With the fact that they touted their oddly shaped fields and that most maps don't have sharply North/south alligned fields, it's wild that the terrain angles are still so coarse. The zigzag pattern on fields continues to look awful. And if it's a performance issue, it should be a setting.
I have to say I’m happy with the steps forward taken so far although I do agree about the planter deformations should be following the path of the machine.
Thank you for honest review. It's crazy how much noise about ground deformation, for game that was made more then 10 years ago and current year is 2025. This game should be much-much better by now. and yet people happy with ground deformation... lol
I agree 100%! For the amount of money it costs one would assume it is far more advanced than it is. I seen videos of the AI workers and Courseplay has this beat. I am sure it will be just like any other release, fix the big bugs and let modders take over and do all the work advancing it and finishing it.
It will for sure make Farmers stick out among the City Noobs, in FS25 It's getting harder to leave a nice field without tire damage, and have a nice looking job well done. Hope the RUclipsrs get there skills up.
Those 4 angles have te become ( At Least ) 16 angles, And i mean with every way of changing the fields with any machines. Please GIANTS SOFTWARE 😇 Give us those changes. At least the things we already had in FS22 🙏 Much Love People ❤ And Enjoy after 02:20:17 hours beautiful people
what be excellent would be to have deformed ground on the headlands translate into compaction. And, tie that into precision farming. That would then provide yield benefit for loosening up headlands or anywhere one might have compaction issues
Yeah i agree, game looks great but i would love to hear a good explanation from GIANTS about multi-terrain angle. Surely it can't have a big performance impact at this point. I wish they were a bit more open and blunt with that stuff and how things work in the game, sometimes i feel like the blogs are trying to be a bit cheeky or watered down, just give us the full detailed explanation of how things work, like dynamic pastures for example. Just my thought though, can't wait to play this in a few days!
@jhonatanmartins6573 I assume it will be a great knowledge boost for FS devs. I don't know much about Giant, but if they are owned by some sort of shareholders in suits, expect lesser changes over time until transforms in a Blizzard like company.
I think it would be really good if weather played more of a role, e.g. You can random weather, and the ground plays along so if you had a lot of rain the ground becomes really muddy,, therefore you can get stuck of certain machines like disc drills get blocked, or if there hasn't been rain for a while the ground is dry and if you try and plough it breaks the plough. It would also be really nice, although it's hard to mod, if things like compaction (which would make tire choices important) and weed/ diseases were a thing as well, But Giants have mad a good start.
@@MrTeampenner yes and after harvest you would have to subsoil to fix the compaction. Having compaction maps like real life (they look like yield maps) newer kit will auto adjust depth depending on the compaction map to save money on dragging everything too deep.
Thank you so much for showing this. That just saved me having to go first buy and then get a refund afterward. That is a total game killer for me and I am not going to spend a cent on the game until that is fixed. How you can pretend to have ground deformation with supporting at least 32/64 angles is unbelievable to me. Giants, be ashamed, be VERY ashamed 😢
Definitely a step Forward ⏩ . Hopefully modders can give us more with the new deformation and also maybe in the future FS will get closer to Snowrunner terrain physics
@@kaarelk274 I did think about it,having a farm simulated + snowrunner physics might be very demanding on the CPU.We don't have a sure answer yet so hence why i can still ask for it :D
@@kaarelk274 You are right, snow runner physics with all the rest of the things in FS25 would be impossible to run. You would need some sort of super computer housed in a freezer to run that sort of a game..
I think the game is great to be fair. Its the first FS that has worked out of the box since Fs17. I was expecting the usual hours of messing around trying to get controllers working and then lots of re-starts due to finding a bug and then having to find a work around, but, no. I mean, I'm sure there are lots of issues but i haven't encountered anything too problematic. When i bought FS22, I literally played for an hour, shut it down and didn't go back to it until this year when i played it for a few hours and thought nah.. The multi angle thing... This has been my game breaking bug bear with every fs version. If you are going to include row crops in your game, then make sure it works properly and you have the proper processes and equipment included. I've worked on potato farms and there is soo much more involved than the 3 step, plough/cultivate/plant process. I really wish they had kept the game simple but made sure the attention to detail was exceptional. Its like, oh yeah, row crops are there, they are unplayable but here, have a dog, oh look, horses... I saw a way to edit fs22 to increase the number of angles in Giants editor. I did do this successfully. I'm wondering if this will be the same in 25 or if its a totally different?
at 12:22 you can clearly see the tractor tyre is floating over the ploughed part, only a 1/4 of the tyre is on ground, the rest of tyre is just floating, if it was better ground deformation the whole tyre would be on ground, causing it too flatten.
