Time to start working on our new reservoir! Timberborn Update 6 Apocalypse Mode Episode 10*

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  • Опубликовано: 5 янв 2025

Комментарии • 96

  • @ThronedEggman
    @ThronedEggman День назад +10

    Hello JC, great video!
    While I agree that corn has a great return on the time investment, it might be an idea to supplement it with a small patch of kohlrabi to reduce the stress on your factories. Your factories are barely able to keep up with demand, and the extra well-being is always a welcome addition. Best part, it costs 0 resources to do, and besides, you did have a lot of unharvested corn in the top district, so giving your farmers something to do while the corn storages are full is always nice.
    I wouldn't add much, but perhaps swapping 10-15% of your current fields for them should be enough, with your farmers set to prioritize corn. It'll never be enough to build up a stockpile of kohlrabi, but it might be the difference of having a tiny bit of stored food and having a full stockpile of corn rations.

  • @stratos2
    @stratos2 День назад +7

    1:30:00 You can set your sluice to close above downstream depth of .9 or so to avoid it letting out more water than the river at the bottom can discharge. That should massively stabilize the restart of the lower river. Also, just allow it to flow from 10 or 5% of contamination so you don't need to manually handle it anymore.

  • @notabandicoot5227
    @notabandicoot5227 2 дня назад +19

    24:24 remember you need the bad water to go AROUND the water sources. Water can’t go “over the back” of the sources…
    Soooo need dynamite

    • @notabandicoot5227
      @notabandicoot5227 2 дня назад

      Do a sluice higher up as well 29:38

    • @RoanRat
      @RoanRat 2 дня назад +1

      Yeah. This is one of the things that is both vital to remember and sometimes easy to forget when designing in one's beaver brain. Doesn't make sense that it won't flow back out over the blocks, but can also be useful sometimes as well. Best to have the runoff off to side of the flow then off the edge of the map once it's gotten away from the origin blocks.

  • @betabry42
    @betabry42 2 дня назад +7

    That was almost painful to watch at times, like a trainwreck 😂❤ Notes: If you just set the sluice to 10-20%% contamination and to close above 0.80 downstream depth, you can probably just leave it alone from now on. That should prevent the splash flooding, and still open up as early as possible without having to fiddle with it and flood everything (assuming you don’t leave the lower flood gates closed of course). Also I think you would have been better off just migrating everyone to the top district at about 5 days left rather than the flip flopping district thing. That was so inefficient just to move 50-100 water. It was funny, but like Three Stooges at a funeral. To use a phrase my grandfather used to say, “you were spitting into the wind”
    You made it through another cycle though! Great job, and thanks for the extra long watch today. 😊

  • @beendiggin
    @beendiggin День назад +2

    Bloody hell, I love that the apocalypse pushes you to your limits, but it is a bit like watching you favourite team play against the best in the world and get battered about. I'm gonna have to play this setup now, see if I can last 3/4 cycles. Thanks for the content, much appreciated

    • @Hershi04
      @Hershi04 18 часов назад

      I did the exact same thing and it was really satisfying. With hindsight from the series and working around the problems discovered and resolved in the videos, it was surprisingly not too difficult.🎉 Great challenge though!

  • @IamHattman
    @IamHattman День назад +2

    The new resevour plan is interesting. I ended up routing all that water into the big resevour that the .75 water source can't fill. Had to push the 4x badwater sources off the map right next to it though. Nearly had a catastrophic badwater flood in the process.
    Good luck recovering from the complete food/water depleation!

    • @TDjerf
      @TDjerf День назад

      Seems like it would be the simplest to route the good water on the outside of the map to the first reservoir and letting it overfill to the one with the negative source. Haven't done the math but it seems like it wouldn't require that much more woodland you'd get all good water in one place.

