Portal reloaded: you put something somewhere, it's the same object in the future that you can move on its own. You take a cube from the present and put it on a button, the same cube sits there until the future, where you can move that cube around separately from the one in the present that's on the button. You move your blue portal in front of a laser in the present, the blue portal sits there in the future until you move it in the future. Objects moved in the past reset their future counterparts so that they're sitting where they are in the present, where you can move them again in the future wherever you want. Future objects taken to the past just kinda don't exist in the future after you take them out.
Random trivia, but Aperture Tag name might be a reference to" TAG: The power of paint". A short game developed by the team of students from Digipen that was hired for Portal 2. I believe something similar happened previously with the team of students from Digipen that created Narbacular Drop, that featured the portal mechanic and then where hired by Valve before Portal. I didn't try much of Narbacular Drop, but I'd recommend giving "TAG: The power of paint" a try. TAG also has three paints, like Portal 2, but one of them is different. I won't spoil more, as it's a 10-15 minute game. Or way more if you start playing with it instead of finishing the levels. I love Portal but haven't played any mods yet (ignoring custom chambers made with the Portal 2 editor), so thanks for your recommendations. I'll try mel first when I get the time.
i don't think rating mods negatively because they are too hard for you is fair. i think it's fair to criticise when the solution to a puzzle is tedious or obtuse but you not knowing how recording a clone works or how time works doesn't make the mods inherently worse
keep in mind that its hard to know how good a game is if you cant even get through it though. plus, this is subjective anyway so if you arent having a good experience then yeah, it should have a lower rank.
With thinking with a time machine, every time I get halfway through playing it, it immediately crashes and the workshop never worked for me. So I would have left it right in D Below Rexora
I’m surprised valve would allow someone to charge money for a portal mod. I’m not saying moders shouldn’t be rewarded for their work but usually that is don’t through donations on patroon or something similar. Unless valve has made a statement on this already I’m just surprised that they would let the mod stay up and not delete it because its technically copyright infringement, and you can’t even argue fair use because its being sold for real money. Also if Bethesda aren’t allowed to do payed mod’s without backlash I don’t see why valve should be allowed to, even if it wasn’t there idea.
BTW you just sound like you give up too easily to enjoy the Portal series. Basically you love the first two games which a child could beat (like as in an 10 year old) and a lot of these mods are more advanced in difficulty. You admitted you never understood the concept behind Thinking With Time Machine and so you gave up instead of investing a SMALL amount of time to figure it out. That just proves my point entirely. Get smarter, don't mash the mods because you suck at puzzles.
Thanks for watching! How would you guys rank the mods?
List would’ve been drastically different if bro watched back to the future first and could understand time travel
dude really gave one of them F because he couldnt understand it 💀
yeah, but that mod sucks anyway.
7:09 It was simply left untouched all these 20 years so it lies in the same place as in present. And I would put Reloaded in A tier
Portal reloaded: you put something somewhere, it's the same object in the future that you can move on its own. You take a cube from the present and put it on a button, the same cube sits there until the future, where you can move that cube around separately from the one in the present that's on the button. You move your blue portal in front of a laser in the present, the blue portal sits there in the future until you move it in the future. Objects moved in the past reset their future counterparts so that they're sitting where they are in the present, where you can move them again in the future wherever you want. Future objects taken to the past just kinda don't exist in the future after you take them out.
Bro does NOT like time travel
this is in fact, not all of the community mods which are currently available on steam, there is more portal mods
I had completely slept on Throw it all away till a couple months ago, this remix just reminds how unfair I was on it. Also, this slaps.
"Y views in X seconds? Bro fell off"
You forget teh newest mod! Portal: Lost in Aperture. Is it on steam from september 1.
Never heard of it, thanks!
Random trivia, but Aperture Tag name might be a reference to" TAG: The power of paint". A short game developed by the team of students from Digipen that was hired for Portal 2.
I believe something similar happened previously with the team of students from Digipen that created Narbacular Drop, that featured the portal mechanic and then where hired by Valve before Portal.
I didn't try much of Narbacular Drop, but I'd recommend giving "TAG: The power of paint" a try.
TAG also has three paints, like Portal 2, but one of them is different. I won't spoil more, as it's a 10-15 minute game. Or way more if you start playing with it instead of finishing the levels.
I love Portal but haven't played any mods yet (ignoring custom chambers made with the Portal 2 editor), so thanks for your recommendations. I'll try mel first when I get the time.
That were hired*
portal forbidden test tracks is the best mod IMO.
it is the stupid people that don't like it.
i don't think rating mods negatively because they are too hard for you is fair. i think it's fair to criticise when the solution to a puzzle is tedious or obtuse but you not knowing how recording a clone works or how time works doesn't make the mods inherently worse
keep in mind that its hard to know how good a game is if you cant even get through it though. plus, this is subjective anyway so if you arent having a good experience then yeah, it should have a lower rank.
With thinking with a time machine, every time I get halfway through playing it, it immediately crashes and the workshop never worked for me. So I would have left it right in D Below Rexora
I'm giving you a like and a subscribe because I know you'll be famous one day
Would have been good if you provided the steam pages or ModDB pages.
all of these are steam mods, you can easily search them up.
I’m surprised valve would allow someone to charge money for a portal mod. I’m not saying moders shouldn’t be rewarded for their work but usually that is don’t through donations on patroon or something similar.
Unless valve has made a statement on this already I’m just surprised that they would let the mod stay up and not delete it because its technically copyright infringement, and you can’t even argue fair use because its being sold for real money.
Also if Bethesda aren’t allowed to do payed mod’s without backlash I don’t see why valve should be allowed to, even if it wasn’t there idea.
valves standpoint is that as long as its transfomative then there's no harm done
@@Loozy interesting, I didn’t know valve was okay with it.
It looks like you've only played the Portal 1 mods on steam, why not give the ones on moddb a try?
every single mod in this video is on steam, including the portal 2 ones.
@@Andybananas You're right, I don't know why I specified "Portal 1".
i love it !!!
i haty ethis guy
After playing through 1 and 2 again and just finishing The Revolution, I've been on a Portal game hunt and this video was PERFECT for me, thank you!!
BTW you just sound like you give up too easily to enjoy the Portal series. Basically you love the first two games which a child could beat (like as in an 10 year old) and a lot of these mods are more advanced in difficulty.
You admitted you never understood the concept behind Thinking With Time Machine and so you gave up instead of investing a SMALL amount of time to figure it out. That just proves my point entirely. Get smarter, don't mash the mods because you suck at puzzles.