I Made a Graphics Engine (again)

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  • Опубликовано: 4 фев 2025

Комментарии • 336

  • @ZygerGFX
    @ZygerGFX  Год назад +156

    After some people pointed out I realised that I got this section: 1:38 wrong, and muddled up. Oops... just somewhat ignore me here haha.

    • @Rocco-tb9ih
      @Rocco-tb9ih Год назад +9

      @@nolram that's not what she was referring to, but yes she also got it wrong at 0:40 (DX is faster)

    • @FeTetra
      @FeTetra Год назад

      @@nolram ogl is actually only a couple years older than dx but ogl isnt in development anymore while on the other hand we now have dx12
      im surprised vulkan isnt as popular since is marginally newer than both dx and ogl and it tends to be a bit faster and better supported on more platforms

    • @disusdev
      @disusdev Год назад

      @@Rocco-tb9ihmb she talking about learning curve 😅

    • @macreator9497
      @macreator9497 Год назад

      but what dx you are referring to
      opengl is meant to be compared with directx 11
      directx12 is now compensating with vulkan @@Rocco-tb9ih

    • @dietrichdietrich7763
      @dietrichdietrich7763 Год назад

      is it possible to call from opengl & direct x files into a single program?

  • @TheBendixSA
    @TheBendixSA Год назад +459

    The points are the vertices not the lines. They are edges and they form the faces.

    • @ZygerGFX
      @ZygerGFX  Год назад +128

      Ah Yes that is true I have made a mistake, thanks for pointing it out :))

    • @IgorSantarek
      @IgorSantarek Год назад +31

      The indices are index numbers of vertices. They're there to make the data smaller. Rather than copying a vertex that consists of 3 to 4 numbers many times we only store it once and then place it by index which is a single number.

    • @joshuarowe8410
      @joshuarowe8410 Год назад +3

      If you're already in the comments section, wouldn't you have seen that a bunch of people have already pointed out the same thing.

    • @n00blamer
      @n00blamer Год назад

      @@IgorSantarek Not just smaller but more efficient; GPUs remember (=cache) result of vertex shader by the vertex index.. the cache size varies but is somewhere between 16 and 64 last seen vertices (by their index).

    • @ShimoriUta77
      @ShimoriUta77 11 месяцев назад +1

      The points you could even call it a Vertex (in the context of mathematics, since a vertex is a N-dimensional array of data)

  • @estebanmata1251
    @estebanmata1251 Год назад +11

    As a senior engineer y really appreciate that you showcase your thinking path, demonstrating the use of Divide and Conquer, it gives a roadmap for beginners of an order in which you could start learning. Awesome Content!

  • @meigana7732
    @meigana7732 Год назад +48

    Programming content can sometime be monotonous but the way you add humor and fun editing makes it really fun to watch

  • @spounka
    @spounka Год назад +44

    I loved the editing and the humour, way to go!
    I'm also working on a graphics engine myself on OpenGL, hardcore mode lol

    • @LukasOwen
      @LukasOwen Год назад +1

      roulma racing let's goo

    • @spounka
      @spounka Год назад +1

      @@LukasOwen how can you still remember that xD

    • @LukasOwen
      @LukasOwen Год назад +1

      @@spounka i never forget great things

    • @eineatombombe
      @eineatombombe 9 месяцев назад +1

      vulkan is the true hardcore mode. when you start learning vulkan you realize opengl is easy

    • @5DPixel
      @5DPixel 20 дней назад +1

      @@eineatombombe yeah I've started learning Vulkan, OpenGL feels really easy now. I have an OBJ and texture loader with a few thousand lines of code

  • @Mgbeatz_Icrowdx
    @Mgbeatz_Icrowdx Год назад +6

    the editing is so cool wow some serious skills going on there

  • @invisibl367
    @invisibl367 11 месяцев назад +2

    Vertices are the points, indi-CES (btw) are used to tell the graphics library how are these vertices connected..