  • @alexkudzin4980
    @alexkudzin4980 2 дня назад +3

    24:00 JC, you know this, the water sources block water flowing off the map on the tile they are placed
    You need to divert bad water off to the right or left of them
    You also know that when planing a mega project, put the project in on lowest priority so it can gradually get done in the background

  • @Hobbityfus
    @Hobbityfus День назад +4

    I am amazed you did survive despite the mistakes.
    Note: the badwater will not flow backwards over the source blocks, you would have to either build the levees higher and have a sideways overflow for it or use dynamite to lower one side to let it out.
    Note 2: set the sluice at your lower dam to open automatically at 45% contamination, it will not open fully but will only allow outflow to a certain depth. If you open it manually, it will handle like being not there and drain until the reservoir is empty, no matter the downstream depth.
    Nice to see the apocalypse continue.

  • @littlmrsdracula
    @littlmrsdracula День назад +2

    Damn, and I thought going into this episode "well, that's quite some amount of good water, this should be an easy badtide, right?"...I'm amazed by your micromanagement and can't wait to see the big new water reservoir being finished! Great series, really enjoying it!

  • @dantesmith3664
    @dantesmith3664 День назад

    this is one of the most addicting series I've watched in a long time. thank you

  • @dragade101
    @dragade101 День назад +1

    @58:52, I embrace the wooden bridge technique as overhead scaffolding. It is within the game’s rules thus far. You have turned the settings to 11. Might as well use each game mechanic as much as you can to min max here. (Since you are losing up to 50% of the scaffolding’s resources, having the cheapest scaffolding makes sense)

  • @IamHattman
    @IamHattman 2 дня назад +5

    Corn Factory ❌️
    Corn Hub ✅️

  • @Fleshy91
    @Fleshy91 3 часа назад

    The big levee at the upper water source is cool. But you don't need all those stairs to access the project, just a few platforms at the diagonals.

  • @PauxloE
    @PauxloE День назад

    18:53 I guess this warehouse for raw corn doesn't need to be set to supply anymore, as the food factory is quite nearby, and you rather don't want them to bring the corn farther away, so they'll have to bring it back later for processing.
    25:31 "... so that might end up being something that has to be built during a drought so I can actually send some beavers down in here without getting infected" - Until you get to the explosives, you'll need a really long drought for get the water level low enough, as the outflows of this lake are higher than the ground (so you'll need to wait for evaporation). Now I've heard there will be 100-day droughts here, but hopefully we can get this built before we get to those. I think the straight path one works best, or diagonal with some platforms as scaffolding.
    27:42 "...and I's really like for that [water] not to completely go away, because I haven't set up irrigation yet" - Maybe that should be your cue for starting to build an irrigation system? Just blocking off a small corner of the lake and adding a water dump should be enough. You have enough logs here to start making this, and soon can also get planks for the fluid dump. Remember, water in tanks doesn't evaporate.
    35:18 You should keep the "close above downstream depth" checked (maybe with depth 0.9), so you don't flood your downstream area when the next good tide comes. It can work together with the badtide protection toggle. (We've seen how a single sluice can send enough water to flood - first when you manually opened, and then again at 1:33 when it automatically opened.)
    43:00 "We don't want any of [the water] to escape unless it's completely full" - Then maybe don't use a sluice, use a dam or floodgate here? Sluices work based on downstream depth (or contamination), dams/floodgates work on upstream depth. - Noted some seconds later. I really should watch a bit more before writing my comments.
    43:49 I'm not sure why you try to collect planks to then disconnect the lumbermill? Just route the path around it, or over the power shaft, or add more water wheels so you can keep the lumber mill running.
    52:25 "I want to at least build the sluices and [levees] here because the next bad tide we can shove off the side of the map." - Please note that the water and badwater won't flow out of the map where you have a water source. So you'll need to build quite a bit higher so it can flow above the terrain and then sideways, or you need dynamite to route the water sideways.
    1:00:35 "They do have to build this mess here" - This should work without any manipulating (pausing) - the first levee stack can be built from the dry land, and the second one from the first one (which is orthogonally connected - demonstrated at 1:14:08), the third one from the stairs. You'll just need to make sure to not trap beavers trying to build the long levee wall (e.g. by prioritizing the stairs + platform there, so they can build from top, possibly also the fourth levee stack so they don't start with the ones behind).
    1:03:27 I think now would be time to start the food factory again, so you can refill your corn ratio storage in this district, before it goes completely empty. (Done at 1:11:46)
    1:05:14 Instead of emptying these tanks, I'd just set the ones near the district border to obtain. (And maybe keep these two at supply).
    → Instead of merging and unmerging the districts to transfer water, you could just fill the two water tanks and just cut and reconnect the paths to them, transferring them over. Might be easier doable multiple times a day (and your beavers can continue pumping pumping), and doesn't mess up all your jobs.
    → Having a second farmhouse in the upper district would have come handy near the end of the drought (or rather, you could have harvested the corn much earlier).
    → With a few less beavers (by pausing the breeding pods earlier) you could have survived this a bit more comfortable.
    1:25:14 You could get a pump or two at the start of your new reservoir, where you already have good water.
    → You'll want to get some lumberjacks back in the upper area. I think all of them are now paused or deleted, or out of logs.

