I think the best thing about this DLC is that it's a great platform for modding. Genes especially are going to be huge, no more sloppy alien mods, just make your alien race a xenotype and you're good to go.
Rcently got into rimworld and found this channel when looking at guides. I really appreciate the work you have put into these videos, so i just wanted to say thank you for that.
I can't believe I'm just finding your channel. Very much my preferred way to learn new things about games. You speak very clearly, and are very thorough. Thanks!
Recommendation: Do not use scorchers if you play as a vampire (sanguophage). That might lead to your vampires having mental breaks in the middle of fights due to the fires 😅
the main thing with vampires is trying to protect the head. I try to get cataphract helmet asap because as long as the brain survives they will come back
Bit late to the party but hey! Really like your presentation, it's organized, clean, and explicit! Another thing to note is that you can also transport pod your toxic wastebags away into tiles away! Doing so will increase the pollution of the tile it lands in, as well as making faction unhappy if it lands directly in their city!
I absolutely love the mech part of this DLC! I haven't made it past the standard level mechs yet but the higher tier stuff looks fun as hell to dive into.
Just a few tips. Set you combat mechs to dormant state when you are not fighting anything. This will reduce your the waste production greatly. I run into the mistake of rushing for the waste pack atomizer. Turns out you need the latest chip for every time you build one. One atomizer can remove 2 waste / day. This is super slow. You will need a lot of chips to make the ammount you need to be remove all you waste. You can recall all the mech bosses for additional chips. But each time doing so will increase the raid strenght. Making them harder and harder to farm. There are quests that let you accept waste from other factions for a reward. Don't do these. Waste can mess up your map pretty quickly and hard to get rid of. Even you try to drop pod it away you will need a log of steel considering the wastpacks are super heavy.
Hands down the best channel about Rimworld on YT, your power of synthesis is amazing. I didn't think Ludeon would top the Ideology expansion that already was excellent in my opinion, but there's that
Great vid! One thing missing I thought was 1) what happens when your Mechanitor dies, and 2) what happens when you lose bandwidth (e.g. get up to 7, then deconstruct the band node or unequip your link gear). I think a lot of youtube tutorials around the new Biotech miss out on the Skynet experience =D. Thanks for your hard work! Also (10:50) you cannot use Toxic Waster to make tox weapons, sadly. You either huff it, freeze it, atomize it, or launch it somewhere. I'd love the ability to convert toxic waste into sellable weapons like the irresponsible mayor of Rimville that I am.
Hello, it's great to hear from you again about Rimworld and Biotech and I'm really looking forward to the other two videos. I like your Rimworld videos and the pleasant and relaxed presentation best. And all the best to the little family.
I am currently playing tribal play-through and I am wondering about mech tech but my tech level is taking so long to reach . Your efforts explain everything I am eager to know !!
Loving the new dlc especially the pollution system. My enemies will be receiving a lot of transport pods filled with gifts soon. Keep up the great content Jadz!
This toxic waste is no joke. I left my mega refrigerator full of waste packs built with mostly steel and concrete unprotected... A raid spawned next to it and set fire to the coolers. The fire spread fast and the inside temp quickly reached 1000C. The sound of all the toxic bags popping in the raging inferno was spectacular. I didn't want to use that 1/4 of the map anyways... Almost lost 2 pawns as they made their way in to try and put out the fire themselves LMAO
when will you be releasing the other 2 parts in this biotech tutorial series? love your tutorials! I am new to Rimworld and you made it so much easier for me to get started
recommendations for future solo mechanitors: when creating your pawn be sure to have decent mining skill! tunnelers are level 2 mechs and you will run out of steel waaaay before you get to gestate them and you'll want to be half way decent mining it or it will take forever and lower your yields.
I got Biotech and I've only been doing stuff with making babies, I haven't even looked at the mech stuff but having a bunch of paramedics, cleaners and fabricators sounds like a blast. I guess one of my kids is becoming a Mechinator now.
