I am also a lifelong player of both (I just turned 45) and love both for different reasons. I would say for the average person they consider SF to have harder execution in terms of geveral moves and combos, but theres so many levels to tekken, even movement aside, theres stuff I still can't do consistently in tekken. I think what catches people out is just how differently they play to each other it really is night and day.
@@forsak3n749In general, Street Fighter has harder combos than Tekken, although, the hardest ones in Tekken are much harder than the hardest Street Fighter combos imo.
@@forsak3n749 tekken combos are extremely easy inputs of sf and most fighters are completely cancerous the baseline execution minus electrics for tekken is easy but game is harder to get into cos of all the random shit
@@forsak3n749sf is a lot harder to execute because sf you have to think a lot faster than in tekken while doing things because there is not much delay between inputs and you must have some frame perfect inputs during some combos so your thinking what to do next but it’s already to late you kinda need your whole plan set up from start or muscle memory will kick in. Both in tekken and MK strings are much slower and you can input whole strings at once usually giving you a lot more time to think on what to do next and making it easy to input the string as you don’t have to press each button at a certain time usually.
@@DavidOG. idk just hard to hate a good fighting game. Street fighters got other cool things that tekken doesn’t have. But tekkens got that crazy player expression as well.
This was more "How Does Street fighter compare to Tekken" lol. The coolest part of SF6 to me is the drive gauge. The meter management of this game is so well designed and it feels like you are constantly making important decisions and the quality of those decisions is whats going to give you a huge advantage. This also gives room for player expressions. For instance, something I noticed is that japanese top players burn themselves out in exchange for pressure alot more than people in the west. It's just so damn cool and kinda wish you talked about it, but Im way more of an SF nerd than a tekken nerd. Still like both games.
Comparing SF and Tekken is just like comparing between Football and Basketball. Both using ball but play different set of rules, and the argument which is better gonna be so stupid like, - I like this one because it using hand and like the other one because they use green field.
The best thing about tekken imo is the defensive option. There is no jail out of free card unless youre playing Akuma. You can stay on the floor, delay wake up kick, low wake up kick, parry, side step, etc... In 2D fighting games after a combo you can always "lock" them down with a meaty or a 50/50 grab loop/shimmy. Tekken not only have more wake up options to deal with aggression but you can also have more freedom in how you change your timing on these various options.
The Rock-Paper-Scissor minigame in SF (Strike-Throw-Shimmy) makes it so boring. And after a throw, we go back to the same minigame. Over, and over again. In Tekken, we have a lot more defensive options, just on the ground alone. Never played a SF game in my life, gave a shot to SF6 because I loved the aesthetic. Put 100h in the game on release and I uninstalled it. Not for me.
@@koumorichinpo4326 Weird since MK1 is now dead, nobody playing it and it's not even a top 10 game at EVO with lack of signups. SF is what revives the genre every decade. MKs decision to make new movesets every game for every character is what kills it. There's absolutely no legacy movesets. Theres no point in learning or even PLAYING MK when they'll just change the movesets in 2 years. In SF or TK.. if you've played 10 years ago then you can just jump right in with your fav character.. like a sport.
Nothing about mechanics of SF6, no word about burnout, drive gauge and drive rush and how it's used for players expression. Just "Tekken is complex" Never change TMM
@@riderblack6401 Slow and simpler ? i mean that's not true at all, tekken has so much shit going on at the same time you just get overwhelmed pretty easily, burnout is so much more common in tekken than any other fighting game out there, not saying that sf is izzi, just doesnt get close to tekken on some aspects as complex gameplay and a bunch of knowledge checks every match, tekken is without a doubt one of the most difficult FG you can play...
@@leo83258Not difficult to play at all, just lots of moves and knowledge checks, but the execution is super easy and there’s not really any defensive options. Tekken 8 is one of the easiest fighting games I’ve ever played with heat, rage arts, and the armored move spams.