  • @dragade101
    @dragade101 День назад

    @11:32, the collective supply of water is 6 cms (cubic metres per second) (from the main river). Unless water has been pressurised, the max flow rate is 5 cms.
    We saw flooding last episode when you had 1 wide damn segments (flooding past the 1 square metre). Not like we are fully capturing 6 cms in a wet season but it makes sense to have this extra flow capacity, if and when we need it.

  • @thomasfplm
    @thomasfplm День назад

    1:08:07
    You should maybe turn this district center one time clockwise, it would make it easier to connect and disconnect things.
    1:35:20
    It might be a good idea to build more water wheels on top, so you can reach the other side of the bad river and then add a power wheel there to use during droughts.

  • @Redneck353
    @Redneck353 2 дня назад

    25:40 Love the "all the way accross" strat!
    kinda what i did on hard WB but went 90deg from what you did since i had the badwater sources flowing the opposite way

  • @squiredoodad
    @squiredoodad День назад

    1:24:29 would still recommend walling off that extra gap to give yourself less time before the badwater is flushed out and just a bit more water capacity. But it's obviously not anywhere NEAR the priority right now

  • @seawolf2830
    @seawolf2830 День назад

    I think you need to prep your water storage in larger tanks as the main priority. You have like 6 days of water so the moment there's a 30 day drought you're toast. Funny enough you have the pumps, just not the storage. Engines would free up 4 beavers, so I think that's a good secondary goal for next episode.

  • @hallohoegaathet7182
    @hallohoegaathet7182 День назад +1

    Please just set the sluice to open by 5-10% contamination and close at 0.8. Then you can just close the floodgates when the water is fully clean and the river will stay at 0.8 even in the drought until the water behind the dam runs out. This will also make the pumps that you are building on the dam useless. Because it will always be better to pump from the river close to the district centre then far out on a dam if you are pulling from the same water source. And because the next drought or bad tide will probably be 70 days long means that you should focus on the gears and planks production so you can build more water storage instead of useless pumps.

  • @sawyeriii
    @sawyeriii День назад

    I found it interesting that when pumping mixed water from a still river, there was flow going towards the pumps and the concentration of bad water around the pumps then increased. I wonder if this could be utilized to clear a still river faster by moving the concentrated bass water to an area where you could then floodgates or sluice the bad water away, thus cleaning the still river faster.

  • @squiredoodad
    @squiredoodad День назад

    53:10 simplest implementation off the top of my head is taking a water tank right by the stairs and setting the path such that either the path extends to the lake district (refilling it) or to the river district (emptying it).
    This lets the tank act as a quick on/off to load/drain 30 water without interrupting either district.
    54:38 EDIT Oh! You did it!
    1:07:10 EDIT EDIT You did it in the dumbest way possible you could have just sent over the tanks without the pumps noooo, you just needed the path connected to one district and not the other not nuke the entire district for a day

  • @summonsays2610
    @summonsays2610 12 часов назад

    So, I've been playing this same thing for kicks. The 60 day bad tide on cycle 9 was pretty rough. But just a suggestion, I damned up the L shape bend, it made it really easy. All you need is a line across and that one spot leading towards the .75 source (district 7 lol). Having sluce gates on it, means I went through a 30 day drought and never lost water in the main section for the crops/mangrove. I've been taking it slow, keeping population around 30. Watching this episode and seeing you at 40+ was scary lol.

