Really cool. Love that your game start relied on other players to do exactly what Chris Roberts the game designer dreamed. Player picks you up, you get attacked by pirates, you had to crew a turret and actually saved the ship Flew down to a planet, got dropped off Explored Found loot Mined rocks Made a living This is the dream of any MMO player I think you just sold the game , well done
Tbh having to depend on other players to play a game at all is kinda lame and not the original vision Chris had. He wanted you to depend on EITHER other players or NPCs to bring you places for your first few jobs to grind a ship, but right now its not really viable. This video really just proved how you can't play the game rn without a ship. An ursa counts as having an unrealistic start too.
I think it's sold me on it. I'm the type of person that plays mostly solo and loves getting into situations where I end up playing with other people organically like this. The whole concept of going messaging and getting online with people automatically sucks the role-playing spirit out of me before I've even started playing. This game seems to want to keep everything in the game world for maximum immersion, and I absolutely love that, cause I will roleplay the shit out of a world like this lol
Agreed! If this is how people started, it would make space exploration and ship ownership much more rewarding. Knowing how you had to earn your way off the planet.
Also agreed. To my knowledge they are going to be fleshing out jobs that can be done solely in cities and stations, so I hope that is a sign they will explore these types of shipless personal gameplay routes.
@Jéster This is required. Once you mess up and blow your ships and run out of insurance you need a way to grind your way back to the stars. Also you can buy ships in game now.
Great idea, great video! Once passengers liners are in the game and players can travel on NPC-controlled ships, CIG should offer game packages that start you off just like this.
I have always thought of starting off with only a Dragonfly and hitching a ride on large ships that could store the DF in its hold, as I work my way through the various systems in the verse. I could be hired on as crew member, a turret gunner for ex. In this way I could have limited travel in space, planets/moons with the Dragonfly and get to the next job, sightsee or do work. Like using a motorcycle in a nomadic lifestyle. I will make a seperate account for this, perhaps treading on the wrong side of the UEE.
It'd be so awesome to have capital ships that travel all kinda of places that you could do missions for, like an on-board merc. You would have to pay attention to boarding times and all that or get left behind and have to claw yor way back from whatever backwoods of the galaxy it left you in. I want nothing more than the freedom to do this on a whim in a game like this. Log in a day later if you logged out on the ship, be in a new system, ah! It'd just be so bitchin!
The concept is pretty good. I like how you re-enacting how this no-ship start would go and by pure chance you get into your first random encounter with pirates and need to help out the stranger giving you a lift by mounting a turret and fending off. Like a proper space adventure. I can hear Han Solo's "Dont get cocky" in the background.
@@Kaboomnz laughs in elite. well SC has the huge potenzial. buuut yeah it will take so long with this way of feature creeping this game suffers from. they are good features for sure but they are so many they can not fix anything in a decent time without letting other plans falling behind. this dev is a mess and it allready took 500.000.000 Dollars from bakers and investment. this is insane!
11:50 it IS a feature. it's the 30k recovery system. when a server 30k's your ship will be at the station as it was before the 30k. it makes a snapshot of the state of your ship every 2 minutes or so.
"should", not will lol, but its a step in the right direction, hopefully though once the free fly is over they can fix some more bugs and server health should be better again
@@chomp7927 will. Not should. If you yourself crash or loose internet connection then you will NOT get your stuff back. It only happens in the currently extreme rare case of a 30k
They totally should allow it. But i understand why they were not allowing it in the past They just need to make it very clear that at this point they 100% will need a friend or find a friend with a ship to get them around for a bit, otherwise they wont be able to do anything
Or at least a way cheaper start. Like $5 But they would need to lock you from getting money donated till you can grind your first ship. Otherwise ppl would abuse and no one would pay.
I'd say avoid free to play PU at all costs. F2P almost always leads to invasive microtransactions. If Star Citizen should ever become permanently free to play it should be exclusively Arena Commander/Star Marine.
gtfoh friggen pay to play the game. The ship is not really what you're buying. This game is funded by backers at least the initial purchase should be required.
Honestly, I would really want a variant of this: You start out in a city, without a ship. You have just yourself, but luckily for you, there are lots of ship captains who need turret gunners, or marines for missions. Maybe their ship needs a copilot or an engineer or whatever. You get introduced to the core mechanics of spaceship play by serving as a crewman aboard someone else’s ship, or hopping from ship to ship on a per-mission basis. It’s a perfect introduction to the game’s systems and multi-crew, and would ensure that the cheapest way to get into the game provides a steady stream of new players to serve as crew for the experienced guys who have a big ship.
Yeah, I’ve been wanting a $30 “Star Marine” pack for years. You could ride in your friend’s ships, or do ground missions once there’s more content, until you buy your first ship.
I think cheaper "role" packages could definitely be a thing when we approach the release of the game. Like Mining package is akin to this with maybe a ROC instead of an Ursa, Star Marine with a med gun and better weapons at start up, or a cargo package with like an MPUV-C.
yea thats a great idea! Most ships are multi crew ships. Even the nomad will take you and at least 2 more people. Makes the packet mission farming amazing. I kinda want the nomad to be a little bit better at fighting. Little bit stronger weapons or stronger deff like shild or armor.
@@gerhardstefanbilling5109 If the nomad was any better than it is currently, most of the medium multis wouldn't get a go. I love the nomad, its my go-to for when I just want to do literally anything that isn't combat. It can carry a ROC, it can cross the system in 1 jump with the right drive, its got more shields than any other Light, its JUST tankier than a cutty black etc. The only reason to not fly a nomad is if you're doing ship combat or asteroid mining, or are in a bigger ship and multi-crewing. the nomads there for everything else. Thats good enough haha, it shouldn't get any better in combat since it can already do all those things. Its a proper small, light Freight ship.
Great video as usual Berks. I'm just so happy that my favorite moment of you leaned into your screen looking at the map only to state "we're lost" made it into the video!
I don't play this game, since I wish to play a more polished version and by lack of time, but that kind of beginning story, to grind your first ship or better equipments through jobs looks a total banger. I can totally imagine a start would be in a cabin in a space station, or a moon or a remote planet, with nothing but clothes and a little amounts of credits. Your first task would be to select a starting job accessible via a short training (aka tutorial). You would have to pay for this training, leaving you only a handfull of credits. With this training, you would get a licence, that licence allows you to get equipments and stuff that will help you perform the fonction. These jobs could be different depending on where you start: miner, guard, coursier, pest control (in the city or in a station)... and so on. Once you have gathered enough money you can join the training for pilots (aka how to pilot your ship without crashing it) and then acquire your first ship, or attend a more evoluted training, leading you to more elaborated licences, each one giving you access to a whole new kinds of missions (bounty hunter, space debris recycler, etc...).
I watched this on the chromecast so I couldn't comment, but I wanted to come back and say how satisfying this video was to watch. I was happy to see how exactly you found a way to truly complete the challenge, and, perhaps exceptional for star citizen gameplay content, I wasn't bored for a second while still being able to tell exactly what was going on. I noticed and appreciated the condensing of the context information down from live video to strategic, easy-on-the-ears narration. The video inspires me to try it myself to see if I could achieve a decent farm with that career path and tells me what I need to know to do so as an admittedly sporadic but enduring player over the past decade. Banger.
I have a starter alt account with just a Titan and I love it. That edge of your seat make it or break it feeling. It's hard to do right now with the bugs but, in future, a no ship start would be sweet to do. ♥
That was cool :D I always thought how neat it would be if we could work inside factories in cities or make delivery or maintenance jobs in landing zones to make some cash before buying vehicles and spaceships. Slowly opening up the game, like a real star citizen :D
I am an old time baker, and i remember clearly that devs stated that the default player progression was indeed without any ship, working on ground or as a crew for other players, this was what drew me into pledging the game. Thank you so much for bringing this up!
