When you change material in twin motion make sure you apply it with “box uv“ on. Under your viewport hit the little cross next to the two circle - here you change the uv mapping mode. In box uv mapping mode it’s default is 1:1 with the material. It also is a great way to avoid repetitions on the texture
Just as a tidbit of information. Twinmotion is realtime Ray tracing. Pathtracers are different method of rendering where it's reverse simulating actual photons shooting paths out of the camera and searching for a light source. And each bounce inherits the color and light quality of the last surface it bounced from. It's a pretty advanced simulation. Unreal engine also has the same distinction. By default it's realtime, but you can turn on the path tracer in the UE5 view options
Hi! Quick question, I imported my model and when I tried putting material on it, for example the floor, the material is applied on the walls too. What should I do? I chose the collaps all option when I imported it
Do you see any issues about light orientation in twinmotion if you import light source from Revit? Someone said twinmotion changes the light source orientation… The lighting on the wall looks a bit odd in your sample model as well? The light source should be downward?
I’ve had mixed results …downlighting usually come in down for me. I think the light source in the family of my sample file was not a down light… good note to keep an eye out for it though
so when i import my revit filr, either by geometry or link it doesn't load the file, or rather I cant see it, like the program shows me the folder and I can zoom to the stuff but there's nothing there, do you know why?
@@TheRevitKid that's what I'm confused, i go to the folder and zoom to idk a railing, but there's nothing like it does the zooming motion but to the floor
The export to file thing is what gets me with Twinmotion. Enscape does this in a much better way for my workflow. The lack of "real time" updating is what kills Lumion and Twinmotion for me. Well that and price (Lumion). =) @jeff do you like the final quality best for Enscape or Twinmotion? Or Lumion? WHat order would you put them in?
The new DirectLink with Twinmotion and Revit has come along way if that is your biggest hurdle. Quality is on par between all of them in my opinion.... once you know what you are doing ... they can all make awesome images and animations.
@@TheRevitKid thanks for your response. I will say I like Enscape in terms of use however I feel that I need to post process in photoshop with auto tone, auto color and auto contrast for the final images. Sometime brightness. I have been wondering if that is the same for Lumion or Twinmotion output typically or not. I am intrigued by Twinmotion since it comes with Revit now, but the learning curve kind of sucks tbh lol. Once I can get some time with it and find all the nuances of how to make things look the way I am trying it would get better. I hope. 😊
@@jmqrsq In my opinion, you should ALWAYS photoshop renderings afterwards... Twinmotion is VERY easy to learn... don't let tat stop you. Try it out. You'll see!! For the record, I love Enscape and have nothing against it.
Check out my presentation here: ruclips.net/video/3IaukJJpyAc/видео.html .... You have to change the UV mapping when applying the material and it works without changing the scale! WOOHOO!!
Hi Jeff, I typicall take forever to properly place lights in twin motion. do you have a video made for best practices doing this. I remember you mentioned you can create objects and then replace in twinmotion, but not exactly clear, for example if I make a long circular bar in the cove lighting can i simply replace this geometry with a neon type light? Thank you as always!
I don't have any videos on phasing here on the channel but I have talked about it extensively in my private community. I'll put it on my list of topics for the channel!
Jeff, when you say you import the site/topo separately, do you mean you split your model into two separate Revit files? One with topo only and one with the house itself only? Or are you able to import just the topo from a Revit file?
@@TheRevitKid I've tried this already unfortunately. A message did come up saying missing path but i don't know how to fix that.. any suggestions at all :) thanks for your quick reply!
@@olamilekanaduragbemi5196 if you mean in my particular scene it’s because I built some of those things in TM. I wanted the stairs to be organic boulders so I used tm rocks
So I work in Revit structures. When bringing a model into twinmotion, the elements are hollow when creating a section box and i'm trying to create an animation that shows the profiles of a complex slab in section. Unfortunately as structures, having a hollow slab (for example) isn't great visually. Is there anything I can do about this? I've tried multiple different workflows and version, different file types etc and am about to give up. I'm guessing its something to do with the way the software handles the elements... Any thoughts?
@@TheRevitKid Cheers for the reply mate, I did try that previously, but with what I'm trying to achieve being a section that slowly passes through the building, I dont think that works. Yer when you import it it looks correct, but the second the animation starts your back with 'hollow' elements.
Im a Revit expert, but noob to Twin Motion. I used the first version, but it was garbage. The new version is excellent, but I need to learn the import-export aspects.
