As a digital artist and graphic designer, I started playing Marvel Rivals BECAUSE the way the characters look. If I had designed the Concord characters, I would choose, out of shame, to never work in design ever again.
As an artist myself I would agree that it would feel absolutely horrible to be Concord Character Designer and getting that feedback. But truth be told it's hard to screw up so consistently on your own, especially if you work in such a huge industry with lots of competition. I would assume that people who literally make tons of money working professionally at least know what they are doing to some degree. Maybe it's not on the artist specifically but input from their coworkers/management. As someone who does commission work - sometimes commissioner wants details/ additions to the art, color, anatomy, pose etc changes that you know from your personal experience don't really work. Or you know YOU can't make look good. So you either convince them to change their mind or salvage what you have to work with. Maybe artists who worked on Concord really did try their best, but human resource / writers department really forced them to do it.
being a character design for concord should make you unhirable and make you get chastised from the industry. Designs that bad means they should be working in a restaurant, not in the gaming industry 😂 definitely model yourself and your ego to be NOTHING LIKE THEM, and good things will happen. I hope you the best, fam
You should never quit because you made a mistake, you should quit if you refuse to learn and treat a mistake as "unrecognized genius" and proceed to make more.
One of the people in the Concord Reddit really asked "why did Concord have to die, and Marvel Rivals gets to live?". I laughed my ass off. It's gone. No more ass.
I hate how there are people getting used to modern gaming slop that they'll look at Concord's characters and be like "Yeah, that's good.". Then wonder why it failed.
I saw some one on Twitter said: “there is no proof that MR is better than Concord”. I mean… the fact that one game is still thriving and manage to retain 90% of it playerbase after the honeymoon phase and the other is fucking dead is enough proof for that 😂
Well “better” is subjective but any logical person would say “success” would be an indicator of whether something is better… Take any logistical metric between these two games and you got yourself a very plain answer to which is better.
The first time I saw the characters from Concord, my immediate assumption was that the character designers were trying to "subvert expectations" in their designs. Purposefully making their characters as ugly, unappealing, and outright harmful to the eyes as possible in order to be "different" and special. Another possibility I considered was that this is the end result of artists being told to redo character designs by execs who basically failed upwards. They probably started with decent designs, but were told they were too much like other things to to remake them. "Make them different, make them stand out, I don't want to see anything that anyone else would make."' - Some exec probably. And after dozens of iterations, the artists just gave up and slapped random stuff together. Trash cans, ornaments, R2D2 models, windbreakers, inflatable cushions, etc. Anything and everything they could slap on to the characters just to make the execs happy. After creating a blatantly horrifying character, the execs probably celebrated because it was so unique.
During the development of Concord, there was a "No negativity" policy when making the characters, thats why they look the way they do Watch a video from Big Boss, he made a good video on how the games was developed and what went wrong
Sometimes designers are just bad, and the Concord characters designs seem like an extension of the global homogenization art trend we've coming out of the leftist coastal cities for the last 10 years.
@@Craig_Tucker48 that comparison reminds me of the most dreadful of "baby pop" in the 90s. One that soured the taste of music to me as a child... So I know that the threat of cocomelon is a sincere threat. A due measured one at that.
@@luvr381 And thus, such stuff like Concord is WHY escapism even exists at all. To balance out the bad stuff like Concord with the good stuff like Marvel Rivals.
No, there’s no way you could create designs that bad even in a few hours, a better example is these designs are what happens when the boss gives a brand new intern on her first day on the job an assignment at 15:30 on a Friday. And even then i think they still do a better job, this looks like they were designed by either an 8 year old who can’t use a computer, or a 75 year old who’s never played or seen a game before.
There was some leaked early artwork for Concord and it wasn't bad. If those leaks are real, then there was at least one competent person at Firewalk Studios... and they didn't last long.
I feel like the guy who made Starizard had something cooking, but they forced him to change the color palette. The design generally looks great, unlike every other concord character. But they just picked awful colors to not work with the character.
Concord's character designs are interesting it's like a thought experiment on how to make characters unappealing and unexciting while not doing anything too crazy.
What makes this even more intriguing, is that the character designs in Concord's Episode from the "Secret Level" anthology series, did actually look fairly well (hell that entire Episode was surprisingly quite good in general). But that's probably becuase they were designed by actual artists and not people who only pretend to be them...
@@Spooky_McDoot Design by committee is what I suspect. They made it "unoffensive"... but it's like taking a statue and chipping off all the features. It just looks wrong.
@marhawkman303 I suspect it goes a bit dipper. Maybe not even done consciously, but it's like a subversion of all that is traditionally attractive and engaging on a fundamental design level, quite fascinating.
@@sungrandstudiosthat outfit was based on the House of X comic run, where Magneto would join other mutants in running a mutant nation on island of Krakoa. His outfit in that comic was plain white and kinda boring, the one in game managed to look a little more interesting. Also, that power button is a Krakoan alphabet letter "M", he also has it on his cape.
Also the key move these free to play buy the skin heroes games is to make the base costume close enough but not as cool as the classic look sou have to spend moms overtime to get purple magneto
I overall think the design is a bit bland, but still fitting and in character, since it’s meant to be very metallic, and the character is themed around magnets.
What I like about Magick's first and second design is where the focus or the attention of importance in the character. In the first design I immediately focused on the sword rather than the character, I think that it visualise that Magick isn't that dangerous compared to her sword. But when transformed into her alternate form all of my attention is on her and not the sword, the sword transformed into something darker it doesn't stand out like it used to and somehow Magick is more dangerous compared to her sword. It also helps that the sword is behind her, making her monstrous appearance stand out.
Having played the game a fair bit, I totally didn't realize how much I focused on her sword rather than Magik herself during my matches. Makes a lot of sense now.
@@kevinpaul5142 its a very big sword and it really hurts so drawing ones attention to it is the way to go but in alt form she gets slashes beyond the sword so you need to keep away from her in general
Honestly with how negative the concord community has been about marvel rivals, this video is well deserved. I wish the internet could just realize it’s okay to have different opinions, and that it’s okay to like things that are bad. There’s plenty of games that I enjoy that are considered bad by majority of players, and I know they’re bad lol.
