Maybe start the video with how you win or what the point of the game is through its theme. I haven't played the game and feel very lost on why you would do an action. I think you explained it will but a clearer reason of why you would do one action over the the other might help new players see the magic in and between the actions.
Great video thank you. You mention that there are two mistakes with the player aid, and tell us about the research mistake, but not the commercialise one. Would you mind saying what the commercialise mistake is? Thank you.
It looks like to spent money you have always use capital before wealth cubes. Is this true? I read that only when installing agents you have to use top to bottom cubes. I think there is no rule saying that generating money by moving agents from wealth to debt first and not touching capital agents is forbidden? Pls correct me if I'm wrong.
I missed it too at first, but it's in the glossary under Money Generation. "Money Generation - If an Action is costly (i.e. costs money), generate the required money by moving Agents to a lower box on your finance board (E1) and/or by Patent sales (E2). You generate one money for each Agent shifted down your board (i.e. from capital to wealth, or wealth to debt). You must always choose one of your uppermost Agents to shift. For instance, if you start with 1 in capital and 5 in wealth, and need to pay 4 money, shift 1 from capital to wealth, and then 3 from wealth to debt. Patent sales are a special way to generate money, useful only when paying for costly actions, see E2."
Well this was a fantastic resource. 4 games in now and loving Transhumanity. Any plans to make teaching videos on the BIOS trilogy (Genesis, Megafauna 2 Origins 2)?
Thank you! I'm glad it's helped people out. As far as how-tos for the Bios games I am unsure at this point. I have not been super into the Bios 2e series to be honest, but I do toy with the idea of making tutorials for them. I think they are not nearly as complicated of games as their rulebooks lead on, so I may try to illuminate a bit at some point.
@@Dd214medaddy I haven't played Origins 1e, but I do prefer Bios Megafauna 1e. It's hard for me to exactly express why, but it just felt like the more enjoyable game with a more evocative theme.
Maybe start the video with how you win or what the point of the game is through its theme. I haven't played the game and feel very lost on why you would do an action. I think you explained it will but a clearer reason of why you would do one action over the the other might help new players see the magic in and between the actions.
Excellent overview! Thank you. I simply cannot understand why the cats are so bored and uninsterested.
Import is also excellent to facilitate/complicate the Research action
this is great! keep up the heavy games.
Thanks! Phasing Player is all about the more obscure, niche, and yes often heavy games out there, so stay tuned!
Perfect synthesis of main rules, thank you!
XFL hat = winning. Very fascinated by this game. Have played just about every Eklund game except this. May need to remedy soon. Solid video
Reality good video, now the reality difficult part left to me to explain to the other players is why and how you use this actions to win :-)
Great video thank you. You mention that there are two mistakes with the player aid, and tell us about the research mistake, but not the commercialise one. Would you mind saying what the commercialise mistake is? Thank you.
Yes I would also like to know.
Helpful video
It looks like to spent money you have always use capital before wealth cubes. Is this true? I read that only when installing agents you have to use top to bottom cubes. I think there is no rule saying that generating money by moving agents from wealth to debt first and not touching capital agents is forbidden? Pls correct me if I'm wrong.
I missed it too at first, but it's in the glossary under Money Generation. "Money Generation - If an Action is costly (i.e. costs money), generate the required money by moving Agents to a lower box on your finance board (E1) and/or by Patent sales (E2). You generate one money for each Agent shifted down your board (i.e. from capital to wealth, or wealth to debt). You must always choose one of your uppermost Agents to shift. For instance, if you start with 1 in capital and 5 in wealth, and need to pay 4 money, shift 1 from capital to wealth, and then 3 from wealth to debt. Patent sales are a special way to generate money, useful only when paying for costly actions, see E2."
@@PhasingPlayer Good job. This is a rule missed in most videos, but when Matt taught me at Origins 2019, he specifically reinforced the rule also.
Nice! Any chance of a Pax Porfiriana (strategy?) video??
Has hecho que unas reglas muy complicadas de seguir parezcan simples.
Muchas gracias!
What kind of mat is that you have the game on? Looking for a good mat for my dining room table
Well this was a fantastic resource. 4 games in now and loving Transhumanity. Any plans to make teaching videos on the BIOS trilogy (Genesis, Megafauna 2 Origins 2)?
Thank you! I'm glad it's helped people out. As far as how-tos for the Bios games I am unsure at this point. I have not been super into the Bios 2e series to be honest, but I do toy with the idea of making tutorials for them. I think they are not nearly as complicated of games as their rulebooks lead on, so I may try to illuminate a bit at some point.
@@PhasingPlayer Gotcha. Feel like the originals were better? Or just not into the systems in general?
@@Dd214medaddy I haven't played Origins 1e, but I do prefer Bios Megafauna 1e. It's hard for me to exactly express why, but it just felt like the more enjoyable game with a more evocative theme.