    • @summonsays2610
      @summonsays2610 12 часов назад

      To be clear I have 2 damns on the corner so it's isolated from bad tides and a massive reservoir for clean water.

  • @KrakenIsMahB
    @KrakenIsMahB День назад +1

    Sooner or later, you are going to need science points. Having at least one beaver making them through all those catastrophes can save you a headache later. Also: less micromanagment and MOAR WATER TANKS.

  • @bubbles69138
    @bubbles69138 День назад

    I know you wanna keep water pure.. But as long as it's below 50% you could set the gate to open.. Try at 25% to test, and adjust how you see fit :D your uberdam in the bad water... at the end nearer your area.. you shoulda just built that in a straight line.. then it'd be a straight line with no other platforms etc to build, except on the far end with the adjustable gate ;) but.. your big diversion dam holding the massive amount of bad water... you should build another dam/diversion area behind it so you can have a large water storage area you can tap into slowly to keep the river wet ;) it'll be expensive, but help SO much!! but you're doing great!! I can't wait for the next one! :D

  • @just-in-tech
    @just-in-tech День назад

    That bad water diversion could be used as a dam in a drought by setting the height on the sluice and closing the flood gates also setting the height on the sluice would also prevent the flooding

  • @Redneck353
    @Redneck353 2 дня назад +2

    4:55 got teeth grinders and med beds?

  • @phill8223
    @phill8223 День назад

    Not sure if you figure this out later, but a good part of why the food factories in the lower district aren't matching demand is because they're working with so little power spread between them. Not sure what the solution is, (maybe saving up science for an engine?), but hopefully knowing the root of the problem will at least be helpful :)

  • @s1998awe
    @s1998awe День назад

    I think you can turn district center 7 anti clockwise towards the end of the map, by doing this you can even make all the amenities available for the main district and migrate all the beavers and make it a one big district

  • @Professor.Farnsworth
    @Professor.Farnsworth 36 минут назад

    So, you have a huge resevoir potential that can feed the lower part of Beaverburg during a drought/badtide if you were to dam/sluice up the canyon part next to the upper part (you've done parts of it). That area alone could likely keep both areas stocked on water.

    • @JCTheBeard
      @JCTheBeard  12 минут назад

      Yep, that's now our plan for next episode

  • @kurtonela
    @kurtonela 2 дня назад +3

    I just have to correct you, JC, you weren't precise enough... Numbercrunchers ALWAYS make sense.

  • @alexkudzin4980
    @alexkudzin4980 2 дня назад +1

    46:30 JC, you widened the bad water river in WB as it was concerningly high, nothing has changed

  • @mitchellwalker9839
    @mitchellwalker9839 14 часов назад

    1:36:00, well-being has an impact of power output. The higher the wellbeing, the higher the HP.

  • @squiredoodad
    @squiredoodad День назад

    Next time your builders have nothing to do, make them slap down a Campfire. You need the pittance of extra happiness to keep above that 7 threshold as much as possible.
    As you expand in population, it might also make sense to have a row of inventors to get to dynamite and ladders very soon.

  • @Pas_ludens
    @Pas_ludens День назад

    Just remember you can still pump good water from bad water

  • @marktheman2000
    @marktheman2000 2 дня назад

    the beavers are still alive!! Well done sir

  • @KunalVaidya
    @KunalVaidya День назад

    Water pump can extract water from dirty water too, filtering reduces speed but at least it is something

  • @cotynietling2567
    @cotynietling2567 2 дня назад

    Where the 4 badwater sources are can you use platforms jump over ravine with bad water then turn it to off map fill it with water wheels that way ravine can be nice clean water unlike last play thru

  • @dragade101
    @dragade101 День назад

    @1:21:25, probably time to make a fake trading post with two parallel routes and a few types of storage. Not like you have a ton of room. Maybe building out over the main river could be this dedicated space.