Bro please make more analysis like this, I love learning from this kind of in-depth knowledge, most people teaching character design just go "make a unique silhouette and choose a good color palette" but you go into actual technical detail. Love that
What Rivals does well is tell you what the character is and what they do, before you get into your first match with them. The character design expresses the character in such a good way.
This is expressed clearly in the tanks of the game. They're all oversized and imposing. Clearly indicating a durability. Makes it super intuitive for new players to learn the game.
Concord designed characters using a dartboard you can’t convince me otherwise “Let’s give this guy uhhh a mini gun, root intestines, potato armor (go on Jerry 2 more darts) handlebars on the knees and a strange bulge”
At first I had no problem with Magneto's design, but when you removed your mods I was struck by how much better your version was. It's a shame because you really didn't change much, just added the same red they already used in a few more places, yet it makes a huge difference
When you colored magneto with the red pants I was shocked at how much better he looked, like he had some kind of underlying suit inside the armor that gave him so much layering and more personality
I will also mention since I'm working on my own game as well. your character design analysis videos have helped me understand better the importance of character design and color schemes.
I honestly think that's what they were going for. Like they were trying to come up with their own unique and pretentious style of characters and failed miserably. People like to say that the reason it failed was because none of the characters are conventionally attractive, but I think it comes down to the actual science of what's visually appealing to the eye. I'm straight, but a buff dude with cool armor on that has an interesting color scheme and design looks visually appealing to me still. People want heroes in these games to have some sense of style.
The worst part is that its a rad idea, Mad Max, Fallout, etc pull off this all the time. In comics you can sometime see "debut costumes" that made out of whatever hero or villain could find in their closet. But Concord suits didnt give the ~impression~ that it was a patchwork armor and not just some dollar-store generic trash. Executions was horrendous.
@@HaplessOne What makes those designs even worse, is that the producers of the "Secret Level" anthology series had to make a completely original Episode for Concord - and they stuck to that same idea, while working on their characters. Only they had actual artists working on it, who gave us designs that not only stand out, but also just look good in general, while being fairly simple...
Big Bertha vs Magneto: I understand your point of view and i can agree with Magneto one, however I would still choose him because looking at Big Bertha, I would presume she looks like an infected person in apocalypse world. Magneto may look antagonizing, but I trust him because he looks more human than Big Bertha.
I like your explanations, mr Dulay. As a professional character artist, I can add up one more point that puts Concord designs into unpleasant or awkward category. That is shape language. All of the characters utilise realistic shape language, the one that makes use of not just big/medium/small shapes but tiny shapes as well with heavy priority on the latter two. By itself it is quite a task to pull off. And if one manages to do so, the benefit will be highly detailed models and realistic (believable) graphics. And two things are at war with this concept: overly exagurated shapes (e.g. Just Jennifer`s shoes, NPC`s helmet, Hot Topic`s hat etc.) and bright or kitsch colours (pretty much every character). To illustrate my thought: take any Call of Duty character, resize one of their gear pieces into absurdly big and add some radically bright colours randomly. You will get exactly the same feeling.
I'll say, it's so weird that Concord has these contextless shots of its characters against such a blank backdrop. For a game where a very specific art aesthetic led to these characters why isn't it included as a backdrop to help provide context and setting that might actually help its characters pop? Like I've seen some more interesting half char view data cards of the characters, but no, the majority of character artwork is against this blank void.
Man, as a studying artist, i remember this one dude, who was drawing on a discord call and he insisted that more detail = better art. It still irks me to this day as if shapes, expression, and visual clarity and cohesion mattered less
I thought they were their real names lol. That’s how accurate the names were. I thought these characters were visually ironic so their names would be ironic.
"-So I'm playing this new game called Concord and I main Forehead and sometimes play as Tupperware. -Dude, are you OK? Is everything alright at home?" XD
When I got to Tom Bombadil I was like wait.. are these all made up? Cause up until then it all seemed just like something they would've named their characters.
the more i see the concord designs again i'm reminded of what kind of twisted minds one must have to come up with such designs. I would never want to meet such people in real life.
I liked the discussion about fidelity vs. expression. This made me wonder-- What do you think about the new "retro 3d" n64/ps1 art style that is in many indie games these days? I personally really like it.
I am VERY happy to see it. It means developers can feel comfortable focusing on making creative, interesting visuals and experiences instead of obsessing over hyperrealistic graphics.
I do like it but you have to remember that pixel art looked better back then because of CRT technology. It blends it better than what we can see on modern monitors. That's why it is advised to play retro games with some sort of CRT shader and some new games forget about it and dithering etc look just blocky.
@@IKvASSI feel like this mostly applies to 2D games (though I suppose you could argue PS1's unfiltered textures might) and not really 3D ones. The techniques back in the day of bilinear filtering and the N64's blurry "anti-aliasing" are artifacts that may have looked better on a CRT but we can replicate the art style faithfully still with modern filtering and anti aliasing techniques. I don't think the polygonal and low res texture aesthetics would look any better then than now on an HD display
I've never cared much about multiplayer shooter games, but looking through the roster of this game and others like _Overwatch_ and _League of Legends_ are rather fantastic, I have to admit. And I think they did a good job with Sue Storm and her alternate outfit that so many people got upset about, but was interestingly a bit toned down in the game.
@@BloodwyrmWildheart Her outfit is different in the comics, she's wearing something a bit more akin to Vampirella. In this skin for the game, they gave her new look more of a halter top.
@ Haha yeah, I should've mentioned that. It's funny so many got upset on Reddit about the skin, despite the very fact it was less revealing compared to the source material.
I literally seen the thumbnail and said oh we gana go hard roasting these characters choices. Then jumped immediately to the point of the thumbnail where you said. You know what I got to make this video.
