recommend learning Python and Pygame (once you have access to a desktop computer of course)
@@__lasevix_ thanks so much my friend recently gave me his old one so now I was practicing blender since it was already on there but I was unsure which program to start with so I’ll try those right away, thanks again!
@@acunamatata2169 hey, I use blender too! It has a python API as well, though I haven't used it yet.
Good luck on your journey, my friend!
@@__lasevix_ your the best for this info! You too!
The work you put in these videos is AMAZING, they are so interesting and fun to watch. It's only a matter of time until people find your content. Keep up the good work!
0:09 this looks like the perfect to moment to scream at full force KAWAIRUN 2
Thanks! your channel gives me so much inspiration, i've never created any serious game, as i'm more of a web dev. but i really love what you do.
from the good advises you give, to the design and editing of your videos your creating, your content has so much purpose !
Love ya
I only discovered your channel yesterday, and I already got tons of motivation and new ideas for making a new game (haven't made one in over a year). Thanks a lot!
I absolutely love this channel. I am not a game developer,or even an aspiring one, but I love seeing the small parts of what goes into making the things I enjoy. This channel already has the quality of a channel 10 times its size, now all it needs is people to watch it. You probably already know this, and I have no specific advice on how you would go about this, but I wanted to say my piece, and at least follow the instructions of commenting on these videos. Thank you for what you do!
I love these videos so much... Amazing editing, always engaging and full of useful knowledge.
Thank you!
I love these game design videos, the best there is here on youtube. Very digestible and entertaining, both for normal viewers and aspiring game developers
Hey Xelu, this was a very nice video! I've been following your channel for about 3 months now and I just want to take a moment to appreciate your work. It's simply.. AWESOME. And, your prompts pack has also been really helpful to me since I've never been able to fix my keybinds game.
thank you so much
I found your channel a few weeks ago and you got an instant subscription from me. Your videos are such high quality and on extremely interesting topics. Editing is great as well. This video in particular was really good especially for someone starting out. These are things most people learn the hard way, they aren’t talked about very much and this video was definitely needed in the community. Keep going with the quality content and you will reel in the people who need your amazing advice.
I have like 3 pages of condensed notes just from your videos glad to see your work coming through and hope that one you make back your loses but thank you so much for making this content
Awesome video as always, I love how you've included lesser known games too!
recently found your channel and it is fun to get a sanity check as i work on my game. this topic is so interesting and sometimes difficult to take in. thanks for your contribution and keep up the great work!
This is one of my favorites by you. Well made! :D
Interesting points. A majority of these seem so simple but it's good to get reminded of them. Keep up the good work!
6:56 **pointedly plays footage from yandere sim when talking about not being overly defensive towards criticism**
That’s really inspiring to hear, this channel is staying alive from the passion to teach and inform. As per is usual, news only includes the plain negatives and nothing else, no further explanation or context. It’s nice to hear about positivity in the community
Absolute favourite channel, such well structured and essential advice
huzzah, a new video just as I finish binging all the others!
I also hope you don't bankrupt yourself or anything while making these videos.
15:34 dude i just love your videos, i'm very grateful that you do them, i've left a lot of comments saying what i need to say, so now i only have say thank you.
Hey! Thanks for your videos! I had got into programming because I dreamed of creating my own video games. That... didn't happen, but your videos remind me why my passion started in the first place, so thank you for your work 💜
Ever since I saw your first video, I ASSUMED you were already at the top of the top of game design channels… then I realized how small your channel is… keep pushing, I have ABSOLUTELY no doubts in you’re ability to make money from these videos sooner than later. Keep up the amazing work!!!
Nice topic! For me as a developer this is a must, so much so that is built in the core of agile development. Feedback is what allows you to fail fast to correct not only your mistakes but ideas you thought were good for granted. I understand that in game development this cycles can take a little bit longer but the fact remains that is WAY better to make a small build of something testable, get feedback and refactor rather than building a whole game only to find out that maybe it's not as fun, or is riddled with bugs or something needs a little tweaking (and that ends up breaking everything that depends on it).
