The Daisuke Dimension (AKA Danger Time)

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  • Опубликовано: 18 окт 2024

Комментарии • 214

  • @gearhead6042
    @gearhead6042 2 года назад +238

    Everyone just ignores how good Danger Time is because they hear "RNG" and turn their brains off. Clever use and utilization of random elements is what makes a good game a great game and that's on full display here. GG is about quick decision making and playing by feel, having this explosive thing that can potentially happen on a rare occurrence in the back of your mind to be ready for is an amazing application of GG's identity as a fighter.
    Other examples in other genres of games that have a similar thing going on with proper utilization of RNG are God Hand with demon spawns, Resident Evil 4 with each headshot potentially turning a normal enemy into a plagas mutant and Synthetik with guns potentially being able to jam at any time. I'm sure there are other examples too if I were to start going into it but I'll leave it with that. When these things occur is random but you are never at the mercy of RNG. Danger Time is a "hey wake the fuck up" moment where your plans have to change rapidly and your skill to keep cool and adapt is being directly tested.
    Danger Time was always a great mechanic and make sure anyone that's bitching about Strive and suddenly thinking Xrd is the best game ever that shit on Danger Time and YRC is reminded of this.

    • @LucidButtonMasher
      @LucidButtonMasher  2 года назад +39

      Full agree

    • @Vitz_atelier
      @Vitz_atelier 2 года назад +16

      Fair point, but I'm still mixed about Danger Time. I think it's a fun mechanic for casual play, but not so much for people who are more hardcore. It's a little too unpredictable and hard to deal with for most of them from what I could gather. For me? I'm not a true hardcore at this game so I can't really say. It's mostly annoying when I'm trying to win, but to be fair it's a fun mechanic when I'm not giving a shit.
      Also big counter hits in Strive strongly resemble Mortal Counters to me. Their function is fees similar, so I can't really say Danger Time as a concept is completely away from the series.
      And I like YRCs. I think it's nice to have 25% tension options.

    • @thedevilsadvocate4854
      @thedevilsadvocate4854 2 года назад +47

      You really compared it to how it works within solo games ? That's the main flaw of your whole argument. It may work with the philosophy of GG, but any random thing in an online environment is inherently bad because it breaks the flow of the game without any of the two willing to do it. Twisting something so flawed and rare that no one creates real strategy over it (making it in most of the cases the most stupid exchange in a set) into a "it's cool because it wakes you up" is kinda messy.

    • @LucidButtonMasher
      @LucidButtonMasher  2 года назад +16

      I don't think random is bad. Therefore faust would be awful and everyone hating him

    • @thedevilsadvocate4854
      @thedevilsadvocate4854 2 года назад +36

      @@LucidButtonMasher Faust is the one initiating it and you'll still have something coming out, it's not a 1 in a thousand chance. It's barely comparable

  • @gengarisnotinsmash...
    @gengarisnotinsmash... 2 года назад +431

    It was cool of them to make danger time permanent in the next GG game.

    • @LucidButtonMasher
      @LucidButtonMasher  2 года назад +70

      Lmao

    • @gizzad
      @gizzad 2 года назад +4

      😂😂😂😂

    • @cunc3040
      @cunc3040 2 года назад +8

      the opposite of this statement is true

    • @HeirofDacia
      @HeirofDacia 2 года назад +31

      This is false, since danger time lets you be creative with combos.

    • @khhnator
      @khhnator 2 года назад +12

      considering the matches i been having, the part about not being able to block seems true

  • @SSM24_
    @SSM24_ 2 года назад +43

    The random-ass DI in the middle of Sol's button mashing had me rolling. That dude really just slammed his forehead on the buttons.

  • @GastlyGibus
    @GastlyGibus 2 года назад +96

    You are going to the Daisuke dimension

    • @kaiman3089
      @kaiman3089 2 года назад +6

      What about Daiskue punishment room I heard that room have the secret totsugeki army

    • @LucidButtonMasher
      @LucidButtonMasher  2 года назад +2

      Nah that's a different dimension entirely

  • @Ubuyo
    @Ubuyo 2 года назад +46

    DI YRC is like Sol learned anger management

  • @Eddiegames9
    @Eddiegames9 2 года назад +79

    regardless of the actual like, competitive integrity or quality of danger time, there's one thing that's far more important;
    it's really really really fun