Duuude i have been wanting this for years, this would open so many possibilities for new gameplay loops, you could start on the ground at one of the many landing zones with just your clothes and pocket money and get a simple job where yo can start saving money or maybe help another player, then jump to something else and such until you have enough money to buy the first ship. Great video btw.
This method of gameplay makes it even more atractive in my opinion, and increases the value of owning a space ship. I'm thinking of doing this for my first run on SC, great video.
Congratz for your patience Berks :) . If they implement small questing around outposts for repair, chores etc, i can see myself start like this no problem, more immersion and better feeling when you actually earn the 1st ship in game like this rather than have it on your garage.
Shipless Starts would be great, and really round out a lot of the multi-crew ships. Needs more stuff you can do, ability to get places and/or ways to get paid without a ship to get you there, but I'm all for it. More atmospheric transport would be good, though the definitely-not-speeder-bikes are a passable alternative if they actually have maps and things. Starting with a compact (hover?)bike with the option to upgrade to atmospheric flight seems like a good minimalist starting package, so you can get places as long as you're kinda close. Make it small enough to transport with any ship with an interior that'd be able to take a passenger anyway. Could actually make it limitedly space-capable like a space-taxi/space-sled, to allow near-station missions, in-orbit repairs, etc to be done.
Legit if was possible to do your first concept of starting on foot with just armor and a multitool I would try it but as you pointed out navigation and some matter of distance make it fairly impossible. It would be cool if/when you can do missions and jobs within a major landing zone on foot. Would be cool to spawn at like Area 18 and do small jobs and missions for various mission givers building rep and uec until you can afford your own ship. Would add a whole new layer of depth to the game and create a lot more appreciation for ships like the Aurora. It's considered a third rate ship now but it's all you could hope for when you have nothing, it has a bed, some cargo capacity, 4 weapon hardpoints and an interior you can put boxes in.
Everything starts to matter that much more, even the lower tier starter ships. Your first car you spent summer working for. No longer asking others for rides. Ship license would be my next interest. Commercial (CDL), civilian . Let's get some euro space trucker simulation lol.
This is great. In some ways, I think the game should require you to pick a starting vocation, and each one would give you different benefits and constraints. Personally, I like the idea that most of the starting vocations would NOT give you a starter ship, but you'd basically be a working stiff on a mining outpost, or on freight ship, or as a minor diplomat, or as a marine grunt (or whatever) ... each with their skill sets, and none of them would be in the position to own a ship at the beginning. (Or maybe the Marine or a space hauler vocation has the option to have a ship but basically has a lease to pay off ... so it's like ship rentals but it's pay-to-own or something.). The mining outpost vocation could start the game similarly to the way you did in your challenge. Or maybe if you don't start with a ship, you could have some kind of urban or rural housing or storage option that goes with your vocation, instead of the ship. Either way, more starting choices for things like this would be great ... so that people can customize their role-play or challenges easier.
Awesome effort! The only problem is that you have to be a pretty experienced player to get that done (or even have a chance) BUT This is a great idea for a future tutorial, starter walk through upon entering the game for the first time!
This is exactly what i was thinking of. He has tottaly knowledge of what he is doing, what search for, where the things are, how to sell, and some other thing. This game has a learning curve that is not aways friendly to new players (i know that, because once i was a new one). But the concept behind is great, but wil not be that easy for most of newbies!
This is the first actual gameplay video of SS that I have watched. All I knew previously was that the game was in permanent alpha since 2012, so even though i am a huge fan of Chris Roberts' games, I decided to stick with Freelancer and mods until SS was complete. AND IT CAN DO ALL THIS AND LOOK THIS AMAZING AND PEOPLE ARE COMPLAINING THE GAME ISN'T CLOSE TO FINISHED?? This game could sell with this 1 system alone! in fact, I am buying it right frigging NOW. It's astounding to be able to do what I just saw you do, this is a game that is ready to play no question. I am not going to whale out several hundred, but for $45 or whatever it is to start? HELL yes.
While this is an awesome way to play right now, I do think ships will be a lot harder to get closer to launch when they don't need people to have access and test all the ships. That's just a hunch, but would be cool to see missions added where you don't need to leave the city maybe box delivery where you take the shuttles or even missions where you are part of a small group on a drop ship about to infiltrate an area, tons of opportunities for no ship missions.
This was awesome to watch! I was playing during the initial Laranite fixed price bug, then when it was finally fixed, and then the release of the ROC. Being able to get out in SOMETHING that can take you to a cave, is big. It's time consuming. It can be dangerous. But it's such a fun way of starting off with a whole lot of exploring. ANOTHER alternative, if you don't want to stress upper end mining, you can rent a Prospector and use radar to track down Hadanite on the surface and carefully tap-mine it for $50k rental fee per day.
Really good idea! For me, I like running all kinds of cargo so if someone wanted to start on foot like this and asked to have them and their Ursa dropped off somewhere, especially if I was headed that way, I would definitely pick them up. Then depending on how long it takes for me to load/unload cargo and if there's room, swing by once they are done to drop them off at a station or port
I'd really like to see starter areas, really most areas, be able to support this. Starting with just basic clothes and nothing else and working your way up sounds amazing.
Yes! Get your first job doing something totally mundane like bar work or retail to buy a suit and tools and go outside to start mining. Alternatively join the military or a mercenary company, get trained and do enough missions/bounties on foot to pay back the training loan and then work enough to buy suit/tools/ship etc.
This was a super cool idea. I watch a lot of Runescape videos where they set themselves these kind of restrictions and it's always great fun. I especially like your reliance on other players to ferry you about. It makes it a lot more fun when you have to put your trust in other players and really shows off the possibilities of this game.
It is an interesting thought, I believe CIG has mentioned future plans for jobs to be found at landingzones and other location that do not require ships. Later the whole insurance process and reclaiming of ships may not be as quick as today. Someone playing solo wouldnt have to just stand idle and wait for the ship to get reclaimed. Would also be cool if CIG could offer a budget starter pack by removing the starter ship.
Don't know if someone else already commented but 11:18, same thing happened to me, you can hold F and right click, navigate through the menus and there's an option to exit the seat.
As a huge Wing Commander fan I backed this game way back in year one. Only the 40 dollar one though, I'm cheap. Seeing this kind of emergent gameplay spring from an idea and dream, and then a whole little adventure materialize, gives me so much hope for this game. And also an air of superiority when I can show shit like this to my friends and say, "see, I told you this will be awesome... one day." Well that day looks like it's coming.
You could also just start on a planet, rent / have an ursa, drive out to a bunker, do the bunker mission. Fill the Ursa with the bunker loot and drive back to sell. Requiring zero other players :)
Great video. I always wanted to see how this would work, thank you. I always liked the idea of some on foot missions in each of the main starting cities for a few hundred to a couple thousand credits. like a delivery with a cart like the ones that are still in development, or something like using an URSA to pick up and deliver goods to another part of the city. Or even pick up a part and take somewhere else to make a repair in something random.
This is a problem I've noticed since day one of the PTU. If you permanently lost your ship or don't have one at the start, you're pretty much screwed as far as playing the game goes. CIG needs to add quests and farming locations at each starting zone that don't require a vehicle to complete in order to make progression at the start of the game much smoother.
I disagree... I've been able to make a decent living crewing on others ships since mission sharing was introduced, and now that looting/selling is a thing... I've made it a point to not use my ship.
