LEVELING ANNA in HER PARALOGUE.
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- Опубликовано: 10 сен 2024
- #fireemblem #fireemblemengage #feengage
In this video I demo how to level Anna in her own paralogue with a specific strategy that also levels 4 of your best early game units killing 3 birds with 9 stones.
I show you exactly how to level her to 7 in her own paralogue while also training more units.
You know what I realized this game is missing? The ability to re-watch your story mission and paralogue battles. It would be cool if you could go back and see how your battles played out, like it does when you watch the battle play out from Relay Trials. For those of us who don't capture our playthrough in realtime and upload to youtube. Some battles I feel kind of proud of how I solved it and would be nice to be able to go back and see it again, and maybe review any errors
Didn’t realize you could 4 man this and right side Didn’t aggro right a way. Awesome stuff man!
The two enemies inside the boss room can actually be attacked and killed from 2 range across the walls, and they never aggro. You can throw a hand axe on Anna and take those too, it's just a little annoying to have to walk all the way around
Honestly, as soon as she's second sealed, Anna is just serviceable at worst, and amazing overall. Glad I've had her on both of my maddening runs
but you need to Master Seal her to magic, level her 10 levels, and THEN second seal her.
@TheShiningEnergy wut lol, Anna can be 2nd sealed immediately after master seal. No reason to stay in warrior or whatever class you try to promote her into.
@@Kweasallia i got her in Mage. Did i make a mistake?
Personally I would just slap Micaiah ring on Anna and power level her and Jean on Jean paralogue with heal staves.
Same. Or even just use micaiah and position your units so they take chip dmg and abuse tf out of great sacrifice. You can easily get 2-3 uses in a map if you bring her to the refill puddles
Yep. I think this is probably better tbh since you can get a ring on Anna before leveling that way. Raising the internal level by 2 will just make SP harder to get later, versus having Micaiah or even just a bond ring.
That's what I did, she's an easy candidate for it and once she's level 10 get her into sage and bam she's incredible
Very emotional thumbnail, almost shed a tear... So beautiful...
I usually do Jean's paralogue after Anna's so I can give her Micaiah and spam heal on the top right villager while he gets shot 144 times by the boss archer. Free lvl 9.
lmao.
Can't go wrong with the simple heal farm :)
I actually kill that boss archer. The mounted unit between the village and field never moves which gives a lot of control over using micaiah as you can get all units damaged with very low risk of death. The archer also has crit chance on the villager so could end up dying prematurely
@@sorasblade-cg4ux I know the archer has 10% crit but he seems to be scripted to not crit the villager. He hit the villager like 130 ties over 3 different runs and he never got a crit. I'll try your technique on my next run.
@@spindrift6464 Ah fair enough maybe he can't crit then. If you do the cavalier strat just make sure to unequip the units weapon when you're letting them get hit. I've in the past went to check dmg output and forgotten to unequip and one rounded the cav 😂
@@sorasblade-cg4ux does that work on maddening? After a number of uses per map staffs give 1xp
I really appreciate and love this video! It really helps people easily learn maddening strats. Something I noticed, however, is how your version of something being "faster" is different from how other people see it, which is "efficiency." A lot of times, efficiency in FE refers to being efficient with your turns, with the logic that, if something takes fewer turns, it's more efficient and it is considered a stronger strategy. I think this is why units like Anna and Jean are so polarizing, because it's true that they're easy to grind, but if we're using the traditional understanding of efficiency, then they're not efficient.
Would love to get to know you're thoughts on this, since it's refreshing to see someone with a different approach to strategies in the community! (although of course, I know that there are other people also who see speed and efficiency different too) I also strongly advocate for people who play in the way that's most fun for them, so I don't see the different perspectives as bad.
Lmao you got me at "the funny thing about archers... Is that they suck" as you boxed him in.
