Camera Look Around Freely UE5 and Lyra Setup : shoot forward or at crosshair

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  • Опубликовано: 25 ноя 2024

Комментарии • 26

  • @aneesaziz3611
    @aneesaziz3611 6 месяцев назад +5

    I now proclaim you the QUEEN OF LYRA. Thank you so much for these tutorials.

  • @LordsofMedia
    @LordsofMedia 6 месяцев назад +2

    The weapon scaling also happens during switching weapons, if I remember right.

  • @forgeoffantasy5157
    @forgeoffantasy5157 6 месяцев назад

    Great tutorial, right when I needed it. Keep up the good work 🙂

  • @eivenhoe
    @eivenhoe 6 месяцев назад

    Very impressive stuff, thank you so much for sharing your knowledge

  • @iMeThOdZzz
    @iMeThOdZzz 6 месяцев назад

    Wow this is exactly what I wanted! Thanks

  • @hodainium
    @hodainium 6 месяцев назад

    Always great videos! About to work on a lock on component this week so this info will come in handy! Also +1 for Nier Automata :D

  • @sekker2k446
    @sekker2k446 6 месяцев назад

    The only think i just fix is if you shoot (not down sight) it will shoot forward. Thank you for great content

  • @davy4842
    @davy4842 6 месяцев назад

    Would be dope to have a ladder system for some vertical gameplay or a ledge climbing system ! Just suggestions idk what you have in mind for your game!

    • @nancedevdiaries
      @nancedevdiaries  6 месяцев назад

      I'm planning an interaction ability video next. Simply sitting down on a chair, it's fun so far! Thanks for the suggestions. At some point I'd like to make a video about diving or underwater swimming maybe when my animations blend well :)

    • @davy4842
      @davy4842 6 месяцев назад

      @@nancedevdiaries amazing always wanted that please do!!! The thing I struggled with is the only one person can sit per spot because Lyra is multiplayer

  • @elganzandere
    @elganzandere 6 месяцев назад

    I'll raise you:
    How to toggle between the two options with a press/hold simple button combination etc etc?
    I mean simply that the player could toggle on the fly, without having to navigate to Settings / Control Setup Menu etc.

  • @bicepius
    @bicepius 5 месяцев назад

    Thanks for the tutorial, I seem to have a problem though, unless i missed something . If im in free cam mode, not ADS and i look up or down and fire the weapon, the bullet vector seems to stay straight and not inline with the guns angle.

  • @mrmago3313
    @mrmago3313 6 месяцев назад

    Hey Nance great video but as a beginner in unreal it is was a little bit hard for me to follow. Could you make a step by step tutorial? or share the project with us? Please

    • @nancedevdiaries
      @nancedevdiaries  6 месяцев назад

      Thanks for the feedback! I've been curious about finding ways to share my tutorial project files since Lyra is a big hefty project, it would require lots of storage for each video tutorial. I do like the idea of making step by step tutorial alongside one with the results. This one has many steps so might run long, will write that down :).

  • @Xenothang
    @Xenothang 5 месяцев назад

    Have you tested it for Multiplayer?

  • @33chooch
    @33chooch 4 месяца назад

    is there any way to remove the instant snapping when you reenable "controller rotation yaw? I'm working through a similar problem and the snapping is the last thing I cant figure out

    • @nancedevdiaries
      @nancedevdiaries  4 месяца назад

      I see, you could capture the rotation offset in a variable, then RInterp to the desired rotation. That's all I can think of now, curious how you implement it :)

  • @kryogenicgames
    @kryogenicgames 6 месяцев назад

    interesting solution, i did my cameras different way but this is nice. any plans for discord? :)

    • @nancedevdiaries
      @nancedevdiaries  6 месяцев назад

      I'm thinking eventually. I do peep in here and there in the unreal source discord but not too often :)

  • @LordsofMedia
    @LordsofMedia 6 месяцев назад

    Guessing you started new lyra project in 5.4 to make this video. You see any updates to Lyra in 5.4 from 5.3? Nothing stuck out to me when I gave it a glance. Or if you tried your code or migrating from 5.3 to 5.4 you see any issue?

    • @aneesaziz3611
      @aneesaziz3611 6 месяцев назад

      I had to change my old project Lyra files in few places like JsonException does not register in LyraTarget.cs + few others but overall was able to build the project suceessfully.

    • @nancedevdiaries
      @nancedevdiaries  6 месяцев назад +1

      Yes, I created a new Lyra project from the launcher directly, same with me, I didn't notice too many changes. On my personal project upgrading it, I mostly noticed the editor UI for the content browser and some issues with cloth. Mostly code changes/updates for API engine changes/deprecation warnings, it wasn't too bad, looking at the Lyra source github changes :)

    • @LordsofMedia
      @LordsofMedia 6 месяцев назад

      @@nancedevdiaries thanks for answering.