The 3 kings of the FGC in my opinion are MK, SF, and Tekken. I feel like when someone brings up fighting’s games those are the 3 that will pop into someone’s head. I would put guilty gear, KOF/ Fatal Fury, etc a tier under those games not in terms of quality but in terms of popularity and how “iconic” they are. Like if you’re a big FGC guy you’ll know them, but they’re not as iconic as the 3 that I mentioned where a non FGC person will be able to name them.
I think this is great and accurate comparison of the two games. Most online comparisons are essentially just someone trying “their” game being more complex or taking more skill. It’s more nuanced than which game is “harder” and I think this video captures it pretty well. I’d love to see a more in depth analysis. I think there’s a lot to say about the combo/meter systems. I also think a comparison of entry level play would be interesting. In SF I feel like new players can have dangerous offensive right off the bat (jump in to sweep/throw or something) while in Tekken you have to practice for a while to have an offense that’s something to be respected.
brother half his points about tekken 8 are blandly wrong , tekken8 doesn't have good movement like 7 , it feels like poopoo , and defense is ripped , the name of the game in 8 is more like shit on your opponent before he does with his ridiculous attacks in heat
Personally I prefer kof, if you ignore the visuals it’s a great game, It reminds me to tekken on how every character used a universal system yet each character is different in their own ways and how busy the game is since you are always jumping hoping and trying to get on your opponent plus it benefit legacy skills while sf and guilty gear are always changing in a way than the newest game it’s very different from the last.
@shadowofthenorthstar989 going bankrupt couple of times, having the worst netcodes (samsho n kof 13. 14), broken matchmaking. You don't know how much im proying for the new fatal fury to be released without issue
Soulcalibur VII is coming... eventually. SCVI sold over 2 million copies, which was enough to get it a Season 2, it was going to be main stage at EVO again in 2020, and there was one event of the Soulcalibur World Tour before Covid shut everything down. A great perk of going to EVO is that you get to talk to the people who know things behind the scenes.
I hope this is true. I hope they try to have actually interesting story content this time tho. I'm not gonna get my hopes up too much tho. SF6's world tour mode is amazing and I don't really see bandai namco attempting anything on that scale even tho I love Tekken and think it's a great series.
It's probably gonna come maybe 2026. They'll let tekkan 8 have the spotlight for 2 years minimum. Chance of it even coming at 2027 but announced in 2026. It didn't sell as much as they wanted. They placed a lot of cash in tekkan 8. But safe to say we won't see another tekkan until 2030 minimum.
Possible hot take: I did not like rage arts/drive when I first played T7, but I have to admit the armor has come in handy more than a few times and when the opponent is in rage it puts more pressure on me which I enjoy.
As long as everyone has access to the same resources in terms of rage art/drive. I personally like it. Tekken 8 is abandoning rage drive, and that’s fine with me.
i think rage adds more mindgames when someone gets it! the person who gets rage is in low life and you scared of the RA so it force both players to be more aware about what they re doing
This is what I've been thinking about for quite awhile now. Tekken is not difficult because of moves having difficult execution but because every character has 100 moves on average and each having more than one interaction. That and the added depth that 3D fighting space brings is what makes Tekken far more complicated than Street Fighter. Which leads me to believe more that they SHOULD NOT remove execution in Tekken if they want to appeal more to newcomers and casuals and instead focus on reducing the character moveset and interactions. Although as a long time Tekken fan, this will change the game drastically and I think I wouldn't like it as much as I don't like removing execution.
I enjoy street fighter but tekken is just S tier quality. I mean just the fact they give so much respect to real life fighting styles and authentically put them in the game (jugo, muay thai, taikwondo, boxing, jiu jitsu (samba or whatever eddy is honestly), karate, kung fu) just makes it king
The take on SF definitely sounds like he played SF for 2 weeks and only really got to understand 1 character at most, saying there's no player expression in SF6 shows he didn't understand how to use the drive mechanic.