I really wish they would sort things like this out and stop relying on the modders to make up for the lacking job Giants do with certain things. They should physicalise the ground and textures. They make some really detailed models like the plow you are using and then just apply a block area of effect to it. For me there isn't enough of a change to warrant a whole new game. When I saw the railers and early footage the visuals looked wicked especially with the mist/fog but just in general it looked far more "real-life" and now seeing this map and lighting and materials of the vehicles and implements and such it doesn't look any different to FS22. Once again they add something or 2 "new" things and only half do the job. Shame. Edit: I think the "deformable" ground might still just be a texture just with a bit of a Z direction to give the impression of depth since you still only have, with the potatoes, 4 angles for the ridges. When you are going off angle you can still see the edge of the hit box of the implements work area continuing off in another direction. If it was proper deformable ground then the ridges would follow the implement precisely.
Honestly reserve judgement until you've had a chance to play it, some of the updates are really noticable compared to 22. I'm overall impressed with the step forward.
I have heard of Rolling Stones, but Floating Stones, never. 🤣😉
2 месяца назад+4
Really not a fan of having just two angles for the potatoes, but then again I don't think I've ever seen curved potato rows in real life. But yeah, no planting potatoes on 45 degrees or anything other than n/s or e/w :(
Yeah I think that was my point maybe not put across very well, you should be able to choose the direction you plant in, rather than having it forced on you so it looks correct, It just spoils then immersion for me
It is nice to see the ploughing done properly I don't know if you've seen Scroft's attempt but it wasn't very good.🤣😂😆. As for potatoes why have we got multi terrain angles anyway the ground deformation should have done away with all this the fact that they've left this in, and they have put in the FS19 sky box is the main reason why I hate Giants with a passion. Every build they bring out we seem to get this stupid nonsense every time.
I agree.I remember Agricultural Simulator 2013,with a good dynamic terrain.The bad thing of that game was that the dynamic terrain was the only good thing😅.Then,i discovered Farm Sim.Since that day,i am waiting for that damn dynamic terrain. apparently, i have to wait for Farm Sim 2027....or 2037,who knows?😂
To be fair though about the potato rows, or anything really that's planted in rows nobody really ever plants curved rows. At least in our farm we never have, and I've never seen any neighboring farms do that too, we just choose a side of the field, start with a straight line and go, no headlands, no curves, you just choose a line and go from one end to the other. So really the only problem I have with their system is that you can't choose your row lines, you're forced into the whatever direction they snap to, if you have a square piece of land and it's angles match whatever angle the rows snap to that's not a problem, but at least for me I enjoy european style maps with tight, twisty fields with trees or rock formations in certain spots, it makes it feel alive, lived in and reminds me of our own farm lands and with those kinds of fields it's impossible to look any rows look good
That’s my point (probably explained poorly) unless the field on the map is at 0,45 or 90 degrees the ridges won’t match the direction of the planter. Fine on maps with square fields north to south but anything else and it just loses immersion for me
@@TheFarmSimGuy I did use a gps mod in fs22 and there you could set your own lines by marking the start point, driving in the direction you wanted , after a bit mark the second point and it made a gps map for the field with your wanted lines at the angle you were driving, that would not be a bad way to do the same for the planting of rows, might be a bit tideous for casual or new players but I think even that would be a much better way of executing this than just snapping to a default angle
I am not surprised about the multi terrain angle. Giants don’t care about that. A lot of players are asking for seasons like we had in FS19 and yet it’s still not here. FS thanks it’s popularity to modders, no to the paid people at Giants. They make the game for weekend warriors and expect the modders to finish the game for sim players. Stop wasting time adding non farming stuff and add actual farming related ones and I will respect Giants again. And for those that are going to comment me, I am a paying customer and I don’t get anything for free so I can complain about the product I paid for. And for The Farmsim Guy: I am sure you will like potatoes eventually 😁😉
If devs update with patch rowcrop with multi terrain angle that will be something respekt for modders which make gamechanger with latest mod to fs 22 ,which makes fs22 very realistic. I'll give them chance to prove them and hope that early Access release wille give them kick to fix it.