  • @RobertOSheaGameDev
    @RobertOSheaGameDev Год назад +35

    Nice fun little video, I like your editing skills.
    You should totally give more modern OpenGL versions (3+) a go. It's a different way of going about things and is quite different to older versions of OpenGL e.g. relying on Vertex Buffer Objects and Vertex Array Objects. Unless you plan to go full insane and use Vulkan or DirectX 12 which are two different beasts lol
    Keep up the good work!

    • @alexjoel1602
      @alexjoel1602 Год назад +1

      Vulkan is too much easier that OpenGL, or DX11. Using FPGA to render graphics would be a better challenge.

    • @anon1963
      @anon1963 Год назад

      @@alexjoel1602vuklan is harder than opengl tho

    • @kubic-c3186
      @kubic-c3186 Год назад +9

      @@alexjoel1602 should just start hand assembling your own GPU

    • @october6432
      @october6432 11 месяцев назад

      @@kubic-c3186 do it on a breadboard like Ben Eater

    • @user-sb5vt8iy5q
      @user-sb5vt8iy5q 5 месяцев назад

      @@alexjoel1602 Vulkan "could" be easier then opengl if you really abstract it well, but then the abstraction is gonna take more time then shipping a game with opengl

  • @BlessedDog
    @BlessedDog Год назад +10

    This video inspired me to learn C++, and now after about a week I have already coded a discord bot, a openGL renderer (very basic) and a CLI tool for manipulating images.
    Thanks!

  • @randomlegodev
    @randomlegodev Год назад +3

    its been 5 months, we're ready for the vulkan video now 👍
    in all seriousness, great video, mad respect to you graphics developers

  • @BasPower12
    @BasPower12 Год назад +3

    Your C++ OpenGL skills are OP

  • @rhetorical_
    @rhetorical_ Год назад +2

    I really like how you present these concepts, thank you for sharing this video :D

  • @TorQueMoD
    @TorQueMoD Год назад +2

    I love your use of technical lighting terms like "Shininess". Such a better word than roughness or gloss anyway :P

  • @SebSha0
    @SebSha0 Год назад +1

    I lost it when the arrow would move and keep doing the rock sliding sound 😂

  • @beProsto
    @beProsto Год назад +5

    oh, a video on legacy opengl in 2023 o.o
    ngl didn't expect that, it was an awesome throwback ^^

  • @BunchOfNerdsMakingGames
    @BunchOfNerdsMakingGames Год назад +2

    All of the window names throughout the video are hilarious, "When I wrote this code, only God and I understood what I did. Now only God knows..." is definitely the best one!

  • @Iambeankind
    @Iambeankind Год назад +38

    You probably just got them muddled up but at 1:38 the points are vertices not lines

    • @ZygerGFX
      @ZygerGFX  Год назад +7

      Yep realised now that you pointed it out haha

  • @alexcode2956
    @alexcode2956 Год назад +10

    thats really cool, i cant really understand the math behind graphics engines

    • @joechristo2
      @joechristo2 Год назад +4

      those who make them don’t either i think

    • @__Rizzler__
      @__Rizzler__ Год назад +2

      @@joechristo2 bro be on drugs if typed that

    • @n00blamer
      @n00blamer Год назад

      @@joechristo2 It's linear algebra at most, pretty basic stuff. It becomes a nice puzzle to solve once you start optimizing and making things as simple as possible because there are numerous solutions with different tradeoffs.