    • @LucidButtonMasher
      @LucidButtonMasher  2 года назад +11

      You're goddamn right

    • @doncinati7644
      @doncinati7644 2 года назад +16

      ‘Competitive integrity’ this is why FGs are dying, forget casual-ling modern games, everything is about e-sports now, you can’t have dumb things in FGs now smh, everything needs to be bAlAnCed
      I like danger time for the sole reason it’s dumb (but fun), i like seeing war crimes being committed. I don’t care how unfair it is. I like dumb stuff in FGs. Honestly if someone isn’t pulling their hair out because of something like Danger Time, the devs have failed. It wasn’t made to be bAlAnCeD, Daisuke probably thought “i wonder crazy this would be”

  • @tabkg5802
    @tabkg5802 Год назад +25

    2:17 this is still single greatest Sol sequence ever

    • @LucidButtonMasher
      @LucidButtonMasher  Год назад +3

      Agreed

    • @firetoofan5555
      @firetoofan5555 6 месяцев назад

      Edit: Sol still can do without danger time.

    • @LucidButtonMasher
      @LucidButtonMasher  6 месяцев назад

      Lol just sol?

    • @firetoofan5555
      @firetoofan5555 6 месяцев назад

      @@LucidButtonMasher Second time I have seen someone pulling out that shat. In middle of match. If In acpr pulls it off . Would be the whole tree. Despite strive Hmc not considered to be dragon install.
      Edit: yep sol !

  • @aganaom1712
    @aganaom1712 2 года назад +38

    it's called "slayer mode" and it's beautiful

  • @tdimensional6733
    @tdimensional6733 2 года назад +19

    2:15 feels like an accurate visual of what the brain processes of a Sol look like

  • @halominer316
    @halominer316 2 года назад +30

    I love these videos you do that talk about the mechanics in a short but helpful way and include examples. It's so useful as someone who is still learning. ALSO THE SOL SHIT AT THE END?????

    • @LucidButtonMasher
      @LucidButtonMasher  2 года назад +7

      Lol so many options so little time. And thanks man cheers

  • @Khint
    @Khint 2 года назад +104

    Gotta admit: if this wasn't a "random" chance but a guaranteed one once per match should you clash, I would actually love this mechanic. As it stands however, this is just "which character can monke harder out of the button they clashed from: the game"

    • @aclosh2983
      @aclosh2983 2 года назад +10

      no, because you can FD at any point

    • @LucidButtonMasher
      @LucidButtonMasher  2 года назад +32

      ^this. But also i think if it was forced it would be too prevalent

    • @TheFortySeventhPlatoon4700
      @TheFortySeventhPlatoon4700 2 года назад +14

      It definitely would not be as special if it was guaranteed to happen. I get where ur coming from where you might say want to “force” a danger time and go for the big risk yadda yadda, but that’s where it would actually be a bad mechanic seeing as the games not built around you clashing

    • @LucidButtonMasher
      @LucidButtonMasher  2 года назад +7

      I dunno if there's a specific number but it feels like 1/3 of the time. Considering Slayer 6p either beats or clashes all the time it's often enough

    • @Khint
      @Khint 2 года назад +7

      @@TheFortySeventhPlatoon4700 it probably could've been implemented like the RISQ gauge, where certain actions fill it and keeping the "Clashing" Trigger
      That way, it's not random in a fighting game, where randomness doesn't have any place whatsoever
      The idea is still here: it shouldn't be random. Although, your opinion is very valid: clashing shouldn't be the focus

  • @KuroNoTenno
    @KuroNoTenno 2 года назад +6

    People often hate on Danger Time, but I love it. It gives the match some spice.

  • @vguy8510
    @vguy8510 2 года назад +27

    you could also dash cancel mortal counters on the ground actually, johnny used that for crossup treasure hunt hits into like 400 damage

    • @LucidButtonMasher
      @LucidButtonMasher  2 года назад +3

      I showed dash cancels on the ground too, do you mean there's a special Johnny version?

    • @vguy8510
      @vguy8510 2 года назад +4

      @@LucidButtonMasher oh my bad somehow missed the ground dash part and onlt saw the one about airdashes
      guess i cant read

    • @LucidButtonMasher
      @LucidButtonMasher  2 года назад +2

      No it's cool, tbh my organization isn't the best

  • @Tr0lliPop
    @Tr0lliPop 2 года назад +4

    the fact that that one monke sol YRC'D DI is hilarious to me

  • @welldonesteak_with_water
    @welldonesteak_with_water 2 года назад +4

    holy shit that full monke clip is sending me into oblivion.

