Suggestions for the new roulette options in the next season: • Drone - Target lock - Bullets are converted into drones that avoid enemy territory and gets as close to targeted cannon as possible (30s duration). • Build - Set up blockades - Bullets are converted into blockades that absorb enemy bullets (30s duration). • Invincibility - Become invulnerable temporarily - Cannon is immune to normal and AP bullets, stun, and confusion (30s duration). It can still be possessed. • +2 Spins - Cannot be stacked - Gives the player 2 more spins until they can multiply or release again. • Bullet Speed - Slightly increase bullet speed - Self-explanatory. Permanent effect. • Expand - Expand the area - Claim territory that is one square adjacent to current area. • Shotgun - Close-range defense - Fire multiple bullets in one release (independent to earned points).
Thank you for the great idea. It sounds like it could be made into a fancy production effect, which would be enjoyable. The factor of influencing the options afterwards would be great too, making the match exciting. I will refer to it.
@@marblejamboree happy you liked that: rainbow cannon would be funny indeed^^; also can be a "bad bonus" the one who spins get, or something like the confusion bullet, like... firing a disco ball to the opponent XD
New ideas of colors for the 3rd season: Magenta, Indigo, Maroon (dark red), Brown, Silver (or Grey), Turquoise. And maybe add an effect to the Big Bomb: Can be extinguished by Rain, like the small bombs, but can be reignited by resplenishing the gauge. While full, the bomb changes to the color of the last shot (the one that reignited the bomb). And for the spinner: Storm. Multiple lightning bolts strike the board, changing a small area around it to the player's color at random. Can hit cannons, including itself, which renders it out of function for 15 seconds.
Thank you for your comment. Your big bomb re-ignition system is a great idea. The Storm looks flashy and fun too. I will reffer to them. I'm still very torn on what to do about colors for the third season. I would love to add some new colors, but I wonder if you all would be disappointed if we lost the colors we have now.
The fireworks at the end was nice! I hope you make it with even *_more_* fireworks at the end of season 3!! Having some seasonal stats at the end was also very nice. You put in a lot of work for this season! Take a well earned rest. See you and everyone next year!🎉🎊✨
Did you not see the end? As usual the worst color won. Orange which is my husband's favorite color almost pulled it off but got robbed as usual. Happy New Year! Maybe blue or cyan can win soon! ✌🇨🇦🟠🔵🥳
Thank you for the great idea. It's exciting to have an unpredictable game where the outcome depends on probabilities. It's going to be a fun game. I will reffer to it.
@@marblejamboreeA misfire could be quite frustrating to watch tho. Perhaps have it just disable the cannon for few seconds on a misfire or shoot half of the projectiles, but removing a whole burst could ruin game changing moments :)
*Spreadsheet link:* docs.google.com/spreadsheets/d/15yKErjWcv6flDzbQ2G9xbKl30-pwE5qDCMyx7vuX_Do/edit?usp=sharing Spoilers: *New features:* - There aren't any new features or ability returns this episode. I hope to see more content from you. *As of Episode 54 (this episode):* - Green: 69+1=70 (1st) - Orange: 63+3+1=67 (2nd) - White: 55+3=58 (3rd) - Cyan: 46 (4th) - Lime: 45-1=44 (5th) - Blue: 44-1=43 (=6th) - Ivory: 44 (=6th) - Purple: 43+1=44 (8th) - Lilac: 40 (9th) - Yellow: 39+3+3=45 (10th) - Red: 38+1=39 (=11th) - Pink: 38-1-1=36 (=11th) *Ideas:* - Green is the cumulative winner! That includes Seasons 0 and 1 using the legacy scoring metric.However, if we only include points gained in Season 2, then Orange wins at 49 points, beating Green by 1 point. - Since the 12 players averaged 48 points up until now, the colours which will debut next season will start with 48 points. However, the standard deviation is around 10.95 right now, which means that the points are scattered very sparsely. Green is at +2.01 Z-score while Pink is at -1.09 Z-score. Let's see how things may balance out or go wild next season! - Though this is the end of Season 2, Pink disappoints us, for the third time by losing the final match as a wildcard. Hope the necessity of a wildcard will be eliminated someday once we have enough colours. So far, only five colours did that, namely Green, Cyan, Blue, Yellow and Pink in order. Bet who will be the last surviving! - As we enter a new season, why not try re-introducing previously discontinued abilities such as Sweeper and Tomato? The former has only appeared in Episode 3 and is never to be seen again since then. It functions like moving ink. - To better track progress and correct erroneous values in my leaderboard comments, a leaderboard is now on Google Sheets! You may visit it here: docs.google.com/spreadsheets/d/15yKErjWcv6flDzbQ2G9xbKl30-pwE5qDCMyx7vuX_Do/edit?usp=sharing
Thank you for your comment! I hope to get a sweeper on the scene at some point. I'd have to make a new one, but it should be easier than before. Season 2 is over, but I hope you enjoy Season 3 as well.
