Been working in the graphics industry for almost a decade and I still find your lectures insightful. Please don't 'dilute' the math for the next lecture:)
Burada az ama öz takipçisi olacak bir kanal, benim içinse bir cevher buldum! Tebrikler Cem Yuksel hocam, tam bira içip sabahlara kadar teori tartışılacak bir insana benziyorsunuz :)
Hi Cem! thank you for these lectures! In the shading project, the html file has var nrmTrans = [ mv[0],mv[1],mv[2], mv[4],mv[5],mv[6], mv[8],mv[9],mv[10] ] which corresponds to M3x3, correct? (52:50) To get the transformation matrix for normals, how come we don't have to do something like transpose(inverse(nrmTrans)) before calling meshDrawer.draw?
Thanks Cem! Another early morning CG learning session! I am awake and ready to learn! 🙂
These lectures explain why the university of Utah is the best: it’s pure passion in a difficult field.
i have learned so much from this
Looking forward to the next one. I don't know much about calculus but I know your explanations will come through as always.
Been working in the graphics industry for almost a decade and I still find your lectures insightful.
Please don't 'dilute' the math for the next lecture:)
These lectures are amazing. Thank you!
The inverse-transpose technique is, itself, art. Thanks for the explanation, because it really was a black box to me before.
Burada az ama öz takipçisi olacak bir kanal, benim içinse bir cevher buldum! Tebrikler Cem Yuksel hocam, tam bira içip sabahlara kadar teori tartışılacak bir insana benziyorsunuz :)
hocam çok kaliteli iş yapıyorsunuz umarım devamı gelir
That was pretty cool! I appreciate SVD a lot more now lol.
Hi Cem! thank you for these lectures! In the shading project, the html file has
var nrmTrans = [ mv[0],mv[1],mv[2], mv[4],mv[5],mv[6], mv[8],mv[9],mv[10] ]
which corresponds to M3x3, correct? (52:50)
To get the transformation matrix for normals, how come we don't have to do something like transpose(inverse(nrmTrans)) before calling meshDrawer.draw?
Thanks a bunch for the quality content, also, is it close to see the next lecture soon? :3
Please upload then next lecture in series. Waiting for The Rendering Equation