Keep the grind and congrats for (at this time) almost 100k! Also Congrats for this rocket climbing in the youtube algorithm. As I said in another video, this channel has everything in the recipe to explode in subscribers, just a matter of time :)
Cheers!
Hi. I'm glad you're still making this videos just because of us. This is you and all of us that's with you. I was a bit worried and hesitated to make myself enter in gaming industry especially development. I love games but thinking about developing one by myself just made me fell numb. It's only you because of whom I started learning coding and doing all the things I love
Sincerely; Thank you.
Tysm! Some of the tips i learnt the hard way but its always useful to use these as they can really get you far
I did NOT expect to see kliksphilip's "Flammable Freddy" at 2:27 !!!
I find it crazy how you have so little subscribers even though your content is better than 90% of the other stuff on this platform. Really inspirational video man, hopefully more people get to see this.
Thanks for being such a great and honest creator. I'm not a dev myself but this is really inspiring me! Keep up the good work
Please don't stop! These videos are so good.
These videos are amazing, entertaining and most importantly, insanely helpful as an amateur game dev. Keep it up!
These videos are so great! You definitely deserve 100k :D
These videos are awesome! I really appreciate the looks under the hood we get from people like you.
this is the best dev channel I've ever seen. and you only have about 127k subs?! that's unbelievable. you deserve so much more
15:29 That's great because your videos keep me working on my games, and I don't think I'm the only one.
So this was your best video so far.... Really can't wait to see what's next!
I can't believe how little subscribers you have! I've watched every single one of your videos religiously and I thought you were already at like 200k, but still, keep up the good work!
I love the way you explain things and the way you think, and I love how you share the way you think with the rest of the world
It helps me reflect. There are times, especially lately, where I can't get into "thinking smart". I go with my feelings or instincts, or "automatic mode". It isn't the best. It doesn't allow me to think for myself or develop, and it doesn't allow me to understand myself or why I feel or want. I can't get into the mindset because there's too much going on, I get clouded with emotions or sometimes unattainable wishes or there's too much information I need to remember (I can take it in the moment, remembering all of it long term is the problem, it's too much)
I am the new guy at a retail job now, so recently I was struggling with figuring out my frustration with the mistakes I make or being clingy. I decided that I'll tell my boss (he's a good guy) "when you hold my hand, I let you do all the thinking and I don't do any of the thinking. I want to try this on my own now so I can think for myself and learn". They hold my hand too much, and are too kind to me, it makes it hard to recognize my faults or think for myself. Be able to figure stuff out. Because if I don't think for myself, I won't figure "there's a spill, I should clean it" or "The trash of course goes on the trash compactor" or "Sweep the floor... duh". When I don't think for myself, I never do what I would do, all I do is exactly what I am told (There's the option of not being this way, I can't stop being this way though, life raised me like this and a lot of things reinforce it, it's probably pretty normal too. Leave that to a therapist)
I often feel like many of the things you are telling me are not new to me, because I share your mindset (certain aspects at least). What you are telling me though helps me stop deviating from this mindset.
heyy, love your content! I have watched every video of yours and i am using yours advice for the improvement of all my games! thank you!
Thank you for another wonderful video of morals! If I was a game designer right now This video would definitely be of help to me!
Very instructive and interesting video, as always!
Hope that you break even and starting getting the ROI you seek, Keep up the good work. one of my beloved party games that i actively recommend is Move or Die.
really needed to hear this advice, best game design channel in my opinion.
the vibe of not necessarily having enough time to work on a game but definitely having enough time to watch game design videos and hope
i really should just start but it's so daunting
each video brings me closer to starting though
Thank you for making these videos, they help me! :D
Your videos are always so much fun to watch
I don't make games but these videos change my perspective of games, how they are made, what was intended, who made them, and so on.
