Intro to Graphics 16 - Shading Transformations

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  • Опубликовано: 4 ноя 2024

Комментарии • 13

  • @EnchiridionYT
    @EnchiridionYT 8 месяцев назад +4

    Thanks Cem! Another early morning CG learning session! I am awake and ready to learn! 🙂

  • @khoavo5758
    @khoavo5758 6 месяцев назад +1

    These lectures explain why the university of Utah is the best: it’s pure passion in a difficult field.

  • @TheGamingDinosaurRoblox
    @TheGamingDinosaurRoblox 6 месяцев назад +1

    i have learned so much from this

  • @Max-wk7cg
    @Max-wk7cg 3 года назад +6

    Looking forward to the next one. I don't know much about calculus but I know your explanations will come through as always.

  • @mrinalde
    @mrinalde 3 года назад +5

    Been working in the graphics industry for almost a decade and I still find your lectures insightful.
    Please don't 'dilute' the math for the next lecture:)

  • @SuboptimalEng
    @SuboptimalEng 7 месяцев назад +1

    These lectures are amazing. Thank you!

  • @darkarchon89
    @darkarchon89 3 года назад +1

    The inverse-transpose technique is, itself, art. Thanks for the explanation, because it really was a black box to me before.

  • @cagatayguven2793
    @cagatayguven2793 3 года назад +1

    Burada az ama öz takipçisi olacak bir kanal, benim içinse bir cevher buldum! Tebrikler Cem Yuksel hocam, tam bira içip sabahlara kadar teori tartışılacak bir insana benziyorsunuz :)

  • @gokalpates1567
    @gokalpates1567 3 года назад +1

    hocam çok kaliteli iş yapıyorsunuz umarım devamı gelir

  • @anuragparcha4483
    @anuragparcha4483 8 месяцев назад

    That was pretty cool! I appreciate SVD a lot more now lol.

  • @dncinmochi
    @dncinmochi 4 месяца назад

    Hi Cem! thank you for these lectures! In the shading project, the html file has
    var nrmTrans = [ mv[0],mv[1],mv[2], mv[4],mv[5],mv[6], mv[8],mv[9],mv[10] ]
    which corresponds to M3x3, correct? (52:50)
    To get the transformation matrix for normals, how come we don't have to do something like transpose(inverse(nrmTrans)) before calling meshDrawer.draw?

  • @mehmetakyuz5290
    @mehmetakyuz5290 3 года назад

    Thanks a bunch for the quality content, also, is it close to see the next lecture soon? :3

  • @shakeel3879
    @shakeel3879 3 года назад

    Please upload then next lecture in series. Waiting for The Rendering Equation