I am planning on doing a female only run, wich is easier than male only and your video is a perfect idea for the early game 🍀🎶
I just leveled her up to Level 10 on Jean's paralogue, although I wasn't able to promote her until she was Level 15. The way things went is that I used her Paralogue's Master Seal to promote Alear, who had reached Level 10 by the time the paralogue was done. I used Chapter 7's Master Seal on Celine, who snowballed surprisingly quickly starting on her recruitment chapter. I then made Tiki's and Veronica's Paralogues, playing the game normally. Since Divine Paralogues scale foe's levels, by the time I finished those two maps, my main units were pretty overleveled for Chapter 8. As such, after that was finished, I promoted Anna into a Warrior and then into Mage Knight at Level 15. With the Veronica Emblem and a forged Levin Sword, she had over 30 Magic Attack for such an early point in the game. She and Celine have been pretty fun magic nukes in this playthrough.
Me: starts new playthrough when wave 3 started
Idea-time to anna
Master seal berserker, reclasses martial master, makes +5 avoid engraving flashing fist arts before chapter 10
Onerounds armors, onerounds marni
???
Profit?
What have i done
If you don't care about turn count you can wait until chapter 8 to get the first reclass seal and change to mage (assuming going for a magic build) then farm on Jeans paralogue chapter. There's a Cavalier that doesn't move which means you can farm Micaiah easily as you can get all your units damaged which in turn reduces staff usage required. If you want to level jean as well you can give micaiah to him in chapter 9.
You can get second seals from relay trials earlier
@@MNtoCali I only play offline no DLC and haven't run any trials but it's good to know :)
Second sealing Anna right away results in 1 more mag. Not worth the time and higher internal level early on imo.
@@sorasblade-cg4ux relay trials don’t give exp just random items. They’re also fun maps you control random players units online.
at this point im wondering if anyone is actually good at the game. they need to rig the rng of bond rings. use broken dlc. or take 50 turns on an easy chapter.
Well in order to decide who is good, you would need metrics. You would need to be able to measure how they are good or what they are good at.
In the case of FE Engage, I tend to just play as normally as possible as often as possible. I've done the bond ring exploit 2 times and got bored of it/never did it again. It is also not needed, early game isn't so hard you even need to do bond ring exploit.
As for taking 50 turns on an easy chapter, the entire game could be considered easy if you just learn the best units/team comps and understand map tactics. You could also copy LTC tactics used by other people and reproduce their results by mirroring their tactics, so you could emulate being a "good player'. From what I can tell people optimize towards how they want to play the game. LTCers focus on one thing, Ironmen players another, Vanilla run players (playing normally) generally don't care about low turn counts or save deleting events.
Honestly I don't think it matters how good anyone is at fire emblem. It is a single player game, not a competition. If skill and competition are the concerns, I recommend playing competitive games. Chess is much better than FE if you want a fair/balanced competitive tactical game. If you want something more mechanically driven, FPS esports can be a way to go as well.
@@IcedCoffeeGaming ltc tactics are also trash. for the same reason they rig the rng.
i dont like the idea that a single player game cant be tiered. some units are better than others. and i think anna is s tier. she performs amazing with a levin sword on mage knight. no need to do this ridiculous turn abuse.
There's really no excuse for not using Anna. Just give her the Micaiah ring and have her replace Framme as your healer. Before Chapter 10 she's ready to second seal and outperform all your other magic users.
She wants the second seal before leveling is the thing. Having these levels in axe fighter is actively not helping her
@@ultimaterecoil1136 Even though she levels in a bad class if you promote her at 10 to a mage at Lvl 1 she has higher atk and spd than all other mages. (Assuming you're on fixed growths) she out paces them so much that it doesn't matter in the long run
@@ultimaterecoil1136 Yeah, no. I saw a comparison online, you can look it up yourself if you calculate her average stats on triangle attack, at internal level 40 as a mage knight the difference between her stats is 1 at most in the long run and in the short term mage knight's bases alone make her or most other units good enough to one round most of the desert country's enemies with a levin sword.
