They Did What to Lionheart 1+2!? - Tekken 8 1.04 Patch for Steve Fox
HTML-код
- Опубликовано: 10 сен 2024
- They Did What to Lionheart 1+2!? - Tekken 8 1.04 Patch for Steve Fox
I thought they meant it working as a combo filler, but yeah ok
Thanks for watching!
"Use the new stance damn it!" - The devs
Hot take
Steve has a better back-step than Feng
That's fair. Feng does have a low from kenpo, but other then that, probably yes
the step back from steve got nerfed
thank God!!!
you can now actually do b1 2 as punish i think it’s 12f or something
and now you got your opponent facing lionheart it’s actually insane now i changed my playstyle completely.
b1,2 is i13, but yes it's definitely a great option now
@@triqlead does lnh1+2 beat grabs and jab now? i could not test it yet but if that’s true then lnh is in a unique 50/50 spot. because then the only thing you can do to prevent the 50/50 is using pc. but at the same time that leads you into eating a 1. so it’s a double 50/50 then haha
and also a 50/50 with two launches and one that breaks you lnh could be super good if thats true
Pretty much. LH 1+2 trades with jab when +8, which is crazy when its a launcher. On hit into lh being +8, it is almost a true mix-up between 2 and 1+2. The opponent can beat this with pc, but what if steve throws lh 1?
On block +3, the opponent can option select both by sidestepping to the right. But being homing, that is were lh 1 comes in again. The lh stance is absurdly strong because lh 1+2 is essentialy a win button.
So yeah, simply put, it's a two step mix-up situation in steve's favor :D
It's not as strong as you might think it is. It's still a high and carries risk and guard break is still plus 12. If they had made LH1 wallsplat heat engager/heat dash combo, that would've been a better buff than this. LH1+2 is either gets blocked or ducked 90% of the time
Also now that powercrush loose to lnh1 people will want to use punch Parry , lnh1+2 is immune to parry so it will fucking launch them haha
@squared8388 You're correct, it does carry risk being high and linear. However, being a guard break, for example, if you find a way to bait a wiff. It hits? It's a win. Gets blocked? You still win and your turn continues. That is an example, but there is potential for other crazy shenanigans, in my opinion.
Thank God but I hope they up his damage like reina, law, bryan, hwoarang, jin, and kazuya
Idk if it's necessarily needed. Steve does delete half of the opponents health when he gets to launch. Adding above average poking and now fixed lh stance. He is in a very good spot. However, I think toning down those characters dmg output would be good.
I agree to tone down the damage, they specifically made the combos do less damage and not be like tekken 7 where you lose half your life bar from one combo. High damage combos should hit 90 to 100 at most. I think that normal launching combos should do 60 to 70. Especially cause of the wall carry and adding wall damage. Steve is fine where he's at now Especially since it was annoying people beating the guard break by jabbing. That was very annoying when I would guess right and still be punished
Lets be honest here, that aint hitting anyone past tekken emperor
I doubt that
They nerfed outfox range though
Looks the same to me
in lionheart you are glued to the opponents face anyway
Numan CH posted a clip on twitter showing the difference. Shadow nerf.
@@AirKhan11 I have seen it, but maybe they've changed Dragunovs FC df1 hitbox???
@@KrisDee1981no its outfox
lol lnh 1+2 is just broken now and i love it
How
In a +8 situation, a normal hit guard break launcher that trades with jab mixed with a normal hit mid launcher, neither can be sidestepped. Yeah it's pretty good :)