As someone that was rooting for Yellow, I was Very Impressed!
Suggestions for the new roulette options in the next season:
• Drone - Target lock - Bullets are converted into drones that avoid enemy territory and gets as close to targeted cannon as possible (30s duration).
• Build - Set up blockades - Bullets are converted into blockades that absorb enemy bullets (30s duration).
• Invincibility - Become invulnerable temporarily - Cannon is immune to normal and AP bullets, stun, and confusion (30s duration). It can still be possessed.
• +2 Spins - Cannot be stacked - Gives the player 2 more spins until they can multiply or release again.
• Bullet Speed - Slightly increase bullet speed - Self-explanatory. Permanent effect.
• Expand - Expand the area - Claim territory that is one square adjacent to current area.
• Shotgun - Close-range defense - Fire multiple bullets in one release (independent to earned points).
Thank you for the great ideas.
The drone looks especially challenging and fun! I am glad to have so many suggestions. I will refer to them.
3:30 Ink fountain SAVED grey!
Party
The cannon with this effect fires all the colours randomly
This affects the eventual spins too
Thank you for the great idea.
It sounds like it could be made into a fancy production effect, which would be enjoyable. The factor of influencing the options afterwards would be great too, making the match exciting. I will refer to it.
@@marblejamboree
happy you liked that: rainbow cannon would be funny indeed^^;
also can be a "bad bonus" the one who spins get, or something like the confusion bullet, like... firing a disco ball to the opponent XD
Bad bonuses are nice. That's the kind of thing I love. It's flashy and great to hit a disco ball into the opponent.😍
Exhibition Match Idea:
Each color has their own die, which affects only them, IN ADDITTION to the generic one.
Thank you for the great suggestion.
Sounds like it will be an interesting match. I hadn't thought about having one die each. I will refer to it.
New ideas of colors for the 3rd season: Magenta, Indigo, Maroon (dark red), Brown, Silver (or Grey), Turquoise.
And maybe add an effect to the Big Bomb: Can be extinguished by Rain, like the small bombs, but can be reignited by resplenishing the gauge. While full, the bomb changes to the color of the last shot (the one that reignited the bomb).
And for the spinner: Storm. Multiple lightning bolts strike the board, changing a small area around it to the player's color at random. Can hit cannons, including itself, which renders it out of function for 15 seconds.
Thank you for your comment.
Your big bomb re-ignition system is a great idea. The Storm looks flashy and fun too. I will reffer to them.
I'm still very torn on what to do about colors for the third season. I would love to add some new colors, but I wonder if you all would be disappointed if we lost the colors we have now.
21:04 All colours are having AIM too
thanks for all the fun matches.
Thank you for the nice comment😊
The fireworks at the end was nice! I hope you make it with even *_more_* fireworks at the end of season 3!!
Having some seasonal stats at the end was also very nice.
You put in a lot of work for this season! Take a well earned rest.