I just want to say that your point about fidelity is something I have been arguing for a long time now in regards to Bethesda Game Studios, specifically. It seems that they have traded intelligently designed features, characters and narratives for fidelity. I find that the way that BGS markets their products proves this: there is an emphasis on fidelity rather than player agency and gameplay to appeal to the more casual market. "16 times the detail." - Todd Howard
The heroes of Marvel comics were inspired by entrepreneurs, scientists, explorers, adventurers and athletes. Near as I can figure, the entire released Concord cast are developer self inserts. Can actually tell who their Professor was (Haymark) in game with the face overlay. I guarantee there would be a warmer reception if Idris Elba was introduced first.
From what I understand for Magneto, the symbol on his crotch is probably krakoan which is a part of mutant culture and that culture is very important to Magneto which is why he would have it on display. The only reasons I can think of for the metal buttons is either to get the player to think Vanguard like Thor, or it is meant to distribute the circle shape throughout his suit that appears prominently as the metal ring behind him that he uses for projectiles. The lack of colours is likely to emphasise that his clothes are made of metal, though it definitely needed more red and colour break-up.
One of those characters look either fake, created out of spite, or come from a drug fueled fever dream , how where those models ever approved, just so awful it’s scary
Pretty sure it’s to evok a feeling of cold dead iron that reflects his personality of being master of magnetism which includes iron and the cold and dead parts to show his villainous nature
The thought process was "let's add the original look as a skin so people will play the game to obtain the default look everybody is used to" @@sungrandstudios
@@sungrandstudios The default Magneto Design is a combination of several designs from the comics. The all silver/white/black is Krakoa arc magneto and the armored Magneto concept came from another run just cant remember which.
the artists involved in creating the "hot topic" design, i'd like to hear what their thought process was, considering how much money and years it cost to develop concord
unironically enough this is helping my complete lack of artistic creativity Also your reactions to Just Jen is just a chef's kiss, its basically watching a professional gets slapped in the face by a purely incompetent product in their field.
reaching starlord and starizard i spontaneously understood the design philosophy of concord. They tried to do Anti heroes who don't comply to social norms. They went above and beyond.
So you say those anti heroes in concord are on bar with Loki, Punisher, Moon Knight, Wanda in term of design? Bro, that was not above and beyond cause they went straight to hell
Something i like about lunas design is that even though some of the balues blend together a little making clear areas of light and dark, the hues are so contrasting in colour that its not muddled or blended together ingame. It makes her character really easy to spot at a distance ingame which is important for gameplay
The symbol on Magneto's belt is a Krakoan word from the latest paradigm/status quo change of the X-Men during their revival series through the Powers/House of X storyarc. I can't remember what it means, but it's the now "native" language of all mutants and only they can read and communicate it.
The armor of that particular Magneto is focused on gray tones to highlight his advanced age. That's why there's so little red-it’s because his armor has faded over time, or at least that’s what I think. 23:33
Yeah, we shouldn't judge, but anyone that believes that the concord designs are better? lets just say if we we're outside they said it was raining, I would still look up to check because their opinions are that suspect. Anyways, glad you are doing this. Was the original break down of designs that got me subscribed in the first place.
This deserves a subscription I enjoy someone that promotes actual speech and wants others viewpoints on topics. Its refreshing to have someone who has never played either game and describes their art models and the fundamentals. Absolutely amazing keep up the work dude!
I remember when you said you weren't going to make another Concord video. I guess the game was so good that it's relevant even after it's death. And yes i do enjoy Marvel Rivals, it even cured my Overwatch addiction. Keep making great content Mister Jerrel!
Well, people seem to keep attacking Marvel Rivals and demanding that it fails. This is the right time to address the topic from an educational perspective. The Rivals designs are enjoyable to take a look at.
Not so hot take: Developers who try to force us to accept ugly characters do so because they simply lack the talent/creativity to make appealing characters. They want praise/rewards/acknowledgement as if they made you a Sonic, Mario, Final fantasy, or even marvel rivals character when in reality, they aren't and never will be talented enough to design a character worth that kind of praise.
Inability/ineptitude will NEVER be accepted. The only time it was "accepted" was in the last of us pt.2. Naughty dog tried to get away with it again with intergalactic and gamers already resent it. Ugly characters=Terrible character designers and that will not be tolerated. Also, ugly characters almost always mean the game will have an agenda, further making gamers resent the idea of settling their standards for these games because those games only gets worse from the start.
@@BTRshow i dont believe that its because of lack of talent. I think making an ugly 3d model is harder than making an attractive one. For the simple fact that the atractive character is symetrical and slim, while making a "realistic" imperfect human body with its bumps and fats and wrinkles is harder and needs additional work. Going out of your way to add additional undesirable things to the model screams something something body positivity self validation stuff. A counter point could be made to my argument - that the models are just made based 3d scans of normal people, then they can easily get the imperfect "ugly" normal human bodies.
The thing is, you can make ugly characters cool, but the concord designers failed to do that. Ugly characters can be well designed, but these look like completely randomly generated characters with no thought put into them..
The first 15 minutes made me remember high school when an example spawned countless other questions and the teacher just had to sigh and move on or the class would never end. xD But it also made me remember months ago, when a friend of mine was grading some test (high school test with open folders) and the students still got the answers wrong. You can see him like 14:31 with the same reaction. I'll watch the rest of the video tomorrow, but the first 30 minutes already make my night (?
The ACTUAL main reason Concord failed was because it was a new ip trying to break into an oversaturated market like a decade too late with almost zero marketing, good character designs wouldn't have changed a thing. Marvel Rivals succeeded because it was an immensely popular ip and so had no trouble breaking into the market.
1:44 the fact that you said that with a straight face is deeply amusing 😂 love it I also love that I knew which ones you'd say were good, but didn't know why... Then you explained it perfectly! Great video!
Man, this video was unbelievably interesting. As far as the suit, that suit evoked raw emotion outta me. It looks that good on you bro. Inspired me to be more aware of how I could use colors more to accentuate myself
@@aboynamed666 Basically caring more about politically pandering to an audience that has never once existed via by way of making the characters look “realistic” and in-tune with “modern day sensibilities” aka it’s woke.
