Unity Tutorial: Voice Interaction for Android and iOS

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  • Опубликовано: 17 май 2020
  • Today Matthew Hallberg shows us speech to text and text to speech in Unity for Android and iOS so you can add voice interaction to your apps or games.
    PingAK9's plugin: github.com/PingAK9/Speech-And...
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Комментарии • 225

  • @AnotherPrashanth
    @AnotherPrashanth 4 года назад +2

    Great Tutorial, I love the explanation !
    I'm here because Matthew stopped uploading tutorials on his channel😥

  • @gameprogramming6550
    @gameprogramming6550 Год назад +1

    Thank You Man ! in 2023 I was searching on Unity Store and Google for a plugin for the Android project. Working 100%. Thanks again.

    • @nickwinbritto7674
      @nickwinbritto7674 Год назад +1

      The permission window for microphone is not popping in the app so the speech to text is also not working any solutions?

    • @noizu6022
      @noizu6022 Месяц назад

      ​@@nickwinbritto7674hello have you fix the problem? I can't see it too

  • @aboutgamemaking
    @aboutgamemaking 4 года назад +3

    I really thank you for the tutorial!
    It is GREAT!

  • @tombruckner2556
    @tombruckner2556 Год назад +1

    Thanks for the tutorial!

  • @ferdibayir2433
    @ferdibayir2433 3 года назад +1

    That's amazing bro! Thank you very much ^^

  • @letmedwight
    @letmedwight 3 года назад +1

    How can I compare the spoken words, e.g. like using Windows.Speech; with: "if (args.text == m_Keywords [0])", where what is said is compared with the entered sentence from the array "[0]" and the if query is then executed if it matches?

  • @shirimm
    @shirimm 2 года назад +3

    Since a couple of months ago this plugin causes a crash on recognized speech when the pop-up is not enabled. Does not seem like a fix is on the way.

  • @gaboandres
    @gaboandres 2 года назад

    Great VIdeo! Really appreciated!

  • @richardmorgan9708
    @richardmorgan9708 10 месяцев назад

    Great video! Is there a better way to handle STT and TTS on iOS with Unity in 2023?

  • @shilpar1121
    @shilpar1121 3 года назад +2

    When used for Oculus Quest 2, Text to Speech functionality line of code --- TextToSpeech.instance.StartSpeak(message);
    On executing getting error as -
    "W/TextToSpeech: speak failed: not bound to TTS engine"
    Any idea how to resolve this ??

  • @WhimsyCottage
    @WhimsyCottage 4 года назад +2

    'PBXProject.GetUnityTargetName()' is obsolete: ''This function is deprecated'. There are two targets now, call GetUnityMainTargetGuid() for app.
    When i change the line of code to string targetName = PBXProject.GetUnityMainTargetGuid();
    it says: error CS0120: an object reference is required for the non-static field, method or property 'PBXProject.GetUnityMainTargetGuid()'
    Trying to get it to work on Android + Vuforia

  • @mageshwaranr1453
    @mageshwaranr1453 4 года назад

    Amazing man. How to reduce the speaking speed in start speaking cube?

  • @hehsusss
    @hehsusss 3 года назад

    Trying to include this in an existing project but can't get it to work. Got the Plugins (deleted androidmanifest) and SpeechAndText folder as mentioned but when I test it on my app it won't play anything. Just in case, I also build an apk from the UnityProject included and that works.

  • @jzjMacwolfz
    @jzjMacwolfz 4 года назад +1

    thanks man for the explanation! really good!
    Encountered an unexpected glitch..ish?
    When the volume is up the recognition takes almost ten seconds to recognize, without volume it's instantly, I'm trying to check why is that happening

  • @josephallancruz4867
    @josephallancruz4867 2 года назад +1

    thanks for the tutorial sir. is there any way to save the audio after converting the speech to text? thanks a lot

  • @robinleprince7172
    @robinleprince7172 3 года назад +2

    Is it possible to make it work in the Unity Editor?

  • @gilanganandaakbar708
    @gilanganandaakbar708 2 года назад +1

    hello someone can help me? in my 2020 unity version, permission microphone not appear, can somebody help me fix this? thank you

  • @nickwinbritto7674
    @nickwinbritto7674 Год назад +1

    The permission window for microphone is not popping in the app so the speech to text is also not working any solutions?