  • @malikoniousjoe
    @malikoniousjoe 2 года назад +78

    I had absolutely no clue you could YRC out of Install. Anywho, Danger Time is the hypest shit, and anybody who disagrees has a completely valid opinion as enjoyment of art is completely subjective and nobody should ever tell you how to enjoy your time off. But you’re still wrong if you don’t like it, cause it’s cool and make my VV go brrrrrrrrrrrr

    • @devilmaycrysarockingdontcome
      @devilmaycrysarockingdontcome 2 года назад +6

      Stealing games with this shit is what I live for

    • @malikoniousjoe
      @malikoniousjoe 2 года назад +6

      @@devilmaycrysarockingdontcome Everytime it happens, there’s the moment where both I and the other player jump out of our seats and you can hear the input mashing. That’s a high better than any drug I tell you hwhat

    • @LucidButtonMasher
      @LucidButtonMasher  2 года назад +5

      It's always hype especially in bracket

    • @shroobfan101saccount4
      @shroobfan101saccount4 2 года назад +3

      Danger Time is either hype or hilarious (that Potemkin 5P clash mash comes to mind.

    • @LucidButtonMasher
      @LucidButtonMasher  2 года назад +2

      Lmao i was thinking of including that clip

  • @kingofgrunder5494
    @kingofgrunder5494 2 года назад +5

    I love this feature unironically

  • @choriflanero
    @choriflanero 2 года назад +1

    Dissapointed I didn't see the Chad Slayer face at the end with such a 6K maneuver. Exceptional planning.

  • @EurekaAce
    @EurekaAce 2 года назад +31

    The issue with Danger Time isn't that it's random, it's that the amount it benefits each player is often massively disproportionate. Like when you're trying to land that one last hit on your opponent with about a 40% life lead. They mash 5P out of your pressure it clashes and whoops, now it's an even game again! Even though you were outplaying your opponent the whole time and even kept your burst! If Danger Time could only trigger when both players were at similar health, it wouldn't be such an issue. It might be funny when there's no stakes, but when it's something like top 8 at a major tournament people have flown to with money on the line, it is an extremely unhealthy mechanic to lose to.

    • @LucidButtonMasher
      @LucidButtonMasher  2 года назад +6

      I see your point

    • @gearhead6042
      @gearhead6042 2 года назад +13

      Maybe but by that logic, grapplers as an entire core archetype of the genre would be bad game design. Also why should players that fly out and put money down at major tournaments dictate what the rest of the player base can and can't have in terms of mechanics? They're the absolute minority of a fighter's playerbase.
      Before you even say it, I'm not talking about casuals either, they're not a factor because the term "casual fighting game" is a publisher's delusion. The core audience of any fighter is that guy that's probably about intermediate in terms of skill and generally buys and plays multiple fighters because they're a fan of the genre. People get so wrapped up in thinking everything is esports, developers included, that they forget the part of the fighting game that's supposed to be fun to play.

    • @LucidButtonMasher
      @LucidButtonMasher  2 года назад +3

      This man's can't be stopped

    • @EurekaAce
      @EurekaAce 2 года назад +10

      @@gearhead6042 Grapplers and other such characters that have the ability to instantly turn the game around are not comparable because they are consistent. They always have that ability from the start of the match and are balanced by other such factors. That's actually another, albeit minor, issue with Danger Time, characters who are supposed to do low damage also benefit much more than others because everyone's damage skyrockets to obscene levels.
      And secondly, let me ask you why should players who don't take the game seriously force everyone who does to have to deal with a mechanic that randomly steals wins from them? It's not just about top players at big events, it's about every single person who's gone to a tournament, tried to climb up in ranked, or even just beat their friend. That community is also important to the game, and Arcsys cares about it, the fact they run big events themselves is proof of it. Hell Daisuke even went to EVO and played with some of the people there.
      The point is that the fighting game genre as a whole is built around the principle that what dictates who wins is skill, and Danger Time throws that in the dumpster. And the thing is, you can have mechanics that drastically change the game on the spot and are excited AND are (mostly) fair. Like I said, if Danger Time could only occur when the players health are decently comparable (increasing the probability to compensate of course) I think it would have been one of the most hype and enjoyed mechanics of all time. I like Damger Time, but I hate its implementation.

  • @seanr.6498
    @seanr.6498 2 года назад +6

    As a casual player, no, I don't want to learn tacked on extra mechanics. I just wanna play the game.

  • @balkespower10
    @balkespower10 2 года назад +11

    No, please! I wanna get off of Daisuke's wild ride!
    Great guide btw.

    • @LucidButtonMasher
      @LucidButtonMasher  2 года назад +2

      Cheers mate

    • @akesan2374
      @akesan2374 2 года назад +2

      My guy you cannot get off of Daisuke's wild ride, as soon as you got into the series you've been stuck there and will be until your death

    • @LucidButtonMasher
      @LucidButtonMasher  2 года назад +2

      Thankfully

  • @shroobfan101saccount4
    @shroobfan101saccount4 2 года назад +5

    Danger Time is the equivalent of OD level 3 Amane in BBCF but everyone has that kind of damage and it isn't solely on block. It's spooky.
    Unlike Amane chip, this is the fun kind of unga bunga.

