UEFN Tutorial :Create Models In Blender 3.x To Use In Fortnite

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  • Опубликовано: 27 окт 2024

Комментарии • 15

  • @CharlieLovesAveri
    @CharlieLovesAveri Год назад +3

    Was having some issues where the colors on my model would not export with it when I selected export as FBX, and it would just be a plain white model, anyone happen to know what I might be doing wrong?

    • @GraemeBull
      @GraemeBull  Год назад +1

      Might need to check your export settings to make sure materials are going out. If it's a texture then you have to reapply. Otherwise, just make new materials in UEFN and apply them there :)

  • @sgasolacewolf4930
    @sgasolacewolf4930 Год назад +2

    Ok so how do you take things from UEFN and put them into blender?

    • @GraemeBull
      @GraemeBull  Год назад

      Best way is to use Fortnite Porting: github.com/halfuwu/FortnitePorting/wiki/Getting-Started

  • @qmerk2661
    @qmerk2661 Год назад +1

    i feel like im doing the exact things your doing, but when i drag in the sign, its just the sign, and not with the word on it. any help? also i dont know how you did the smoothing. just subbed

    • @GraemeBull
      @GraemeBull  Год назад

      You might not have combined the meshes?

    • @qmerk2661
      @qmerk2661 Год назад +1

      @@GraemeBull yea didnt do that. and how did you do the smoothing?

    • @GraemeBull
      @GraemeBull  Год назад +1

      Right click - smoothing? When exporting make sure faces is the smoothing group

    • @qmerk2661
      @qmerk2661 Год назад +1

      @@GraemeBull thank you!

  • @Griffon77
    @Griffon77 Год назад +1

    Dragging doesn't work what am i doing wrong

    • @GraemeBull
      @GraemeBull  Год назад +1

      Maybe you're not dragging in an FBX?

    • @Griffon77
      @Griffon77 Год назад +1

      @@GraemeBull i tried FBX like in het video

    • @GraemeBull
      @GraemeBull  Год назад

      I'm not sure. As long as you have exported a basic mesh object from blender and then drag that fbx file into the content drawer area in your project, it should just import in.

  • @didibolter9362
    @didibolter9362 Год назад +1

    I'am the first