  • @nguyenhuynhhaidang93
    @nguyenhuynhhaidang93 2 года назад

    thank you for tutorial, how to build with high API(ex:24), I build with arfoundation, but your plugin have API low

  • @acayipacayipseyler8703
    @acayipacayipseyler8703 3 года назад

    Hi. This works on all android devices, but ios 14 also comes with a black screen and the application does not open.
    There is no problem with ios 13.

  • @yasasvitennety4885
    @yasasvitennety4885 Год назад

    Hi, thanks for the tutorial. But it doesn't seem to be worlong for me. The app builds and the google microphone popup works, but it does not show the recorded audio on the text component attached. This leads me to believe that it's not working properly

  • @jt9564
    @jt9564 2 года назад

    Awesome, am I able to add voice command to a button, example: start game, then the game starts?

  • @to_ciex8760
    @to_ciex8760 3 года назад

    how to add/change to local language? and how to check available language? thanks

  • @rutulthakkar9289
    @rutulthakkar9289 3 года назад

    how can i pass speech context phrases for better transcription for speech to text api from C# script ?

  • @jjaylee6095
    @jjaylee6095 Год назад

    Why do I click two out, one down and one up, and then when importing to the phone, press the blue square and it will flash back

  • @GadgetHamster123
    @GadgetHamster123 3 года назад

    Was just wondering if it works on pc as well? Thinking of making a robot baddy that can dynamically say your name.

  • @leoportopassos
    @leoportopassos 3 года назад

    Can someone help me?
    How do I display a message (eg, "I didn't hear what you said") when the user doesn't say anything and so the system doesn't hear a word?

  • @maythesciencebewithyou
    @maythesciencebewithyou 3 года назад +1

    How much extra size does this give your app?

  • @jaybob19904
    @jaybob19904 Год назад

    Is it possible to get this to work for a pc application I only need the text to speech function but I need it to read the text of a specific part and then speak it while it updates. Any help on this would be greatly appreciated.

  • @Glitchesftw
    @Glitchesftw 3 года назад

    For Android, when I click the microphone button in the Scene I get ERROR: Insufficient Permissions. Then when I let go, I get ERROR: Client Side Error. I have already allowed the Microphone Permissions. Can anyone help? SOLVED: I had to re-enable Voice in my Google App permissions

  • @newstrangerX
    @newstrangerX Год назад

    how i can remove the sound of start listening is started and end sound? please

  • @JoaoPaulo-mk8ro
    @JoaoPaulo-mk8ro 3 года назад

    I subscribed a method to the OnDoneCallback but it's never called, does anyone know how to solve this?

  • @robba-tv
    @robba-tv 2 года назад

    Greate tutorial. but not working on recent android version device with STT. I Couldn't find the reason :(

  • @imnotcaseoh
    @imnotcaseoh 2 года назад

    Hey man, thanks for the video. I can't seem to find where the sample is that includes the text to speech and speech to text files. Could you help me find those files?

  • @kora_lee
    @kora_lee Год назад

    9:40 Thank you for the tutorial!

  • @farzanaamin5717
    @farzanaamin5717 3 года назад

    Hi, is it possible to implement the speech for android in MAXST AR?

  • @nelsongomez8547
    @nelsongomez8547 2 года назад +1

    Hello friend, I hope you're very well.
    Excellent your video.
    Is possible use ML-agents in this project?
    If you answer is "yes", Could give me some resource, video... As help, PLEASE..
    I need information for i begin

  • @hajarakotoarimahaisaiaprec8452

    First of all big thanks for the tuto. I have a question. For the TTS French language is available?

    • @nickwinbritto7674
      @nickwinbritto7674 Год назад

      The permission window for microphone is not popping in the app so the speech to text is also not working any solutions?

  • @aayushjain9562
    @aayushjain9562 3 года назад

    Great tutorial. Any resources or leads to use the generated audio from text to speech for lip syncing?

    • @alexbethke8665
      @alexbethke8665 2 года назад

      Microsoft Azure can provide text to speech voice generation along with visemes data for lipsyncing

  • @diamondglitter205
    @diamondglitter205 2 года назад

    thank you!. Does it use Google speech services under the hood? and is it free for thousand of users? and can it be offline?

  • @muntasirangeles7722
    @muntasirangeles7722 10 месяцев назад

    how to fix the crash when it detects what you said? please help me coz this for my capstone project :(

  • @javokhirbozorov2120
    @javokhirbozorov2120 2 года назад

    Bro how did you add ui text to the voice controller.

  • @toannguyenxuan4291
    @toannguyenxuan4291 3 года назад

    Thank you very much!!!