I mean are u surprised ? Whole video is tekken is harder than street fighter. I was expecting something about modern controls, world tour as a way to get casual players into the scene, how they used the wall as a new mechanic, more about the drive meter.
there is player expression in street fighter for sure, just way less than tekken. if you watch high level play of both games, you can definitely see why he'd say that.
@@JadeJackal4 you have to consider that sf6 is an entirely new system that the playerbase is not familiar with, so people haven't figured out the most optimal strategies yet. as the game develops, you will see more high level players gravitating towards the most optimal decisions. Tekken is a different beast just due to the size of the movelist. you can see certain players using certain moves much more frequently compared to other players. in street fighter moves generally are designed to have a clear purpose, and you will see players using them in mostly the same way. there's just a lot more parameters in tekken, add in the movement options and you can definitely see unique playstyles more compared to street fighter. I'm not even a big tekken guy, i like street fighter much more personally and think its a better designed fighting game, it's just pretty clear to me that player expression is much more prevalent in tekken
Long time Tekken fan who never really enjoyed Street Fighter -- no, I'm not interested in calling them both "equal." The reason I can't get into Street Fighter is that it feels so "stiff" to me. In Tekken, I can intuitively look at a character (mine and theirs), their windups and animations and reason about range, damage, punish windows etc. If you're gonna give me characters that wild, I'd push into full only 2D fighters (which I enjoy) like BlazBlue or King of Fighters and don't take them seriously on my end even though they are, or can be, just as competitive. In Tekken, I can also fluidly string together attacks and offense in a way that isn't always super punished because movesets are so large, and combined with mixups scenarios, your opponent isn't always going to be ready for it. When combined with a system that's also features a substantial gradient, you make a very interesting game. You aren't gonna be good at Tekken studying frame data and trying to execute on every matchup. If your brain is there, you are gonna get reckted on some basic stuff like being conditioned to react a certain way, or how to get out of mixup pressure that isn't throwing unsafe stuff out there until they can feel your desperation and the likelihood that your laggy brain is about to pick a bad option. Do these things happen in SF? Yes, but in my opinion, far far more stiffly because the knowledge space is so much tighter. It's so much more about simply timing and spacing entirely because that's ALL you have to play with. In Tekken, you have the same...but just...more of it. That isn't to say SF is even worse objectively. Games are an intentional design choice -- SF reduces the amount of levers and approaches one can use to win the game, especially as a beginner to mid level player which a mass majority of people experience. But the reason this isn't all bad, is that many people might feel like "oh wow, I'm really learning and understanding this game" when they put in effort in SF over Tekken. I had the luxury of playing Tekken by feel/flow for years before online modes even existed (I only went to one tourney in college), so by the time I even considered "getting good" at the game, I already knew a lot that wasn't formalized knowledge that was being written everywhere. I had to learn what the label punish and mixups were, despite the fact that I had been doing, and defending them for years. If I was a blank slate entirely, SF would be easier to jump into and start brawling at a "competent" level where Tekken you'd largely ignore defense because mastery of all possible forms of attack would take too long to learn, and you couldn't study it well. In Tekken, just carrying some plan of attack that most people don't defend well, or is difficult to punish, is going to get you reasonably far, but then some players who generically understand what you're doing to push a win, will shut you down entirely.
Tekken is a party game for 90% of the player base. It takes an insane amount of time to reach the point where you have a common ground with the opponent and you're actually competing, measuring skill. Which is good, I like the amount of expression it has. But that's what it is about, unless you're a pro you enter Tekken to express yourself and fight in the way you think is coolest.
That Basic understanding what you are talking about remembered me how i wanted to learn Dragunov in TTT2. I watched the Dragunov Guide Aris made about him together with RIP if i remember correctly.....it was 5 Hours long........