Yay! Thank you for this. I have been putting off playing the new content because it felt overwhelming. Time to take over the world with robots and mail the pollution to my enemies with drop pods!
are they changing the name from “cleansweeper” too, then? Lol As of yesterday the cleansweeper only requires a basic subcore but is still locked behind standard Mechtech. I honestly think it’d be a slight bummer to add it to basic Mechtech bc then standard has only 1 worker bot
New update made the cleansweepers basic mechs now. Also another way to get rid of waste packs is to ship em off to different factions in drop pods. They probably won’t like it but those new Waster probably would.
Nice guide. Plz do the gene extraction and splicing next, I can't find anyone else making guides on that! They talk about gene modding before the game, but nothing about the in-game mechanics
Awesome! My only question is if there is an end to this new DLC, as in Ideology or Royalty? Also you could pod your polution to your neighbors, as an alternative form of disposal lol
It's the best DLC by far. I'm really enjoying building a mech army. But there's one thing I don't really enjoy, it's the fact that only mechanitors can repair damaged mechs. And I still need to figure out how to get a mechanitor apprentice to help. It would've been awesome if the last tier offered a robot that could repair other robots. =)
Your videos are excellent, as usual! I'm on the fence with this expansion. The new mech content sounds like a blast and super in tune with Rimworld's established lore. However, I'm wondering if one can deactivate the other two big pillars of Biotech (I assume the answer is no, except with mods XD ). I was very happy that Rimworld didn't include kids at all, but when I saw the art for the expansion, with a very visible baby, I became skeptical. And the xenohumans to me completely break the sci-fi flavour that was prevalent so far. Yeah, these "races" or subespecies can be explained via genetic modification. But it's a little too close to fantasy "races" for my taste. That doesn't mean I won't watch your other videos. On the contrary, I want to know more before deciding!
Great Video!!! I feel like i have a way better understanding of what im supposed to do as a mechanitor. I mean i’m still dying a bunch, but thats because my guy keeps having mental breakdowns and tries to pig out in bug jelly. Next to live bugs.
New player that loves the tech aspect of the game so I guess this is what I'm picking up. I really love how they gate keep your access to each upgrade and then punish you for having too much mech. I'm guessing if the pawn controlling the mechs dies they all shutdown
They don’t shut down, they become “uncontrolled” and if left uncontrolled for too long (as in, you don’t get another mechanitor to link with them) they turn hostile
Like the honesty about the difficulty for the encounters. Truly don't understand what Ludeon considers reasonable and how people with certain mods like combat evolved can defeat instakill mechaniods that have such long range. Managed to get to defeating war queen since she's slow by another faction being on the map.. then allied faction decided to save our skins when there was a 3x mech cluster and I'm like well let's summon another mini boss and see if they might fight each other. Didn't even get a chance since have rimmerfeller and thought hey what if you have a brave pawn load up 1300 chemfuel next to a clusters unstable power cores then hit them with rocket launchers. (goodbye mech cluster). Next plan will be the final miniboss with the exact same strategy of chemfuel wmd (explosion has a radius between 60 and 90 squares but getting the mechs to spawn and still being on the shield to set off the chemfuel is tough. There needs to be timed or remote detonator explosives).
Yayy, I've been waiting for your videos on this! Really loving this new DLC - and I didn't realise you could get rid of wastepacks by burning them - does that mean that you could get your flame-spewing mech to burn-away your toxic wastepacks without worrying about the gas? Or does the gass still leave behind pollution when it dissapates?
Don't even play this game anymore - a little scared of the time-sink! But still love watching your overviews to keep up with the content changes. One day I will return to Rimworld! Bring on COVID29...
I have 36 tox generators and send the waste away 1k at a time with pods. So pretty much near infinite free energy. If I remember right I have around 104 bandwidth which is enough for 20 centipedes so that I won't have to fight ever again.