  • @dclxviclan
    @dclxviclan 2 года назад

    Perfect practice

  • @kasundodanwala
    @kasundodanwala 6 месяцев назад

    I get this error saying "probably the android SDK is read only", which doesn't seem to be the case. Something is wrong with the plugins or assets. There're no compilation errors. It's just build errors. Anybody know to fix them?

  • @ashishv1185
    @ashishv1185 4 года назад +2

    Hi Matthew, nice tutorial on that native textspeech plugin. Pls help, trying to find how to make the tts voice be feed to SALSA lipsync model, as the voice is playing through the native plugin. By the way, I have tried it with EASY AR SDK and text to speech working cool. Just making it work with SALSA lip sync, can you share some guidance on it.

    • @user-ws1lw2kx2s
      @user-ws1lw2kx2s Год назад +1

      Just saw this recently, have you solved this problem yet? grateful!

  • @tborth
    @tborth 3 года назад

    I my phone it not ask for microphone permission

  • @KingJames586
    @KingJames586 9 месяцев назад +1

    Not working at all at the moment. Assume the repo needs to be updated which will require a Java rewrite and recompile.

  • @globalhellinside2967
    @globalhellinside2967 3 года назад

    i try install speech.apk from plugin but SpeechToText doesn't work

  • @mrji3g4xjp6
    @mrji3g4xjp6 4 года назад

    You are my HERO

  • @Quantum_Tripathi
    @Quantum_Tripathi 6 месяцев назад

    This work fine but i need audioclip so that i can perform lipsync. Thanks

  • @itayhilel2168
    @itayhilel2168 2 года назад

    loved it

  • @christianbellamy8726
    @christianbellamy8726 3 года назад

    Could this be used on the quest?

  • @jocelynfrancis3067
    @jocelynfrancis3067 2 года назад

    is it possible to use this code in PC? (MacOs specifically)

  • @bardockevans6014
    @bardockevans6014 5 месяцев назад

    Hello good afternoon, I have the following problem: when the start listening is executed in the mobile build, it crashes. I'm not sure why this could be happening. Any ideas?

  • @hashanmadusanka6128
    @hashanmadusanka6128 Год назад

    Thank you so much

  • @DaringKreatif
    @DaringKreatif 2 года назад +1

    hi Matthew, is this possible to speech in other language?

  • @davoodjoon
    @davoodjoon 2 года назад

    Hi, how record voice in android smartphone ( unity3d )

  • @rnjt8960
    @rnjt8960 Год назад

    Hello admin, now I start learning develops android apps, I done every steps that you show on this video, everything look fine until I clicked record voice on my phone, the program has crashed, it seems there is only voice recording that leading to this. After it showed what I speak then it crashed I don’t know how to fix this 😢😢😢

  • @JhollQodesh
    @JhollQodesh 3 года назад

    Hello Matthew Hallberg! Sorry for my English, I live in Brazil and I'm starting in Unity and I want to develop for IOS, I have an Ipad Pro 2020 and I know that I need a MacOS to use XCode after Unity, my doubt is: I can do the entire development process of do I play on my Windows PC and later on MacOS to use XCode or do I need to do the entire process on MacOS (install ynity on Mac too)? Another question is: I have a very low budget to buy a Mac now, if only to run XCode what is the minimum or cheapest I need to have it? (Macbook Pro, Air, Macmini)? I don't even know which old model runs Xcode. Thank you!

    • @Leto
      @Leto 3 года назад

      Maybe you can try downloading MacOS to a Virtual Machine! And even rent a Virtual Machine (For example, Paperspace, that is a high quality perfomance virtual machine and you can pay for use hour). And also, sorry for my English, I'm a native spanish speaker haha

  • @mkousar11
    @mkousar11 Год назад

    Can I run it on Nreal Glasses Computing Unit as .apk file?

  • @vineetbhat1114
    @vineetbhat1114 4 года назад +2

    Hi, I did the exact thing as in the video but my android app is not asking for microphone permissions. Can anyone help?

    • @tborth
      @tborth 3 года назад +1

      Same issue ?? Did it fix

  • @user-lw2jc2qf3i
    @user-lw2jc2qf3i 3 года назад +1

    Hi thanks for your tutorial. May I know is there any way to use a UI Button or Image as button instead of 3D cube? Thanks in advance!