MrMarcel claimed that the community "didn't elaborate what they meant by multi-terrain angle" a couple months ago when plowing was first revealed in FS25. This is NOT multi-terrain angle. And I should hope Giants get the memo and fix this asap. Not good enough having 4 angles for potatoes.
Are crops or potatoes growing on the parts you squashed with your tires? Yeah, the angling of the potatoe machine sucks. But lets wait half a year, the deformation itself is amazing
@ textures yea but actual crop contouring no. We had to use work areas to achieve that and mess with the map crop grid system.. when giants came out with the carrots that was the first time we saw a texture based row crop that followed terrain 8 ways
It’s not perfect but it’s a great step forward. They just need to move away from parallax textures on the furrows and have fullly meshed terrain. I look forward to what mods can come up with
Realistically, would a farmer plant potatoes at an angle? my ocd says a farmer would only plough straight. So if playing realistic, would you not just go up and down, lifting the machine as you turned? i dont believe a farmer would just ham it around the headlands to curve them? i could be wrong, but it is a sim. I dont think a farmer would be planting them in a curved, odd shaped field, so they dont put it in.
You plant at an angle that suits the field, you don't go around making the field square and digging up the roads to make it so! You plant with what you've got, I don't care if your rows are straight crooked zigzagged or WAVY. What the potato planter needs to do is plant the potatoes the full length of the field in a straight line with whatever position the field is in.
how old is the game "Spintires" now.......and ots still the nonplusultra in ground deforming+tires deforming as well ! FS25 needs definately a much more and better simulated tire deforming too !
I was expecting the angle-thing with potatoes honestly. But im so used to finding fields that are aligned in a 90 degree angle i wont bother me. Cant wait to get my hands on that new Prios 440 and make a huge one pass combination like im used to seeing in Holland 😂❤ If you fancy what i'm on about just Google it☝️ they look badass
Too much time appeasing the american market , they forget crap like this. After all these years and still small things like this that make a massive difference are ignored.
This has always been infuriating! That should be added as standard. Probably the weakest part of the game so far, which is actually very impressive - only one weak point!
No I don’t think I’m forgetting anything. It looks completely different to the FS19 sky… especially at night. I think you might be watching videos for a different game maybe.
Don't need multiple terrain with spuds it's not how there grown . You can't plant spuds or lift them or D stone round a curve so making it curve is unrealistic. They have kept it ecsactly how it should be should be . That's ecsactly why potato fields don't go right to the edge of any fields
So if I want to plant my potatoes at 10 degrees across my field the pattern shows at 45 degrees, pretty sure that's not how it works in real life, I'm not talking about curves I'm talking about being able to choose the angle of the straight line you go in
My point is if you field is 10 degrees off north, it"ll still draw your ridges at 45 degrees and will look stupid, i used the curve of the field to demonstrate the shifting anles not aligning wit hthe planter
real Multi-terrain Angle and row crop would be a nice touch honestly!
and stubble destruction
@@adamtoth6385 for sure !
Definitely... The real mechanics of soil working.. I am tired of looking for maps that has some fields parallel or perpendicular to the maps edges..
Report the terrain angle as a bug 🤣 Only having 4 angles is a joke, really ruins the immersion like you said!
@@stevejoyce9191 in 22 it was 4 angles for potatos en 2 for the carrots but now the potatos are 2 angles to thats a massif downgrade
only 2 angles* even 4 wouldn't be too bad.
With the fact that they touted their oddly shaped fields and that most maps don't have sharply North/south alligned fields, it's wild that the terrain angles are still so coarse. The zigzag pattern on fields continues to look awful.
And if it's a performance issue, it should be a setting.
I have to say I’m happy with the steps forward taken so far although I do agree about the planter deformations should be following the path of the machine.