    • @n00blamer
      @n00blamer Год назад +4

      Story time: I was in my bedroom many years ago when I was still a teenager and struggling with projection matrices.. I just did projection using similar triangles method, you know the classic: y' = y / z. Then by scaling the y with some factor you can have different focal lengths.. easy peasy, works like dream.
      But the PROFESSIONAL textbooks, and graphics code uses something called "projection matrix", which is the linear algebra way of doing crap. Basically you have 4x4 matrix, and you multiply a vector by it and it is transformed.. rotations, translations and such are easy to understand with matrices but projection was a big mystery. One has to drill into the details a little bit for it to "click"
      Basically a 3D point is (x, y, z), right? Yeah, but this 4x4 matrix scheme actually thinks the vector as (x, y, z, w) .. where the W is the 4th dimension!? No, it's not a dimension at all.. it's just a mathematical construct.. for 3D points w is always 1.0. Transformations like rotation and translation keep w at 1.0, it's not modified at all.
      But projection transformation does modify w! After you multiply any 3D point by projection matrix, the w is often not 1.0 !!! This is called "homogeneous coordinate" (not making light of anyone's sexual identity here, look it up, it's a thing).
      We get "back" to 3D by dividing by this w coordinate:
      x = x / w
      y = y / w
      z = z / w
      BAM! Back in 3D, above operation is called.. PROJECTION! See the similarity to the similar triangles way? y' = y / z... that's right, the division...
      Now here's the COOL TRICK THE BIG 3D DON'T WANT YOU TO KNOW:
      You can do THREE divisions with just one.. whaaat!? yeah man, check this out..
      x / 2.0
      y / 4.0
      z / 8.0
      Is same as:
      x * 4 / 8.0
      y * 2 / 8.0
      z * 1 / 8.0
      In this scenario w would equal 8.0.. we can divide x, y and z by w.. but to get the correct result we must scale them before the division, and this is what the perspective projection matrix is doing! It's scaling the xyz and setting up w so that all can be divided by the same value.. why we don't just divide by z and scale x and y, is because z/z would always equal 1.0, so that's doesn't work at all. So we introduce this w, A COMMON DIVISOR, so that we can do our dirty business with the other components.
      The unfortunate fact is that this crap is not written down anywhere, you just have to kind of read between the lines to "get it", of course it helped I was already doing it the stupid way to begin with (similar triangles and dividing by z). This just recomposes this into 4x4 matrix form that is basic linear algebra.
      I'm looking 20+ years back into my past here, so this is not a big newsflash anymore but hope it helps someone out there.

    • @user-sb5vt8iy5q
      @user-sb5vt8iy5q 5 месяцев назад

      @@n00blamer a few days after reading the transformation and dimensions chapter on learnopengl i tried to force myself to learn matrices in like 30 minutes and I couldn't, which caused me to almost rage quit, then after a few days it all kinda clicked and I understood the W component, why we use vectors and why the order of multiplication matters, etc... But still when looking at code, I can't tell what's what, which matrix is which, and I can't just glance at a Matrix multiplication and just be like "oh yeah this scales it 0.5x and moves it -12.3f to the left, and 4.7f away from the camera", maybe it's just muscle memory or not enough experience yet, I'm 3 weeks into learning opengl and writing an engine alongside it

  • @Skeffles
    @Skeffles Год назад

    Fantastic to see you jump back into making a graphics engine again!

  • @tomcruise1387
    @tomcruise1387 Год назад +4

    I can see this is your passion, through all this work you deserve much more subs. Congrats for being such a game dev, if I would be your father I would be so proud.

  • @Adamok-ef6vr
    @Adamok-ef6vr Год назад +1

    Really cool Video! I liked the edit style really much :)

  • @lazergenix
    @lazergenix Год назад +7

    I would have tried to make the grass move as if there was wind in the vertex shader.
    I'm just finished a re-write of my personal game engine, switched from DirectX11 to Vulkan. This was a nice video, thanks for making this :)

  • @BlazPecnikCreations
    @BlazPecnikCreations Год назад

    Now this is the dev content I was craving, subbed

  • @developerdeveloper67
    @developerdeveloper67 Год назад +63

    1:33 The lines are not vertices. A vertex is a point that connects to other points to make the shape (in this case triangles). A vertex can contain only the position, but usually they contain position, normals and uvs, color is also a popular choice, you can have 4 floats for vertex colors (RGBA). These are ordered in sequence with all the other vertices in a float array to be sent to video memory with OpenGL, for example this would be a single vertex with position, normals, uvs and color float array: float [12] = {posX, posY, posZ, normX, normY, normZ, uvX, uvY, colorR, colorG, colorB, colorA}. The index array is a separate array of unsigned integers that is used to inform OpenGL the order to iterate the vertices previously described (this is how triangles are drawn). You can draw triangles without the index array only with the vertices array, OpenGL can draw the triangles using the order the vertices were written in the vertices array. The problem is however doing so you will have to repeat vertices in the array, because most vertices are shared with multiple triangles, so doing so uses more memory of the video card, and that is why there is indexed drawing, so you can only write the unique vertices and then send the vertex drawing order to the shader as an index array.

