There Is A Pretty Good Chance You'll Die In Planescape
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- Опубликовано: 9 сен 2024
- Preorder: dndbeyond.link...
Infinite realms of immortals and impossibilities, the Outer Planes brim with celestials, fiends, gods, and the dead-and they’re all just a step away. Enter a portal to Sigil, the City of Doors-an incredible metropolis where portals connect to every corner of the multiverse. From there, venture to the Outlands, the hub of the Outer Planes, and discover wonders beyond imagination. The possibilities - just like the realms - are endless.
Planescape: Adventures in the Multiverse comes with a plethora of new player options and provides Dungeon Masters everything they need to run adventures and campaigns set in Sigil and the Outlands, including adventure hooks, idiosyncratic locations, and multiversal calamities.
Discover 2 new backgrounds, the Gate Warden & the Planar Philosopher, to build planar characters in the D&D Beyond character builder
Channel 7 otherworldly feats, new intriguing magic spells & more powered by planar energies
Explore 12 new ascendant factions, each with distinct cosmic ideologies
Face over 50 unusual creatures including planar incarnates, hierarch modrons, and time dragons in the Encounter Builder
Journey across the Outlands in an adventure for characters levels 3-10 and 17
Adds adventure hooks, encounter tables, maps of Sigil and the Outlands & more to your game
This 3 books set comprises:
Sigil and the Outlands: a setting book full of planar character options with details on the fantastic City of Doors, descriptions of the Outlands, the gate-towns that lead to the Outer planes, and more
Turn of Fortune's Wheel: an adventure set in Sigil and the Outlands designed for character levels 3-10 with a jump to level 17
Morte’s Planar Parade: Follow Morte as he presents over 50 inhabitants of the Outer Plane, including incarnates, hierarch modrons, time dragons, and more with their stats and descriptions
This purchase unlocks the contents of this adventure for use with D&D Beyond, including the book in digital format in the game compendium and access options from the book in the searchable listings, encounter builder, character builder, and digital sheet.
It's funny how being able to die at the begining of the adventure is the biggest complain I hear about other campaigns and you make it a short about it
“Hey chief. You okay? You playing corpse or putting the blinds on the Dusties?”
Is this part of the plan to bring more monetization to d&d?
Taking the exact opening of the game is not an easter egg, it's setting expectations and the rest of the adventure better live up to it or you'll have a lot of dissapointed players.
It's pronounced "Sijil" as per Zeb Cook! 😁😉
There is literally lore about how at least one person has been sentenced to death in Sigil for pronouncing it that way.
@@impartialthrone2097 read the definition of a Sigil and you might get it.
@@TheGreatThimble or you could just say what you mean. I'm no good at decoding what you're trying to say
@@impartialthrone2097 Did I explain that clearly enough, princess?
It’s a hard g. If you’re caught saying “Sijil” in the city at the very least you will be ostracized and made fun of for being a prime.
this is like an anti-advertisement. I guess that is a good service for knowing what books not to buy and play.
Would recommend to check out the full vdeo on this module. It's not meant to be brutally unfun hard and you die. It just sounds like a module that runs things a bit different in fun and weird ways.
May not be for everyone, but if you're looking for a campaign that is not 'you meet in a tavern, and now have to save the world', this may be worth checking out.
@@rootyful No I just like campaigns that respects that a player may like their character and want to develop it. Not CODDLE it of course but not. "Might die in the first little bit and then have to make TWO new ones."
@@knoldenMore like "Same character, different iterations." He goes on to say it can be as different as race and class changes, or just the same exact human fighter you were playing but with a mustache. Same character, but different body, either 100% different or .01% different.
@@danielkubicek1323 that does not change my opinion. To me that is just a weak defense and bad design really. And at that point? You are not playing a character anymore. Just looking at it as a bunch of stats really.
@@knolden I'm sensing you may just not get the setting. Like you can just have the characters get knocked out and not die or just invent any variety of other reason for it to be literally the same character if it's that important to you for it to literally be the same character. And just because something dies it doesn't mean it's just a bunch of stats, you're allowed to roleplay and make it a real character with depth before that point and then continue making characters with depth and roleplay afterwards. Why are you acting like the only way a character can matter is if it lives?
Yeah that's bad. The full context here is there's a timeline system wherein you can make new "instances" of your character (like clones from other timelines) to seamlessly replace your character if they die. Problem is, I don't want to do that. I want MY character, THE character and if they lose and can't be revived that's it for them.
Sounds like this particular adventure isn’t for you. Maybe play one of the 30+ other 5e modules instead. Personally, this is perfect for me because I love making and playing different characters.
If people aren't understanding why this sucks, think about the Guardians of the Galaxy movies and how much it hurt the overall story that all Gamora's character development was wiped out.
Can I please get pinned❤