If an old dummy like me can figure out how to add MTA you would think it would be a no brainer for giants. It really adds to the game.
Thank you for honest review.
It's crazy how much noise about ground deformation, for game that was made more then 10 years ago and current year is 2025. This game should be much-much better by now. and yet people happy with ground deformation... lol
I agree 100%! For the amount of money it costs one would assume it is far more advanced than it is. I seen videos of the AI workers and Courseplay has this beat. I am sure it will be just like any other release, fix the big bugs and let modders take over and do all the work advancing it and finishing it.
Bullet Bill had this sorted out in FS13 all those years ago. Why Giants can't sort it out is beyond my understanding.
It will for sure make Farmers stick out among the City Noobs, in FS25
It's getting harder to leave a nice field without tire damage, and have a nice looking job well done.
Hope the RUclipsrs get there skills up.
lol the pressure is on 😉👍
Nothing worse than the headlands being done first and the tools dropped down outside the field boundaries.
@@Jonay1990 Exactly.
Tiretracks all over the place, even on the neighbors fields.
@@x3mperformace they really should have a price penalty for that. I think we had one in 19 I can't remember if it was in 22.
Those 4 angles have te become ( At Least ) 16 angles, And i mean with every way of changing the fields with any machines. Please GIANTS SOFTWARE 😇 Give us those changes. At least the things we already had in FS22 🙏 Much Love People ❤ And Enjoy after 02:20:17 hours beautiful people
Why is the potato ridges rounded when IRL its angular? Its was in FS22.
what be excellent would be to have deformed ground on the headlands translate into compaction. And, tie that into precision farming. That would then provide yield benefit for loosening up headlands or anywhere one might have compaction issues
Yeah i agree, game looks great but i would love to hear a good explanation from GIANTS about multi-terrain angle. Surely it can't have a big performance impact at this point. I wish they were a bit more open and blunt with that stuff and how things work in the game, sometimes i feel like the blogs are trying to be a bit cheeky or watered down, just give us the full detailed explanation of how things work, like dynamic pastures for example. Just my thought though, can't wait to play this in a few days!
Fans have been begging them to partner with saber interactive for YEARS and they simply haven't listened.
Giants is too lazy on this days. I hope Saber make your own farm game, to force giants wake up.
@jhonatanmartins6573 who is Saber?
@@RebelAstronaut55 The snow runner game studio developer
@jhonatanmartins6573 I assume it will be a great knowledge boost for FS devs. I don't know much about Giant, but if they are owned by some sort of shareholders in suits, expect lesser changes over time until transforms in a Blizzard like company.
I hate Snowrunner, over exaggerated mud and boring gameplay
I think it would be really good if weather played more of a role, e.g. You can random weather, and the ground plays along so if you had a lot of rain the ground becomes really muddy,, therefore you can get stuck of certain machines like disc drills get blocked, or if there hasn't been rain for a while the ground is dry and if you try and plough it breaks the plough. It would also be really nice, although it's hard to mod, if things like compaction (which would make tire choices important) and weed/ diseases were a thing as well, But Giants have mad a good start.
YES! And have the ground compaction impact yield. Too bad they are releasing a "good start" and not finished product.
@@MrTeampenner yes and after harvest you would have to subsoil to fix the compaction. Having compaction maps like real life (they look like yield maps) newer kit will auto adjust depth depending on the compaction map to save money on dragging everything too deep.
Thank you so much for showing this.
That just saved me having to go first buy and then get a refund afterward.
That is a total game killer for me and I am not going to spend a cent on the game until that is fixed.
How you can pretend to have ground deformation with supporting at least 32/64 angles is unbelievable to me.
Giants, be ashamed, be VERY ashamed 😢
I guess we ll play a proper farming simulation in 2035, when all the people are playing WR GTA8..
You've done a lot of quality videos over the weekend and live streams , hope your going to have a day off soon 😊
Completely agree with you about the potato planter
Definitely a step Forward ⏩ . Hopefully modders can give us more with the new deformation and also maybe in the future FS will get closer to Snowrunner terrain physics
Your pc cant handle it anyway, idont get it why you even want it
@@kaarelk274 I did think about it,having a farm simulated + snowrunner physics might be very demanding on the CPU.We don't have a sure answer yet so hence why i can still ask for it :D
@@kaarelk274 You are right, snow runner physics with all the rest of the things in FS25 would be impossible to run. You would need some sort of super computer housed in a freezer to run that sort of a game..
