Would be dope to have a ladder system for some vertical gameplay or a ledge climbing system ! Just suggestions idk what you have in mind for your game!
I'm planning an interaction ability video next. Simply sitting down on a chair, it's fun so far! Thanks for the suggestions. At some point I'd like to make a video about diving or underwater swimming maybe when my animations blend well :)
@@nancedevdiaries amazing always wanted that please do!!! The thing I struggled with is the only one person can sit per spot because Lyra is multiplayer
I'll raise you: How to toggle between the two options with a press/hold simple button combination etc etc? I mean simply that the player could toggle on the fly, without having to navigate to Settings / Control Setup Menu etc.
Thanks for the tutorial, I seem to have a problem though, unless i missed something . If im in free cam mode, not ADS and i look up or down and fire the weapon, the bullet vector seems to stay straight and not inline with the guns angle.
Hey Nance great video but as a beginner in unreal it is was a little bit hard for me to follow. Could you make a step by step tutorial? or share the project with us? Please
Thanks for the feedback! I've been curious about finding ways to share my tutorial project files since Lyra is a big hefty project, it would require lots of storage for each video tutorial. I do like the idea of making step by step tutorial alongside one with the results. This one has many steps so might run long, will write that down :).
is there any way to remove the instant snapping when you reenable "controller rotation yaw? I'm working through a similar problem and the snapping is the last thing I cant figure out
I see, you could capture the rotation offset in a variable, then RInterp to the desired rotation. That's all I can think of now, curious how you implement it :)
Guessing you started new lyra project in 5.4 to make this video. You see any updates to Lyra in 5.4 from 5.3? Nothing stuck out to me when I gave it a glance. Or if you tried your code or migrating from 5.3 to 5.4 you see any issue?
I had to change my old project Lyra files in few places like JsonException does not register in LyraTarget.cs + few others but overall was able to build the project suceessfully.
Yes, I created a new Lyra project from the launcher directly, same with me, I didn't notice too many changes. On my personal project upgrading it, I mostly noticed the editor UI for the content browser and some issues with cloth. Mostly code changes/updates for API engine changes/deprecation warnings, it wasn't too bad, looking at the Lyra source github changes :)
I now proclaim you the QUEEN OF LYRA. Thank you so much for these tutorials.
😆
hahahahaha
The weapon scaling also happens during switching weapons, if I remember right.
Great tutorial, right when I needed it. Keep up the good work 🙂
Very impressive stuff, thank you so much for sharing your knowledge
Wow this is exactly what I wanted! Thanks
Always great videos! About to work on a lock on component this week so this info will come in handy! Also +1 for Nier Automata :D
Thanks! Such a fantastic game :D
The only think i just fix is if you shoot (not down sight) it will shoot forward. Thank you for great content
Would be dope to have a ladder system for some vertical gameplay or a ledge climbing system ! Just suggestions idk what you have in mind for your game!
I'm planning an interaction ability video next. Simply sitting down on a chair, it's fun so far! Thanks for the suggestions. At some point I'd like to make a video about diving or underwater swimming maybe when my animations blend well :)
@@nancedevdiaries amazing always wanted that please do!!! The thing I struggled with is the only one person can sit per spot because Lyra is multiplayer
I'll raise you:
How to toggle between the two options with a press/hold simple button combination etc etc?
I mean simply that the player could toggle on the fly, without having to navigate to Settings / Control Setup Menu etc.
Thanks for the tutorial, I seem to have a problem though, unless i missed something . If im in free cam mode, not ADS and i look up or down and fire the weapon, the bullet vector seems to stay straight and not inline with the guns angle.
Hey Nance great video but as a beginner in unreal it is was a little bit hard for me to follow. Could you make a step by step tutorial? or share the project with us? Please
Thanks for the feedback! I've been curious about finding ways to share my tutorial project files since Lyra is a big hefty project, it would require lots of storage for each video tutorial. I do like the idea of making step by step tutorial alongside one with the results. This one has many steps so might run long, will write that down :).
Have you tested it for Multiplayer?
is there any way to remove the instant snapping when you reenable "controller rotation yaw? I'm working through a similar problem and the snapping is the last thing I cant figure out
I see, you could capture the rotation offset in a variable, then RInterp to the desired rotation. That's all I can think of now, curious how you implement it :)
interesting solution, i did my cameras different way but this is nice. any plans for discord? :)
I'm thinking eventually. I do peep in here and there in the unreal source discord but not too often :)
Guessing you started new lyra project in 5.4 to make this video. You see any updates to Lyra in 5.4 from 5.3? Nothing stuck out to me when I gave it a glance. Or if you tried your code or migrating from 5.3 to 5.4 you see any issue?
I had to change my old project Lyra files in few places like JsonException does not register in LyraTarget.cs + few others but overall was able to build the project suceessfully.
Yes, I created a new Lyra project from the launcher directly, same with me, I didn't notice too many changes. On my personal project upgrading it, I mostly noticed the editor UI for the content browser and some issues with cloth. Mostly code changes/updates for API engine changes/deprecation warnings, it wasn't too bad, looking at the Lyra source github changes :)
@@nancedevdiaries thanks for answering.