Luckily they both have such great style they can stand on their own without hurting each other. I like tekken better just cause of the endless complexity. But SF6 is equally engaging yet simple
Lol, I’m not sure you’re using the word “simple” appropriately. Movelists don’t define complexity, Chess is a very straightforward game, limited amounts of moves locked to certain types of pieces, only a fool would call the game “simple”
Simple is not the Antonym of difficult, it's easy. Meaning that there can be simple things that are difficult. He is most likely not trying to say that SF mechanics are more shallow. I am just a FGC enthusiast; though, your criticism is probably still valid since you have a better perspective than me who barely has time for any game, so this is more of a definition info dump.
idk if having a 100 moves per character makes tekken hard or complex. Like, I think tekken is dope and is definitely one the most visually eye-catching games out there but having a 100+ moves per character doesn't mean the game is hard, I think it just means... there's a lot of moves. Especially since people dont even use like 90 of the 100 moves most of the time since you can do what the other 90 moves do with 10. Like if you had some math homework with 100 problems but each problem was adding and subtracting single digit numbers, i dont think you'd tell your friend, "oh ya i was doing some complex mathematics" i think you'd say, "Ya I was late cuz I had a shit ton of math homework"
It's just knowledge checks at the end of the day. People seem to overestimate the complexity of have big movelists especially when people only use at most 30 moves.
In long sets, those extra 80 moves come in handy. Since the game is 3d is has more possibilities and situations to contend with. The robust move lists are for those rare occasions
Street fighter i think has cooler characters than tekken. With tekken i like 30% of the roster. In street fighter more like 80% of the characters. Only thing is that tekken is a little more down to earth with no projectile spam. The game is also hard af. Characters have way too many moves and strings and bs.
@@hadizandiyan5515 i prefer tekken, but i still think sf has cooler characters. And no, i’m no little kid mf. When i was younger i preferred mk or sf. Not anymore.
I don’t really think you can compare street fighter and tekken as a whole solely using sf6 as your main example and you’re comparing it to the entirety of tekken. Tekken has always prioritized legacy skill, like if you know how to play tekken 5, you’d have the fundamentals to play tekken 8 because additional moves aside, it’s practically the same game but they just keep adding more and more mechanics for each iteration. T5? Vanilla. T6? Rage and bound. T7? Rage art and drive, power crush, screw, and wall crush. T8? Heat system. Meanwhile, sf for the most part changes a metric crap ton per iteration. Sf2? You have access to a super. Alpha series? You can choose -isms that changes your game plan, added air blocking, alpha counters,air recovery and changed combo system. Sf3? Added parry, 3 different supers, 2 button throws, added ex moves, nerfed fireballs and changed combo system. Sf4? Buffed fireballs, Focus attack, FADC, option selects, red focus, RFADC, delayed wake up, changed combo system. Sf5? Dumbed down overall, nerfed fireballs, made moves stubbier, added v trigger, v reversal, v shift, removed hard knockdowns, throw loops, changed combo system. Sf6? Drive impact, drive reversal, drive rush, parry, made moves reach longer for footsies, buffed fireballs, changed combo system. Again, tekken is practically the same game but better with more added mechanics after each iteration, but sf is literally a different game from each iteration. While I agree that tekken offers more freedom mainly due to its nature as a 3d game, saying that tekken has more player expression than sf is something i don’t totally agree with. If you’re referring to sf5 and it’s entirety, then yes, that game is rigid af because the devs wanted to dumb it down to the point that even the players are complaining that there’s literally no other way to play a character other than the “optimal way”, which then prompted the series of changes, which i think were merely band aid solutions when the main problem was sf5’s entire design philosophy, but if you take a peek at the sf3 and sf4 series, you’d see that player expression is definitely there. You say that steve can be played defensively or a mad man, but in sf4, you can play mid range daigo or valle ryu, a zoning ryu, or a balls to the wall jyobin ryu. In terms of move interactions with respect to hitboxes, sf has quite a bit of those. A very good example is a sf4 ryu mirror match where you use standing light kick to make ryu’s key normal, which is crouching medium kick, a decent range cancelable normal, whiff and punish it with your own sweep. Low profiling moves existed in sf4 as well. You’d low profile certain moves so you can make them whiff and do full punishes to em. I get it, tekken is complicated mainly because of the movement, sheer number of moves each character has and the multitude of possible interactions of the moves with specific movement, I know because I play tekken as well, but trying to compare the two using just sf6 as an example and with just a rudimentary understanding of the sf series while having intimate knowledge of the tekken series just doesn’t sit right with me.