Has Giant's addressed the graphics flashing I see in just about every video?
@@Druac Finally I’ve found someone who’s been seeing the same thing I have, I’ve seen it on all platforms, it’s very hard to watch the videos 👍🏻
I know there's a fix in already for some flashing textures
"The sum total of four". There's two angles, not four. Planting from north to south creates the same angle as going south to north.
I think you know what I’m getting at though
@@TheFarmSimGuy Absolutely, and your visuals make it obvious.
If you get right down to it there’s only one angle, 90*, and two directions north and south and east and west.
Its a shame about the multi-angle and hopefully something that's fixed as its always annoyed me too.
I think the game is great to be fair. Its the first FS that has worked out of the box since Fs17. I was expecting the usual hours of messing around trying to get controllers working and then lots of re-starts due to finding a bug and then having to find a work around, but, no. I mean, I'm sure there are lots of issues but i haven't encountered anything too problematic. When i bought FS22, I literally played for an hour, shut it down and didn't go back to it until this year when i played it for a few hours and thought nah..
The multi angle thing... This has been my game breaking bug bear with every fs version. If you are going to include row crops in your game, then make sure it works properly and you have the proper processes and equipment included. I've worked on potato farms and there is soo much more involved than the 3 step, plough/cultivate/plant process. I really wish they had kept the game simple but made sure the attention to detail was exceptional. Its like, oh yeah, row crops are there, they are unplayable but here, have a dog, oh look, horses...
I saw a way to edit fs22 to increase the number of angles in Giants editor. I did do this successfully. I'm wondering if this will be the same in 25 or if its a totally different?
at 12:22 you can clearly see the tractor tyre is floating over the ploughed part, only a 1/4 of the tyre is on ground, the rest of tyre is just floating, if it was better ground deformation the whole tyre would be on ground, causing it too flatten.
No it's riding on the edge of the 2nd ridge, I spotted this when I was testing
First time I've seen anyone plough properly on fs
Not even 8 angles? That just instantly makes the game look like dookie.
Its just suck we have to wait for modders to get the game we really want. Going to stay with FS22 for now
I really wish they would sort things like this out and stop relying on the modders to make up for the lacking job Giants do with certain things. They should physicalise the ground and textures. They make some really detailed models like the plow you are using and then just apply a block area of effect to it. For me there isn't enough of a change to warrant a whole new game. When I saw the railers and early footage the visuals looked wicked especially with the mist/fog but just in general it looked far more "real-life" and now seeing this map and lighting and materials of the vehicles and implements and such it doesn't look any different to FS22. Once again they add something or 2 "new" things and only half do the job. Shame. Edit: I think the "deformable" ground might still just be a texture just with a bit of a Z direction to give the impression of depth since you still only have, with the potatoes, 4 angles for the ridges. When you are going off angle you can still see the edge of the hit box of the implements work area continuing off in another direction. If it was proper deformable ground then the ridges would follow the implement precisely.
Honestly reserve judgement until you've had a chance to play it, some of the updates are really noticable compared to 22. I'm overall impressed with the step forward.
I have heard of Rolling Stones, but Floating Stones, never. 🤣😉
Really not a fan of having just two angles for the potatoes, but then again I don't think I've ever seen curved potato rows in real life. But yeah, no planting potatoes on 45 degrees or anything other than n/s or e/w :(
Yeah I think that was my point maybe not put across very well, you should be able to choose the direction you plant in, rather than having it forced on you so it looks correct, It just spoils then immersion for me
My friend, I noticed something in the snow, that the tires are not filling with snow, do you think there will be an update on that?
It is nice to see the ploughing done properly I don't know if you've seen Scroft's attempt but it wasn't very good.🤣😂😆.
As for potatoes why have we got multi terrain angles anyway the ground deformation should have done away with all this the fact that they've left this in, and they have put in the FS19 sky box is the main reason why I hate Giants with a passion. Every build they bring out we seem to get this stupid nonsense every time.