You control materials based on the materials you assign in Revit. Check out all of my Twinmotion videos on the channel for more in-depth tutorials on doing exactly what you are trying to do…
Twinmotion's rendering times are sooo slow. I've used a RTX 3060 TI and 3070 TI to render static shots, but still takes hours. Trying to render videos is even worse.
Jeff, you never disappoint. thank you so much for all that you do. Keep up the good work
Cheers! 🤘🤘
When you change material in twin motion make sure you apply it with “box uv“ on. Under your viewport hit the little cross next to the two circle - here you change the uv mapping mode. In box uv mapping mode it’s default is 1:1 with the material. It also is a great way to avoid repetitions on the texture
Great tip, I’ll try it out!
Guys it really works, I checked.
Excellent presentation, very professional, very helpful and clear language. Many thanks Sir 🙏👍
You are most welcome
Just as a tidbit of information. Twinmotion is realtime Ray tracing. Pathtracers are different method of rendering where it's reverse simulating actual photons shooting paths out of the camera and searching for a light source. And each bounce inherits the color and light quality of the last surface it bounced from. It's a pretty advanced simulation. Unreal engine also has the same distinction. By default it's realtime, but you can turn on the path tracer in the UE5 view options
Thanks for the clarification! Very helpful!
Video-suggestion: Look back in time on the Development of Revit. Would be fun to see how much Revit changed over time! :)
amizing explen abut twinmotion .whene the next video
Next video on Twinmotion!? Perhaps I’ll do one when 2023 is officially released 😬
Hi! Quick question, I imported my model and when I tried putting material on it, for example the floor, the material is applied on the walls too. What should I do? I chose the collaps all option when I imported it
More! please :)
👍👍
HI SIR, THANKS FOR THE TIPS, CAN YOU HELP ME? WHEN I SYNC. FROM REVIT TO TWINMOTION, I DON'T SEE MY MODEL.. ANYWHERE..
did you work out how to. do this? i cant see mine either
What model laptop do you use?
It is a BIMBOX Slim Pro... BIMBOX.bimafterdark.com
Do you see any issues about light orientation in twinmotion if you import light source from Revit? Someone said twinmotion changes the light source orientation…
The lighting on the wall looks a bit odd in your sample model as well? The light source should be downward?
I’ve had mixed results …downlighting usually come in down for me. I think the light source in the family of my sample file was not a down light… good note to keep an eye out for it though
Great video again. Access to the light settings?
Thanks! Here are the light settings > therevitkid.blogspot.com/2022/10/from-revit-to-twinmotion-what-you-need.html?m=1
@@TheRevitKid Error 400?
and STILL the enscape plugin remains the champ for best plugin/renderer extension for revit
Enscape is great! But Enscape has its pros and cons too… the great thing is you can have them BOTH for the price of one now 😜
@@TheRevitKid hope you can make a video showing the pros and cons for both
Any idea when TM will have bidirectional asset import capability like Enscape?
No clue... Hopefully sooner than later?! lol At least LINKING... I don't want TM assets in my revit model, TBH.
so when i import my revit filr, either by geometry or link it doesn't load the file, or rather I cant see it, like the program shows me the folder and I can zoom to the stuff but there's nothing there, do you know why?
How can you zoom to stuff if nothing is there ?
@@TheRevitKid that's what I'm confused, i go to the folder and zoom to idk a railing, but there's nothing like it does the zooming motion but to the floor
will it be a problem if i have all staircases, railing and everything on my revit file as it makes it heavy
The export to file thing is what gets me with Twinmotion. Enscape does this in a much better way for my workflow. The lack of "real time" updating is what kills Lumion and Twinmotion for me. Well that and price (Lumion). =) @jeff do you like the final quality best for Enscape or Twinmotion? Or Lumion? WHat order would you put them in?
The new DirectLink with Twinmotion and Revit has come along way if that is your biggest hurdle. Quality is on par between all of them in my opinion.... once you know what you are doing ... they can all make awesome images and animations.
@@TheRevitKid thanks for your response. I will say I like Enscape in terms of use however I feel that I need to post process in photoshop with auto tone, auto color and auto contrast for the final images. Sometime brightness. I have been wondering if that is the same for Lumion or Twinmotion output typically or not. I am intrigued by Twinmotion since it comes with Revit now, but the learning curve kind of sucks tbh lol. Once I can get some time with it and find all the nuances of how to make things look the way I am trying it would get better. I hope. 😊
@@jmqrsq In my opinion, you should ALWAYS photoshop renderings afterwards... Twinmotion is VERY easy to learn... don't let tat stop you. Try it out. You'll see!! For the record, I love Enscape and have nothing against it.