To be fair, Marvel Rivals has decades of art/comics to take inspiration from. This makes the character design process much easier. The chosen art style really helps this too. If Marvel Rivals used the art style/game engine of Concord, I highly doubt it would be as visually appealing, even if they kept the character designs. Not to mention the "thirst" factor, NetEase (the dev team) knows what they're doing _😂_
Dr Strange "The Silver Rope of Jazander the Worldeater" 🤣🤌
The comics have been around for so long. Surely that has to be something that exists in deep lore, right?
@@sungrandstudiosthe lore is so deep with it that actually no one knows about it. 😱😱😱😱
4 dislikes? The entire Concord playerbase is out in full force on this one
This is a top comment contender. 👌🏼
@@apex_prey thanks
@jonklemenc although you you did misspell "entire." 🫣
@@apex_prey oh thanks, I didn't notice 😅 (it should be fixed now)
No way, all four concord players are hating on this???
As a digital artist and graphic designer, I started playing Marvel Rivals BECAUSE the way the characters look.
If I had designed the Concord characters, I would choose, out of shame, to never work in design ever again.
As an artist myself I would agree that it would feel absolutely horrible to be Concord Character Designer and getting that feedback. But truth be told it's hard to screw up so consistently on your own, especially if you work in such a huge industry with lots of competition. I would assume that people who literally make tons of money working professionally at least know what they are doing to some degree.
Maybe it's not on the artist specifically but input from their coworkers/management. As someone who does commission work - sometimes commissioner wants details/ additions to the art, color, anatomy, pose etc changes that you know from your personal experience don't really work. Or you know YOU can't make look good. So you either convince them to change their mind or salvage what you have to work with. Maybe artists who worked on Concord really did try their best, but human resource / writers department really forced them to do it.
You can't succeed without failure
LMFAO
being a character design for concord should make you unhirable and make you get chastised from the industry. Designs that bad means they should be working in a restaurant, not in the gaming industry 😂 definitely model yourself and your ego to be NOTHING LIKE THEM, and good things will happen. I hope you the best, fam
You should never quit because you made a mistake, you should quit if you refuse to learn and treat a mistake as "unrecognized genius" and proceed to make more.
One of the people in the Concord Reddit really asked "why did Concord have to die, and Marvel Rivals gets to live?". I laughed my ass off. It's gone. No more ass.
RIP ass.
I hate how there are people getting used to modern gaming slop that they'll look at Concord's characters and be like "Yeah, that's good.". Then wonder why it failed.
They're mad cause marvel rivals proves its not hero shooter fatigue that killed their game but the game itself
Marvel rival took all the ass, and put it in the right spots. 😂
RIP ass
you will not be missed
I saw some one on Twitter said: “there is no proof that MR is better than Concord”. I mean… the fact that one game is still thriving and manage to retain 90% of it playerbase after the honeymoon phase and the other is fucking dead is enough proof for that 😂
But the 3 people that liked Concord still exists and think marvel rivals is trash
Retain? Rivals peaked at like 140% of the launch players like this last week. It GAINED players!
Well “better” is subjective but any logical person would say “success” would be an indicator of whether something is better…
Take any logistical metric between these two games and you got yourself a very plain answer to which is better.
Concord didn’t even last long enough to compare 😂
Lmao concord didn’t even reach honeymoon phase XD just like real life taking L
The first time I saw the characters from Concord, my immediate assumption was that the character designers were trying to "subvert expectations" in their designs. Purposefully making their characters as ugly, unappealing, and outright harmful to the eyes as possible in order to be "different" and special.
Another possibility I considered was that this is the end result of artists being told to redo character designs by execs who basically failed upwards. They probably started with decent designs, but were told they were too much like other things to to remake them.
"Make them different, make them stand out, I don't want to see anything that anyone else would make."' - Some exec probably.
And after dozens of iterations, the artists just gave up and slapped random stuff together. Trash cans, ornaments, R2D2 models, windbreakers, inflatable cushions, etc. Anything and everything they could slap on to the characters just to make the execs happy. After creating a blatantly horrifying character, the execs probably celebrated because it was so unique.
Given how smug and arrogant they were acting on twitter, I wouldn't be so sure.
During the development of Concord, there was a "No negativity" policy when making the characters, thats why they look the way they do
Watch a video from Big Boss, he made a good video on how the games was developed and what went wrong
Sometimes designers are just bad, and the Concord characters designs seem like an extension of the global homogenization art trend we've coming out of the leftist coastal cities for the last 10 years.
@@VincentTehlaTbh there should've been some negativity at least
"failed upwards" Almost as good as "needs a checkup from the neck up" and "crippled too high for crutches"!
That cocomelon threat was the most threatening ive seen you 🤣🤣
Hahahaha
Cocomelon?!
@@zhaohuangsfm An animated baby show. A really bad one at that; oversaturated addictive garbage.
@@Craig_Tucker48 Yeah... Cocomelon. I don't like Cocomelon but I still meme it
@@Craig_Tucker48 that comparison reminds me of the most dreadful of "baby pop" in the 90s. One that soured the taste of music to me as a child...
So I know that the threat of cocomelon is a sincere threat. A due measured one at that.
Life is ugly enough, we don't need ugliness forced into our escapism.
@@luvr381
And thus, such stuff like Concord is WHY escapism even exists at all.
To balance out the bad stuff like Concord with the good stuff like Marvel Rivals.
Yeah but we don’t need to coomer all the time either.
@@WolfWood893 Yes we do.
@@crowbar_the_skull What a sad sad existence no better than our chimps cousins. You know every guy has had their way with squirrel girl right?
@@crowbar_the_skull squirrel girl is a no better than condom when everyone is cooming to her.
Those Concord designs are like when the boss gives you a last minute assignment at 3:30pm on a Friday.
The concord designs are of a toxic positivity that never redos or refines character designs
😂😂😂😂😂 spot on
no, these look like they spend 2 years designing each character, and everyday, the designing team rotates to place 1 thing they like.
No, there’s no way you could create designs that bad even in a few hours, a better example is these designs are what happens when the boss gives a brand new intern on her first day on the job an assignment at 15:30 on a Friday. And even then i think they still do a better job, this looks like they were designed by either an 8 year old who can’t use a computer, or a 75 year old who’s never played or seen a game before.
@@InfamyOrDeath-__- To be fair, I'm positive that my hypothetical design would've been even worse.