The plowing is really close to RL, I'm impressed as well!
It's good isn't it
@@TheFarmSimGuyShow-off 🙄😆
@@jonathanmaybury5698 🤣🤣
My sincere congratulations to Giants for finally making the game that FS 17 should've been.
I've never seen planted headlands on a potato field. Maybe some places do that, but not Idaho and Oregon.
It was more that you can’t choose your angle to plant at, unless your field is at the preset angles
11:17. LOL😂
I know right
I'd like to see more ground deformation the heavier you are.
I never paly with stones enabled. I know in real life they exist when plowing or cultivating.
Plowing still looks like drawing a line. Natural movement of soil and mud is unfortunately still too rigid.
I agree.I remember Agricultural Simulator 2013,with a good dynamic terrain.The bad thing of that game was that the dynamic terrain was the only good thing😅.Then,i discovered Farm Sim.Since that day,i am waiting for that damn dynamic terrain. apparently, i have to wait for Farm Sim 2027....or 2037,who knows?😂
To be fair though about the potato rows, or anything really that's planted in rows nobody really ever plants curved rows. At least in our farm we never have, and I've never seen any neighboring farms do that too, we just choose a side of the field, start with a straight line and go, no headlands, no curves, you just choose a line and go from one end to the other. So really the only problem I have with their system is that you can't choose your row lines, you're forced into the whatever direction they snap to, if you have a square piece of land and it's angles match whatever angle the rows snap to that's not a problem, but at least for me I enjoy european style maps with tight, twisty fields with trees or rock formations in certain spots, it makes it feel alive, lived in and reminds me of our own farm lands and with those kinds of fields it's impossible to look any rows look good
That’s my point (probably explained poorly) unless the field on the map is at 0,45 or 90 degrees the ridges won’t match the direction of the planter. Fine on maps with square fields north to south but anything else and it just loses immersion for me
@@TheFarmSimGuy I did use a gps mod in fs22 and there you could set your own lines by marking the start point, driving in the direction you wanted , after a bit mark the second point and it made a gps map for the field with your wanted lines at the angle you were driving, that would not be a bad way to do the same for the planting of rows, might be a bit tideous for casual or new players but I think even that would be a much better way of executing this than just snapping to a default angle
Yes if they allwoed the angle you chose to have the texture folllow it that would be a good solution
I am not surprised about the multi terrain angle. Giants don’t care about that. A lot of players are asking for seasons like we had in FS19 and yet it’s still not here. FS thanks it’s popularity to modders, no to the paid people at Giants. They make the game for weekend warriors and expect the modders to finish the game for sim players. Stop wasting time adding non farming stuff and add actual farming related ones and I will respect Giants again. And for those that are going to comment me, I am a paying customer and I don’t get anything for free so I can complain about the product I paid for. And for The Farmsim Guy: I am sure you will like potatoes eventually 😁😉
In about 6000 subs I don't think I'm going to have a choice based on what my Admins are planning 😂😂
If devs update with patch rowcrop with multi terrain angle that will be something respekt for modders which make gamechanger with latest mod to fs 22 ,which makes fs22 very realistic. I'll give them chance to prove them and hope that early Access release wille give them kick to fix it.
Breaks the immersion
Yea I’ll be interested to see what the name of the exact coding is that I need to change as soon as the game is installed. Simply setting it to 32..
I don’t think it’s as simple as that but hoping it’s possible with a script mod
MrMarcel claimed that the community "didn't elaborate what they meant by multi-terrain angle" a couple months ago when plowing was first revealed in FS25. This is NOT multi-terrain angle. And I should hope Giants get the memo and fix this asap. Not good enough having 4 angles for potatoes.
Are crops or potatoes growing on the parts you squashed with your tires?
Yeah, the angling of the potatoe machine sucks. But lets wait half a year, the deformation itself is amazing
No it doesn’t do any crop damage, but yes ground def is huge step forward I love it
@@TheFarmSimGuy Thank god... That would have cost me 35% of Harvest 🤣
It's Four because their version of rowcrop is only capable of terrain angles at 90 degrees
give it a month and Some mappers will have it RCR like we had in fs22.
