MPC - Atlas VFX Breakdown
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- Опубликовано: 7 фев 2025
- Working closely with Director Brad Peyton, Production VFX Supervisor Lindy DeQuattro, and VFX Producer Blondel Aidoo, MPC’s team, led by VFX Supervisor Luc-Ewen Martin-Fenouillet and VFX Producers Ryan Valade and Emma Gorbey, oversaw 825 artists to deliver 266 shots for Atlas.
MPC’s work was varied, creating full CG environments as well as set extensions, spaceships, digital doubles, and FX simulations for epic battle sequences.
VISUAL TREAT!!! ❤🔥
Amazing work
Funny Shanghai shot almost the same as the original view :) City already look like cyberpunk future )))
❤❤❤
Technical like always
@mpcvfx can you do webinar for these projects?
just curious which software they use for industry 3d like that @@
Gigli in space
vfx are not exciting anymore as it degraded to a cheapest form, cloning itself from one forgettable streaming flick to another. I feel bad for hundreds visionary professionals doomed to level themselves to deadlines, budgets and lazy ceo's and producers.
tutorial please :)
I wouldn’t hold my breath if I were you. Moving Picture Company may not be as big as ILM but you’re never going to see a mainstream VFX house do tutorials.
Hi thanks for your feedback, which discipline's tutorial would you be interested in seeing more of?
@@mpcvfx 3D export model for editing in VFX video
I am very much intrestrd to know about your work flow… especially compositing
A commentary upon this video would be really useful. A quick run down of what programs are used for each bit, etc. Thanks.
Excellent work!
The movie is so boring