I will never believe that a single competent artist worked on Concord and there's nothing anyone can do to convince me there was.
There was some leaked early artwork for Concord and it wasn't bad. If those leaks are real, then there was at least one competent person at Firewalk Studios... and they didn't last long.
I feel like the guy who made Starizard had something cooking, but they forced him to change the color palette. The design generally looks great, unlike every other concord character. But they just picked awful colors to not work with the character.
Concord's character designs are interesting it's like a thought experiment on how to make characters unappealing and unexciting while not doing anything too crazy.
It is a fascinating case study, isn't it?
What makes this even more intriguing, is that the character designs in Concord's Episode from the "Secret Level" anthology series, did actually look fairly well (hell that entire Episode was surprisingly quite good in general).
But that's probably becuase they were designed by actual artists and not people who only pretend to be them...
on top of that, there is so much wrong that different people will point out different bits. like a jigsaw puzzle that just doesn't look right.
@@Spooky_McDoot Design by committee is what I suspect. They made it "unoffensive"... but it's like taking a statue and chipping off all the features. It just looks wrong.
@marhawkman303 I suspect it goes a bit dipper. Maybe not even done consciously, but it's like a subversion of all that is traditionally attractive and engaging on a fundamental design level, quite fascinating.
I think the red addition to the Magneto suit improved the overall look immediately.
I'm a fan of the 90s character looks so I like seeing them with more color.
@@sungrandstudiosthat outfit was based on the House of X comic run, where Magneto would join other mutants in running a mutant nation on island of Krakoa. His outfit in that comic was plain white and kinda boring, the one in game managed to look a little more interesting. Also, that power button is a Krakoan alphabet letter "M", he also has it on his cape.
"crotch power button" 😹😹
Also the key move these free to play buy the skin heroes games is to make the base costume close enough but not as cool as the classic look sou have to spend moms overtime to get purple magneto
I overall think the design is a bit bland, but still fitting and in character, since it’s meant to be very metallic, and the character is themed around magnets.
What I like about Magick's first and second design is where the focus or the attention of importance in the character. In the first design I immediately focused on the sword rather than the character, I think that it visualise that Magick isn't that dangerous compared to her sword. But when transformed into her alternate form all of my attention is on her and not the sword, the sword transformed into something darker it doesn't stand out like it used to and somehow Magick is more dangerous compared to her sword. It also helps that the sword is behind her, making her monstrous appearance stand out.
That's a great observation! Thank you for sharing that.
Having played the game a fair bit, I totally didn't realize how much I focused on her sword rather than Magik herself during my matches. Makes a lot of sense now.
@@kevinpaul5142 its a very big sword and it really hurts so drawing ones attention to it is the way to go but in alt form she gets slashes beyond the sword so you need to keep away from her in general
@@balladsnowfox7714 exactly, well said
Weird I seem to be focused on Magik's uuuh... mid section a lot when I play her 😅
Comparing the design of a green teletubby to Black Widow was not fair
All the designs won't even be close to black widow in good design
Not even teletubby that’s straight up a green grape 🤣
I love how you found a way to make Concord character designs perfect. They are perfect to use as an example of what not to do.
That suit exudes class & quality. This man is on another level.
Suits, he is cooking. ^^
It exudes 1960s communist eastern bloc.
I wish I could pull off wearing a suit at all times in any setting like he does.
Reminds me of the Joker.
Thought it was a bathrobe.
Are you enjoying Marvel Rivals? Which characters are you playing?
Oh, I’m maining as one of the characters…
I think this one character is rather…fantastic, you can say?
Been using Peni Parker personally.
Love the game.
I don't play it since I had no platform such as PC or PS or XBOX. But...
AGAIN!
I'm a Captain America, Mister Fantastic, and C&D/Mantis main.
I downloaded it, but haven't tried it yet. I'm not a fan of live service obviously, but I'm going to play it a bit.
Honestly with how negative the concord community has been about marvel rivals, this video is well deserved. I wish the internet could just realize it’s okay to have different opinions, and that it’s okay to like things that are bad. There’s plenty of games that I enjoy that are considered bad by majority of players, and I know they’re bad lol.
'concord', 'community' lol
@@klammyvagikarp7578i was surprised they have an active subreddit as well. Lol
Where were the concord fans when the firewalk fell?
Does Concord even have a community?
sounds reasonable, but at the end of the day, if you tend to like things most people find disgusting, you're not "different" - you're just distasteful
Bro please make more analysis like this, I love learning from this kind of in-depth knowledge, most people teaching character design just go "make a unique silhouette and choose a good color palette" but you go into actual technical detail. Love that
28:00 The hourglass refers mostly to the spider itself because black widows have a red hourglass on their abdomen.
Big Bertha is just a Nurgle chaos space marine
Ohhhh I see it.
With the all the exposed intestines that Papa Nurgle demands!
The gift of the Grandfather: cooties
Big Bertha could be a good tank actually ngl
real i had the same thought
why does concord use those weird ass intestines texture
"... we have a hoodie ..." was the moment I lost it.
I also lost it there too.
What Rivals does well is tell you what the character is and what they do, before you get into your first match with them. The character design expresses the character in such a good way.
Absolutely right.
This is expressed clearly in the tanks of the game. They're all oversized and imposing. Clearly indicating a durability. Makes it super intuitive for new players to learn the game.
Concord designed characters using a dartboard you can’t convince me otherwise
“Let’s give this guy uhhh a mini gun, root intestines, potato armor (go on Jerry 2 more darts) handlebars on the knees and a strange bulge”
At first I had no problem with Magneto's design, but when you removed your mods I was struck by how much better your version was. It's a shame because you really didn't change much, just added the same red they already used in a few more places, yet it makes a huge difference
Master class in shade. You never fail to entertain mate.
Thank you for enjoying the videos!
Not upset but mind tossing me a cocomelon link? This juice box and mozzarella stick isn't gonna finish itself
I've actually never even seen a cocomelon video. If you're taking a mozzarella stick break then I'll take one now too.