    • @gilanganandaakbar708
      @gilanganandaakbar708 2 года назад

      hello, r u know how to make it now? im stuck in this problem, can u help me how to use button or image instead 3d cube? thans

    • @generichuman_
      @generichuman_ 2 года назад +3

      Little tip, the thing you are trying to do has nothing to do with speech to text, it's plain vanilla Unity functionality, so instead of asking the creator of a very specific Unity video how to do something basic and hope that he has time to get back to you, just google or RUclips "How to create a UI button in Unity". You'll get a million results and you won't have to wait. Learning how to find the information you need quickly is your biggest asset as a developer. 99% of my job as a developer is googling shit.

  • @perpixlstudios5144
    @perpixlstudios5144 3 года назад +1

    HELP PLEASEEEEEEEEEE................................
    How can I compare the spoken words, e.g. like using Windows.Speech; with: "if (args.text == m_Keywords [0])", where what is said is compared with the entered sentence from the array "[0]" and the if query is then executed if it matches?
    THANKS IN ADVANCE

  • @soundmartell
    @soundmartell Год назад

    Hey, thanks. When I copy the plugin and SpeechAndText folders to the asset folder i get this errors: 1- 1 - The type or namespace name 'iOS' does not exist in the namespace 'UnityEditor'
    2 - The type or namespace name 'PBXProject' could not be found (are you missing a using directive or an assembly reference?

    • @omaral-laham8655
      @omaral-laham8655 10 месяцев назад

      make sure your version has ios support available

  • @jingf5356
    @jingf5356 3 года назад +1

    Amazing tutorial. The TTS voice on my Android device sounds really weird, nothing like yours. Is there any other language code I can use besides "en-US"?

    • @jingf5356
      @jingf5356 3 года назад +2

      I found the reason. It's the TTS voice lib on my phone.

  • @ramkeshsingh4051
    @ramkeshsingh4051 2 года назад

    Can we use in oculus quest 2?

  • @user-vf7be9nx3i
    @user-vf7be9nx3i Год назад

    does any one has the problem with textmeshpro not updating?

  • @levrisfirst3291
    @levrisfirst3291 Год назад

    It ONLY workeble for android and no WINDOWS support ?

  • @tiger.gamedeveloper6582
    @tiger.gamedeveloper6582 Год назад

    can this be used in vr too?

  • @2-TheMoon
    @2-TheMoon 3 года назад

    how to make using mp3 file?

  • @audacityfilmsproductions5334
    @audacityfilmsproductions5334 3 года назад

    How in the world do you get this to work for iOS??????

  • @dnslv_
    @dnslv_ 3 года назад +1

    Hey, man. Do you think it's possible to achieve continuous speech recognition with this plugin?
    At the moment I coded my application to call StartRecording() as soon as it presents an error callback. But this is not very ideal.
    Thanks for the tutorial!

    • @Logan_Wolf_Online
      @Logan_Wolf_Online 6 месяцев назад +1

      (keep in mind, not tried this on mobile, so milage may vary)
      You could probably run it through the microphone command parsing loop you are using, have a command_level variable that can switch between command_level=0 (for detecting listen command), command_level=1 (for basic commands) and what not. have the "Listening" method run on a loop from the start, but have it start with command_level=0. Use whatever string query system you are making use of within a switch(command_level) block. It should not be too difficult to port that over to mobile (again, not tried mobile voice commands yet myself).

  • @dubeybhai6918
    @dubeybhai6918 Год назад +1

    thanks

  • @ashlington79
    @ashlington79 3 года назад +2

    Got this working now, its great :)
    I would like to know how to mute the beep notification sound (uses ringer volume on Android) when it starts & stops recording. Thanks

    • @MagicalSAMElectronics
      @MagicalSAMElectronics 3 года назад

      i want to know the same...Did you find a solution for this?

    • @ashlington79
      @ashlington79 3 года назад

      @@MagicalSAMElectronics no unfortunately, I suspect it's something that would need to be done within the plug-in

    • @MagicalSAMElectronics
      @MagicalSAMElectronics 3 года назад

      @@ashlington79cool...thanks

    • @leoportopassos
      @leoportopassos 3 года назад

      I have the same doubt... Can anyone help, please?

  • @mohammedshalu5525
    @mohammedshalu5525 2 года назад

    it's worked fine under IOS 15...
    Not working in IOS 15
    Anyone solved this..?

  • @alfonsoibi
    @alfonsoibi 2 года назад +3

    Hello, I have a problem when I run the sample application on a samsung s22+, when I press, it starts to recognize the text perfectly, but, when I release, the application crashes. Any idea what can happen? thanks and great job!

