We could make an overhaul to the points system for season 3 like having bonus points based on how many kills a color gets (e.g 2 kills =2 points) As always, the final round of the day gets 5 for 1st, 3 for 2nd, 2 for 3rd, 1 for 4th. Should we finders keepers take area from defeated players? Maybe not restock losers after a steal.
Thank you for your comment :) The points system might change in the next season. If we could introduce a kill count, as you say, it would be fun to see the rankings fluctuate more.
Spoilers: *New features:* - There aren't any new features or ability returns this episode. I hope to see more content from you. *As of Episode 39 (this episode):* - Orange: 43+1=44 (1st) - Green: 34+3+3=40 (2nd) - Ivory: 38-1+1=38 (3rd) - Lilac: 37-1=36 (4th) - Lime: 34-1=33 (5th) - Red: 30+3-1=32 (=6th) - Blue: 32 (=6th) - White: 29+3=32 (=6th) - Cyan: 28+1=29 (=9th) - Pink: 29 (=9th) - Yellow: 25+1=26 (11th) - Purple: 25 (12th) *Ideas:* - It looks like everyone has faced Blackout in this video, and there is a moment when the board is almost fully covered in black. Are the probabilities of each outcome on the wheel equal? You may improve the design of the spinning wheel. - It is unfortunate that Lilac died with a big shot stored (over 1 million bullets) and can't participate in further Blackout. It can't get into the wildcard either. - It's now 40 for Green, while Orange is at 44. Among Green, Orange and Ivory, who will be the most likely to win?
Thank you for your comment. We still don't know who the winner will be. I'm sure someone will pull off a great upset :) I make the probability of the outcome that the roulette will produce equal, but sometimes it might look skewed. I hope to deliver an exciting game that doesn't look like that.
I'm glad you know about the sweeper I made early on and only appeared once :) It's a bit difficult to bring it back as it is now because it doesn't work with the other features, but maybe I can upgrade it and bring it back. I would like to do that at some point.
YOU WIN. YOU LOSE. The 2 ultimate wheel features. These have to be small 1/5 or less the height of all other options so they are almost never landed on. You can use either or both of them at one time. Once landed on, the Lose disappears for the rest of the game so 3 of the 4 colors don't hit it.
It's really ultimate and crazy. I really like these extreme options. Thank you for your great idea :) It might be easier to use if an option to revive the loser is also implemented together.
@@marblejamboree I agree with the revival idea. Whoever lands on it first, loses. the second player to land on it loses, but the previous loser is revived. Any color killed off normally by a neighboring cannon stays dead.
Duds sound interesting. DUDS are continue to jam bullets until they are blown up with the Fist? Very fascinating. Thank you for your interesting comment.
Making the pathway of tiles 4 wide instead of 2 when the dice lands on *_Black_* looks better. I saw the 4 starting tiles underneath the dice being 1 of each in their respective corners. (sneaky!) 0:10 The white color ball did light up; however, there was no special sound effect this time. 😢 I will need to see more games with a lit up ball with/without the sound effect to figure it out. 🤔
Thank you for your comment. I guess I could display the percentages. I'd like to avoid complicating the screen so I'd like to consider how to display it.
How about you add a "fortune wheel" and "Catastrophe wheel" as options on the wheel? The wheels appear on the left and right of the main wheel. The difference between them are that the fortune wheel only has beneficial effects like shield, half-land and others that add only benefits, on the other hand the catastrophe wheel would have 75% of options be not very usefull ones like blackout, ap bullet and reset and the other 25% being generrally good options like ink, ink fountain possession. I personally think that each the wheels should have 3 or 5 options
Thank you for the great suggestions. I'm looking to have lots of options appearing in one match. Adding two roulettes is a very good solution. I'll look at ways to implement it well.
Lilac being targetted was the best part but also they're so cruel lmao
cyan: today i defused a nuclear warhead using nothing but a hand grenade
AP bullet victim : red
14:18 cyan saved us all from lilac, lilac had 1047574 but cyan got a bomb to decomision lilac stalling long enough to take it out
We could make an overhaul to the points system for season 3 like having bonus points based on how many kills a color gets (e.g 2 kills =2 points)
As always, the final round of the day gets 5 for 1st, 3 for 2nd, 2 for 3rd, 1 for 4th.