    • @feen.y
      @feen.y Год назад +5

      ur fun at parties

    • @Dilligff
      @Dilligff Год назад +5

      You actually answered a question I had a long while ago and never followed up on which effectively boiled down to 'how do they handle the inefficiency of repeating the same vertex shared by multiple polygons?' since every mesh has them in multitude. This question arose around the same time I was asking myself why they don't use RGB as a way of flat mapping xyz coordinates to define a 3d object.

    • @jafeth12
      @jafeth12 Год назад +10

      @@feen.y tbf calling the lines "vertices" and the points "indices" in graphics programming is like saying that 2+2 is 7. it needs to be pointed out lmao

    • @blzy965
      @blzy965 Год назад +6

      @@feen.y This is quite important though.

    • @MrDgf97
      @MrDgf97 Год назад

      ​@@feen.y mf watches an educational video and gets uppity when someone corrects mistakes lol

  • @alexandrecerizza28
    @alexandrecerizza28 11 месяцев назад

    this battleblock theater music is incredible!

  • @IPwnYoU59
    @IPwnYoU59 Год назад

    Ohh my god thank you for this dope video, it's really helping me on visually seeing programming a project in works.

  • @MrDgf97
    @MrDgf97 Год назад

    Cool video! Your narration is calm and straight to the point, which I like a lot. The pacing of the video is also really tight, which is one of the hardest things to nail down. The abundance of sound effects for every little thing can be distracting tho, and the energy of the editing doesn't match the performance of the narration.
    Imo, leaning into easing the "energetic" editing style (popping subtitles, sound effects for every minute thing happening, etc.) could be the way to go

  • @trustnooneelse
    @trustnooneelse Год назад

    I like this changing window titles, thats so funny tho xD

  • @nixedification
    @nixedification Год назад +2

    Just stumbled onto this channel. The editing is absurdly good.

  • @MFringo_art
    @MFringo_art Год назад +1

    very cool video :) however i would like to point out that some of the sound effects you use to put emphasis on speaking are sometimes a bit loud and excessive. loved the video though :)

  • @aquadap219
    @aquadap219 Год назад

    finally i found the perfect video to watch while im eating my food

  • @muffina672
    @muffina672 Год назад +32

    Now use Vulkan

    • @xenia_fox_girl
      @xenia_fox_girl 6 месяцев назад +7

      why would you wish such a horrible fate on someone

    • @Mikko-Maggie-More
      @Mikko-Maggie-More 5 месяцев назад +3

      NOO NO NO NO NON OH GOD NONONO OO NOOO

    • @5DPixel
      @5DPixel 20 дней назад

      I'm using Vulkan and it took me 1000 lines of C code to draw a triangle, quite hard but super cool results now I have an OBJ and texture loader from almost no libraries

  • @m7trffxx_xx166
    @m7trffxx_xx166 Год назад

    Brilliant work 👏
    Just keep up the good work.

  • @kaduseus593
    @kaduseus593 Год назад

    Snapped the rubber band in my brain with that mistake, silly goose.

  • @alongal407
    @alongal407 Год назад

    1:36 the points are vertices and the lines are edges

  • @chronolecte4388
    @chronolecte4388 Год назад

    Scary, really scary.
    Definitely interesting though

  • @rayraysss
    @rayraysss 11 месяцев назад +6

    It's crazy how even when you go waay low into computer shit, still most of the hard work is already done by people with waay more advanced knowledge than you, and you simply use their functions to do all the job

    • @RM-xr8lq
      @RM-xr8lq 11 месяцев назад +4

      that is like saying most of the hard work in building a house is done by the guy who designed the saw blade

  • @dsnahogaragames
    @dsnahogaragames Год назад +1

    This is so dope, you made grass to touch grass.. Awesome!

  • @willcupa
    @willcupa Год назад

    This keyboard sound is the thing i enjoyed the most
    It like it.

  • @IlliaZhdanov
    @IlliaZhdanov Год назад +12

    V U L K A N?