Now I feel like going to the store for mozzarella sticks and capri suns lmaooo
"Marshmallow Armor" all I thought of was demolition man with the foam safety car collision system.
😂😂
I thought of the Stay Puft Marshmallow man.
When you colored magneto with the red pants I was shocked at how much better he looked, like he had some kind of underlying suit inside the armor that gave him so much layering and more personality
1:40 the way he says this with such professionalism killed me 😭
I will also mention since I'm working on my own game as well. your character design analysis videos have helped me understand better the importance of character design and color schemes.
That's great! Do share your game too.
And don't forget silhouette, that can be very important too, if you have a cast of characters. TF2 would be a prime example.
What’s your game called?
Those Concord designs look like they intentionally made them look patchwork, like those characters had to outfit themselves from the trash.
I honestly think that's what they were going for. Like they were trying to come up with their own unique and pretentious style of characters and failed miserably. People like to say that the reason it failed was because none of the characters are conventionally attractive, but I think it comes down to the actual science of what's visually appealing to the eye. I'm straight, but a buff dude with cool armor on that has an interesting color scheme and design looks visually appealing to me still. People want heroes in these games to have some sense of style.
The worst part is that its a rad idea, Mad Max, Fallout, etc pull off this all the time. In comics you can sometime see "debut costumes" that made out of whatever hero or villain could find in their closet. But Concord suits didnt give the ~impression~ that it was a patchwork armor and not just some dollar-store generic trash. Executions was horrendous.
They needed to study the "Derelicte" fashion movement (Zoolander)
@@HaplessOne
What makes those designs even worse, is that the producers of the "Secret Level" anthology series had to make a completely original Episode for Concord - and they stuck to that same idea, while working on their characters.
Only they had actual artists working on it, who gave us designs that not only stand out, but also just look good in general, while being fairly simple...
Irs funny because the Females AND Males look good in rivals
So anyone can choose anybody and still look good@@HaplessOne
Big Bertha vs Magneto: I understand your point of view and i can agree with Magneto one, however I would still choose him because looking at Big Bertha, I would presume she looks like an infected person in apocalypse world. Magneto may look antagonizing, but I trust him because he looks more human than Big Bertha.
Whoa, you are right. She does look like an infected zombie or something.
@@sungrandstudios And it actually a first time i seen a character that almost make me threw up.
The pustules... daddy Nurgle approves
WATCH OUT BOOMER!
😂😂
Bro looks like he's having an existential crisis every time he looks at a Concord design
oh man his first 60 seconds of reacting to Just Jennifer is pure comedy 😭😭😭
I like your explanations, mr Dulay.
As a professional character artist, I can add up one more point that puts Concord designs into unpleasant or awkward category. That is shape language.
All of the characters utilise realistic shape language, the one that makes use of not just big/medium/small shapes but tiny shapes as well with heavy priority on the latter two. By itself it is quite a task to pull off. And if one manages to do so, the benefit will be highly detailed models and realistic (believable) graphics.
And two things are at war with this concept: overly exagurated shapes (e.g. Just Jennifer`s shoes, NPC`s helmet, Hot Topic`s hat etc.) and bright or kitsch colours (pretty much every character).
To illustrate my thought: take any Call of Duty character, resize one of their gear pieces into absurdly big and add some radically bright colours randomly. You will get exactly the same feeling.
Well said. Very astute. Thank you for sharing that.
Great observation
I'll say, it's so weird that Concord has these contextless shots of its characters against such a blank backdrop. For a game where a very specific art aesthetic led to these characters why isn't it included as a backdrop to help provide context and setting that might actually help its characters pop? Like I've seen some more interesting half char view data cards of the characters, but no, the majority of character artwork is against this blank void.
Hey, Jerrel. Congratulations on your unintentionally gained milestone. You deserve it dude.
Hahaha thank you for that. We all earned it together as a team.
Man, as a studying artist, i remember this one dude, who was drawing on a discord call and he insisted that more detail = better art. It still irks me to this day as if shapes, expression, and visual clarity and cohesion mattered less
I'd pay a million bucks to see the Concord designers react to this vid.
Your names for the Concord characters are killin me, haha.
Headcanon is the most important canon.
I thought they were their real names lol. That’s how accurate the names were.
I thought these characters were visually ironic so their names would be ironic.
Concord’s character make me depressed. I think the designer might have MDD or something
"-So I'm playing this new game called Concord and I main Forehead and sometimes play as Tupperware.
-Dude, are you OK? Is everything alright at home?"
XD
When I got to Tom Bombadil I was like wait.. are these all made up? Cause up until then it all seemed just like something they would've named their characters.
I haven't played Rivals since I don't really play hero shooters but GOT DAMN the character design is great
You can start off playing games VS AI and the game is free, might as well give it a go
Now I want to play the game. 😫
the more i see the concord designs again i'm reminded of what kind of twisted minds one must have to come up with such designs. I would never want to meet such people in real life.
1:17 It's okay, the game did that itself.
real
30:40 "OK so we have.... Jesus christ" no more comments needed. Absolutely perfect reaction for that abomination of a character
"Oh god" "Oh" "Oh my god"
Concord is just cooked lmao
It slipped. I was genuinely getting frustrating realizing how broken some designs were.
I liked the discussion about fidelity vs. expression. This made me wonder-- What do you think about the new "retro 3d" n64/ps1 art style that is in many indie games these days? I personally really like it.
I am VERY happy to see it. It means developers can feel comfortable focusing on making creative, interesting visuals and experiences instead of obsessing over hyperrealistic graphics.
@@sungrandstudios With Pseudoregalia being one of my favorites N64 looking games
I do like it but you have to remember that pixel art looked better back then because of CRT technology. It blends it better than what we can see on modern monitors. That's why it is advised to play retro games with some sort of CRT shader and some new games forget about it and dithering etc look just blocky.
@@sungrandstudiosI would love to see you talk about some of the designs in the souls games
@@IKvASSI feel like this mostly applies to 2D games (though I suppose you could argue PS1's unfiltered textures might) and not really 3D ones. The techniques back in the day of bilinear filtering and the N64's blurry "anti-aliasing" are artifacts that may have looked better on a CRT but we can replicate the art style faithfully still with modern filtering and anti aliasing techniques. I don't think the polygonal and low res texture aesthetics would look any better then than now on an HD display
I demand my coco melon link video. lol
😂
I wouldnt even fold if this guy critiqued my designs and gave examples to better my characters. I in fact welcome it.