What happens if I build a standard crematorium room and burn the waste in it? Does the toxic gas depletes over time? Because if it's so, a waste facility made of a freezer to store the stuff while the crematoriuum becomes "habitable" again (so the gas won't leak in the base) plus the crematorium itself, should be a reasonable solution to pollition. Especially now that we have a mechanoid which can set stuff on fire without mods.
After seeing that higher tiers give mechs that will basically cover every work type I was wondering why I bothered recruiting anyone to help my mechinator, then you got to the part where you have to kill people to make the advanced cores. Good thing my mechinator doesn’t like people. Should probably do something about my colonist who’s bonded to both a timber wolf and a cougar though.
You can use the new Pollux trees to clean up pollution (useful for tribal starts), this one completely removes pollution without turning it into a wastepack, you can also clean them by hand on the order tab, and lastly you can throw them off map by caravan, drop pods, and transport shuttle, this will pollute the map area that may have negative consequence on nearby factions.
"I will not be showing the fight in it's entirety, cause i may or may not have used dev mode to win it" Understandable lmao
As intended
@@cat-le1hf “nah I don’t think it’s the time in the story to lose a colonist *lots of dev mode explosions in the distance*”
I think the best thing about this DLC is that it's a great platform for modding. Genes especially are going to be huge, no more sloppy alien mods, just make your alien race a xenotype and you're good to go.
Rcently got into rimworld and found this channel when looking at guides. I really appreciate the work you have put into these videos, so i just wanted to say thank you for that.
This is one of the better tutorials I've seen, very clear and concise
She is one of the best. A teacher IRL so it figures she would make the most concise and to-the-point tutorials/reviews.
The rest of this guide series is still sorely needed
I can't believe I'm just finding your channel. Very much my preferred way to learn new things about games. You speak very clearly, and are very thorough. Thanks!
I really appreciate how welcoming you are and how clearly you communicate. Your tutorials have helped my bases become much more functional! Thank you
Recommendation: Do not use scorchers if you play as a vampire (sanguophage). That might lead to your vampires having mental breaks in the middle of fights due to the fires 😅
Lol yeah a Mech / vampire crossover colony would already be a lot to handle
And they do NOT have fun inconvenient mental breaks like "hiding in room" they usually go on murderous rages and shit
vampire in imp-tribe, so much better :p
the main thing with vampires is trying to protect the head. I try to get cataphract helmet asap because as long as the brain survives they will come back
Bit late to the party but hey!
Really like your presentation, it's organized, clean, and explicit!
Another thing to note is that you can also transport pod your toxic wastebags away into tiles away!
Doing so will increase the pollution of the tile it lands in, as well as making faction unhappy if it lands directly in their city!
can make factions unhappy by dumping close to their base on a nearby tile
True, I wish there was a downside to doing that tho bc it seems too easy to just pick a tile not near anyone else
Thank you for the nice words as well!!
I'm yet another rimworld noob and still figuring out the base game. Your guides are quite helpful!
haven't bought the dlc just yet so i'm glad you make these introductory videos. thank you very much.
Amazingly concise presentation. I really appreciate it! Every other major content creator took twice as long to half-explain it.
I absolutely love the mech part of this DLC! I haven't made it past the standard level mechs yet but the higher tier stuff looks fun as hell to dive into.
Been busy updating my mods so I haven't had the time to learn a thing about mechs. Thanks for the vid J.
Just a few tips. Set you combat mechs to dormant state when you are not fighting anything. This will reduce your the waste production greatly.
I run into the mistake of rushing for the waste pack atomizer. Turns out you need the latest chip for every time you build one. One atomizer can remove 2 waste / day. This is super slow. You will need a lot of chips to make the ammount you need to be remove all you waste. You can recall all the mech bosses for additional chips. But each time doing so will increase the raid strenght. Making them harder and harder to farm.
There are quests that let you accept waste from other factions for a reward. Don't do these. Waste can mess up your map pretty quickly and hard to get rid of. Even you try to drop pod it away you will need a log of steel considering the wastpacks are super heavy.
What a great feature breakdown. Your teacher skills are showing Jadzia.