@@Ratswallow But see, the problem with that is you need other players to do that. It's bizarre that you can progress solo with a ship, but not without. You'd think it would be the other way around where you can solo most starting content, but at a certain point you need to work with others in order to maximize profits later in the game.
@@OmegaZyion Aye... you only need other players to earn enough to get your own ship, maybe save up credits to get a better ship that what is currently being offered for starter. In other words, progression. If you want to acquire that bigger ship you could do so solo, but it would just take you a bit longer to save up for it. By maximizing profits, aye, you would need to work with others. You would need crew to man stations. You would need my services and that is how I make my money. Also, I get free transport.
Honestly, sometimes the most fun you get out of this games is from the detours ye take. I was playing with one of my friends and we were doing an HRT over Daymar. My friend challenged themselves to stay in that ship for as long as he can without reclaiming it at a station, manually repairing it from the material he can scrape off ship hulls. We were keeping track of where the ship we blew up was going to crash onto the surface when I noticed a strange hole in the ground from space that looked like a visual bug, but was surprised when he said he could see it too. We went down to investigate and realized it was actually a sand cave! We were really amazed we managed to find one by pure accident, and took home some rock bugs as a souvenir. The most fun I've had playing this game in a while.
I would love to start on foot, love fps and ROC mining already and I think it would have a much greater, more dramatic effect when getting your first ship... After hours or even days of work, you and your friends take the money you made and buy your first ship, going into the hangar area for the first time, claiming/spawning your ship for the first time, getting into the elevator with your friends and for the first time see what you guys worked for, getting into your new bird for the first time and talking to ATC. Would honestly sell the weight of these ships wayy better, they dont seem like something an ordinary "citizen" can just afford c:
Cool video! Motivated me to go multi-tool mining. Sorry, small paragraph as I brainstorm about the idea of no immediate ship ownership in the future: I think in the (far) future, access to the game - once it's "kinda done" - shouldn't require a starter ship at all. But this would obviously need many more mission options (even bad or mediocre ones in terms of payment) at starting locations. Right now you basically rely on a ship to get somewhere. But imagine they add the commercial flights as well. If you can't or don't want to ask strangers or associates to get you somewhere, buy a ticket off-world. Or have planetary shuttles get you to locations, like a taxi! Sit in the back, select destination, pay. All automated or with NPC operators. Now mentally go back to each starting location; the starting location itself should offer you ground based job opportunities as well. I'm not yet sure what those could be, but imagine a multitude of jobs you'd expect to be able to take in small towns or big cities. This would need additional locations. One simple thing I can think of is e.g. a warehouse job where you go somewhere and move things around and you get paid after completion of moving X boxes. You'd be a hired hand but that would get you credits. Or maybe you could apply the rep system as well, repeatedly finish jobs, rank up "rep" with the hiring entity, get better pay or job options. This is just one job example, in another you could, I dunno, work at the local hospital or a store, maybe local security, etc. All with simple but yet decently fleshed out tasks so it immerses you and doesn't feel too much of a chore. Or local jobs aside, try to become a crew member for someone, whether NPC or player. --------------------- Ok before I write an essay, you get the picture. It would be tougher than it is now but just imagine being a new player in a vast universe. It would automatically add quality and meaning to even an Aurora once you could obtain it. It would result in many fun or crazy experiences for new players as well no their way to their first ship. Or maybe some never really need to or want to own a ship and they get by without - on purpose. Can't wait to see if they go that route eventually.
this is such a cool aproach. i hope this will be fleshed out so people can start the game without spending money on a starter ship wich makes the game more aproachable for players on a small budget, like students/kids. subscribed!
I watched this stream and the whole time I thought "We have soooo many people with multi-crew ships that want CREW. Starting without a ship seems fine, but doing it solo, on foot, seems exactly what we don't want to happen."
Great Concept and Video !! How about taking the Starter Package ship, and it Crashes into Hurston or wherever, and you have to claw your way back into the stars, by doing either the Mining or Merc/Marine Loops or both... There would always be Claim jumpers or critters on the surface and inside these caves... Of course you could Play as a Stranded Pirate/BH/Merc, and have to stay 1 step ahead of the Law...
I would like it as an option. We do need nav display/compass and perhaps a short range radar on the suit's display however, you are correct in that. A local map would also be a solid addition. They should implement a tricorder like object that allows us to scan for a direction of a mineral we are seeking, and gives us a compass marker on where to go. It doesn't need to be super precise, just get us to an area and give us the ability to plant waypoints for on foot navigation.
*This* kind of gameplay makes me excited for the game. I just wish it were more common. I'd love to be a hauler, or a miner. Either one of these player interactions would be awesome. Shit, even imagining roleplaying as a glorified taxi driver, asking players what brings them out their way. Edit: I'd legit love this as a starting option, btw. With that being said though, I think it'd be important for them to add a hub for ordering/accepting contract work from other players. How cool would it be to open up an in-game app, and request a job done for like 30k, and have others out there in the Citizen-space pick up your contract work, or get alerted to it if they were nearby.
I really enjoyed your video, and you're right - not everyone who plays Star Citizen plays it to fly a ship, where a shipless starter pack would be useful for many. As to issues with the Hammerhead co-pilot seat, the "unstuck" command usually helps.
I love the idea of this. I’m hoping other loops fit in to this concept as well, like maybe cargo delivery around the cities or something. The game focuses so quickly on ships, it would be awesome to really build up earning your first ship.
if its one thing that still amazes me is how good the sc community is, you have a question just ask and someone will answer it 99% of the time earnestly, "have a safe adventure" hell yeah, dude
Damn, this concept is amazing. It reminds me of Kingdom Come Deliverance, starting from absolute zero, like a normie real life person. Not sure they would want the difficult onboarding process of hardcore gameplay, but I think it would be such a cool way to introduce people to the small elements of the game. You could even have different "career" starting points like Army (FPS), Navy (Space Combat), Mining, Pirating, Trading. Could be a nice way to introduce people to systems and get them to really learn them.
I think sc players are generally more helpful, probably because we all funded this game. Its our project, and its fun to show it off. This was a great show cheers.
This is exactly what the game was made for. such a cool idea. Of course, pledge ship not withstanding, we are all going to have to go the route of starting over soon via the wipe. so we'll just have to incorporate a little side venture like this. Thanks for the vid. This was awesome.
and that second pilot had a wicked drunk landing, lmfao, you hot dog it by coming in fast and NOT ovvershooting the landing area, lol, thats an INDEPENDANT mercenary right there XD
When that dude Krimble realizes he was in this some day. Dudes gunna be all to his friends. "That was me. THAT WAS ME!? THAT WAS ME!!" I kinda wish I could be a fly on the wall to see that.
I think it's by far the best idea there is for this game honestly. Like, for real think about it. The standard starter pack is about $45; make an on-foot starter pack where you choose your starting equipment or a blank equipment pack for extra in-game money for $35. Now, most people are just gonna fork up the extra money to have the ship too, but those folks that are really strapped for cash or just really like the challenge of building up...they're gonna buy that $35 pack. Not to mention, the folks that have already pledged, but just want the equipment packs too. On top of that these new packs and the lower entry point creates more players, but...these are more players that are actively engaging with other players to do this sort of thing. Call for rides, hire on as gunhands, shit like that. Seriously, it's probably the best fuckin' idea that Roberts isnt' doing.
I always think about this scenario - would be very cool if you have to do a certain amount of stuff on a planet or space station, and only get your ship after a certain mission
Well to envision I had for the game when I first heard about it was being a foot soldier who didn't even own a ship that could leave atmosphere, just a plane and a car basically and was employed as a security guard.
honestly its the first thing that I called out when I checked the game's price after the free week. what primarily makes the game expensive is the starter ship you get along the way. being able to buy cheaper packages that let you get a starter land vehicle sounds not only fun, but also an opportunity to allow more players to purchase the game. in fact, people might buy secondary accounts to give this different experience a shot.