  • @xmaswolf8733
    @xmaswolf8733 2 года назад +1

    Choose your fate: Being sent to Minecraft, The Shadow Realm, or the Daisuke Dimension

  • @merryone95
    @merryone95 2 года назад +6

    ah yes, the worst mistake Xrd ever made

  • @nelomalkevain4129
    @nelomalkevain4129 2 года назад +5

    WAIT HELTER SKELTER IS A PROJECTILE WHAT !?

    • @LucidButtonMasher
      @LucidButtonMasher  2 года назад +1

      Yep. That's why it can be yrc'd and flicked by pot

  • @TamagoGangan
    @TamagoGangan 2 года назад +1

    i'll be sure to take that into account when the game comes out for real

  • @deatharcana4226
    @deatharcana4226 2 года назад +2

    Danger time is a comedic mechanic and should be brought back in strive

    • @LucidButtonMasher
      @LucidButtonMasher  2 года назад +1

      It's just the base damage and hit stun of strive

    • @deatharcana4226
      @deatharcana4226 2 года назад +1

      @@LucidButtonMasher I still think it would have been a pretty funny mechanic to have in strive

    • @LucidButtonMasher
      @LucidButtonMasher  2 года назад

      It would in fact be crazy

  • @bolthesorcerer3570
    @bolthesorcerer3570 2 года назад +3

    I like danger time but I think that would be better if can be triggered by yourself instead of RNG (idk maybe something like BlazBlue's Overdrive? or a special move that if hits starts danger time), would also like a special mode with permament danger time just for get nuts

  • @skullkid234
    @skullkid234 2 года назад +1

    Love your videos man. Keep em coming

  • @ruikirisame1744
    @ruikirisame1744 2 года назад +3

    I want to do the twilight zone monologue but I'm not funny enough

  • @jimmykeffer7401
    @jimmykeffer7401 2 года назад +2

    Danger time is a stupid fucking mechanic and I love everything about it. It’s always hype as hell in tournament

  • @Sin606
    @Sin606 2 года назад +1

    I remember them saying "No Danger Time in the next game" then Revelator, revealed....that was bullshit lol.

    • @LucidButtonMasher
      @LucidButtonMasher  2 года назад +1

      No way?

    • @Sin606
      @Sin606 2 года назад +2

      @@LucidButtonMasher yeah man, way back in sign people were complaining about it and ASW said in Revelator they won't bring it back, I'll see if I can find an old article and bring it to the discord.

  • @an11-_-mo29
    @an11-_-mo29 2 года назад +2

    Daisuke's vision

  • @Dizintegrator
    @Dizintegrator 2 года назад +4

    My issue with Danger Time is that it changes TOO MUCH from the game. Xrd is hard enough on its own and learning essentially second game just for off-chance that Danger Time will trigger feels off...
    What I am saying, is that it would be cool to have an entire separate game that feels like Xrd but has DT on constantly (with slight tweaks perhaps).
    It'd be too much for me, but I'm casual af and we're only like 90% of playerbase ;)

    • @LucidButtonMasher
      @LucidButtonMasher  2 года назад +2

      Not going away an entire danger time game would be kind of sick as a one off

  • @OmegaTaishu
    @OmegaTaishu 2 года назад +1

    Daisuke's Nightmare

  • @rlyehgameplays
    @rlyehgameplays 2 года назад +1

    Mortal Counter HPB... imagine the possibilities :axlteefemoji:

  • @thedevilsadvocate4854
    @thedevilsadvocate4854 2 года назад +12

    Happy that this mechanic is GONE

  • @gearhead6042
    @gearhead6042 2 года назад +13

    Danger Time and Xrd YRC are the best mechanics in the series and I'm sick and tired of pretending that they weren't.