Thank you! Can't find solid relaxing guides from anyone else, super excited for the genetic and child videos because I'm still confused on that too!
Hands down the best channel about Rimworld on YT, your power of synthesis is amazing. I didn't think Ludeon would top the Ideology expansion that already was excellent in my opinion, but there's that
Shame this was one of her last rimworld videos now she seems to have drifted into starfield.
What a shame you stopped with the Rimworld content, you didnt even make one for the rest of the Biotech content, like genetics and babies.
Great vid! One thing missing I thought was 1) what happens when your Mechanitor dies, and 2) what happens when you lose bandwidth (e.g. get up to 7, then deconstruct the band node or unequip your link gear). I think a lot of youtube tutorials around the new Biotech miss out on the Skynet experience =D. Thanks for your hard work! Also (10:50) you cannot use Toxic Waster to make tox weapons, sadly. You either huff it, freeze it, atomize it, or launch it somewhere. I'd love the ability to convert toxic waste into sellable weapons like the irresponsible mayor of Rimville that I am.
I can listen to you explain Rimworld all day. This is the best DLC yet!
Please make part II and III. Good content
As someone who has put 660 hours into this game without ever escaping you better believe I'm getting this expansion!
Hello, it's great to hear from you again about Rimworld and Biotech and I'm really looking forward to the other two videos. I like your Rimworld videos and the pleasant and relaxed presentation best. And all the best to the little family.
I am currently playing tribal play-through and I am wondering about mech tech but my tech level is taking so long to reach . Your efforts explain everything I am eager to know !!
The story you create along the way and the struggle will make reaching your goal that much better, good luck!
Playing tribal with very fast research idealogy makes it a lot more tolerable
@@lachieking9669 hey , it is a great idea! But it would feel different knowing that my pawns are super genius villagers 😅
Loving the new dlc especially the pollution system. My enemies will be receiving a lot of transport pods filled with gifts soon. Keep up the great content Jadz!
This is a great guide. Thanks, Jadz!
Welcome back. I really enjoyed this video and look forward to the others.
This toxic waste is no joke. I left my mega refrigerator full of waste packs built with mostly steel and concrete unprotected... A raid spawned next to it and set fire to the coolers. The fire spread fast and the inside temp quickly reached 1000C. The sound of all the toxic bags popping in the raging inferno was spectacular. I didn't want to use that 1/4 of the map anyways...
Almost lost 2 pawns as they made their way in to try and put out the fire themselves LMAO
when will you be releasing the other 2 parts in this biotech tutorial series? love your tutorials! I am new to Rimworld and you made it so much easier for me to get started
and her mod lists actually work, thank you Jadz!
recommendations for future solo mechanitors: when creating your pawn be sure to have decent mining skill! tunnelers are level 2 mechs and you will run out of steel waaaay before you get to gestate them and you'll want to be half way decent mining it or it will take forever and lower your yields.
I got Biotech and I've only been doing stuff with making babies, I haven't even looked at the mech stuff but having a bunch of paramedics, cleaners and fabricators sounds like a blast. I guess one of my kids is becoming a Mechinator now.
Been waiting for this video :) Your videos are the best on Rimworld :)
nice summary, haven't played in a while so this is a nice way to view the new content
This was very easy to follow ty, looking forward to the others
I am on the fence but your videos will definitely convince me to buy
Did you do videos for Genetics and reproduction?
The best guide video, really enjoyed it. Wonder when will the next episode out😅
Yay! Thank you for this. I have been putting off playing the new content because it felt overwhelming. Time to take over the world with robots and mail the pollution to my enemies with drop pods!
Gonna enjoy the coming vids.
Love the video, can't wait to see this in an upcoming stream :)
Wow! You have the silkiest voice I've ever heard. Could listen to you for hours. You should also do those relaxation videos lol :)
Jadz! We've missed you!