    • @generichuman_
      @generichuman_ 2 года назад +2

      Same issue, let me know if you figure it out

    • @generichuman_
      @generichuman_ 2 года назад +2

      a temporary workaround is to re enable the "is show popup android" bool on the speech to text script, then just use the popup modal. This resolves the error. Not perfect though, still want to figure out what's causing it. I noticed in the code that when the bool is false, it calls a java class from com.starseed.speechtotext.Bridge, so maybe it's a java issue

    • @jessycafonsecaaraujo385
      @jessycafonsecaaraujo385 Год назад

      ​@@generichuman_ Hello!! I had the same issue and thanks to your comment, it worked. Have you found out how to make it work without enabling the popup? Thanks

    • @hassanbennajma5155
      @hassanbennajma5155 Год назад

      how to make it work without enabling the popup?

  • @tonytran07
    @tonytran07 3 года назад +2

    Wait...... Android and IOS has STT and TTS for free built-in?!!!!

  • @RitikAgarwal21
    @RitikAgarwal21 Год назад

    will this work with oculus?

  • @THEJABTHEJAB
    @THEJABTHEJAB 3 года назад +1

    This works perfectly on iOS when launched using Xcode debugger. But will show a blank screen and crash after a few seconds if run directly on the device. Tried Unity 2019 and 2020 and two iOS devices. Any ideas?

    • @DimitryArsenev
      @DimitryArsenev Год назад +1

      On android its crash too. I think its make crash on many systems.

    • @rnjt8960
      @rnjt8960 Год назад

      My Android too, any idea how to fix

  • @AvivXR
    @AvivXR 4 года назад +7

    Great tutorial. Very helpful. Is there a way to start listening to speech without pressing a button?

    • @audacityfilmsproductions5334
      @audacityfilmsproductions5334 4 года назад

      That’s what I want to know, I switched from Windows to iOS and everything’s wonky.

    • @klortak
      @klortak 3 года назад

      did you get this figured out? I've been trying to but I'm pretty new to coding in c#.

    • @vedantkadam2147
      @vedantkadam2147 3 года назад +1

      @@SilverEchoDreamer ya i did the same it works

    • @surferlab2829
      @surferlab2829 3 года назад

      Hi @@vedantkadam2147, Could you share how did you do it please ?

    • @resulmustafa4070
      @resulmustafa4070 3 года назад

      Hello I couldn't do without STT android popup. Popup does not work when false. Please help me

  • @beFrah
    @beFrah 3 года назад

    " 'TextToSpeech' does not contain a definition for 'onDoneCallBack' and no accessible extension method 'onDoneCallBack' accepting a first argument of type 'TextToSpeech' could be found" HELP PLS!!!

    • @nitroidalrashid2157
      @nitroidalrashid2157 3 года назад

      Hey its not 'onDoneCallBack' with "B" to Back but back so its should be 'onDoneCallback'

  • @melodyuool8771
    @melodyuool8771 2 года назад +2

    Hello. This tutorial helped me a lot. but STT isn't running. I think StartRecording works, but the application is forcibly closed for some reason when the StopRecording. I want to analyze this, but i can't see the plugin. Do you have any solution? My phone OS is Android 11.

  • @mathieutimba8996
    @mathieutimba8996 4 года назад +2

    Hi , thanks for this tutorials.
    I got a XCode build error :
    Undefined symbols for architecture arm64:
    "_OBJC_CLASS_$_SFSpeechAudioBufferRecognitionRequest", referenced from:
    objc-class-ref in SpeechRecorderViewController.o
    "_OBJC_CLASS_$_SFSpeechRecognizer", referenced from:
    objc-class-ref in SpeechRecorderViewController.o
    ld: symbol(s) not found for architecture arm64
    clang: error: linker command failed with exit code 1 (use -v to see invocation)
    any idea ?
    Thanks
    Mat.

    • @mohamedmmc
      @mohamedmmc Год назад +1

      same
      i got the exact same error, did u handle this error ?
      please tell me how

    • @Quantum_Tripathi
      @Quantum_Tripathi 6 месяцев назад

      Add speach recognition platform in your xcode your problem will be solve

  • @ivanrodriguezovin
    @ivanrodriguezovin 2 года назад +3

    Hi everyone! First of all, thanks for the tutorial! TTS is working fine, but STT isn´t. What could it be? My OS is Android 11 and the LANG_CODE i´m using is 'es-ES', i don´t know if that affects

  • @Miablosumimasen
    @Miablosumimasen 3 года назад +1

    Is there anyways to have this working for phrases? I can get the audio to be picked up but not sure how to have phrases impact gameplay

    • @amuzak9063
      @amuzak9063 3 года назад

      I'm working on something similar, you could have it simply look for certain keywords in the string that stores the voice input, then fire a corresponding callback based on the word/words detected. It won't be very modular, or very extensible right off the bat, but it's a starting point

    • @Miablosumimasen
      @Miablosumimasen 2 года назад

      @@amuzak9063 Did you just use an if statement to have the code look directly for that string? Honestly, I'm not super strong in coding but I did manage to get it to work pretty seamlessly using Unity's Native Voice recognition stuff and on PC but still struggling to get it to work on mobile.

