I use youtube a lot for learning a whole lot of subjects for university. I've probably watched 1000s of such videos to teach me when my professors couldn't, and they're always much better than my profs. But I have to say, this is easily the best such video I have ever watched and that is not an overstatement. I wish you could teach me all those subjects haha.
I can't express how gratefull I am for this course. I've had multiple courses on computer graphics, I've followed few tutorials on graphics API's (OpenGL, Vulkan, THREE.js), but It has always felt off, like missing important parts and giving information as "just trust me" or "here's a Blinn/Phong Shading Equation, use it and deal with it" or "here's a matrix to transform object space to screen space coordinates, learn it by heart". With your course, realtime graphics and graphics API's finally start to make sense! I'm eagerly waiting for every single episode like It's some sort of a Netflix TV series that I'm hooked on. Thank you, Cem!
I watched other a lot of videos on Phong and lambert shaders. This one is by far the best one. This gentleman can oversimplify cg concepts and make them easy to understand. You have no idea how much u helped me dear sir. keep up much love
I'm working for a very big us company, but I really enjoy getting this concepts & scientific information in that way, unfortunately my professor in my college wasn't event 1/10 of you thank u very much of this and for sure thanks Utah university for making this available publicly on youtube
Great explanation of the abstract concepts of computer graphics. All the Animation and presentation did a fantastic job .By the way, it would be perfect if the video covered a detailed shader programming in GLSL
Because I haven't done much math I don't understand everything, but I'm hoping to pair this with Khan academy math courses and a few textbooks and hopefully I'll eventually be able to follow along.
Hey, Cem. Thanks for such great content. Your courses have been a great launchpad for my interest in graphics. Recently fully realized the history of UUtah and the Ivan Sutherland gang. I was curious. Do you have a recommend resource or set of resources for finding graphics/rendering research papers? As well generally staying up to date with research and developments across the field? I’d like to go through the history of the field and read all the most important research papers, but I’m having trouble figuring out where to actually find the right resources.
is it possible that in implementation, environment lighting will use very similar techniques to area lights? considering how an environment map is essentially an enormous circular area light.
I use youtube a lot for learning a whole lot of subjects for university. I've probably watched 1000s of such videos to teach me when my professors couldn't, and they're always much better than my profs. But I have to say, this is easily the best such video I have ever watched and that is not an overstatement. I wish you could teach me all those subjects haha.
I can't express how gratefull I am for this course. I've had multiple courses on computer graphics, I've followed few tutorials on graphics API's (OpenGL, Vulkan, THREE.js), but It has always felt off, like missing important parts and giving information as "just trust me" or "here's a Blinn/Phong Shading Equation, use it and deal with it" or "here's a matrix to transform object space to screen space coordinates, learn it by heart". With your course, realtime graphics and graphics API's finally start to make sense! I'm eagerly waiting for every single episode like It's some sort of a Netflix TV series that I'm hooked on.
Thank you, Cem!
This is the most clear and helpful explanation of the Blinn Phong lighting I've seen!
I watched other a lot of videos on Phong and lambert shaders. This one is by far the best one. This gentleman can oversimplify cg concepts and make them easy to understand. You have no idea how much u helped me dear sir.
keep up
much love
i am truly grateful to your amazing lectures, Cem! Thank you!
I'm working for a very big us
company, but I really enjoy getting this concepts & scientific information in that way, unfortunately my professor in my college wasn't event 1/10 of you
thank u very much of this and for sure thanks Utah university for making this available publicly on youtube
Great explanation of the abstract concepts of computer graphics. All the Animation and presentation did a fantastic job .By the way, it would be perfect if the video covered a detailed shader programming in GLSL
rich content, thank you sirr!
Thank you for providing this content!
Because I haven't done much math I don't understand everything, but I'm hoping to pair this with Khan academy math courses and a few textbooks and hopefully I'll eventually be able to follow along.
I honestly enjoyed every minute of this lecture Thank you so much!!
that's clear and useful, thank you.
Hey, Cem. Thanks for such great content. Your courses have been a great launchpad for my interest in graphics. Recently fully realized the history of UUtah and the Ivan Sutherland gang.
I was curious. Do you have a recommend resource or set of resources for finding graphics/rendering research papers? As well generally staying up to date with research and developments across the field? I’d like to go through the history of the field and read all the most important research papers, but I’m having trouble figuring out where to actually find the right resources.
Here is a great resource for graphics paper: kesen.realtimerendering.com/
The echo is a bit unnerving but the content is so good.
is it possible that in implementation, environment lighting will use very similar techniques to area lights? considering how an environment map is essentially an enormous circular area light.
Indeed. In fact, environment lights are a little bit easier, because they are infinitely far.
Hello Cem, where can your slides be downloaded? Thank you