@@reelvex6575 I find it funny that people even bring this up when talking about Anna or Jeanne or whoever. Obviously they're not gonna be great at the start, so why shoot yourself in the foot by keeping them in a tier 1 class for a longer amount of time when the difference is stats is negligeable at most in the long run? it's not impossible for the units you use the most to get to about internal level 50 by the end of the game
@@b-d9099 you are forgetting 1 she could potentially level up after reaching 10 in a map 2 you have other units who may want a master seal more ( especially since she doesn’t really immediately massively benefit from becoming mage knight if you’ve already made her a mage since she’s still very much usable as a mage at that point) and 3 who says she’s going immediately into mage knight Sage is also a solid option for its staff access especially for increasing her level faster. You aren’t gonna have the exact same stats even in fixed mode on every end game mage knight Anna even at the same level. Granted not to the extent that Jean can be different ( many people spend time in either general or beserker for con before going into the “intended class” for example )
As Anna doesn't have a ring for SP and the feeding process is not the most reliable to setup, I usually just do Jean paralogue after recruiting Anna, as skipping Jean is prob optimal now between Ancient Well + Micaiah exp. Since the enemies in Jean paralogue are all weak corrupt enemies who are 2 chapters behind the intended difficulty. Anna can pick between Celica, Micaiah, Sigurd or even Marth to start her training. There are plenty of non-aggressive enemies or even a stationary one to feed Anna, or intentionally take damge from them to heal with Micaiah
I'm a fan of Anna because you can do funny stuff with all the excess gold she can farm, not optimal, but fun
Pretty sure the unit talking thing is dependent on health states. 3H did something similar, depending on how much health a unit has they'll say different things when you select them, and they'll say a line whenever their health reaches a different quote's threshold (and everyone will say their lines regardless if you use Divine Pulse/Time Crystal)
Yunaka's full HP and 99 to 75 percent HP quotes are both can have her say "Yunaka here", (I say can because I'm pretty sure every character has multiple quotes for each health state)
i like putting byleth on anna so i can hear her say "let the lesson begin" while doing goddess dance. There's sth innately hilarious about a kid with a cute voice teaching others.
Hey Ice. Another great vid. I have a video request. Can you do a video about the "ranking" feature during the final boss fight? I think it's interesting to see what unit/emblem combo the general public uses endgame. Would love your take on that.
You can do a similar thing with Jean on his paralogue, right? Just give Alear Sigurd and talk to Jean ASAP. He can still heal the other villagers. I haven't tried it, but I assume he'll get XP as soon as you talk to him.
If you set up the XP farm where 1 enemy is left alive, you can get Jean a bunch of levels before even completing his paralogue. He could conceivably get immediately caught up to the rest of your team.
Yeah it will cost you 900 SP though, since he won't have a ring. With the new well this isn't a big issue anymore so you can get both Anna and Jean to 10 in his para.
Anna on High Priest through the midgame is pretty good! You have to deal -1 mag, -1 speed, -1 build build and B tomes, but 25 mag / 5 spd is the same growths as Mage Knight, and you get that solid 30 Luck growth as well. I think eventually it's best to reclass her into sage or mage knight for the better bases, but leveling her through high priest once doesn't really hurt her long term potential.
This video came out so long ago but I noticed that you can equip an Armorslayer onto Céline as you Warp Ragnarok if she doesn’t have enough HP to survive with Resonance
She isn't high cost in my opinion. All early game units need a master seal and second seals aren't as competitive. Having a Micaiah staff boy is always nice and Anna won't be able to get much exp from fighting unless you give up Marth, which she will not use very well since she isn't good in combat until you put her on a magic class. Micaiah allows her to gain exp super quickly and you don't have to worry about having an emblem wasted. Micaiah also gives her all she needs to become a sage too. Plus when you put her on a magic class she pops off almost immediately.
This is an interesting idea now that we have the well that gives SP books. Before, this would've been an egregious waste of SP lol.
Edit: On second thought, it still is an egregious waste of SP, we just now have a way to zero out the loss.
This is mostly a method to organically get Anna level ups outside of the XP farm on Jean Paralogue.
