Wow, and I just came from watching Beatmania and Dance Dance Dance Revolution THE SAMPLES videos, now RUclips recommended me the Samples of Mega Man X trilogy from PS1, i recently i watched your three videos from MMX PS1 Samples. Funny due DDR and Mega Man they my favorites video games franchises hahaha. You plans make more parts MMX PS1 Trilogy The Samples? also, you plans make Mega Man X7 and X8 The samples video? same for Mega Man 8 and Rockman Complete Works 4 - 6 The samples?
Can't find the exact blog post detailing all of it but AFAIK X7 uses a mix of samplers and sound packs. X8 notably used Kontakt libraries, including Trillian for the basses. Unfortunately there's no info out there for what MM11 used but I wouldn't be surprised if they just used Massive or a similar synth engine.
I'm guessing that the guitar lead used in Blaze Heatnix's theme is actually a modified Resodrive preset, with another patch (Big Hair Lead, probably?) layered alongside it.
I'm going to assume you are talking about that distorted, guitar-like instrument that plays in the middle of the song. Sadly, as of today it is still lost. I had to made my own instance of that patch using SR-JV80-09. Apparently, its like a vox instrument with an amp and lots of distortion. You can hear it in my most recent arrange.
@@TheGreatestDarn In the JV 1080 there's two square leads in bank 8 number 77 and 78 if you play them both in octaves at the same time with some delay it sounds almost the same. You can also raise the high frequencies with EQ. And in the Roland D-50 there's one patch called 6-5: Amazing solo. Played in octaves with some delay and raised highs in EQ.
Oh shit, a 2021 audio of mine cringe Tomorrow i'll throw a guitar to the random ass amps chain i made back then and see if something's different there Good video ✌️
@@capitanperu2628 Not really since I'm not really interested in MMZ samples nor have I done findings of it. It is Jack Walker who is in charge of that investigation.
@@TheGreatestDarn True, true Idk if they did the guitar part like that because using the same notes sounded weird? But it feels like if something's wrong there lmao
@@dstriker3590 So both the CHUGS and FIFTHs are on the same piano roll, idk if to save space or what, but there are two pairs of notes that play either panned to the left and right to simulate a stereo effect.
@@TheGreatestDarn PS1 has 24 tracks to play sequenced audio, plus a lot of MIDI-friendly stuff (Pan, Pitch, Volume, Mod, Reverb), and it even support layered instruments for instruments with more than one sample and drumkits, i don't think they had to do nothing to save space, but rather take adventage of the huge number of channels to make cool effects like that N64 is in theory the same, but since it uses a software audio driver as GBA, that limit can be worse or imperceptible, but to compare, since PS1 had an actual audio chip, or hardware dedicated to sound, there's not a single issue in using all tracks at the same time, contrary to these consoles, were track limit and/or polyphony must be set from the proper engine (Meaning no game will have the same settings), and using more or less tracks can affect game's performance, since it has to reserve memory data for each track (The so named "Sound Buffer") and the processor will be busier, thing that doesn't happen here
Wow, and I just came from watching Beatmania and Dance Dance Dance Revolution THE SAMPLES videos, now RUclips recommended me the Samples of Mega Man X trilogy from PS1, i recently i watched your three videos from MMX PS1 Samples.
Funny due DDR and Mega Man they my favorites video games franchises hahaha.
You plans make more parts MMX PS1 Trilogy The Samples?
also, you plans make Mega Man X7 and X8 The samples video?
same for Mega Man 8 and Rockman Complete Works 4 - 6 The samples?
6:16 This sounds closer to the Megaman 8 guitar riff tbh
Tbh, the sequence resembles closer to Gate's beta theme
Mega Man 8 didn't use Steve Stevens, at all, whereas Tanaka confirmed he did.
@@TheGreatestDarn Interesting. I won't deny the similar tone, tho.
hope we could also find x7, x8 intruments, or megaman 11 intruments
Can't find the exact blog post detailing all of it but AFAIK X7 uses a mix of samplers and sound packs. X8 notably used Kontakt libraries, including Trillian for the basses.
Unfortunately there's no info out there for what MM11 used but I wouldn't be surprised if they just used Massive or a similar synth engine.
I'm guessing that the guitar lead used in Blaze Heatnix's theme is actually a modified Resodrive preset, with another patch (Big Hair Lead, probably?) layered alongside it.
Its not. The guitar was already found. These videos are pretty outdated.
THANKS FOR THAT
O Sample da música do zero stage 1 parece música de metroid cara abraços Deus abençoe
In Gate Laboratory there's something called a Chiff/ Chiffer Lead,
do you know where it comes from?
I'm going to assume you are talking about that distorted, guitar-like instrument that plays in the middle of the song.
Sadly, as of today it is still lost.
I had to made my own instance of that patch using SR-JV80-09. Apparently, its like a vox instrument with an amp and lots of distortion. You can hear it in my most recent arrange.
@@TheGreatestDarn In general MIDI it's patch number 84 (Lead 4 Chiff).
@@TheGreatestDarn In the JV 1080 there's two square leads in bank 8 number 77 and 78 if you play them both in octaves at the same time with some delay it sounds almost the same. You can also raise the high frequencies with EQ.
And in the Roland D-50 there's one patch called 6-5: Amazing solo. Played in octaves with some delay and raised highs in EQ.
Video top hein
Oh shit, a 2021 audio of mine
cringe
Tomorrow i'll throw a guitar to the random ass amps chain i made back then and see if something's different there
Good video ✌️
2:20 it's the same strings that the MMZ saga uses?
MMZ used lots of strings, but none of them are Film Octaves.
@@TheGreatestDarn Oh. Are gonna be videos of the MMZ samples in a future?
@@capitanperu2628
Not really since I'm not really interested in MMZ samples nor have I done findings of it.
It is Jack Walker who is in charge of that investigation.
@@TheGreatestDarn Ok thx.
6:40 Is it a modified version of a roland SRX?
The one showed on the screen is just a JV-1080 VST mod with several random patches from certain SR-JV80 expansions, mainly Session.
Weird, it's the first time I've seen a modified Roland VST, where could I find it or is it lost?
Okay, you don't need to look for it, I found Roland Sessions presets for Roland SRX Keyboard
@@ventus2543 Regardless, I feel you are going to want it. drive.google.com/file/d/1IlT0w4xYibpKzfwqTXH9lnT2hASBaBuo/view?usp=drive_link
Thanks :0
*goofy ahhh Gate MIDI*
That's the official MIDI tho
@@TheGreatestDarn True, true
Idk if they did the guitar part like that because using the same notes sounded weird? But it feels like if something's wrong there lmao
@@dstriker3590
So both the CHUGS and FIFTHs are on the same piano roll, idk if to save space or what, but there are two pairs of notes that play either panned to the left and right to simulate a stereo effect.
@@TheGreatestDarn PS1 has 24 tracks to play sequenced audio, plus a lot of MIDI-friendly stuff (Pan, Pitch, Volume, Mod, Reverb), and it even support layered instruments for instruments with more than one sample and drumkits, i don't think they had to do nothing to save space, but rather take adventage of the huge number of channels to make cool effects like that
N64 is in theory the same, but since it uses a software audio driver as GBA, that limit can be worse or imperceptible, but to compare, since PS1 had an actual audio chip, or hardware dedicated to sound, there's not a single issue in using all tracks at the same time, contrary to these consoles, were track limit and/or polyphony must be set from the proper engine (Meaning no game will have the same settings), and using more or less tracks can affect game's performance, since it has to reserve memory data for each track (The so named "Sound Buffer") and the processor will be busier, thing that doesn't happen here