  • @npip99
    @npip99 Год назад

    Some comments are so harsh on the vertex vs line! I hope this is part where a YT comments section fills up with "wow calm down guys" and then you can't even find the original comments of people being so picky. 😆 Great video

  • @shotzvfx3738
    @shotzvfx3738 11 месяцев назад

    dam girl u are like a unicorn ! keep working on it

  • @WiseNoodleOfficial
    @WiseNoodleOfficial Год назад

    Very smooth of you to have your call to actions hidden in the engine titles :P

  • @Ashwi.n_2411
    @Ashwi.n_2411 Год назад

    love this series 💝. try Vulkan next

  • @Soroosh.S83
    @Soroosh.S83 Год назад

    I'm just a person who work on godot to learn and making an actual graphic engine is so much it's a giagantic scary monster to me omg idk how did you do this but I respect that fr ❤👌

  • @Daniel_Ben_Avraham
    @Daniel_Ben_Avraham Год назад

    im gonna do this in python and C, thanks for the inspiration!

  • @Zufuruyin
    @Zufuruyin Год назад

    Incredible, I'm amazed 👏 👏 👏 👏 👏 👏 👏 👏

  • @americanhuman1848
    @americanhuman1848 6 месяцев назад

    silly fun potential fact: DirectX is usually faster since it is specifically optimized for the only platforms it runs on, but since OpenGL works pretty much everywhere its mainly up to the programmer to keep it up to speed depending on the situation

  • @2teaspoon
    @2teaspoon Год назад

    Praising the RUclips algorithm to recommend your channel after I started searching for blender assets with C++ / Unreal. I recently completed learning basics of C++ and wanted to apply it in "fun" projects. And seems like you know how to have fun with C++. Thank you for such memeducation content! Easy +1 sub!

  • @starbarzs7160
    @starbarzs7160 Год назад

    Says "So I touched grass" - *touches monitor panel* SCREAMS IN INFINITE LOOP

  • @svandynamics
    @svandynamics Год назад

    i lvoe you(r pacing and tone of voiceand also very cool)

  • @lilboiUK
    @lilboiUK Год назад

    Looks pretty cool nice job

  • @terminator6842
    @terminator6842 Год назад +1

    Awesome work, might take a shot at this kind of a project myself. Wanted to for a while just didn't really know where to start. And I believe Fresnel is pronounced "freh-nell"

  • @stanbremer2359
    @stanbremer2359 Год назад +1

    no hate but i instantly gagged at 1:40 where you said the points are indecies and the lines are vertices. points are vertices. lines are edges. and the fillers are faces

  • @martin128
    @martin128 Год назад

    You made this seem like its easy, maybe i should try that also

  • @publicalias8172
    @publicalias8172 Год назад +5

    came for the knowledge stayed for the coder cutie

  • @vulnoryx
    @vulnoryx Год назад

    you make it sound so easy

  • @Nascho_Neese
    @Nascho_Neese 19 дней назад +1

    How do you people do this? Last time I tried it, never did it work.

  • @francobevacua6573
    @francobevacua6573 Год назад

    I loved your video! You have a new fan (subcriber is quiet formal xD). I'm studying C++ to make an engine in the future :)

  • @mfgranville
    @mfgranville Год назад

    I loved the video so much, great humor! hahaha
    But, I'm a newbie to that universe and I'm recently engaging on gaming development. I'd really like to know: to build your own engine is necessary?
    I'd like to do that for improvent of the gaming rendering and all that stuff; but I'm afraid it's gonna be too much to start, you know?
    But, anyway, your video really showed me that's possible and can be kind fun to do it. Thanks a lot!!

  • @LiquidMark
    @LiquidMark Год назад +4

    Amazing, I would love to learn OpenGL and C++ but don't know where to start, I do know some C++ but I should start on some basic things.
    What would you recommend? (love the video and keep up the good work 👍)

    • @ZygerGFX
      @ZygerGFX  Год назад +4

      Hey thank you . Honestly you can go straight into graphics programming, like OpenGL. If you don't feel confident to star there I'd recommend just trying to make a bunch of really simple programs using c++. You can use the default visual studio console c++ project, and try out different things. That's something that I did and in the end I had around 40 little projects all doing very simple things like, calculations, arrays, loops, lists and then more complicated algorithms as I got confident. But at the same time, don't overthink it and just start anywhere :))

    • @LiquidMark
      @LiquidMark Год назад +1

      @@ZygerGFX Thank you for the recommendations! Hope you have a amazing day!