I'm here to help, not criticize for the sake of negativity.
@sungrandstudios How much for a course? 👀👀
The Christmas bobble realization is hilarious, lmao.
I've never cared much about multiplayer shooter games, but looking through the roster of this game and others like _Overwatch_ and _League of Legends_ are rather fantastic, I have to admit. And I think they did a good job with Sue Storm and her alternate outfit that so many people got upset about, but was interestingly a bit toned down in the game.
"but was interestingly a bit toned down in the game."
They didn't change anything. What are you talking about?
@@BloodwyrmWildheart Her outfit is different in the comics, she's wearing something a bit more akin to Vampirella. In this skin for the game, they gave her new look more of a halter top.
@@LPetal86 Ah, I see. You didn't mention the comics in your OG comment so I thought you were talking about the reveal vs in-game.
@ Haha yeah, I should've mentioned that. It's funny so many got upset on Reddit about the skin, despite the very fact it was less revealing compared to the source material.
This was really cool and I hope we get even more content looking into Marvel Rivals designs, thank you and have a good day!
I literally seen the thumbnail and said oh we gana go hard roasting these characters choices.
Then jumped immediately to the point of the thumbnail where you said. You know what I got to make this video.
It's honestly incredible how the Grey scale and blur show just how much the characters differ in form and design
That suit and your composure is so immaculate I instantly subscribed. Well played
The first character on the left. The trim around the belly area resembles male anatomy.
Oh noooooo!
I just want to say that your point about fidelity is something I have been arguing for a long time now in regards to Bethesda Game Studios, specifically. It seems that they have traded intelligently designed features, characters and narratives for fidelity. I find that the way that BGS markets their products proves this: there is an emphasis on fidelity rather than player agency and gameplay to appeal to the more casual market.
"16 times the detail." - Todd Howard
It seems we feel similarly on the topic.
I love hearing your thoughts about good and bad character designs, I learn a few new things too.
Thank you for watching. I'm glad the video was interesting.
"Never put hot lime on soft lime"
woah this is good advice
In regards to Magneto, I would prefer the classic purple cloak, boots, and trim.
MvC2 Magneto looked the BEST imho
That's his alt skin
@@speedy3040 oh, good to know. thanks
The heroes of Marvel comics were inspired by entrepreneurs, scientists, explorers, adventurers and athletes.
Near as I can figure, the entire released Concord cast are developer self inserts. Can actually tell who their Professor was (Haymark) in game with the face overlay.
I guarantee there would be a warmer reception if Idris Elba was introduced first.
The Concord characters looks like they raided a second hand shop in a furious rush, basically grabbing what was near.
From what I understand for Magneto, the symbol on his crotch is probably krakoan which is a part of mutant culture and that culture is very important to Magneto which is why he would have it on display. The only reasons I can think of for the metal buttons is either to get the player to think Vanguard like Thor, or it is meant to distribute the circle shape throughout his suit that appears prominently as the metal ring behind him that he uses for projectiles. The lack of colours is likely to emphasise that his clothes are made of metal, though it definitely needed more red and colour break-up.
That makes sense. Thanks for sharing that.
One of those characters look either fake, created out of spite, or come from a drug fueled fever dream , how where those models ever approved, just so awful it’s scary
The amount of shock this man lived through while analyzing concord’s design is so funny. I lost it when heard “jesus christ” while driving 😂
How the heck do I know that the obese character is a healer?
@@verysadcatc7897 you'd think a healer would be healthy
if your dedicated healers aren't hot babes, 99% of the time you're doing it wrong.
@logandunlap9156 disagree healers should just be fashionable as hell being a hot babe is just a plus
@@logandunlap9156loki and Adam warlock in the background laughing
Jeff the Shark…
Just Jennifer looks like someone is cosplaying a diaper wearing celery . 🤣🤣
Hahaha what a description.
@@sungrandstudios I thought you were going to throw-up when going over that design.
Kinda off topic but was wondering if you have seen the Secret Level 40K animation....It's incredible. Right up there with Astartes.
I haven't seen it. I'll take a look, thanks!
@@sungrandstudios it has concord in it lmao
@@sungrandstudios it's really good 👍
The passive aggressive intro is fantastic 😂
I always end these videos feeling so calm and relaxed.
I just started playing Marvel Rivels this weekend. I love it so much.
I'll try it soon too! It looks awesome.
You're 100% right about Magneto being the worst design in the characters. Even a little more color made it better.
I'm sure they had some thought process behind the default Magneto design. I wonder what their reasoning is.
@@sungrandstudios His Alternate costume in the store is fantastic imo, wish it was the default.
Pretty sure it’s to evok a feeling of cold dead iron that reflects his personality of being master of magnetism which includes iron and the cold and dead parts to show his villainous nature
The thought process was "let's add the original look as a skin so people will play the game to obtain the default look everybody is used to" @@sungrandstudios
@@sungrandstudios The default Magneto Design is a combination of several designs from the comics. The all silver/white/black is Krakoa arc magneto and the armored Magneto concept came from another run just cant remember which.
the artists involved in creating the "hot topic" design, i'd like to hear what their thought process was, considering how much money and years it cost to develop concord
I bet "The Professor" screeched something like this at this at the (already apathetic) designers and artists: "METH CHIC! REEEEE! MORE METH CHIC!"
Great video! I always love the design breakdowns, I appreciate the fact that you take the time to tell people that it's okay to disagree.
unironically enough this is helping my complete lack of artistic creativity
Also your reactions to Just Jen is just a chef's kiss, its basically watching a professional gets slapped in the face by a purely incompetent product in their field.
you know it gets real when he pulls out the joker suit
reaching starlord and starizard i spontaneously understood the design philosophy of concord. They tried to do Anti heroes who don't comply to social norms. They went above and beyond.
