Interesting stuff! I found this image: en.wikipedia.org/wiki/Near-Earth_object#/media/File:Potentially_Hazardous_Asteroids_2013.png Are you going to track actual objects or just simulate / approximate them?
@@robotbobby9 tracking the object is out of my scope, simulate is the way to go, at least for me, most of the object wont even move significantly for at-least another few months
Not sure I understand, since the mouseUV uniform gets it's value from the raycaster `function handleRaycast() { raycaster.setFromCamera(pointerPos, camera); const intersects = raycaster.intersectObjects([globe], false); if (intersects.length > 0) { globeUV.copy(intersects[0].uv); } uniforms.mouseUV.value = globeUV; }`
@@robotbobby9 I didn't explain my problem better. Sorry for that, English isn't my primary language I wasnt rotating the wireframed mesh underlying the ShaderMaterial that was causing problems with uv co-ordinates. Anyway, the problem has been fixed now. Great videos
thank you for your tutorials. Idk if you know how much it's helpful. Keep going man
Thank you @fiuzzii - the feedback is most welcome!
I love it
Great work!
Thank you! Cheers!
Great video, you are getting better!
Thank you @fwdflashwebdesign!
@@robotbobby9 welcme...
That’s awesome!! 👏👏👏
Thank you! 🙏🏼
really cool
Thanks @agendaaaa
Hey, could you help me on a personal project im working on for school, basically create near earth objects in three.js
Interesting stuff! I found this image:
en.wikipedia.org/wiki/Near-Earth_object#/media/File:Potentially_Hazardous_Asteroids_2013.png
Are you going to track actual objects or just simulate / approximate them?
@@robotbobby9 tracking the object is out of my scope, simulate is the way to go, at least for me, most of the object wont even move significantly for at-least another few months
Please let me know how things progress, feel free to PM me
how do you handle when the raycaster co-ordinates and mouseUV are not same?
Not sure I understand, since the mouseUV uniform gets it's value from the raycaster
`function handleRaycast() {
raycaster.setFromCamera(pointerPos, camera);
const intersects = raycaster.intersectObjects([globe], false);
if (intersects.length > 0) {
globeUV.copy(intersects[0].uv);
}
uniforms.mouseUV.value = globeUV;
}`
@@robotbobby9 I didn't explain my problem better. Sorry for that, English isn't my primary language
I wasnt rotating the wireframed mesh underlying the ShaderMaterial that was causing problems with uv co-ordinates.
Anyway, the problem has been fixed now.
Great videos
Can we add marker?
Yes, with the lat / long data, we can use the same geoJSON functions I think
and are you on twitter? I post about projects I learn from your videos, I'd like to tag you if you have an account
Yes! x.com/Roestries