  • @aboodriazy3387
    @aboodriazy3387 Год назад

    what about webgl

  • @snubnosegenopeak
    @snubnosegenopeak 3 года назад +3

    Great tutorial! Thanks! Anyone know how to get rid of the beep notifications sounds?

    • @ashlington79
      @ashlington79 3 года назад

      Hi, did you ever work this out? its very annoying :D

    • @hasancolak2270
      @hasancolak2270 3 года назад

      For now, the only way I know is to set my phone on silent.

    • @justinwhite2725
      @justinwhite2725 3 года назад

      Likely not possible. It's a security/privacy feature of the phone (same as the shutter snapping sound whenever you take a picture with your phone)

  • @Pavetl
    @Pavetl Год назад

    I think this plugin is really buggy. Anyone has an update to make it work? I would appreciate it

  • @masterchange8155
    @masterchange8155 Год назад +1

    Great tutorial but when i come to run STT the app crashes. I am developing on Unity 2019 and running on a Pixel 6A. I have triple checked the code and it is the same as yours... so any idea how i debug? Nothing appears in console before it crashes... TTS works great
    thanks for any help you can offer

    • @thevisualshaman
      @thevisualshaman Год назад +1

      Have you been able to find a solution? I am coming across the same error

    • @thevisualshaman
      @thevisualshaman Год назад +1

      @masterChange8155

    • @hassanbennajma5155
      @hassanbennajma5155 Год назад

      Have you been able to find a solution? I am coming across the same error

    • @masterchange8155
      @masterchange8155 Год назад +1

      @@hassanbennajma5155 no - i ended up buying a solution as wasn't getting anywhere on this - one small issue flummoxed the whole thing

  • @mariacamilacalvosalazar4256
    @mariacamilacalvosalazar4256 3 года назад

    does this work in Spanish?

  • @criadabatterista8647
    @criadabatterista8647 3 года назад

    Hey this is a freat tutorial, but when I tried to do speech to text, it starts pop up a google interface, and not changing my text :(

  • @ashlington79
    @ashlington79 3 года назад

    Build gradle error on android due to deprication, will not build apk on latest version

    • @ashlington79
      @ashlington79 3 года назад +1

      You have to remove 'android:minSdkVersion="16" ' from the manifest.xml to fix this

  • @airsupply1606
    @airsupply1606 4 года назад +2

    Hi admin, how to do if I want to change scene using voice command?

    • @themeatynoob3886
      @themeatynoob3886 3 года назад +1

      Use "using UnityEngine.SceneManagement;"
      then on voice command do
      "SceneManagement.LoadScene(*SceneName*);*
      That should work

    • @airsupply1606
      @airsupply1606 3 года назад

      @@themeatynoob3886 thankz admin 😊👍🏻

  • @CatanYZ
    @CatanYZ 3 года назад +1

    Hey I did more or less everything like you but when I cloud build on ios I keep getting this :
    41: ▸ ❌; Undefined symbols for architecture arm64
    42: ▸ ❌; ld: symbol(s) not found for architecture arm64
    43: ▸ ❌; clang: error: linker command failed with exit code 1 (use -v to see invocation)
    Am I the only one ?

  • @DimitryArsenev
    @DimitryArsenev Год назад +1

    Plugin not work anymore - github project just make crash app.

  • @pointpic
    @pointpic Год назад +1

    Is it still valid in 2023 ?

  • @miqdadnaduthodi7193
    @miqdadnaduthodi7193 4 месяца назад

    Got an error SpeechToText does not contain a defintion for instance. Pls help

    • @kaanvardar4575
      @kaanvardar4575 3 месяца назад

      make it Instance, not instance with the letter case sensitive

  • @geek_dev
    @geek_dev 2 года назад

    please source code 😥 url

  • @jos_valentin5810
    @jos_valentin5810 3 года назад +1

    Does this plugin includes support for spanish or other languages speech?