I did an MPUV only challenge for a while. The best income I found was lurking at the station above Loreville and taking bunker missions, then looting the NPCs for gear. I was able to afford a ship pretty quickly
The best thing about SC is that, so many people are bored as hell just floating in space. Getting rides to places is actually pretty easy and chill. Hell when I played I bought like 3 of those 40k shuttles on babbage to give to people that needed a loaner.
In your ship on your HUD a compass would be required, even WWI aircraft had a magnetic compass, things have advanced since then. On ground/space 3 axis X, Y, Z directions would be real nice, would be gyro not magnetic, lets you know the direction you are facing. Not all planets/moons have a magnetic field, and CIG could throw a wrench in the system because they rotate would be fun to figure out. As for radar the range would depend on size, a ROC would have longer range than a helmet and not as many features or range as a ship.
The reason why really most space games use a 2d radar is because everything in the universe works in planes unless you move towards superclusters. If you are on a moon/planet, you have a horizon as a horizontal plane. In a star system, planets revolve (more or less) on a stellar plane horizontally around the sun(s). And in the galaxy you also have a horizontal disk spinning around the center (which usually is a thicc black hole). And beyond that..well, no game goes beyond that scale ;)
Starting on foot would be nice, as long as CIG could make smaller towns dotting planets, or smaller sectors of city-wide planets where you can go into either a mine near or in the town, or find a nearby cave within the region, mine out the materials, sell it; then you would buy a vehicle, such as the Ursa at the town, and then use it to progress further, creating an early survival loop until you get your first starter ship.
This would be awesome for like a 15 to 20 dollar buy in for the game. Maybe get like a ground bike or something instead of a personal carrier. Love the concept!
Wondered about that! That's amazing to know it can be done with some grinding. Seems like such a cool way to make it free to play (?) for the new comers like me. I wouldn't mind just doing contract fps 'dungeons' for a while before earning wings. The trusting the pilot factor is great extra suspense, and then just observing pilots and learning seems entertaining enough. If they can make the fps game loops fun enough this get me excited.
I actually had the same idea this morning. Gave myself 1000 aUEC to start plus civi clothes, rented a cyclone and bought a mining tool and started making my way towards HDMS Edmunds. Found some things to mine, but also randomly exploded. Too many flips on the rocks I guess. It was still a great time, and I can't wait for that to be a viable gameplay option. Starting out with a spaceship is fun, but it would be great to experience walking into New Deal for my first ship as well!
I made the trip from a spawn location to Eager Flats on Daymar in an Ursa. Land navigation IS possible using the map and paying attention to what time of the day it is. I did forget to bring water and almost died of dehydration, though.
this is so great. i cant wait when Commercial Flight is available ingame. non player QT will absolutely add to the gameplay for No-ship playthrough. $20 MPUV starter package will be awesome.
@@darkracer1252 I was referring to this clip from 2019 Citizen Con ruclips.net/user/clipUgkxnngQNbU9s1ZRUZ7W3bE506hG8nliHR4O they also said the Idea to have an NPC commercial Flight available for player. and if you talking about Player commercial Flight, we already have those, Just Set up a Transport Beacon from your location to other place. What i want to see is A fixed Npc Flight Schedule, the same way we have Train/Tram/Shuttle. But between Planetary bodies.
@@reinigen4706 player commercial flight in the way that it's intended. where you go to those commercial flight doors and actually have to check in. then us players take a ***passengership*** like the starliner. wich is litterally like a space boeing 747. (there is no other reason to buy that ship, then to transport large amounts of people) and pick up a full load of players to transport. this is far future talk when there is only a single server that everyone is playing on.
I love rough starts because they give so much more value to what you earn next! Starting on foot, even just a starter ship feels like a huge leap forward!
I gotta admit. Paying a player to fly you somewhere and then hopping into one of his turrets to help him take out some hostile npcs was pretty awesome.
I met a guy last year who was doing a similar challenge. His criteria was that he will not get into the cockpit of any ship and only be a crew member or any other jobs that are given to him by players. I hired him as a quantum beacon for Quant runs then also took him to bunker missions. The only vehicle he owned was a Roc DS. So we went gem mining as well.
I think that a good and easy mechanic to implement fast would be beacon points. Like a buoy object you can drop and track to get back to locations on the ground. It would fit the game well, especially if there's a risk of someone stealing your beacons much like the ships.
I would LOVE for this to be a thing. Imagine starting at an area with plenty of mining outposts and lots of caves. And everyone just in proxy chat being excited to finally get into a ship and finally get out there into space.
How fantastic was that!!!!! Captain Berk you rock. i tried the game during the May 2022 special and it was fantastic. When I can afford it I will buy into the game for real. For now I will subscribe and watch you do it.
Really cool.
Love that your game start relied on other players to do exactly what Chris Roberts the game designer dreamed.
Player picks you up, you get attacked by pirates, you had to crew a turret and actually saved the ship
Flew down to a planet, got dropped off
Explored
Found loot
Mined rocks
Made a living
This is the dream of any MMO player
I think you just sold the game , well done
I actually did this in a reliant forever ago before mining was in game, all through chat. Guy just wanted a ride.
Tbh having to depend on other players to play a game at all is kinda lame and not the original vision Chris had. He wanted you to depend on EITHER other players or NPCs to bring you places for your first few jobs to grind a ship, but right now its not really viable. This video really just proved how you can't play the game rn without a ship. An ursa counts as having an unrealistic start too.
@@TheVidKid3000 what game? It's about 12% finished ATM .
I think it's sold me on it. I'm the type of person that plays mostly solo and loves getting into situations where I end up playing with other people organically like this. The whole concept of going messaging and getting online with people automatically sucks the role-playing spirit out of me before I've even started playing. This game seems to want to keep everything in the game world for maximum immersion, and I absolutely love that, cause I will roleplay the shit out of a world like this lol
It was really cool
Honestly this is such an interesting concept, I hope CIG flesh out more on ground missions and FPS earnings, it could be really good fun.
Agreed! If this is how people started, it would make space exploration and ship ownership much more rewarding. Knowing how you had to earn your way off the planet.
Also agreed. To my knowledge they are going to be fleshing out jobs that can be done solely in cities and stations, so I hope that is a sign they will explore these types of shipless personal gameplay routes.
@Jéster This is required. Once you mess up and blow your ships and run out of insurance you need a way to grind your way back to the stars. Also you can buy ships in game now.
@Jéster ye well LTI is alpha tester perk normal mortal players of the future won't have.
@Jéster 6mo insurance is not LTI it can happen. Insurance will not kick in before relase tho. (Tho that needs to be tested too)
Great idea, great video!
Once passengers liners are in the game and players can travel on NPC-controlled ships, CIG should offer game packages that start you off just like this.
Yeah, they could offer a game package that just costs like $15-$25 where you just get access to the game but no ship.
I have always thought of starting off with only a Dragonfly and hitching a ride on large ships that could store the DF in its hold, as I work my way through the various systems in the verse. I could be hired on as crew member, a turret gunner for ex. In this way I could have limited travel in space, planets/moons with the Dragonfly and get to the next job, sightsee or do work. Like using a motorcycle in a nomadic lifestyle. I will make a seperate account for this, perhaps treading on the wrong side of the UEE.
@@thygeek Be great for alts, kids, spouses, or people planning to do Multi-Crew ship stuff only.