Should we finders keepers take area from defeated players? Maybe not restock losers after a steal.
Thank you for your comment :)
The points system might change in the next season. If we could introduce a kill count, as you say, it would be fun to see the rankings fluctuate more.
Love it as usual.
Thank you so much!
Another fun one. Keep ‘em coming.
Thank you for your pleasant comment!
Spoilers:
*New features:*
- There aren't any new features or ability returns this episode. I hope to see more content from you.
*As of Episode 39 (this episode):*
- Orange: 43+1=44 (1st)
- Green: 34+3+3=40 (2nd)
- Ivory: 38-1+1=38 (3rd)
- Lilac: 37-1=36 (4th)
- Lime: 34-1=33 (5th)
- Red: 30+3-1=32 (=6th)
- Blue: 32 (=6th)
- White: 29+3=32 (=6th)
- Cyan: 28+1=29 (=9th)
- Pink: 29 (=9th)
- Yellow: 25+1=26 (11th)
- Purple: 25 (12th)
*Ideas:*
- It looks like everyone has faced Blackout in this video, and there is a moment when the board is almost fully covered in black. Are the probabilities of each outcome on the wheel equal? You may improve the design of the spinning wheel.
- It is unfortunate that Lilac died with a big shot stored (over 1 million bullets) and can't participate in further Blackout. It can't get into the wildcard either.
- It's now 40 for Green, while Orange is at 44. Among Green, Orange and Ivory, who will be the most likely to win?
Thank you for your comment.
We still don't know who the winner will be. I'm sure someone will pull off a great upset :)
I make the probability of the outcome that the roulette will produce equal, but sometimes it might look skewed. I hope to deliver an exciting game that doesn't look like that.
How about your sweeper ?
Can you think how to upgrade the sweeper ?
I'm glad you know about the sweeper I made early on and only appeared once :)
It's a bit difficult to bring it back as it is now because it doesn't work with the other features, but maybe I can upgrade it and bring it back. I would like to do that at some point.
28:26 Christmas colors
YOU WIN. YOU LOSE. The 2 ultimate wheel features. These have to be small 1/5 or less the height of all other options so they are almost never landed on. You can use either or both of them at one time. Once landed on, the Lose disappears for the rest of the game so 3 of the 4 colors don't hit it.
It's really ultimate and crazy. I really like these extreme options. Thank you for your great idea :)
It might be easier to use if an option to revive the loser is also implemented together.
@@marblejamboree I agree with the revival idea. Whoever lands on it first, loses. the second player to land on it loses, but the previous loser is revived. Any color killed off normally by a neighboring cannon stays dead.
@peglegpeete9122 It's going to be fun. Thank you so much!
Please consider randomizing the bombs so that every 8 or so times they appear, 1 or both are DUDS.
Duds sound interesting. DUDS are continue to jam bullets until they are blown up with the Fist? Very fascinating.
Thank you for your interesting comment.
Making the pathway of tiles 4 wide instead of 2 when the dice lands on *_Black_* looks better. I saw the 4 starting tiles underneath the dice being 1 of each in their respective corners. (sneaky!)
0:10 The white color ball did light up; however, there was no special sound effect this time. 😢
I will need to see more games with a lit up ball with/without the sound effect to figure it out. 🤔
Thank you for your comment.
The marble may or may not light up next time. I hope you'll continue to watch it carefully 😄
Might be a bit difficult, but could you add a percentage of territory a colour owns.
Thank you for your comment.
I guess I could display the percentages. I'd like to avoid complicating the screen so I'd like to consider how to display it.
What if black penetrates shield, and what if black can kill others...
Thank you for your comment.
That would be very frightening if that happened, but it could be fun!
How about you add a "fortune wheel" and "Catastrophe wheel" as options on the wheel? The wheels appear on the left and right of the main wheel. The difference between them are that the fortune wheel only has beneficial effects like shield, half-land and others that add only benefits, on the other hand the catastrophe wheel would have 75% of options be not very usefull ones like blackout, ap bullet and reset and the other 25% being generrally good options like ink, ink fountain possession.
I personally think that each the wheels should have 3 or 5 options
Thank you for the great suggestions.
I'm looking to have lots of options appearing in one match. Adding two roulettes is a very good solution. I'll look at ways to implement it well.
Hii
😊