The autosweeper is going to be added as a basic mechanoids, guess that's why yall should join the Dev Discord!
are they changing the name from “cleansweeper” too, then? Lol
As of yesterday the cleansweeper only requires a basic subcore but is still locked behind standard Mechtech. I honestly think it’d be a slight bummer to add it to basic Mechtech bc then standard has only 1 worker bot
New update made the cleansweepers basic mechs now.
Also another way to get rid of waste packs is to ship em off to different factions in drop pods. They probably won’t like it but those new Waster probably would.
Patiently Waiting on part 2 love your videos
I love these videos! Thank you, I am still waiting on going into biotech. Wanted to see what were the new feature.
Can’t wait to learn more about biotech!
Not from this channel though, she seems to have finished with Rimworld (which is a real shame) and gone onto a much more substandard game.
Great video, per usual, Jazz.
Nice guide. Plz do the gene extraction and splicing next, I can't find anyone else making guides on that!
They talk about gene modding before the game, but nothing about the in-game mechanics
Hey, thank you for that video, it was very clear and interesting !
I swear I was waiting for your video since the mod came out
Thanks Dax
Awesome! My only question is if there is an end to this new DLC, as in Ideology or Royalty? Also you could pod your polution to your neighbors, as an alternative form of disposal lol
Pete Complete mentioned there isn't a new way to end/win the game with this expansion, no.
@@sourcererseven3858 ok, thank you!
Best updgrade ever.
It's the best DLC by far. I'm really enjoying building a mech army. But there's one thing I don't really enjoy, it's the fact that only mechanitors can repair damaged mechs. And I still need to figure out how to get a mechanitor apprentice to help. It would've been awesome if the last tier offered a robot that could repair other robots. =)
Woo i been waiting for this
Thanks for this
Your videos are excellent, as usual!
I'm on the fence with this expansion. The new mech content sounds like a blast and super in tune with Rimworld's established lore. However, I'm wondering if one can deactivate the other two big pillars of Biotech (I assume the answer is no, except with mods XD ). I was very happy that Rimworld didn't include kids at all, but when I saw the art for the expansion, with a very visible baby, I became skeptical. And the xenohumans to me completely break the sci-fi flavour that was prevalent so far. Yeah, these "races" or subespecies can be explained via genetic modification. But it's a little too close to fantasy "races" for my taste.
That doesn't mean I won't watch your other videos. On the contrary, I want to know more before deciding!
Great Video!!! I feel like i have a way better understanding of what im supposed to do as a mechanitor. I mean i’m still dying a bunch, but thats because my guy keeps having mental breakdowns and tries to pig out in bug jelly. Next to live bugs.
New player that loves the tech aspect of the game so I guess this is what I'm picking up. I really love how they gate keep your access to each upgrade and then punish you for having too much mech. I'm guessing if the pawn controlling the mechs dies they all shutdown
They don’t shut down, they become “uncontrolled” and if left uncontrolled for too long (as in, you don’t get another mechanitor to link with them) they turn hostile
@@Jadziax I was worried you'd say hostile... True rimworld, always a risk lol
Looking forward to the genetics video. I'm sure you have some insights into creating superpawns.
Still waiting a year later :D
have you done part 2 of this yet? I don't seem to see it
no lol i really dropped the ball on this tutorial series. twas a very busy time in my life
Like the honesty about the difficulty for the encounters. Truly don't understand what Ludeon considers reasonable and how people with certain mods like combat evolved can defeat instakill mechaniods that have such long range. Managed to get to defeating war queen since she's slow by another faction being on the map.. then allied faction decided to save our skins when there was a 3x mech cluster and I'm like well let's summon another mini boss and see if they might fight each other. Didn't even get a chance since have rimmerfeller and thought hey what if you have a brave pawn load up 1300 chemfuel next to a clusters unstable power cores then hit them with rocket launchers. (goodbye mech cluster). Next plan will be the final miniboss with the exact same strategy of chemfuel wmd (explosion has a radius between 60 and 90 squares but getting the mechs to spawn and still being on the shield to set off the chemfuel is tough. There needs to be timed or remote detonator explosives).
