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Is tutorial remains one of my favorites! So clear and so useful. Thanks as always.
At 0:23, I only see "Catmull-clark" and "simple" options, not the apply button. How do I find "Apply"?
There should be a little arrow that will drop down an option for apply. You can also hover over the modifier and use Ctrl+A
which edges are selected for setting the mean beweled weight from 0 to 1 and how they re selected
Thank you for this tutorial! Is it possible to extend the process to other shapes? For example hexagonal prismatic instead of a sphere?
You should be able to make a cutout of almost any shape using Blender's boolean workflow though it can be a bit trickier
how to extrude please tell in detail
Sorry, for the first step, how to deform the cube into sphere?
Hi Frank. Add and apply a subdivision surface modifier to the cube. I find 4-5 levels of subdivision works best. Then you can add a cast modifier, change the factor to one and apply that as well.
Is tutorial remains one of my favorites! So clear and so useful. Thanks as always.
At 0:23, I only see "Catmull-clark" and "simple" options, not the apply button. How do I find "Apply"?
There should be a little arrow that will drop down an option for apply. You can also hover over the modifier and use Ctrl+A
which edges are selected for setting the mean beweled weight from 0 to 1 and how they re selected
Thank you for this tutorial! Is it possible to extend the process to other shapes? For example hexagonal prismatic instead of a sphere?
You should be able to make a cutout of almost any shape using Blender's boolean workflow though it can be a bit trickier
how to extrude please tell in detail
Sorry, for the first step, how to deform the cube into sphere?
Hi Frank. Add and apply a subdivision surface modifier to the cube. I find 4-5 levels of subdivision works best. Then you can add a cast modifier, change the factor to one and apply that as well.