@theRevitKid, did you get any further info from users about the method to the madness to get scale accurate? Is it 10? Is it 15? =)
Check out my presentation here: ruclips.net/video/3IaukJJpyAc/видео.html .... You have to change the UV mapping when applying the material and it works without changing the scale! WOOHOO!!
Hi Jeff,
I typicall take forever to properly place lights in twin motion. do you have a video made for best practices doing this.
I remember you mentioned you can create objects and then replace in twinmotion, but not exactly clear, for example if I make a long circular bar in the cove lighting can i simply replace this geometry with a neon type light?
Thank you as always!
Is there anywhere one may find the workflow from Revit to TM for phasing?
I don't have any videos on phasing here on the channel but I have talked about it extensively in my private community. I'll put it on my list of topics for the channel!
which revit version do you use . Because I'm using twinmotion 2021 and Revit 2022
I use a bunch of versions of Revit… you should really upgrade to the latest Twinmotion though….
@@TheRevitKid Thank you for the help
Jeff, when you say you import the site/topo separately, do you mean you split your model into two separate Revit files? One with topo only and one with the house itself only? Or are you able to import just the topo from a Revit file?
No, i mean when I export to datasmith I export one view that has just topo/site stuff, and other views with the building stuff on it
@@TheRevitKid Got it, thanks!
Hi, do you know why my revit model won't show up in twinmotion at all? the file is there but no model is showing up on my screen
Select the model on your container browser and press “F”
@@TheRevitKid I've tried this already unfortunately. A message did come up saying missing path but i don't know how to fix that.. any suggestions at all :) thanks for your quick reply!
@@JaimeNelson oh missing path … you need to go to imports on the bottom … hit “file settings” of the missing link and go find the file again
Don't really knw why some part of the design are lost when imported to the twinmotion from revit
What part of the design is lost when importing from Revit to TM?
@@TheRevitKid The entrance stairs, and d gate
@@olamilekanaduragbemi5196 if you mean in my particular scene it’s because I built some of those things in TM. I wanted the stairs to be organic boulders so I used tm rocks
So I work in Revit structures. When bringing a model into twinmotion, the elements are hollow when creating a section box and i'm trying to create an animation that shows the profiles of a complex slab in section. Unfortunately as structures, having a hollow slab (for example) isn't great visually. Is there anything I can do about this? I've tried multiple different workflows and version, different file types etc and am about to give up. I'm guessing its something to do with the way the software handles the elements... Any thoughts?
Export your view from Revi with the section box on in Revit... That will make a surface where it is cut.
@@TheRevitKid Cheers for the reply mate, I did try that previously, but with what I'm trying to achieve being a section that slowly passes through the building, I dont think that works. Yer when you import it it looks correct, but the second the animation starts your back with 'hollow' elements.
Does TM have any VR capabilities?
Yes, actually the new version (2023) has OpenXR built in... which means you can use pretty much any headset....
Im a Revit expert, but noob to Twin Motion. I used the first version, but it was garbage. The new version is excellent, but I need to learn the import-export aspects.
Check this out >> www.thetwinmotionkid.com
@@TheRevitKid Come on now Jeff. Experts don't pay for stuff. lol I like your style. Does TM have animated camera paths?
@@DevinSheaProductions I sent you a link to a FREE course I put together …. 🤷🏻♂️
@@DevinSheaProductions yes, TM has key framed animated camera paths just like all of the real-time visualizers so
How do i not paint the entire house?
You control materials based on the materials you assign in Revit. Check out all of my Twinmotion videos on the channel for more in-depth tutorials on doing exactly what you are trying to do…
Twinmotion's rendering times are sooo slow. I've used a RTX 3060 TI and 3070 TI to render static shots, but still takes hours. Trying to render videos is even worse.
Yeah video export with path tracer takes too long unfortunately
@@eastudio-K I hate that it takes so much time. It’s an easy program to work with , and creates great renderings.
No livesync with TM
There is a live sync …. What do you mean?
@@TheRevitKid i mean WE cant synchronise with revit in Real Time.
@@ghazinspace why not? I have the same version of Twinmotion as anyone else…?
@@TheRevitKid even TM 2022.2.2 with darasmith cant make livesync
@@ghazinspace Oh, you're saying livesync is simply not working for you. I would reach out to TM support.
In my opinion Revit-Enscape workflow is much better
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Not as straight forward as enscape . Think I'll stick with that.
get to the point quicker please.
@richard80
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