It'd be so awesome to have capital ships that travel all kinda of places that you could do missions for, like an on-board merc. You would have to pay attention to boarding times and all that or get left behind and have to claw yor way back from whatever backwoods of the galaxy it left you in. I want nothing more than the freedom to do this on a whim in a game like this. Log in a day later if you logged out on the ship, be in a new system, ah! It'd just be so bitchin!
@@chloewebb5526 A cruise liner for freelancers and adventurers? That legitimately sounds like an awesome idea!
The concept is pretty good. I like how you re-enacting how this no-ship start would go and by pure chance you get into your first random encounter with pirates and need to help out the stranger giving you a lift by mounting a turret and fending off. Like a proper space adventure. I can hear Han Solo's "Dont get cocky" in the background.
Great that even with the 30k, all wasn't lost. Such a big improvement over how it used to be.
@@CaptainBerks huge achievement for 10 years development right?
@@Kaboomnz laughs in elite. well SC has the huge potenzial. buuut yeah it will take so long with this way of feature creeping this game suffers from. they are good features for sure but they are so many they can not fix anything in a decent time without letting other plans falling behind. this dev is a mess and it allready took 500.000.000 Dollars from bakers and investment. this is insane!
@@SleazySpliff My comment was actually sarcasm, I think the CEO should step down tbh.
@@Kaboomnz 1+
what does he mean by 30k?
11:50 it IS a feature. it's the 30k recovery system.
when a server 30k's your ship will be at the station as it was before the 30k.
it makes a snapshot of the state of your ship every 2 minutes or so.
nice!
"should", not will lol, but its a step in the right direction, hopefully though once the free fly is over they can fix some more bugs and server health should be better again
@@chomp7927 will. Not should. If you yourself crash or loose internet connection then you will NOT get your stuff back. It only happens in the currently extreme rare case of a 30k
@@darkracer1252 He said bugs, not player error.
what does 30k mean
He just mobs thru the cave comfortably, I can't wait till creatures get implemented and we are all walking thru caves like it's dead space! Hahaha
I still do! The caves creep me the fuck out.
Yeah, but they shouldn't all be full. Life in the universe is pretty rare.
just hopefully not before the AI arent total boobs and lagging all over the place
If i could start without a ship on this game i would play instantly, i love the idea of earning your first ship
They totally should allow it. But i understand why they were not allowing it in the past
They just need to make it very clear that at this point they 100% will need a friend or find a friend with a ship to get them around for a bit, otherwise they wont be able to do anything
@@johnrivers69 They could implement ferrying new players as a contract job or something similar. That'd be neat.
no ship and no money? Or just no ship. How much money would you realistically expect to start out with with no ship...lol
Honestly starting from scratch with next to nothing sounds hella fun. Same thing that drew me into Conan Exiles-You have to earn every single thing.
I somehow am able to play but never made a purchase. No ship, only 20k. Any advice to grind my way up?
This would be awesome as a free-to-play method.
Or at least a way cheaper start. Like $5
But they would need to lock you from getting money donated till you can grind your first ship. Otherwise ppl would abuse and no one would pay.
I'd say avoid free to play PU at all costs. F2P almost always leads to invasive microtransactions. If Star Citizen should ever become permanently free to play it should be exclusively Arena Commander/Star Marine.
free to play sucks! just makes it easier for hackers to brute-force cheats. see csgo after they made it free to play
gtfoh friggen pay to play the game. The ship is not really what you're buying. This game is funded by backers at least the initial purchase should be required.
I agree with the free to play and whatever countermeasures are needed. Not everyone can buy games, as shocking as it may be.
Honestly, I would really want a variant of this: You start out in a city, without a ship. You have just yourself, but luckily for you, there are lots of ship captains who need turret gunners, or marines for missions. Maybe their ship needs a copilot or an engineer or whatever. You get introduced to the core mechanics of spaceship play by serving as a crewman aboard someone else’s ship, or hopping from ship to ship on a per-mission basis. It’s a perfect introduction to the game’s systems and multi-crew, and would ensure that the cheapest way to get into the game provides a steady stream of new players to serve as crew for the experienced guys who have a big ship.
Yeah, I’ve been wanting a $30 “Star Marine” pack for years. You could ride in your friend’s ships, or do ground missions once there’s more content, until you buy your first ship.
I think cheaper "role" packages could definitely be a thing when we approach the release of the game. Like Mining package is akin to this with maybe a ROC instead of an Ursa, Star Marine with a med gun and better weapons at start up, or a cargo package with like an MPUV-C.
yea thats a great idea! Most ships are multi crew ships. Even the nomad will take you and at least 2 more people. Makes the packet mission farming amazing. I kinda want the nomad to be a little bit better at fighting. Little bit stronger weapons or stronger deff like shild or armor.
@@gerhardstefanbilling5109 If the nomad was any better than it is currently, most of the medium multis wouldn't get a go. I love the nomad, its my go-to for when I just want to do literally anything that isn't combat. It can carry a ROC, it can cross the system in 1 jump with the right drive, its got more shields than any other Light, its JUST tankier than a cutty black etc. The only reason to not fly a nomad is if you're doing ship combat or asteroid mining, or are in a bigger ship and multi-crewing. the nomads there for everything else. Thats good enough haha, it shouldn't get any better in combat since it can already do all those things. Its a proper small, light Freight ship.
yeah, atm you need to be concierge to do so.
Ah yes, i would love an underwear pack. $10 and you get a tool and underwear, go around asking for help/ finding jobs tryna make money.
Great video as usual Berks. I'm just so happy that my favorite moment of you leaned into your screen looking at the map only to state "we're lost" made it into the video!
No-ship and MPUV packages make sense now, more than ever. Everybody’s going to need crew up once Pyro drops.
Thanks for this great video!
I don't play this game, since I wish to play a more polished version and by lack of time, but that kind of beginning story, to grind your first ship or better equipments through jobs looks a total banger.
I can totally imagine a start would be in a cabin in a space station, or a moon or a remote planet, with nothing but clothes and a little amounts of credits. Your first task would be to select a starting job accessible via a short training (aka tutorial). You would have to pay for this training, leaving you only a handfull of credits. With this training, you would get a licence, that licence allows you to get equipments and stuff that will help you perform the fonction. These jobs could be different depending on where you start: miner, guard, coursier, pest control (in the city or in a station)... and so on.
Once you have gathered enough money you can join the training for pilots (aka how to pilot your ship without crashing it) and then acquire your first ship, or attend a more evoluted training, leading you to more elaborated licences, each one giving you access to a whole new kinds of missions (bounty hunter, space debris recycler, etc...).
Hitchhiking in this game is just so wholesome
Love the players of this community
I watched this on the chromecast so I couldn't comment, but I wanted to come back and say how satisfying this video was to watch. I was happy to see how exactly you found a way to truly complete the challenge, and, perhaps exceptional for star citizen gameplay content, I wasn't bored for a second while still being able to tell exactly what was going on. I noticed and appreciated the condensing of the context information down from live video to strategic, easy-on-the-ears narration. The video inspires me to try it myself to see if I could achieve a decent farm with that career path and tells me what I need to know to do so as an admittedly sporadic but enduring player over the past decade. Banger.
I have a starter alt account with just a Titan and I love it. That edge of your seat make it or break it feeling. It's hard to do right now with the bugs but, in future, a no ship start would be sweet to do. ♥
That was cool :D
I always thought how neat it would be if we could work inside factories in cities or make delivery or maintenance jobs in landing zones to make some cash before buying vehicles and spaceships. Slowly opening up the game, like a real star citizen :D
Oh screw everything about that.
I am an old time baker, and i remember clearly that devs stated that the default player progression was indeed without any ship, working on ground or as a crew for other players, this was what drew me into pledging the game. Thank you so much for bringing this up!