Tekken needs a smaller roster. I’m not looking forward to a 30 roster with 80 moves each on a launch day. T8 is looking like another Tekken game with 50 characters at the end of its life.
Playing sf as a beginner feels like i'm playing in a sandbox, everything just makes sense. Playing tekken when i was a beginner feels like i'm in a mud with fucking crocodiles with 10+years of experience ready to beat my ass up, and i still feel like i'm a beginner if i don't know the matchup xD.
as someone who loves Tekken but has never been able to get into 2D fighters despite wanting to, the one thing I have never been able to grasp in any of the 2D fighters I've tried is just what the overall gameplan is, in tekken the simple version would be to use movement and pokes to force out whiffs or punishable attacks then either launch or punish while watching for patterns in your opponent so you can counter hit them. But that strategy simply does not work in 2D games due to the speed and how rare punishable moves are, so I have never been able to figure out what you are supposed to do, if anyone can help me out here I'd be very happy to hear as I think 2D fighters always look fantastic but I just burn out on them because I have never been able to figure out what my goal should be other than just press all my + on block buttons and spam mixups.
Odd observation imo. Whiff punishing in SF6 is one of my favorite things. Spacing is determined by your longest button and your opponents longest button which depends on the character. Fighting game fundamentals don't change I haven't played a SF game since Alpha 2 (10 years ago) but a lot of my basic fighting game knowledge from Tekken helps me in SF. The things you described about Tekken can be applied to any fighting game. Pokes to bait out whiffs is spacing and/or spacing traps. Bryan's 3+4 into 3+4 is no different than me doing Standing MK into Standing MK on my character in SF6.
The gameplan you speak of that you like in Tekken is the same in 2D fighters as well. Granted, to what degree depends on the game. Street Fighter is definately the closest to that style. While the attack speed in something like SF6 is notably faster than in tekken, they are still punishable, and the fundamentals still apply (you just have to adjust). Using your options to bait a wiff into a punish combo is the core of SF6. I don't know which 2D fighters you've tried before, but there are those that are more known for "skipping neutral" and utilizing a very different flow as a result. While the concept of using your options to bait and punish do exist in these games, the gameplan is quite different compared to SF or Tekken. Examples would include pretty much anything from the "anime fighter" genre (Guilty Gear, Blazblue, ETC).
You can play sf how you play tekken just minus 3d and dash movement. Mixup on block whiff punish on wake up and neutral. Pokes in neutral. You have throw loops in sf which is big part of the wake up mixup game in sf6.