You are doing awesome things here and I hate to hear that you are losing money.... so here... take my comment and feed it to the algorithm
Your stuff is so useful, thank you for making these vids!!
stop attacking me
Thank you for making this video. The tips were very useful and I will keep them in mind
Weirdo
I just wanted to say that a while ago I was wanting to enter the gaming market but due to financial problems I had practically given up trying to keep trying. But this video rekindled the flame of an artist inside me that wants to do something really good and with which I can have fun and amuse others. Thank you so much, I really needed it.
Very nice content. Thanks for making such introspective videos.
I love seeing footage of other Game-Dev-Channels in the background!
Just found your channel, so glad to be here before 100K!
This is a pretty neat topic regarding game dev that I've really not seen anyone until now cover, neato.
As somebody who is just starting trying to program games these videos are incredibly motivational and really help me get a better idea of where to start
I really like your videos. Even though i am not a game dev, but a usability engineer/ ui/ux engineer. Really informative and interesting. Keep going!
Why thank you! Also we should talk... can you send me an email? :D
This man has made amazing content and I'm personally looking forward for you to blow up !
your videos are amazing and motivate me to work on my own games, thank you
I'm really interested if you are actively loosing money then how long will we be getting these videos? I know move or die made you some money but the release was multiple years ago.
If you feel comfortable sharing, what would you say as your main source of income if someone asked at a convention? Like are you freelancing or is Patreon most of the income you get? I'm interested because I would really like to get into making commercial games but I don't think I can reasonably make money without getting hired by a company.
Don't, just don't. This youtuber is living proof that even if you hit it big one time, you'll still lose money in a couple of years. Game design and development is mostly a hobby nowadays, unless you get hired by a successful indie team (very, very rare)
Great work, Nick!
fun fact: Yoshi was possible in SMB1 they just couldnt figure it out, not a hardwere issue
Fans and Bootlegs did what Nintendidn't xD
point still stands, sequel ideas or just cutting ideas and reusing them somewhere else is extremely good practice
Thank you, your video always helps a lot
I find it very interesting that most all of this advice translates directly to any other production-based industry. Helps the feeling that most people really are helpers if you just ask!
as a freelance digital comic artist and illustrator, i can guarantee these advices are essential for ANY type of artistic work. When i studied at the academy, these were drilled in our minds daily.
Thank you for all the Vids!
Thanks for the awesome content!
i like to imagine this was made with one particular youtuber in mind
This channel has amazing quality, it's amazing
Something that might help when asking someone for feedback is by changing the wording of the question to be more open-end e.g.; "Did you like the jumping?" -> "How did the jumping feel?". Sometimes its also good to directly ask about what was negative like "What part of the jumping felt bad? what should I look into?" And since your expecting a negative response its often harder to get your feelings hurt
I loved this, learnt a lot of new stuff I had never heard before
I'm working on a board game and all these points are incredibly relevant to me and this has been very helpful!
The replay value livestream for this video is going to be really meta
7:05 oh how we love a reference to yandev
I love your videos and find them to motivate me without glorifying game development in a way that makes it daunting
big thanks, a great helpful video as always
I've been pretty good at taking feedback and although I get attached to ideas I'm already in the habit of storing them for more appropriate projects, yet
the beginning line of this video is basically 'keep moving forward'
somehow I haven't gotten out of bed in 2 weeks but there's something about the rest of the video that makes me feel a renewed desire to 'keep moving forward'
YOUR THE MOVE OR GUY DIE?!!?!?! I remember watching your (company's?) videos back in the day and seeing them as inspiration for well done game design.
Thanks for the great vid!
great vidio and tips that are accually useful. ussual;y when i look for tips sure there are some good ones but none like these.😀
Im back, and you wont believe what im gonna say. I still love your content, its really motivating for making my own game. Thank you!
I already miss about your intro with logo channel and nice music
Thank you, this will help me a lot! :D (Also, Project Feline and Karlson?! DAYUM!)
This is invaluable ❤ thank you so much
This advice works in pretty much all creative fields. I tell people to find the line between being detached and passionate and try to fit in there. Doing that will help you not care about your work enough for it to be torn apart by other people, but passionate enough to be motivated to work on the flaws and make it better.