Duuude i have been wanting this for years, this would open so many possibilities for new gameplay loops, you could start on the ground at one of the many landing zones with just your clothes and pocket money and get a simple job where yo can start saving money or maybe help another player, then jump to something else and such until you have enough money to buy the first ship.
Great video btw.
This was fantastic. I would like to see more like this.
This method of gameplay makes it even more atractive in my opinion, and increases the value of owning a space ship.
I'm thinking of doing this for my first run on SC, great video.
Congratz for your patience Berks :) . If they implement small questing around outposts for repair, chores etc, i can see myself start like this no problem, more immersion and better feeling when you actually earn the 1st ship in game like this rather than have it on your garage.
Shipless Starts would be great, and really round out a lot of the multi-crew ships. Needs more stuff you can do, ability to get places and/or ways to get paid without a ship to get you there, but I'm all for it. More atmospheric transport would be good, though the definitely-not-speeder-bikes are a passable alternative if they actually have maps and things. Starting with a compact (hover?)bike with the option to upgrade to atmospheric flight seems like a good minimalist starting package, so you can get places as long as you're kinda close. Make it small enough to transport with any ship with an interior that'd be able to take a passenger anyway. Could actually make it limitedly space-capable like a space-taxi/space-sled, to allow near-station missions, in-orbit repairs, etc to be done.
Legit if was possible to do your first concept of starting on foot with just armor and a multitool I would try it but as you pointed out navigation and some matter of distance make it fairly impossible. It would be cool if/when you can do missions and jobs within a major landing zone on foot. Would be cool to spawn at like Area 18 and do small jobs and missions for various mission givers building rep and uec until you can afford your own ship. Would add a whole new layer of depth to the game and create a lot more appreciation for ships like the Aurora. It's considered a third rate ship now but it's all you could hope for when you have nothing, it has a bed, some cargo capacity, 4 weapon hardpoints and an interior you can put boxes in.
Everything starts to matter that much more, even the lower tier starter ships. Your first car you spent summer working for. No longer asking others for rides. Ship license would be my next interest. Commercial (CDL), civilian . Let's get some euro space trucker simulation lol.
Calling the aurora a third rate ship shows how little you know
This is great. In some ways, I think the game should require you to pick a starting vocation, and each one would give you different benefits and constraints. Personally, I like the idea that most of the starting vocations would NOT give you a starter ship, but you'd basically be a working stiff on a mining outpost, or on freight ship, or as a minor diplomat, or as a marine grunt (or whatever) ... each with their skill sets, and none of them would be in the position to own a ship at the beginning. (Or maybe the Marine or a space hauler vocation has the option to have a ship but basically has a lease to pay off ... so it's like ship rentals but it's pay-to-own or something.). The mining outpost vocation could start the game similarly to the way you did in your challenge. Or maybe if you don't start with a ship, you could have some kind of urban or rural housing or storage option that goes with your vocation, instead of the ship. Either way, more starting choices for things like this would be great ... so that people can customize their role-play or challenges easier.
Awesome effort! The only problem is that you have to be a pretty experienced player to get that done (or even have a chance)
BUT
This is a great idea for a future tutorial, starter walk through upon entering the game for the first time!
This is exactly what i was thinking of. He has tottaly knowledge of what he is doing, what search for, where the things are, how to sell, and some other thing. This game has a learning curve that is not aways friendly to new players (i know that, because once i was a new one). But the concept behind is great, but wil not be that easy for most of newbies!
This is the first actual gameplay video of SS that I have watched. All I knew previously was that the game was in permanent alpha since 2012, so even though i am a huge fan of Chris Roberts' games, I decided to stick with Freelancer and mods until SS was complete.
AND IT CAN DO ALL THIS AND LOOK THIS AMAZING AND PEOPLE ARE COMPLAINING THE GAME ISN'T CLOSE TO FINISHED?? This game could sell with this 1 system alone! in fact, I am buying it right frigging NOW. It's astounding to be able to do what I just saw you do, this is a game that is ready to play no question. I am not going to whale out several hundred, but for $45 or whatever it is to start? HELL yes.
While this is an awesome way to play right now, I do think ships will be a lot harder to get closer to launch when they don't need people to have access and test all the ships. That's just a hunch, but would be cool to see missions added where you don't need to leave the city maybe box delivery where you take the shuttles or even missions where you are part of a small group on a drop ship about to infiltrate an area, tons of opportunities for no ship missions.
17.2 has the new dynamic event. You can start in orison, do that mission, and never leave crusader/orison and make a decent chunk of change.
This was awesome to watch! I was playing during the initial Laranite fixed price bug, then when it was finally fixed, and then the release of the ROC. Being able to get out in SOMETHING that can take you to a cave, is big. It's time consuming. It can be dangerous. But it's such a fun way of starting off with a whole lot of exploring. ANOTHER alternative, if you don't want to stress upper end mining, you can rent a Prospector and use radar to track down Hadanite on the surface and carefully tap-mine it for $50k rental fee per day.
Wow - always forget how jaw dropping this game is. love seeing the ships overhead from ground perspective
Really good idea! For me, I like running all kinds of cargo so if someone wanted to start on foot like this and asked to have them and their Ursa dropped off somewhere, especially if I was headed that way, I would definitely pick them up. Then depending on how long it takes for me to load/unload cargo and if there's room, swing by once they are done to drop them off at a station or port
I'd really like to see starter areas, really most areas, be able to support this. Starting with just basic clothes and nothing else and working your way up sounds amazing.
Yes! Get your first job doing something totally mundane like bar work or retail to buy a suit and tools and go outside to start mining. Alternatively join the military or a mercenary company, get trained and do enough missions/bounties on foot to pay back the training loan and then work enough to buy suit/tools/ship etc.
This was a super cool idea. I watch a lot of Runescape videos where they set themselves these kind of restrictions and it's always great fun. I especially like your reliance on other players to ferry you about. It makes it a lot more fun when you have to put your trust in other players and really shows off the possibilities of this game.
It is an interesting thought, I believe CIG has mentioned future plans for jobs to be found at landingzones and other location that do not require ships. Later the whole insurance process and reclaiming of ships may not be as quick as today. Someone playing solo wouldnt have to just stand idle and wait for the ship to get reclaimed. Would also be cool if CIG could offer a budget starter pack by removing the starter ship.
Don't know if someone else already commented but 11:18, same thing happened to me, you can hold F and right click, navigate through the menus and there's an option to exit the seat.
This was an impressive version of emergent gameplay. Well done, sir.
As a huge Wing Commander fan I backed this game way back in year one. Only the 40 dollar one though, I'm cheap.
Seeing this kind of emergent gameplay spring from an idea and dream, and then a whole little adventure materialize, gives me so much hope for this game.
And also an air of superiority when I can show shit like this to my friends and say, "see, I told you this will be awesome... one day."
Well that day looks like it's coming.
You could also just start on a planet, rent / have an ursa, drive out to a bunker, do the bunker mission. Fill the Ursa with the bunker loot and drive back to sell. Requiring zero other players :)
aww thanks for the highlighted message :) I love thinking out of the box gameplay. Its what makes a Sandbox MMO sandboxy...
Great video. I always wanted to see how this would work, thank you. I always liked the idea of some on foot missions in each of the main starting cities for a few hundred to a couple thousand credits. like a delivery with a cart like the ones that are still in development, or something like using an URSA to pick up and deliver goods to another part of the city. Or even pick up a part and take somewhere else to make a repair in something random.