  • @KillerBe
    @KillerBe Год назад +1

    Дуже круті відео) Мені подобаєтся

  • @Console.Log01
    @Console.Log01 Год назад

    I'm learning c++ with SFML, and I thought a great first project would be to remake terraria.
    about a week in, as I'm programming my enemies, I realised my code was TERRIBLE. O(n^2) efficiency.
    and that's not speed, that's lines of code. adding a new enemy type doubled the length of enemy related code. So I deleted it all, and I'm working on it all again.
    currently trying to figure out how to use one vector to store a bunch of extended classes. It's tough.
    EDIT: also the battleblock theatre music is CLASS.

  • @arl-t8d
    @arl-t8d Год назад

    2:24 "Why have I spent 3 hours on this already and all I have is a cursed dolphin".
    Oh dear friend, you didn't try Vulkan yet 😂

  • @reubenrk3406
    @reubenrk3406 Год назад

    Nice. Imma try making one too.

  • @theRPGmaster
    @theRPGmaster Год назад +1

    It's really cool to see women getting into computer graphics! Nice! Just a few more nitpicks: "Fresnel" is pronounced without the "S", also, it's spelled "indices" not "indecies". I don't mean to sound discouraging though, quite the opposite! Using the correct terms instantly makes you seem like more of an expert. This video seems aimed at less experienced viewers, but it was fun to watch nonetheless.
    P.S. look into using Vulkan instead of OpenGL if you want a real deep-dive (it is more difficult, but a lot more powerful, newer, and a great learning experience), I recommend the tutorial series by Brendan Galea.

  • @theshadowunity8260
    @theshadowunity8260 Год назад

    5:55 you git me there vro instant subscribe

  • @Rafael-yo6hd
    @Rafael-yo6hd Год назад

    I am a simple man: I see a programming video with Maplestory references = Like

  • @Chrome_Cat
    @Chrome_Cat Год назад

    Try making a 3D engine from scratch in c++ with the only gpu operation being rendering a pixel array. Trust me, it's easier than it sounds.

  • @vk8a8
    @vk8a8 2 месяца назад +1

    zyger, your Java is showing

  • @TheCourtJester.
    @TheCourtJester. Год назад +1

    whats your programming background?
    great video btw

  • @bayouq
    @bayouq Год назад +1

    great video! what tools did you use to learn opengl?

  • @Aryan_Divyanshu_000
    @Aryan_Divyanshu_000 Год назад

    I understand coordinate geometry somewhat. Decently good with blender and computer programming. I always knew what are the underlying principles in 3D but never got to visualize that in reality until I bumped across this video. Great video. But I'm more interested in how the GPU processes the data.

  • @leezhieng
    @leezhieng Год назад

    Nice, I'm working on my own engine too, but don't really have the time to work on it. So far only loading model (obj and fbx) and shader/texture. Keep it up.

  • @Baobab-Tree.
    @Baobab-Tree. 8 месяцев назад

    Is it just me seeing the cursed window names?

  • @iexavl
    @iexavl 11 месяцев назад

    Okay. Now it's time to do it with vulkan

  • @vadiks20032
    @vadiks20032 Год назад

    2:34 my utter shock at seeing the title of window say "3 hours" not "3 days"

  • @KoruxTV
    @KoruxTV Год назад +5

    really surprised you managed to implement bloom with your emission material. Curious how you went about doing that!

    • @ZygerGFX
      @ZygerGFX  Год назад +2

      You could read this here which is a very good little article/doc that explains how to get post processing and specifically bloom set up: learnopengl.com/Advanced-Lighting/Bloom

  • @josemfernandeza5979
    @josemfernandeza5979 Год назад

    They gave us an assignment for precisely this in University and it fucking broke me. I tried using Python and Pygames and I got fairly far, but when time came to texturize, create lighting and even to create solid colours I just couldn't get past it.