  • @mathis6716
    @mathis6716 20 часов назад

    Hey! I just watched the video, well done! You kept the beavers alive and have even moire plans ahead, I really like it! But just about your other badtide diversion, it will not work, the badwater will overflow everywhere, source blocks don't let the good and bad water throught them. I also think for the badwater diversion downstream you should put floodgates on all sides so if it's a drought, you close the sluice and all floodgates, and get more water stored up!

    • @JCTheBeard
      @JCTheBeard  16 часов назад

      Yeah, we'll be addressing the overflow issues next time. Thanks for watching!

  • @davidwhite3337
    @davidwhite3337 14 часов назад

    That was a tough one, JC. It won`t be the last of them.

  • @ryanspillane6162
    @ryanspillane6162 2 дня назад +4

    Also, why not run 18 hr days?? Your losing 2 working hours per day and when pumping water/building etc that would really make a difference

    • @phill8223
      @phill8223 17 часов назад +1

      It's not being mentioned much, but the beavers also have increased hunger and thirst, which means they get hungry and thirsty faster. I believe they get hungry pretty close to the 16 hour mark. You want to get ahead of it and let them out a little before they get hungry, or they lose movement speed, taking even longer to freshen up. And they drop working speed when hungry anyway, so it wouldn't even make up much productivity.

  • @squiredoodad
    @squiredoodad День назад

    1:14:15 JC discovering super-beavers with diagonal movement:

  • @HideyHoleOrg
    @HideyHoleOrg 22 часа назад

    The overflow at the back should be shunted off to the channel that goes through the hills next to there(away from the badwater sources), then across the natural overhangs over the badwater, then down into the area people keep telling you to irrigate above the first(currently only) district. Make a giant freshwater donut rather than pushing it into bad water.

  • @squiredoodad
    @squiredoodad День назад

    At long last, the upstairs lemon district feels redemption

  • @squiredoodad
    @squiredoodad День назад

    43:35 I think you'd also want a sluice under one of the blocks to purge the badwater if the circumstance arises

  • @squiredoodad
    @squiredoodad День назад

    I think this was actually a situation where that +25% water consumption wreaked a lot of havoc that wouldn't have been a problem otherwise, congratulations on experiencing the woes of your own well-designed cataclysm machine

  • @Redneck353
    @Redneck353 2 дня назад +1

    9:00 that uptown gig needs medium storage, so much walking time is wasted when they pump

  • @squiredoodad
    @squiredoodad День назад

    56:40 will note you are accidentally giving yourself birth/death waves, you're doing the right thing but someone else can probably weigh in on what the best way to maintain insurance beavers without causing death waves is.

  • @Interstate66
    @Interstate66 День назад

    Must every Episode now need to be on knifes edge?!? 🤣 I love this Apocalypse Mode 🙂 Even with "normal hard" settings it would be easy at this point. But not here - it keeps thrilling and challenging.
    Now the obligatory viewer suggestion: 🙃
    I think you absolutely, mega urgent have to get the next dam in the canyon started to build. Forget about the one at edge in the hills, far away from everything, for now. It's a logistical nightmare. If you not start to build the upper dam and the next badtide hits - oh my god 😱 And you will not be able to continue building when there is badwater. At least not without many plattforms or contaminated beaver. But when you achive the goal to divert the next one you have so massive amounts of water in storage you can water all your crops for minimum 50 days, I think. You can continue pumping and harvesting all around 😉
    And I think you would not need so massive many material to build it, eather. Much less than for the one uphill. Wich, maybe you wanna think to continue just straight on instead of all the stairs and plattforms up and down without use after build.
    But, comma, just my thoughts and I will not be angry or something if you decide otherwise ;) Just would prefer to see this going on and not all beaver dieing :')
    Always keep fighting! 🤘 Good luck! 🍀🍀🍀

  • @mikeriley2475
    @mikeriley2475 День назад

    District 7*
    So how do you intend to flush the bad water off the map in your new upper reservoir? Unless they changed it i'm pretty sure it still prevents backflow ontop of the water sources.