This is a problem I've noticed since day one of the PTU. If you permanently lost your ship or don't have one at the start, you're pretty much screwed as far as playing the game goes. CIG needs to add quests and farming locations at each starting zone that don't require a vehicle to complete in order to make progression at the start of the game much smoother.
You can either character reset or send a ticket still to not get screwed.
But agree on more ground content that doesn't require a ship
I disagree... I've been able to make a decent living crewing on others ships since mission sharing was introduced, and now that looting/selling is a thing... I've made it a point to not use my ship.
@@Ratswallow But see, the problem with that is you need other players to do that. It's bizarre that you can progress solo with a ship, but not without. You'd think it would be the other way around where you can solo most starting content, but at a certain point you need to work with others in order to maximize profits later in the game.
@@OmegaZyion Aye... you only need other players to earn enough to get your own ship, maybe save up credits to get a better ship that what is currently being offered for starter. In other words, progression. If you want to acquire that bigger ship you could do so solo, but it would just take you a bit longer to save up for it. By maximizing profits, aye, you would need to work with others. You would need crew to man stations. You would need my services and that is how I make my money. Also, I get free transport.
I do like your idea. More options is a good thing.
Honestly, sometimes the most fun you get out of this games is from the detours ye take.
I was playing with one of my friends and we were doing an HRT over Daymar. My friend challenged themselves to stay in that ship for as long as he can without reclaiming it at a station, manually repairing it from the material he can scrape off ship hulls. We were keeping track of where the ship we blew up was going to crash onto the surface when I noticed a strange hole in the ground from space that looked like a visual bug, but was surprised when he said he could see it too. We went down to investigate and realized it was actually a sand cave! We were really amazed we managed to find one by pure accident, and took home some rock bugs as a souvenir. The most fun I've had playing this game in a while.
A no ship community challenge race would be pretty cool. 20 people at a start line and the first to purchase an Aurora wins
Hell yeah, starting out on foot would be awesome! I'd 100% take up that challenge, I'm all for earning my way up.
I would love to start on foot, love fps and ROC mining already and I think it would have a much greater, more dramatic effect when getting your first ship... After hours or even days of work, you and your friends take the money you made and buy your first ship, going into the hangar area for the first time, claiming/spawning your ship for the first time, getting into the elevator with your friends and for the first time see what you guys worked for, getting into your new bird for the first time and talking to ATC. Would honestly sell the weight of these ships wayy better, they dont seem like something an ordinary "citizen" can just afford c:
Cool video! Motivated me to go multi-tool mining.
Sorry, small paragraph as I brainstorm about the idea of no immediate ship ownership in the future:
I think in the (far) future, access to the game - once it's "kinda done" - shouldn't require a starter ship at all. But this would obviously need many more mission options (even bad or mediocre ones in terms of payment) at starting locations. Right now you basically rely on a ship to get somewhere.
But imagine they add the commercial flights as well. If you can't or don't want to ask strangers or associates to get you somewhere, buy a ticket off-world. Or have planetary shuttles get you to locations, like a taxi! Sit in the back, select destination, pay. All automated or with NPC operators. Now mentally go back to each starting location; the starting location itself should offer you ground based job opportunities as well.
I'm not yet sure what those could be, but imagine a multitude of jobs you'd expect to be able to take in small towns or big cities. This would need additional locations. One simple thing I can think of is e.g. a warehouse job where you go somewhere and move things around and you get paid after completion of moving X boxes. You'd be a hired hand but that would get you credits. Or maybe you could apply the rep system as well, repeatedly finish jobs, rank up "rep" with the hiring entity, get better pay or job options. This is just one job example, in another you could, I dunno, work at the local hospital or a store, maybe local security, etc. All with simple but yet decently fleshed out tasks so it immerses you and doesn't feel too much of a chore.
Or local jobs aside, try to become a crew member for someone, whether NPC or player.
---------------------
Ok before I write an essay, you get the picture. It would be tougher than it is now but just imagine being a new player in a vast universe. It would automatically add quality and meaning to even an Aurora once you could obtain it. It would result in many fun or crazy experiences for new players as well no their way to their first ship. Or maybe some never really need to or want to own a ship and they get by without - on purpose. Can't wait to see if they go that route eventually.
We definitely need more on foot gameplay options. Maybe in the next couple of patches.
this is such a cool aproach. i hope this will be fleshed out so people can start the game without spending money on a starter ship wich makes the game more aproachable for players on a small budget, like students/kids.
subscribed!
I watched this stream and the whole time I thought "We have soooo many people with multi-crew ships that want CREW. Starting without a ship seems fine, but doing it solo, on foot, seems exactly what we don't want to happen."
Great Concept and Video !! How about taking the Starter Package ship, and it Crashes into Hurston or wherever, and you have to claw your way back into the stars, by doing either the Mining or Merc/Marine Loops or both... There would always be Claim jumpers or critters on the surface and inside these caves... Of course you could Play as a Stranded Pirate/BH/Merc, and have to stay 1 step ahead of the Law...
We should be able to have a game start of only being an FPS fore hire. Imagine.
I would like it as an option.
We do need nav display/compass and perhaps a short range radar on the suit's display however, you are correct in that. A local map would also be a solid addition.
They should implement a tricorder like object that allows us to scan for a direction of a mineral we are seeking, and gives us a compass marker on where to go. It doesn't need to be super precise, just get us to an area and give us the ability to plant waypoints for on foot navigation.
To be fair, I'd love if there was a free no ship option for people to start the game. I could make a literal living of ferrying my lads around.
*This* kind of gameplay makes me excited for the game. I just wish it were more common. I'd love to be a hauler, or a miner. Either one of these player interactions would be awesome.
Shit, even imagining roleplaying as a glorified taxi driver, asking players what brings them out their way.
Edit: I'd legit love this as a starting option, btw. With that being said though, I think it'd be important for them to add a hub for ordering/accepting contract work from other players. How cool would it be to open up an in-game app, and request a job done for like 30k, and have others out there in the Citizen-space pick up your contract work, or get alerted to it if they were nearby.
Wait this fucking game doesn't have a compass....
This is an awesome video!!! Just started playing this week! Love seein the community aspect
I really enjoyed your video, and you're right - not everyone who plays Star Citizen plays it to fly a ship, where a shipless starter pack would be useful for many. As to issues with the Hammerhead co-pilot seat, the "unstuck" command usually helps.
I love the idea of this. I’m hoping other loops fit in to this concept as well, like maybe cargo delivery around the cities or something. The game focuses so quickly on ships, it would be awesome to really build up earning your first ship.
oh wow, ok, this game is like a movie
Hammerhead guy's power distribution had me rolling
if its one thing that still amazes me is how good the sc community is, you have a question just ask and someone will answer it 99% of the time earnestly, "have a safe adventure" hell yeah, dude
Damn, this concept is amazing. It reminds me of Kingdom Come Deliverance, starting from absolute zero, like a normie real life person. Not sure they would want the difficult onboarding process of hardcore gameplay, but I think it would be such a cool way to introduce people to the small elements of the game. You could even have different "career" starting points like Army (FPS), Navy (Space Combat), Mining, Pirating, Trading. Could be a nice way to introduce people to systems and get them to really learn them.
I think sc players are generally more helpful, probably because we all funded this game. Its our project, and its fun to show it off.
This was a great show cheers.
mann star citizen community is one of the besst and dedicated one in all of the game i played.
That was funny as heck when his legs where floating from the ceiling🤣🤣🤣
This is exactly what the game was made for. such a cool idea. Of course, pledge ship not withstanding, we are all going to have to go the route of starting over soon via the wipe. so we'll just have to incorporate a little side venture like this. Thanks for the vid. This was awesome.