Sajam did a video about a month ago titled "How offense generally works in Street Fighter", highly recommend giving it a watch if this is what you're running into
That’s because tekken is simple, no matter how complex everyone claims it to be… all everyone in tekken does is juggle… so I’ll let you avoid having actually come up with a game plan because all you gotta do is launch them once in the round yours every single time… And that shit doesn’t exist in 2-D fighter games which is why I said previously tekken players suck at every other fighting game. That’s why they’re tekken players
I've always liked a lot of different fighting games, with Tekken and Street Fighter being in the center of the genre IMO, so needless to say I play these games a lot. I will always have a bias towards Tekken because of the amount of player expression that exists (and I also played it for way longer), but I've always really disliked the fact that there is just so much bloating. No low-intermediate player wants to learn how to play against Lei's obnoxious sh*t, no one wants to learn how to break chain throws, etc and etc. Certain things, that work in low level play, barely even exist in high level Tekken. So what is the point of having all of these gimmicks? The only thing this does (for the person that wants to get better in Tekken) is increase the time that it takes to learn the ACTUAL match-up. It's like homework that requires endless amounts of study. But when you have done all that work and get to high level, suddenly they don't even play the same. Famous example (among many) of this is Lars. In low level you would think his pressure is braindead and incredibly good, but when you get better you realise that all that pressure is basically fake (to an extent). I'm not saying that having a long movelist is bad, but rather I think that having 50 characters is an asinine idea. 35 (IMO) is already pushing it. The long movelist gives depth (most of the time) to the characters in Tekken, and make a lot of the playerbase unique. Devil Jin might have few moves, but two players could play him differently. One player could just spam 50/50 and cause a scramble, while the other can play very safe with pokes and just turtle, and utilize whiff punishment. This "knowledge check" gameplay wouldn't be so bad if the roster wasn't filled with characters that barely anyone plays.
For anyone but high level players Tekken is a party game, which I like. I play it to see a cool fight, rather than to see if I'm better than my opponent. Because reaching a common ground where you're actually measuring skill in Tekken takes so long it's actually rare and only happens in high level
@@hyunka2756 Completely agree. The vast majority of the sales contribute to casuals playing the game, which I have no problems with. The only reasons I have these issues is because I chose to compete with people that take the game seriously. At the end of the day, its pretty unreasonable to expect Bandai Namco to prioritze people who want to "git gud" instead of casuals. This naturally goes hand in hand with the character roster. Devs tend to go with the "quantity or quality" approach because it gets more sales. When a game screams "content" and expensive (through visual effects and what not) it just explodes in sales. It is annoying but I completely understand this deep down.
I'm a die hard tekken fan but sf6 nailed it in every way bro no 🧢 that game is fire I bought it at launch and let me tell you it's off the chain dude 🙌🏾🔥🔥🔥
I bought it, got to high plat in a few days and dropped lol. Played all char but it just felt repetitive towards the end. I enjoyed the story though. Best part of it imo.
@@josephchase9609every fighting game feels repetitive after some time. It's just you either enjoyed so much that you willing to stick to playing it for long time or just drop it if you didn't enjoy it as much
I wasn't a fan of the way SF link combos worked back in the day which is why KOF was my go to 2D fighting game series. A friend of mine recently got me into SF6 though and I don't think I've ever had this much fun in a fighting game since KOF 13
You could certainly compare the features outside of the gameplay itself. SF6 is probably the best-implemented, most full-featured fighting game ever made. Robust tutorials, trials, single-player mode, one of the best practice modes ever put into a fighting game. The netcode is unhyperbolically the best in a fighting game I've ever played, and is going to be the standard that every game (including Tekken 8) will be compared to from here on out.
@@AirLancerand in the end of the day it still comes to opinions, some people like 3d and some people 2d, some people love to move freely so that's why they play tekken. In the end it all comes down to what game u like.
Player expression is a very different thing in SF than it is Tekken. SF is style based, Tekken is move list based, that is to say Zangief, Dhalsim, Urien, Makoto, Dudley, Manon etc are TOTALLY different ways to play the game. Most characters in Tekken for the most part play the same.
i totally agree with you , and now that they have taken movement away from 8 and added the ridiculous heat mechanics now everybody will space the same as well lmao
I feel the same thing, well commented. I would like to add that SF is more fast paced and consuming more mind and energy, while tekken once you memorize the key moves, it actually plays slow and is not as intense as SF. Perfect for causal palyers!
I try not to compare 2d vs 3d fighting games. But in terms of sheer gameplay I love both, and can't wait for MK 1 which is going to be great on newest build when they added speed to dashes and block dash to movement. 3 great games to play :)
Fantastic vid. Tekken was hard as fuck as a beginner, and still is now that I can hang at intermediate level, but the journey is and was always amazingly fun.