Yayy, I've been waiting for your videos on this! Really loving this new DLC - and I didn't realise you could get rid of wastepacks by burning them - does that mean that you could get your flame-spewing mech to burn-away your toxic wastepacks without worrying about the gas? Or does the gass still leave behind pollution when it dissapates?
Don't even play this game anymore - a little scared of the time-sink! But still love watching your overviews to keep up with the content changes. One day I will return to Rimworld! Bring on COVID29...
Are you telling me that a roomba is considered more advanced than a fully automated battle bot that carries a shotgun?
Awesome tutorial vid
I have 36 tox generators and send the waste away 1k at a time with pods. So pretty much near infinite free energy. If I remember right I have around 104 bandwidth which is enough for 20 centipedes so that I won't have to fight ever again.
My boy Howard had it rough
Lmao I was wondering if anyone would notice! Crash test dummy this vid haha
I needed part two and three😔
Forgive me
Weeewww go jadz!
What I'm wondering is can a Mechanitor use a Psylink or are these exclusive to each other?
You can use both
@@Muscovy7 Thanks!
What traits make a good mechanitor? Does it matter?
Thanks for the video!
For the scanner you can put prisoners into it so you don't have any colonists out of action.
Yep! Any humanoid works!
What happens if I build a standard crematorium room and burn the waste in it? Does the toxic gas depletes over time? Because if it's so, a waste facility made of a freezer to store the stuff while the crematoriuum becomes "habitable" again (so the gas won't leak in the base) plus the crematorium itself, should be a reasonable solution to pollition. Especially now that we have a mechanoid which can set stuff on fire without mods.
I started a mechanitor run its interesting if you aren't good at certain things the start can be a but rough
im using this to pick dlcs that i should get first and i think i will get ideology even tho biotech is so cool and i know i will love it
best way to get rid off wastepacks is pod them and drop on pirate base imo
I think a recent update moved cleansweepers to basic mechtech luckily
Thanks!
So that is what that cluster was for. I thought the mechanitors were only on the mechanitor start
You should probably make some kind of update that the cleansweeper is now a T1 mech. (Although I can't remember if that still on the Unstable Build🤔)
It’s a tier 1 mech (only requires basic sub core) but you still don’t unlock it until standard Mechtech
Amazing recap, god i wanna play so bad but i know it will consume all my time ...
After seeing that higher tiers give mechs that will basically cover every work type I was wondering why I bothered recruiting anyone to help my mechinator, then you got to the part where you have to kill people to make the advanced cores. Good thing my mechinator doesn’t like people. Should probably do something about my colonist who’s bonded to both a timber wolf and a cougar though.
Amazing
You didn't mention the fabricator is a cook, crafter, and researcher in one mech. Really the ultimate mech. Otherwise pretty good.
Hello, do you have a community discord server I can join?
R.I.B.W.O.R.L.D
w vid
goat
can you play all the expansions at the same time?
Yep!
@@Jadziax ah, cool! Thanks for reply 🙏. I find it strange that the expansions cost almost as much as the base game though 😝
please, i need the rest of the expansion explained.
You can use the new Pollux trees to clean up pollution (useful for tribal starts), this one completely removes pollution without turning it into a wastepack, you can also clean them by hand on the order tab, and lastly you can throw them off map by caravan, drop pods, and transport shuttle, this will pollute the map area that may have negative consequence on nearby factions.
Can we use prisoners/slaves for the ripscanner, rather than waste a colonist?
Any humanoid works!
Is it possible to use the scanners on prisoners and fry their brains for my mech army?
Of course >:)
you wanna make videos together? uh its hard over here. we got same subs but your awesome.
I'm calling them "Mechans" (Mek-kens) as I have no idea how to pronounce Mechanitor at all. I think it goes as "Mek-ka-na-tor"?
It doesn't show up for me at all
what doesn't show up?
Toxic waste packs me builds 100 mechs my base a giant landfills with 70 coolers