  • @dragade101
    @dragade101 День назад

    @44:42, if you have a gross food and water calculator up, you would see 51 beavers alone need 1204 water for 8.9 days. With 6 pods, you have a positive births:deaths ratio (I havent done this exact maths, knowing how many pods with a given life expectancy, to find where the net population should be. I’m guessing 1 to 1.5 pods are enough.)

  • @squiredoodad
    @squiredoodad День назад

    As a reminder you can always destroy an unbuilt building and it'll return 100% of the cost as it hasn't been made yet

  • @Redneck353
    @Redneck353 2 дня назад

    48:00 Fun Fact, under the new evap laws, a 1 tile deep reservoir will last about 9 days ( perfectly balanced for normal mode)

  • @andrewjohnson6162
    @andrewjohnson6162 День назад

    13:27 "Nice easy wood!" That's what she said.

  • @jasonjazzz5
    @jasonjazzz5 2 дня назад

    could probably get rid of the blocked small storage of water at this point too

  • @KunalVaidya
    @KunalVaidya День назад

    additional beaver power wheel would be good to add, too many things attached to single one to function at decent productivity

  • @KEVINRIVERADEJESUS
    @KEVINRIVERADEJESUS 2 дня назад +1

    New day new video

  • @Someone_in_the_comments
    @Someone_in_the_comments День назад

    Working great given that you're in constant low (or high) grade panic mode.
    With the 4 water sources you're damming up, how are going to ensure bad water flows off the map, rather than overflowing everywhere? I'm guessing you're going to build one more level of levees around it?

  • @tomclarke7155
    @tomclarke7155 21 час назад

    I didn't think water can pass back over a source block

  • @oscarmiranda9532
    @oscarmiranda9532 День назад

    Don't forget to close the gates at the end of the river

  • @Dalton325
    @Dalton325 День назад

    If some of this tree clearing is time sensitive, maybe you could start by just marking the trees in the way for cutting instead of large swaths. They’d clear those first, then mark everything.
    Should we set the sluice to a downstream depth height, vs just open under contamination only. We could set the floodgates to 1 or 0.9 and it would keep it full. Especially during a drought, with that reservoir. We had issues with surging in iron teeth till we changed that.
    Will the new reservoir your building fill? Will it fill to the top from the bottom, or will it just fill one block high and then the rest roll back off the side of the map? I know IRL, you’d need pressure, to fill it higher on the other side. I was just curious.
    Also, out of curiosity, do the water count, include water we block off? You had the emergency water blocked off. I just wasn’t sure if it included blocked water in the count of water or not.
    Last, it might be a good idea to deprioritize a few things, vs pausing them. You’ve put in several things you said we needed, to immediately pause them. Builder, pantry, etc. Seems like low priority would be better than paused, so they can work on them as they get time.
    Still a really fun play through. Maybe if we start re-routing the new reservoir at some point, we can use it to fill the canyon.

  • @Redneck353
    @Redneck353 2 дня назад

    EP #8 Hype!!!!!

  • @oscarmiranda9532
    @oscarmiranda9532 День назад

    I think you should prioritize storage for un process products. Like the corn. Is por efficient and the game doesn't rot food.

  • @nicholasmaher1909
    @nicholasmaher1909 День назад

    The water will not flow off the map behind a water source so this will not work. I have made this same mistake but you will need to dinomite one side of the water blocks for the water to flow off the map 23:49

  • @OlaCh93
    @OlaCh93 18 часов назад

    You definitely need more warehouses. You need something so you put one - why not put 6 immediately? For example corn is sitting on the field but it could be easily stored.

  • @mgstech9645
    @mgstech9645 2 дня назад

    👍

  • @Redneck353
    @Redneck353 2 дня назад

    1:30 that's a party foul, clearly missed an opportunity t say "round the outside"
    Alright give MP3 a refund on that one membership he got me to get me into keeping it up 🤣

  • @berzurkfury
    @berzurkfury День назад

    When's sis this map getting added to steam

  • @jasonjazzz5
    @jasonjazzz5 2 дня назад

    remember to unpause a gatherer

  • @AC1mDevo
    @AC1mDevo День назад

    so i want to suggest" Revive And Prosper" a Base Builder game for new series, i think it's want might be interested in to play. i don't think you consider playing new game but i suggested it anyway. 😉

  • @dougdvdw8421
    @dougdvdw8421 13 часов назад

    New to the Chanel enjoying the series ........but dude just get the large water tanks in ,it is literally the most important thing you could be doing

  • @wrenchdoozer
    @wrenchdoozer 2 дня назад

    0:30 - Shenanigans is definitely an underused word... now if you could integrate "tomfoolery" into the video....

