PSX Megaman Trilogy: The (In) Complete Samples List Part 3

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  • Опубликовано: 26 ноя 2024

Комментарии • 32

  • @Decimo_GX_2000
    @Decimo_GX_2000 18 дней назад +5

    Wow, and I just came from watching Beatmania and Dance Dance Dance Revolution THE SAMPLES videos, now RUclips recommended me the Samples of Mega Man X trilogy from PS1, i recently i watched your three videos from MMX PS1 Samples.
    Funny due DDR and Mega Man they my favorites video games franchises hahaha.
    You plans make more parts MMX PS1 Trilogy The Samples?
    also, you plans make Mega Man X7 and X8 The samples video?
    same for Mega Man 8 and Rockman Complete Works 4 - 6 The samples?

  • @1erickf50
    @1erickf50 11 дней назад

    6:16 This sounds closer to the Megaman 8 guitar riff tbh
    Tbh, the sequence resembles closer to Gate's beta theme

    • @TheGreatestDarn
      @TheGreatestDarn  11 дней назад

      Mega Man 8 didn't use Steve Stevens, at all, whereas Tanaka confirmed he did.

    • @1erickf50
      @1erickf50 11 дней назад

      @@TheGreatestDarn Interesting. I won't deny the similar tone, tho.

  • @huybv1998
    @huybv1998 5 месяцев назад +3

    hope we could also find x7, x8 intruments, or megaman 11 intruments

    • @Juuhazan_
      @Juuhazan_ 14 дней назад

      Can't find the exact blog post detailing all of it but AFAIK X7 uses a mix of samplers and sound packs. X8 notably used Kontakt libraries, including Trillian for the basses.
      Unfortunately there's no info out there for what MM11 used but I wouldn't be surprised if they just used Massive or a similar synth engine.

  • @uubrmanx
    @uubrmanx 8 дней назад

    I'm guessing that the guitar lead used in Blaze Heatnix's theme is actually a modified Resodrive preset, with another patch (Big Hair Lead, probably?) layered alongside it.

    • @TheGreatestDarn
      @TheGreatestDarn  8 дней назад

      Its not. The guitar was already found. These videos are pretty outdated.

  • @scrobblesbyDJGunbound
    @scrobblesbyDJGunbound Месяц назад

    THANKS FOR THAT

  • @franciscokleberclopes
    @franciscokleberclopes 7 месяцев назад

    O Sample da música do zero stage 1 parece música de metroid cara abraços Deus abençoe

  • @juggernautvixx
    @juggernautvixx 2 месяца назад

    In Gate Laboratory there's something called a Chiff/ Chiffer Lead,
    do you know where it comes from?

    • @TheGreatestDarn
      @TheGreatestDarn  2 месяца назад +1

      I'm going to assume you are talking about that distorted, guitar-like instrument that plays in the middle of the song.
      Sadly, as of today it is still lost.
      I had to made my own instance of that patch using SR-JV80-09. Apparently, its like a vox instrument with an amp and lots of distortion. You can hear it in my most recent arrange.

    • @juggernautvixx
      @juggernautvixx 2 месяца назад

      @@TheGreatestDarn In general MIDI it's patch number 84 (Lead 4 Chiff).

    • @juggernautvixx
      @juggernautvixx 2 месяца назад

      @@TheGreatestDarn In the JV 1080 there's two square leads in bank 8 number 77 and 78 if you play them both in octaves at the same time with some delay it sounds almost the same. You can also raise the high frequencies with EQ.
      And in the Roland D-50 there's one patch called 6-5: Amazing solo. Played in octaves with some delay and raised highs in EQ.

  • @franciscokleberclopes
    @franciscokleberclopes 7 месяцев назад

    Video top hein

  • @dstriker3590
    @dstriker3590 7 месяцев назад

    Oh shit, a 2021 audio of mine
    cringe
    Tomorrow i'll throw a guitar to the random ass amps chain i made back then and see if something's different there
    Good video ✌️

  • @capitanperu2628
    @capitanperu2628 7 месяцев назад

    2:20 it's the same strings that the MMZ saga uses?

    • @TheGreatestDarn
      @TheGreatestDarn  7 месяцев назад +1

      MMZ used lots of strings, but none of them are Film Octaves.

    • @capitanperu2628
      @capitanperu2628 7 месяцев назад

      @@TheGreatestDarn Oh. Are gonna be videos of the MMZ samples in a future?

    • @TheGreatestDarn
      @TheGreatestDarn  7 месяцев назад +2

      @@capitanperu2628
      Not really since I'm not really interested in MMZ samples nor have I done findings of it.
      It is Jack Walker who is in charge of that investigation.

    • @capitanperu2628
      @capitanperu2628 7 месяцев назад

      @@TheGreatestDarn Ok thx.

  • @ventus2543
    @ventus2543 7 месяцев назад

    6:40 Is it a modified version of a roland SRX?

    • @TheGreatestDarn
      @TheGreatestDarn  7 месяцев назад

      The one showed on the screen is just a JV-1080 VST mod with several random patches from certain SR-JV80 expansions, mainly Session.

    • @ventus2543
      @ventus2543 7 месяцев назад

      Weird, it's the first time I've seen a modified Roland VST, where could I find it or is it lost?

    • @ventus2543
      @ventus2543 7 месяцев назад

      Okay, you don't need to look for it, I found Roland Sessions presets for Roland SRX Keyboard

    • @TheGreatestDarn
      @TheGreatestDarn  7 месяцев назад

      @@ventus2543 Regardless, I feel you are going to want it. drive.google.com/file/d/1IlT0w4xYibpKzfwqTXH9lnT2hASBaBuo/view?usp=drive_link

    • @ventus2543
      @ventus2543 7 месяцев назад

      Thanks :0

  • @dstriker3590
    @dstriker3590 7 месяцев назад

    *goofy ahhh Gate MIDI*

    • @TheGreatestDarn
      @TheGreatestDarn  7 месяцев назад

      That's the official MIDI tho

    • @dstriker3590
      @dstriker3590 7 месяцев назад

      @@TheGreatestDarn True, true
      Idk if they did the guitar part like that because using the same notes sounded weird? But it feels like if something's wrong there lmao

    • @TheGreatestDarn
      @TheGreatestDarn  7 месяцев назад +1

      ​@@dstriker3590
      So both the CHUGS and FIFTHs are on the same piano roll, idk if to save space or what, but there are two pairs of notes that play either panned to the left and right to simulate a stereo effect.

    • @dstriker3590
      @dstriker3590 7 месяцев назад

      @@TheGreatestDarn PS1 has 24 tracks to play sequenced audio, plus a lot of MIDI-friendly stuff (Pan, Pitch, Volume, Mod, Reverb), and it even support layered instruments for instruments with more than one sample and drumkits, i don't think they had to do nothing to save space, but rather take adventage of the huge number of channels to make cool effects like that
      N64 is in theory the same, but since it uses a software audio driver as GBA, that limit can be worse or imperceptible, but to compare, since PS1 had an actual audio chip, or hardware dedicated to sound, there's not a single issue in using all tracks at the same time, contrary to these consoles, were track limit and/or polyphony must be set from the proper engine (Meaning no game will have the same settings), and using more or less tracks can affect game's performance, since it has to reserve memory data for each track (The so named "Sound Buffer") and the processor will be busier, thing that doesn't happen here