    • @LucidButtonMasher
      @LucidButtonMasher  2 года назад +6

      Yrc is literally my favorite. Only think i don't like is it can eat the other guys inputs

  • @najeebrazuck2912
    @najeebrazuck2912 2 года назад +2

    Aka Strive mode in 10 sec 😭

  • @776Mine
    @776Mine 2 года назад +1

    you should really include hitstop for the moves in your outros that's what gives the moves weight, elsewise they just awkwardly float away

  • @protodot2051
    @protodot2051 Год назад +1

    Calmest Sol player

  • @Alex-jz2hk
    @Alex-jz2hk 2 года назад +2

    I am so conflicted here
    On one hand, god I miss it seeing it randomly in a set I am not playing or when I practically TOD my homie(pretty funny :3)
    On the other I don't miss losing 80% of life
    Damn

    • @LucidButtonMasher
      @LucidButtonMasher  2 года назад

      You always have the option of blocking

    • @Alex-jz2hk
      @Alex-jz2hk 2 года назад +2

      @@LucidButtonMasher That is true
      But ya know, if I am blocking, how will damage be dealt 🗿🗿🗿🗿🗿🗿🗿🗿
      (Ok but unironically I would wish it back in a way, I actually love rng :3 )

    • @shroobfan101saccount4
      @shroobfan101saccount4 2 года назад +1

      The duality of man in one comment.

  • @coolmedina117
    @coolmedina117 2 года назад +2

    I SAW THE TITLE AND I CHEESED SO HARD YOU HAVE NO IDEA

  • @oharanagi
    @oharanagi 2 года назад +1

    What a great teaching video!

  • @shzindenPL
    @shzindenPL 2 года назад +1

    I love pot 6H into 6H into 6H into 6H

  • @free_playstation_2
    @free_playstation_2 2 года назад +1

    2:16 that got me so fucking good

  • @tommybayer2351
    @tommybayer2351 2 года назад +1

    Ah slayers best friend :)

  • @Aripuni1
    @Aripuni1 2 года назад +1

    its already implemented in strive LUL as base damage

  • @dizzydude2964
    @dizzydude2964 2 года назад +1

    I haven't played much xrd mostly xx but dangertime seems interesting

    • @LucidButtonMasher
      @LucidButtonMasher  2 года назад

      It happens just enough to keep it interesting but not enough to interfere with usual matches

  • @dudunikolaishvili8096
    @dudunikolaishvili8096 2 года назад +1

    I like to call this MUGEN mode

  • @edwardedward842
    @edwardedward842 2 года назад +3

    I'm not a fan of DT. But i hate how Strive shills in particular would use it as some big gotcha on Xrd. Its like a 1/10 chance on clash or worse for it to happen. You can watch entire top 8s where it might happen once or not at all. Its not some game ruining mechanic when it does happen either you can often turtle for the few seconds its active unless you're super close and there still is cool shit to do off it. Its such a forgettable mechanic that people bitch about.

    • @LucidButtonMasher
      @LucidButtonMasher  2 года назад

      Yeah that's rare enough that it doesn't really come into play

    • @seokkyunhong8812
      @seokkyunhong8812 2 года назад +3

      You could argue that the rarity is part of the problem.

    • @LucidButtonMasher
      @LucidButtonMasher  2 года назад +1

      I think the rarity prevents it from being an even bigger problem

  • @RaikoEnjoyer
    @RaikoEnjoyer 2 года назад +2

    2:15 what the actual Fuck

  • @pohatunuva3771
    @pohatunuva3771 2 года назад +1

    ITS FUCKING TYPHOON FROM SOKU

    • @LucidButtonMasher
      @LucidButtonMasher  2 года назад

      Nani

    • @pohatunuva3771
      @pohatunuva3771 2 года назад +1

      @@LucidButtonMasher makes it impossible to block and is much feared for how it enhances the inner gorilla. I SWEAR it boosts damage and meter gain too but I'm not certain. Might just be a side effect of unga bunga that comes with it.
      It triggers on a cycling clock/when intentionally activated, though so that's a big difference.

    • @LucidButtonMasher
      @LucidButtonMasher  2 года назад

      Sounds fun tbh

    • @pohatunuva3771
      @pohatunuva3771 2 года назад +1

      @@LucidButtonMasher It absolutely is... except when you're both on 1 hp because it becomes a dodge fest, nobody willing to commit to monke.

    • @LucidButtonMasher
      @LucidButtonMasher  2 года назад

      I would and die

  • @lonekirin905
    @lonekirin905 2 года назад +1

    Another thing Strive should bring back

  • @IHaveAName
    @IHaveAName 2 года назад +1

    Danger time is sick and anyone who disagrees is a coward

  • @TheSeiyu
    @TheSeiyu 2 года назад +1

    Why they have to do Strive instead of Rev3,... T.T

    • @LucidButtonMasher
      @LucidButtonMasher  2 года назад

      Rev2 rollback when

    • @TheSeiyu
      @TheSeiyu 2 года назад +1

      @@LucidButtonMasher True, They puted it in +r and not in Rev2,...

    • @LucidButtonMasher
      @LucidButtonMasher  2 года назад

      It was a fan project at first to be fair anyway it wasn't arc sys. But yeah rev2 rollback please