@@IcedCoffeeGaming "Organically" means she would slot in naturally without specifically planning or making massive changes to your gameplay for it. This is the pretty much the opposite of organic.
"Wish there was a way to disable crits"
Lapis with an adjacent ally: "I gotchu bro"
Unfortunately for me, while I did use her consistently, I was blindsided by a certain chapter and she was stuck as a physical unit until Soren(and his stage was hell, no pun intended) became available. She's been doing pretty good as a Mage Knight now but I know she could've been better. I usually bounce between the Dire Thunder, Lyn, or Byleth emblems for her. I'm almost finished with my first, Maddening playthrough and I don't plan on making that mistake again.
U could give soren to veyle, veronica to anna, and you will have 2 units who clears maps xD
Wow cool video, I also like feeding Chloé exp on her entry map
"Crits can ruin the feeding process."
This made me think of Vander.
For some reason, I never thought to try 4-manning this map. Even though I just 5-manned all the DLC maps and am contemplating trying to 5-man the entire game on my next run haha.
If we go by a lower-turn count oriented definition for efficiency, then this can’t be considered as a point towards Anna’s viability. I used her in maddening and second sealed her immediately to mage and then master sealed to Mage Knight around chapter 13. This puts her around the point of one shotting unpromoted armors for a couple of maps and doing a good chunk to everything else. She’s probably a B tier unit because without dragging out maps like this it takes her a long time to deal good damage. However, when she does promote, she becomes a solid unit. She’s definitely not as good as Ivy, Pandreo, or Citrine with dire thunder though. She may also be worse than Celine, but I’ve never invested in her because of her average magic stat.
If we are exploiting the game to produce dire thunder rings, you can spend 5 minutes healing villagers on Jean's paralogue to power level her to 9 :)
Feeding Anna some kills in her paralogue even with all slots used up -> Jean's paralogue with Miciah equipped is probably fastest I've leveled her to level 10 (took 34 turns in Jean's paralogue), and takes very little time to do overall for a unit who is much better than other units in her role (Makes the game easier and free gold passive is good for well too). That being said I've heard some people use Jean on this map with Miciah ring after getting Diamant to great sacrifice everyone whos at level 10 by now to get more exp due to level difference which might be something worth considering if you are planning to do this.
Reason its after Diamant is for second seal access.
NOT THE LTC
I'm planning to turn Anna into a High Priest, which you can't do until you get Byleth. Do you think it's worth leveling her as a Warrior until 15 for the extra build and speed? It also prevents having to waste a second seal, or bench her for a few chapters .
There are very few reasons to not want to train Anna. Yeah, she's takes a little time and resources to get going, but it's an overall small investment for big returns. The game isn't hard enough to min max, especially for units you're just going to bench 2 chapters later. I'd even argue that it's a bigger waste of resources to even field the other starter units, you certainly don't need to use every deployment slot early game.
While I love Anna, that is one of the reasons why I don't like starter units being so easily replaceable. When it is literally more efficient to funnel resources into a few units, it completely lacks diversity and hurts replay-ability.
Able to remake this to show you can reclass her sooner than then?
Definitely agree that Anna is good, but delaying a chapter, to me, is high investment. Else Framme also has to be S tier since she can hit level 10 easily, and 20 with time, in chapter 4.
I personally don't think Anna is high investment. But I give her Machiah and do the staff spam strat on Jean's map.
I dont really get it why botter with how easy it is to have her catch up with Micaiah
Hi Coffee,
I love watching your video, and been applying the tips and tricks in my play through.
Although I am not using bonded shield and warp/re-warp, as I found it broken combos. Is it even possible to clear the maddening mode without using bonded shield?
With no DLC and the new well, I am currently stuck at chapter 18 and thinking to change the mode to hard, or maybe to use broken combos mentioned above.
Yes it is possible to beat these maps without these combos.
CH18 can be easily beaten with solid nukers and positioning, just kill as many enemies as fast as possible as often as possible. Alternatively you can run only flying units and dive the boss relatively easily.