That HH pilot is an absolute Gigachad and the man's even went and cosplayed as Major Anderson
and that second pilot had a wicked drunk landing, lmfao, you hot dog it by coming in fast and NOT ovvershooting the landing area, lol, thats an INDEPENDANT mercenary right there XD
I think a play through like this to the most expensive ship would be fun to watch.
When that dude Krimble realizes he was in this some day. Dudes gunna be all to his friends. "That was me. THAT WAS ME!? THAT WAS ME!!" I kinda wish I could be a fly on the wall to see that.
I think it's by far the best idea there is for this game honestly.
Like, for real think about it. The standard starter pack is about $45; make an on-foot starter pack where you choose your starting equipment or a blank equipment pack for extra in-game money for $35. Now, most people are just gonna fork up the extra money to have the ship too, but those folks that are really strapped for cash or just really like the challenge of building up...they're gonna buy that $35 pack. Not to mention, the folks that have already pledged, but just want the equipment packs too. On top of that these new packs and the lower entry point creates more players, but...these are more players that are actively engaging with other players to do this sort of thing. Call for rides, hire on as gunhands, shit like that.
Seriously, it's probably the best fuckin' idea that Roberts isnt' doing.
This is one of the coolest challenges I've seen! I loved this!
I always think about this scenario - would be very cool if you have to do a certain amount of stuff on a planet or space station, and only get your ship after a certain mission
Banger vid. Cracked my ass up when you gave Chris Robert's a shout out for recovering your loot.
Well to envision I had for the game when I first heard about it was being a foot soldier who didn't even own a ship that could leave atmosphere, just a plane and a car basically and was employed as a security guard.
honestly its the first thing that I called out when I checked the game's price after the free week. what primarily makes the game expensive is the starter ship you get along the way. being able to buy cheaper packages that let you get a starter land vehicle sounds not only fun, but also an opportunity to allow more players to purchase the game. in fact, people might buy secondary accounts to give this different experience a shot.
I did an MPUV only challenge for a while. The best income I found was lurking at the station above Loreville and taking bunker missions, then looting the NPCs for gear. I was able to afford a ship pretty quickly
This idea is great 😃 glad you tested it out, no ship starters would be great for crew once servermeshing is online
The best thing about SC is that, so many people are bored as hell just floating in space. Getting rides to places is actually pretty easy and chill. Hell when I played I bought like 3 of those 40k shuttles on babbage to give to people that needed a loaner.
Fun Adventure! Didn't know an Ursa would fit on a Hammerhead. Also awesome 30k save. Great Video Berks.
In your ship on your HUD a compass would be required, even WWI aircraft had a magnetic compass, things have advanced since then.
On ground/space 3 axis X, Y, Z directions would be real nice, would be gyro not magnetic, lets you know the direction you are facing.
Not all planets/moons have a magnetic field, and CIG could throw a wrench in the system because they rotate would be fun to figure out.
As for radar the range would depend on size, a ROC would have longer range than a helmet and not as many features or range as a ship.
The reason why really most space games use a 2d radar is because everything in the universe works in planes unless you move towards superclusters. If you are on a moon/planet, you have a horizon as a horizontal plane. In a star system, planets revolve (more or less) on a stellar plane horizontally around the sun(s). And in the galaxy you also have a horizontal disk spinning around the center (which usually is a thicc black hole). And beyond that..well, no game goes beyond that scale ;)
Starting on foot would be nice, as long as CIG could make smaller towns dotting planets, or smaller sectors of city-wide planets where you can go into either a mine near or in the town, or find a nearby cave within the region, mine out the materials, sell it; then you would buy a vehicle, such as the Ursa at the town, and then use it to progress further, creating an early survival loop until you get your first starter ship.
LOL.... loved the twist at the end! SOOOOO Star Citizen!!!
This video and idea was awesome, such an emotional rollercoaster with the 30K and recovery 😂
Good stuff!
This would be awesome for like a 15 to 20 dollar buy in for the game. Maybe get like a ground bike or something instead of a personal carrier. Love the concept!
Wondered about that! That's amazing to know it can be done with some grinding. Seems like such a cool way to make it free to play (?) for the new comers like me. I wouldn't mind just doing contract fps 'dungeons' for a while before earning wings. The trusting the pilot factor is great extra suspense, and then just observing pilots and learning seems entertaining enough. If they can make the fps game loops fun enough this get me excited.
free to play for fps stuff.. hmm. maybe when you have to buy a pack to get a pilot licence. could be a good concept to get enough crew for your ships.
Dude: Imagine starting out with nothing!
Me: oh... this is familiar.
cool challenge! excited to try this game.
I actually had the same idea this morning. Gave myself 1000 aUEC to start plus civi clothes, rented a cyclone and bought a mining tool and started making my way towards HDMS Edmunds. Found some things to mine, but also randomly exploded. Too many flips on the rocks I guess. It was still a great time, and I can't wait for that to be a viable gameplay option. Starting out with a spaceship is fun, but it would be great to experience walking into New Deal for my first ship as well!
What a great idea. Start off in a mining camp, or a trade outpost or something when you first login
I made the trip from a spawn location to Eager Flats on Daymar in an Ursa. Land navigation IS possible using the map and paying attention to what time of the day it is. I did forget to bring water and almost died of dehydration, though.
Dude this looks awesome.. hiring a player, and having to man the turret, so bloody cool!
this is so great. i cant wait when Commercial Flight is available ingame. non player QT will absolutely add to the gameplay for No-ship playthrough. $20 MPUV starter package will be awesome.
I hope you do realise that the commercial flights will be flown by PLAYERS. For example with the starliner
@@darkracer1252 I was referring to this clip from 2019 Citizen Con
ruclips.net/user/clipUgkxnngQNbU9s1ZRUZ7W3bE506hG8nliHR4O
they also said the Idea to have an NPC commercial Flight available for player.
and if you talking about Player commercial Flight, we already have those, Just Set up a Transport Beacon from your location to other place.
What i want to see is A fixed Npc Flight Schedule, the same way we have Train/Tram/Shuttle. But between Planetary bodies.
@@reinigen4706
player commercial flight in the way that it's intended.
where you go to those commercial flight doors and actually have to check in.
then us players take a ***passengership***
like the starliner. wich is litterally like a space boeing 747. (there is no other reason to buy that ship, then to transport large amounts of people)
and pick up a full load of players to transport.
this is far future talk when there is only a single server that everyone is playing on.
I love rough starts because they give so much more value to what you earn next! Starting on foot, even just a starter ship feels like a huge leap forward!
I gotta admit. Paying a player to fly you somewhere and then hopping into one of his turrets to help him take out some hostile npcs was pretty awesome.
I met a guy last year who was doing a similar challenge. His criteria was that he will not get into the cockpit of any ship and only be a crew member or any other jobs that are given to him by players. I hired him as a quantum beacon for Quant runs then also took him to bunker missions. The only vehicle he owned was a Roc DS. So we went gem mining as well.
So many cool things they could add to this. Office jobs, being a marine or gunner for ships etc. Hope they add lots of similar concepts like these
I think that a good and easy mechanic to implement fast would be beacon points. Like a buoy object you can drop and track to get back to locations on the ground. It would fit the game well, especially if there's a risk of someone stealing your beacons much like the ships.
Im just stoked that a random player showed up and actually did the job lol. Faith in humanity restored
I would LOVE for this to be a thing. Imagine starting at an area with plenty of mining outposts and lots of caves. And everyone just in proxy chat being excited to finally get into a ship and finally get out there into space.
How fantastic was that!!!!! Captain Berk you rock. i tried the game during the May 2022 special and it was fantastic. When I can afford it I will buy into the game for real. For now I will subscribe and watch you do it.