More like below and behind. XD
yeah but most anti-heroes are cool. even shrek is a cooler anti-hero at a glance than these guys
So you say those anti heroes in concord are on bar with Loki, Punisher, Moon Knight, Wanda in term of design? Bro, that was not above and beyond cause they went straight to hell
Would it be worth a video to go through Rivals vs Avengers (2019) models?
That may be a good idea. Thanks for the request. I will see how much time my work schedule leaves me for these videos.
@@sungrandstudios please do. its tiring to see that dei shills say that rivals is doing good just because of the marvel brand
Something i like about lunas design is that even though some of the balues blend together a little making clear areas of light and dark, the hues are so contrasting in colour that its not muddled or blended together ingame. It makes her character really easy to spot at a distance ingame which is important for gameplay
The way this guy talks is soothing
The symbol on Magneto's belt is a Krakoan word from the latest paradigm/status quo change of the X-Men during their revival series through the Powers/House of X storyarc. I can't remember what it means, but it's the now "native" language of all mutants and only they can read and communicate it.
The armor of that particular Magneto is focused on gray tones to highlight his advanced age. That's why there's so little red-it’s because his armor has faded over time, or at least that’s what I think. 23:33
Yeah, we shouldn't judge, but anyone that believes that the concord designs are better? lets just say if we we're outside they said it was raining, I would still look up to check because their opinions are that suspect.
Anyways, glad you are doing this. Was the original break down of designs that got me subscribed in the first place.
thumbs up only because of the perfectly put together intro. we love being neutral.
This deserves a subscription I enjoy someone that promotes actual speech and wants others viewpoints on topics. Its refreshing to have someone who has never played either game and describes their art models and the fundamentals. Absolutely amazing keep up the work dude!
I remember when you said you weren't going to make another Concord video. I guess the game was so good that it's relevant even after it's death. And yes i do enjoy Marvel Rivals, it even cured my Overwatch addiction. Keep making great content Mister Jerrel!
I think it is because there is actually a Concord subreddit that was talking bad about the character designs in Marvel Rivals.
Well, people seem to keep attacking Marvel Rivals and demanding that it fails. This is the right time to address the topic from an educational perspective. The Rivals designs are enjoyable to take a look at.
Concord is a case study.
Not so hot take: Developers who try to force us to accept ugly characters do so because they simply lack the talent/creativity to make appealing characters. They want praise/rewards/acknowledgement as if they made you a Sonic, Mario, Final fantasy, or even marvel rivals character when in reality, they aren't and never will be talented enough to design a character worth that kind of praise.
Inability/ineptitude will NEVER be accepted. The only time it was "accepted" was in the last of us pt.2. Naughty dog tried to get away with it again with intergalactic and gamers already resent it. Ugly characters=Terrible character designers and that will not be tolerated. Also, ugly characters almost always mean the game will have an agenda, further making gamers resent the idea of settling their standards for these games because those games only gets worse from the start.
@@BTRshow i dont believe that its because of lack of talent. I think making an ugly 3d model is harder than making an attractive one. For the simple fact that the atractive character is symetrical and slim, while making a "realistic" imperfect human body with its bumps and fats and wrinkles is harder and needs additional work.
Going out of your way to add additional undesirable things to the model screams something something body positivity self validation stuff.
A counter point could be made to my argument - that the models are just made based 3d scans of normal people, then they can easily get the imperfect "ugly" normal human bodies.
The thing is, you can make ugly characters cool, but the concord designers failed to do that.
Ugly characters can be well designed, but these look like completely randomly generated characters with no thought put into them..
You misidentify the problem and you act like a bratty child.
The first 15 minutes made me remember high school when an example spawned countless other questions and the teacher just had to sigh and move on or the class would never end. xD
But it also made me remember months ago, when a friend of mine was grading some test (high school test with open folders) and the students still got the answers wrong. You can see him like 14:31 with the same reaction.
I'll watch the rest of the video tomorrow, but the first 30 minutes already make my night (?
Thanks for the comment and sharing the fun memory!
Concord reminds me of when we were kids and dressed up as super heroes using blankets, pans, and cardboard boxes
bro roasted the whole online community with that intro respectfuly
1:27 SO BASED LMAO OMG COOKED THEM, BURNT TO A CRISP 😭✨😭
When the suit goes on, I always know I’ll get very evenhanded but well deserved brutal comments.
@@Alberto-wu1mj EXACTLY I love him 😂
uncle jerom, plese give link cocomelon, momy and daady busy
I think anyone that does not understand why concord failed but marvel rivals succeeds should automatically be classified as legally blind.
or willfully ignorant
The ACTUAL main reason Concord failed was because it was a new ip trying to break into an oversaturated market like a decade too late with almost zero marketing, good character designs wouldn't have changed a thing. Marvel Rivals succeeded because it was an immensely popular ip and so had no trouble breaking into the market.
1:44 the fact that you said that with a straight face is deeply amusing 😂 love it
I also love that I knew which ones you'd say were good, but didn't know why... Then you explained it perfectly! Great video!
Man, this video was unbelievably interesting. As far as the suit, that suit evoked raw emotion outta me. It looks that good on you bro. Inspired me to be more aware of how I could use colors more to accentuate myself
Lmfao the woke art is so bad
"woke art" ?
@@aboynamed666
Basically caring more about politically pandering to an audience that has never once existed via by way of making the characters look “realistic” and in-tune with “modern day sensibilities” aka it’s woke.
@@aboynamed666 don't pretend you don't know what he meant
@@aboynamed666 you cant handle his comment,imma right💀
@@justaguyonyoutube4592 Woke is a meaningless word
To be fair, Marvel Rivals has decades of art/comics to take inspiration from. This makes the character design process much easier.
The chosen art style really helps this too. If Marvel Rivals used the art style/game engine of Concord, I highly doubt it would be as visually appealing, even if they kept the character designs.
Not to mention the "thirst" factor, NetEase (the dev team) knows what they're doing _😂_
Can I still get that link… for my kid?
Hahaha
His reaction to just Jen at 30:25 had me DYING HAHAHA
10:14 Bro broke the 5th wall and directly addressed the AI watching XO They will save and keep him as a pet