See you and everyone next year!🎉🎊✨
Thank you for the compliment 😊 I hope you enjoy the 3rd season as well.
So happy with my favorite color's performance. Orange crushed it this season.
Thank you so much. I'm glad you enjoyed it 😊
Did you not see the end? As usual the worst color won. Orange which is my husband's favorite color almost pulled it off but got robbed as usual. Happy New Year! Maybe blue or cyan can win soon! ✌🇨🇦🟠🔵🥳
5.664.907.264 balls, WOW!
Thank you for the comment. It's a new record! 🎉
Misfire:
there is a percent chance, when misfire is active, that "release" will actually do nothing and the cannon will not shoot
Thank you for the great idea.
It's exciting to have an unpredictable game where the outcome depends on probabilities. It's going to be a fun game. I will reffer to it.
@@marblejamboreeA misfire could be quite frustrating to watch tho. Perhaps have it just disable the cannon for few seconds on a misfire or shoot half of the projectiles, but removing a whole burst could ruin game changing moments :)
Season 3 please 😊
Yes❤❤
36 match
Thank you. Look forward to it 🎁
I feel sorry for the blue ones 😢
Good Bye 2nd Season, Hello 3rd Season.
ああ、このシーズンもYellowは駄目だっだよ…。次のYellowはきっと上手くやっていけるでしょう。
来年も楽しみにしています!
Thank you for the comment.
ありがとうございます。次のシーズンも楽しんでもらえたら嬉しいです😊
Yellowも次こそは!
*Spreadsheet link:*
docs.google.com/spreadsheets/d/15yKErjWcv6flDzbQ2G9xbKl30-pwE5qDCMyx7vuX_Do/edit?usp=sharing
Spoilers:
*New features:*
- There aren't any new features or ability returns this episode. I hope to see more content from you.
*As of Episode 54 (this episode):*
- Green: 69+1=70 (1st)
- Orange: 63+3+1=67 (2nd)
- White: 55+3=58 (3rd)
- Cyan: 46 (4th)
- Lime: 45-1=44 (5th)
- Blue: 44-1=43 (=6th)
- Ivory: 44 (=6th)
- Purple: 43+1=44 (8th)
- Lilac: 40 (9th)
- Yellow: 39+3+3=45 (10th)
- Red: 38+1=39 (=11th)
- Pink: 38-1-1=36 (=11th)
*Ideas:*
- Green is the cumulative winner! That includes Seasons 0 and 1 using the legacy scoring metric.However, if we only include points gained in Season 2, then Orange wins at 49 points, beating Green by 1 point.
- Since the 12 players averaged 48 points up until now, the colours which will debut next season will start with 48 points. However, the standard deviation is around 10.95 right now, which means that the points are scattered very sparsely. Green is at +2.01 Z-score while Pink is at -1.09 Z-score. Let's see how things may balance out or go wild next season!
- Though this is the end of Season 2, Pink disappoints us, for the third time by losing the final match as a wildcard. Hope the necessity of a wildcard will be eliminated someday once we have enough colours. So far, only five colours did that, namely Green, Cyan, Blue, Yellow and Pink in order. Bet who will be the last surviving!
- As we enter a new season, why not try re-introducing previously discontinued abilities such as Sweeper and Tomato? The former has only appeared in Episode 3 and is never to be seen again since then. It functions like moving ink.
- To better track progress and correct erroneous values in my leaderboard comments, a leaderboard is now on Google Sheets! You may visit it here: docs.google.com/spreadsheets/d/15yKErjWcv6flDzbQ2G9xbKl30-pwE5qDCMyx7vuX_Do/edit?usp=sharing
Thank you for your comment!
I hope to get a sweeper on the scene at some point. I'd have to make a new one, but it should be easier than before. Season 2 is over, but I hope you enjoy Season 3 as well.
It's almost July. Would you like to add Tomato to the spin wheel?
In my country, Japan, it is the season when tomatoes become delicious. I am full of desire to make it appear.😆
Noice
Thank you ! 😍