Leveling up Anna is as easy as slapping Micaiah on her and just having her heal her way to promotion. Afterwards you just second seal into a Mage Knight so she can start dishing out the damage herself.
I've always dropped Celine for other units, but after looking into it some more, I'm probably going to use her with Chrom on my DLC emblem only run next time. It just feels like certain emblems were designed specifically for certain units. Celica and Camilla for Veyle, then Byleth and Chrom for Celine immediately come to mind, though there may be a few others.
@@priestessii I forgot about that one. You just reminded me of that time I saw someone do a 100% crit rate build.
@@priestessii I'm using Soren Anna, because I've yet to recruit Veyle. Still incredibly effective. Also Ike Panette
Kinda weird watching this after all of the recent Framme love and hearing how it's a waste to drop xp on her lol. There's pre bonded shield and post bonded shield domination iced coffee gaming.
amazed you discovered certain enemies wont attack.
One of the things you have to understand in regards to discussions of units like Anna its not about how "easy" it is to feed them exp, its the act of having even having to do that in the first place. You show what's possible when you slow the game down and come prepared with an axe forge that is otherwise useless besides this one chapter, but it should be painfully obvious that this is only proving how bad of unit she actually is.
Maybe this could be some insight, but when most people are discussing units in Fire Emblem it isn't about their potential or viability. Mostly because every unit in Fire Emblem is already viable, so its a bit redundant even bringing that stuff up. We have to have guidelines and metrics on how we assess units otherwise its circular and meaningless. We have to get closer to discussing what these units actually offer that is innate to them - and in Anna's case there is very little considering how poor she starts.
Why do you completely disregard her personal?
I think the thief ai is prioritized to kill Anna over escaping
Step 1: Go through the 5 stages of grief.
Step 2: Follow the advice in this video.
Still not a big fan of Anna or villager type units in general, it's just not the playstyle for me, but this is at least preferable to sitting on the Jean paralogue healing forever. Nice video.
On the left side I would give the Dawn emblem and obstruct staff to one of mine characters so they can block off the thief each turn so I can kill it after taking out the other enemies. As for the right side I would give a lance unit with Marth's emblem and a unit with 2 range or high mov, and have Celine in the back. I would take out the swordsmen oneshot warp attack the thief and usually Celine would survive the axemens attack.
Thanks for the tip :)
Very smart tactic, AOE Obstruct to delay the thieves buys a ton of time.
As someone with the dlc and already on chapter 12, you have me tempting to replay my game just to do this Lmao 🤣 even tho my Anna is already mage level 7. And is celine actually worth running? There's like so many units that the game just hands out, like I dont even know who to invest in lmao
Also Anna eng dub is great. As someone who plays in jp, I can get behind her eng dub
Celine is OK but IMO she should be used as a filler unit until better things enter the team
When you recruited Anna did you immediately reclass her to a Mage > level 10 promote to Mage Knight/Sage? Or did you level her up as a Fighter to 10 and then promoted her to Mage Knight/Sage?
I usually just level her on Fighter then Master -> Second Seal her
Also thank you for the tip :) I greatly appreciate it
@@IcedCoffeeGaming you're welcome, keep up the great content!
Is it bad to level your guys past ten? I didn’t fully achieve keeping ppl at ten before I master sealed them but I tried.
Also Chloe and Anna for life
There is no disadvantage to master sealing immediately in Engage
If keeping Alear in their divine classtree, you can hold off on sealing them. Their growths don't change much.
It's not worth wasting the levels considering you don't get that many Master Seals. Sure, it's optimal at level 10, but there's no point in keeping a unit at level 10 for 2, 3, 4 chapters waiting for another MS to become available.
@@Hawlo I did Chloe first then gave her as many kills as possible until I got more seals
Anna doesn’t earn any SP here. I’d rather just clear this map normally and then give Anna Micaiah.
killing 3 birds with 9 stones = pure upside
anna meta is real, f the haters
Inb4 noooooo changing my playstyle to *gasp* level a character!? Trash character F tier.
This method make you lose SP though.
@@priestessii True but the more you have the better xD