  • @SkyanSam
    @SkyanSam Год назад +2

    1:30 Wait a minute.. those aren't "indecies" they aren't even unsigned integers lol

  • @iiZeRo
    @iiZeRo Год назад

    Amazing video 🌚💜

  • @sculptingwoot
    @sculptingwoot Год назад

    Great video. Super entertaining and educational. Keep up the great work! Just curious what do you use to edit your videos?

  • @matthewbrown995
    @matthewbrown995 Год назад +1

    What’s the name of the song from the intro? (0:00)

  • @charzulu
    @charzulu Год назад +1

    not bad 👍

  • @NeoShameMan
    @NeoShameMan Год назад

    Can't believe you actually touch grass to make an entertaining video, that shows dedication ❤ maybe one day I'll touch grass

  • @Leandrys_
    @Leandrys_ Год назад

    I love these random sounds 🤣🤣🤣🤣

  • @LostSendHelp_YT
    @LostSendHelp_YT Год назад +1

    What will be harder Trying to make this in a high level language like Python with a similar frame rate to the one in C++ or making this but it's 4D

  • @icemojo
    @icemojo Год назад +1

    For someone who posts random Unity videos, it would be such a pivot to focus on low level programming. I don't know what caused you to do so, but from some rando-on-the-Internet's perspective, I'd say it's a good pivot. Keep it up!

  • @deveepthethird
    @deveepthethird Год назад +1

    did you make a graphics engine or use one to make something????

  • @samas69420
    @samas69420 Год назад

    nice now draw a custom title bar on your app window (and pls teach me how because i'm struggling with it so much)

  • @n00blamer
    @n00blamer Год назад

    mr. Snorkel is such a swag model.. oh, distracted by a cute mesh.. forgot I came here with complaints! vertex/vertices, index/indices -- rename the variables in your code OR ELSE..

  • @banylp3632
    @banylp3632 Год назад

    i have worked with opencl but not with opengl, now i have to try it thanks

    • @BlessedDog
      @BlessedDog Год назад +2

      OpenGL is pretty much deprecated but no harm in learning

  • @gibkijasiu
    @gibkijasiu Год назад

    good luck with vulkan xd

  • @theknarf
    @theknarf Год назад

    Next time: "I Made a Graphics Engine (again) (again) in WebGPU!"

  • @marcelpi0
    @marcelpi0 Год назад

    I'm really impressed. I've been working on a graphics engine for a project at university for a few weeks, and I'm not even close to where you are. Would it be possible for you to share the project?

  • @parkman29
    @parkman29 Год назад

    Now you need to make a vulkan game engine

  • @gr-source
    @gr-source Год назад +4

    Não entendo muito inglês mais curtir muito seu conteúdo você ganhou +1 fã brasilero 🇧🇷🇧🇷

  • @trollgangz9322
    @trollgangz9322 Год назад

    Thb your voice gives me "if Arya from GOT was smart" vibes.

  • @MrHuman-iy5lw
    @MrHuman-iy5lw Год назад +1

    Make it with vulkan

  • @tobihendrix1324
    @tobihendrix1324 Год назад +1

    Rendering Text isn't "build in" into OpenGL. So did you use Bitmap-Fonts or TrueType-Rendering, or a good and fast combination of both?

    • @ZygerGFX
      @ZygerGFX  Год назад +1

      Yes I know its not actually "built in" but I wanted it to be easier to understand for people who have never heard of OpenGL before. What I actually meant is that I didn't use any external libraries to render text such as FreeType. Instead used bitmap fonts.

    • @tobihendrix1324
      @tobihendrix1324 Год назад

      @@ZygerGFX Thanks for the clarification! :)

    • @n00blamer
      @n00blamer Год назад

      @@ZygerGFX That's a cool shortcut, font glyph rendering is a huge pain when you start covering everything.. texture font atlases, caching and keeping track what's where.. optimizing to minimize texture changes.. or go even crazier with fragment shader font resolver from the outline curves. It blows up really fast, some time you just want that text out there. :)