  • @ryanspillane6162
    @ryanspillane6162 2 дня назад

    Think you need to change your max bad tide and drought down to 50 days, there is no way you could make that length let along 100 days anytime soon

    • @DisTurbedSimulations
      @DisTurbedSimulations 2 дня назад +1

      By cycle 13 I was able to survive a 100 day bad tide, but I employed tactics JC doesn't usually use and sent beavers off to the farm when it hit. It needs a huge focus on burst stockpiling of water and population management.

  • @ortizandy87
    @ortizandy87 22 часа назад

    Builders hut

  • @Devilish_Fun
    @Devilish_Fun 2 дня назад

  • @jasonjazzz5
    @jasonjazzz5 2 дня назад

    ☠☠🦫🦫☠☠

  • @sidmcmillan926
    @sidmcmillan926 2 дня назад +3

    💓😱🦫 ... nicely done 🤗 just surviving this long is an achievement, and with the building projects beginning to take shape, full steam ahead! 🙃

  • @OlaCh93
    @OlaCh93 16 часов назад

    Also when water is that crucial don't waste it on breeding pods plsss

  • @ryanspillane6162
    @ryanspillane6162 2 дня назад +1

    Stop trying to run 2 districts… just run it as 1 and i think this episode would have been so much easier…

  • @andrewjohnson6162
    @andrewjohnson6162 День назад

    JC please explain in the next video; How is a breeding pod "only two water" when that is what it stores. Just above that it states Needed nutrients 5 water, 5 berries. Have you been working on the calculation of 2 water 2 berries all this time?
    Also you didn't need to destroy the lumber mill. You could of left it as it was and put in a sets of stairs either side and a platform over the power shaft. Talk about shooting yourself in the foot. God Damn It! Please calm down, you pause it enough to give yourself time and then miss the easy solution. Next time just stop yourself and ask is this the easy way or the french way of getting to your target. FYI the french way is the stupidest way of doing anything!!! Over complicated and time consuming, just the way they like it, hell, look at their food!

  • @DJarr216
    @DJarr216 День назад

    I want to say you're building the wrong 2nd reservoir.
    First of all, i understand why you're building the wrong reservoir first, if at least your goal is to make district "7" the main district and you want to abandon starter district "1".
    It's just going to be messy until district "7" is ready.
    But if the goal is to never abandon district "1", then you should give each district it's own clean water reservoir first before giving district "7" it's 2nd water reservoir. Not having a clean water reservoir in both districts the cause for you having to do constant water redistribution with migration, warehouse/water tank cheese etc.
    The district "1" dam can function as a reservoir during a drought, but during a badtide district 1 is effectively without a reservoir because the river cannot supply water for the current full duration of badtides. So you're definatly underprepared for when badtides can roll their absolute maximum duration.
    The canyon behind the dam allready acts as a reservoir, so build a levee wall that's 1 tile seperated from the left canyon wall (the one connected to the overflow), seperating the canyon in a dirty and clean water side. Add sluices into the dividing wall allowing for clean water to flow from the dirty side to the clean side. the split canyon design is a reservoir that can be modular (just extend the dividing wall, add a new back wall and remove the old one) so as droughts and badtides get longer, you can keep increasing the reservoir size untill you reach the next available gap in the canyon wall to build a new badwater diversion.

  • @alexkudzin4980
    @alexkudzin4980 2 дня назад

    24:00 JC, you know this, the water sources block water flowing off the map on the tile they are placed
    You need to divert bad water off to the right or left of them
    You also know that when planing a mega project, put the project in on lowest priority so it can gradually get done in the background