How To Make A Foliage Material/Shader For Your Game Part 1 | BWV2 | Unreal Engine 5.2

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  • Опубликовано: 2 янв 2025

Комментарии • 5

  • @IRIS_XT
    @IRIS_XT Год назад +1

    thank u so much

    • @KIRKS
      @KIRKS  Год назад

      You are most welcome

  • @Punisher1992
    @Punisher1992 Год назад +1

    Just to clarify, with Nanite Foliage its better to use real geometry, instead of masked planes performance wise.

    • @KIRKS
      @KIRKS  Год назад +1

      This is agreeable if using a mesh that has edge masking on the mesh. But it does not.
      Using a mask in the material has not much effect.
      Thanks for your input ☺️

  • @jrs7052
    @jrs7052 8 месяцев назад

    Hey kirk. I was trying to follow this tutorial, can you link kai demo, or the project with the foliage card assets please. Thanks.