Blender for Scientists - How to Make Cross-Sectioned Spheres in Blender

Поделиться
HTML-код
  • Опубликовано: 18 янв 2025

Комментарии • 9

  • @BihnDan
    @BihnDan Год назад

    Is tutorial remains one of my favorites! So clear and so useful. Thanks as always.

  • @kevintrinh977
    @kevintrinh977 Год назад

    At 0:23, I only see "Catmull-clark" and "simple" options, not the apply button. How do I find "Apply"?

    • @CGFigures
      @CGFigures  Год назад

      There should be a little arrow that will drop down an option for apply. You can also hover over the modifier and use Ctrl+A

  • @madihakhan2955
    @madihakhan2955 Год назад

    which edges are selected for setting the mean beweled weight from 0 to 1 and how they re selected

  • @evgeniakountoupi8432
    @evgeniakountoupi8432 7 месяцев назад

    Thank you for this tutorial! Is it possible to extend the process to other shapes? For example hexagonal prismatic instead of a sphere?

    • @CGFigures
      @CGFigures  7 месяцев назад

      You should be able to make a cutout of almost any shape using Blender's boolean workflow though it can be a bit trickier

  • @madihakhan2955
    @madihakhan2955 Год назад

    how to extrude please tell in detail

  • @xuefengpan5899
    @xuefengpan5899 4 года назад

    Sorry, for the first step, how to deform the cube into sphere?

    • @CGFigures
      @CGFigures  4 года назад

      Hi Frank. Add and apply a subdivision surface modifier to the cube. I find 4-5 levels of subdivision works best. Then you can add a cast modifier, change the factor to one and apply that as well.