IIRC some textures could go in 8 directions in FS22. I dont see a reason why there isnt 360 angles to be honest.
We now have 16 for cultivators/seeders etc but still not enough
@ textures yea but actual crop contouring no. We had to use work areas to achieve that and mess with the map crop grid system.. when giants came out with the carrots that was the first time we saw a texture based row crop that followed terrain 8 ways
@@TheFarmSimGuy but does the crop follow the texture angle?
How good is the FPS in FS25 compared to FS22
On a par which is OK for me as we’ve got 4x as much detail in the textures
Spintires did this over a decade ago and much better.
am i still be able to use sim dashboard for the gps?
I’ll definitely update it to work if I can 👍
@@TheFarmSimGuy that would be amazing👌
It’s not perfect but it’s a great step forward. They just need to move away from parallax textures on the furrows and have fullly meshed terrain. I look forward to what mods can come up with
Realistically, would a farmer plant potatoes at an angle? my ocd says a farmer would only plough straight. So if playing realistic, would you not just go up and down, lifting the machine as you turned? i dont believe a farmer would just ham it around the headlands to curve them? i could be wrong, but it is a sim. I dont think a farmer would be planting them in a curved, odd shaped field, so they dont put it in.
My point being if the field isn't perfectly north/south/easy/west the angle won't be right
You plant at an angle that suits the field, you don't go around making the field square and digging up the roads to make it so! You plant with what you've got, I don't care if your rows are straight crooked zigzagged or WAVY. What the potato planter needs to do is plant the potatoes the full length of the field in a straight line with whatever position the field is in.
how old is the game "Spintires" now.......and ots still the nonplusultra in ground deforming+tires deforming as well ! FS25 needs definately a much more and better simulated tire deforming too !
I was expecting the angle-thing with potatoes honestly. But im so used to finding fields that are aligned in a 90 degree angle i wont bother me.
Cant wait to get my hands on that new Prios 440 and make a huge one pass combination like im used to seeing in Holland 😂❤
If you fancy what i'm on about just Google it☝️ they look badass
I’ll defo check it out 👍👍
Too much time appeasing the american market , they forget crap like this. After all these years and still small things like this that make a massive difference are ignored.
Potatoes are only planted in straight lines anyway!
Ok so if you’re driving across the field at 20 degrees you’d be happy that the rows are at 45 degrees?
This has always been infuriating! That should be added as standard. Probably the weakest part of the game so far, which is actually very impressive - only one weak point!
You are forgetting that it has got the FS19 skybox which paints everything in a 1,000,000 shades of pastel.
No I don’t think I’m forgetting anything. It looks completely different to the FS19 sky… especially at night. I think you might be watching videos for a different game maybe.
@@BigBoiCymru6 Of Corse it is not exactly the same the moon not square for a kick-off, but it defiantly is a revamp version of the FS19 skybox.
I might know a guy or two to help you to get them in the ground, don´t worry
😂😂 Uh oh….
ah thats so so dissapointing, please someone let me kknow if they make a mod to fix terrain angles and crop angles
Don't need multiple terrain with spuds it's not how there grown
. You can't plant spuds or lift them or D stone round a curve so making it curve is unrealistic. They have kept it ecsactly how it should be should be . That's ecsactly why potato fields don't go right to the edge of any fields
So if I want to plant my potatoes at 10 degrees across my field the pattern shows at 45 degrees, pretty sure that's not how it works in real life, I'm not talking about curves I'm talking about being able to choose the angle of the straight line you go in
but nobody in real life doing headlands for potatos and only straight lines
My point is if you field is 10 degrees off north, it"ll still draw your ridges at 45 degrees and will look stupid, i used the curve of the field to demonstrate the shifting anles not aligning wit hthe planter
Lol thats so bad how can they even be okay with that
Let’s be honest fs22 plowing sucks
Yeah agree it wasn't great
@@TheFarmSimGuy is there any mods so it’s better
its looks så fkn bad........ lol. the potatoe row its a joke.
Fs13 with mods is better
OK, you have fun with that 👍
I was wondering if anyone knew yet if they added a shared game save for multiplayer yet?
I have heard of Rolling Stones, but Floating Stones, never. 🤣😉