Never really liked SF, but I think it's mainly because I didn't grow up with it like I did with Tekken. No other fighting comes close to Tekken for me personally. I only play other fighting games offline, and not for very long. I just always end up getting bored and wishing those characters were in Tekken instead. I just prefer the fighting mechanics. I've played: All MK games since deadly alliance SFxTekken Marvel super heroes, MvC2 and 3 Dead or Alive 2, 5, and 6 Fatal Fury KoF '99 Virtua Fighter 5 Soul Calibur 2 and 6 And a few others... But none of them kept me interested long enough to practice and play online for more than a couple of days. I do still play some of them offline, and they're still challenging, which probably shows how bad I still am at them.
I think right now there is nothing Tekken 8 has shown that would indicate it would be able to top SF6. As much as I hate to say it. Tekken 8 feels a bit too much like Tekken 7 and the heat system is not significant enough to stand out like the way the Drive System does in SF6. I love both but I think T8 to me feels more like T7.5 as opposed to a true sequel.
The game isn't even out. Aside from the online content, sf6 has virtually no content and stale gameplay. No wall breaks, no floor breaks, no wall explosions. I have sf6 and it's so fucking boring. 20-25 move kits make for boring and stale gameplay.
Honestly in my opinion, the BS Rage Art needs to go in Tekken. It's not skills when you are nearly K.O. and you perform Rage Art like a panic button, it's just timing. That and Rage Drive in Tekken are my 2 biggest issues with it, otherwise is so much fun. Now that they got the Heat system, it further makes my point. I never actually use it as it appears as a panic button, and pressing it at the right time is not really skills, it just shows that your desperate. It defeats the purpose of trying to win skillfully.
That and it is a Armored Move meaning if you have the Opponent before the Attack Connects it still Lands which is Stupid( I preferred TTT2 and Tekken 6 where this Mechanic doesn't Exist).
I think 3rd strike has that giant mountain to climb in terms of required skill and understanding the game mechanics and characters, because to be very good at it, you have to master parry timing because every top player uses it, and you have to know every matchup like 5 fingers to predict an attack way better.
Imagine if you combine 2d and 3d. Like a character that can jump, good mids, sidestep, long range low sweep with hadoken. That character would definitely be balance and not OP at all. People wouldn't abuse the jumping, fadc for death combo. Oh well, 2D is 2D.
Street Fighter and Tekken is like comparing Dota and League of Legends. SF is easier and fun for casuals but at the same time can be enjoyed competitively like LoL, while Tekken is complex and hardcore but when executed just right gives you that good feeling of adrenaline and rewards you for the hard work like Dota.
Tekken's movement is amazing for a person who dedicates their everyday to practicing the movement. For the average player the dashes and move list feel like chains. Tekken will always have a higher skill ceiling but we aren't playing in the arcades anymore. The movement threshold can completely negate more than half the movelist, and for a casual player that makes the game feel like ass especially when most of the cool and exciting moves lead to half health punishes. If you can't at least catch or throw out cool moves I feel it's still gonna turn away newer players as the new tools will be stronger in the hands of the experienced. You almost have to dumb the game down a bit.
SF has its games built from the ground up, takes risks, has a focused roster, and has intuitive game design. Meanwhile, Tekken is bloated, unrefined, archaic, and unintuitive.
You definitely can't say unrefined. Every tekken is more refined than the last. Each sequel builds off the last. Plus each face button connecting to one of 4 limbs is easily the most intuitive thing in any fighting game. That's what really hooks most long time tekken loyalists
@@CephlonMayngrum The problem is what they're building off dates far back to the very first game. The foundation is old, it's no longer stable. They keep cramming in shit when they should be trimming things down, creating a new base, reinventing the wheel, and making the necessary changes needed to to keep up with the generation.
@@cosmicspider2 How can u say it needs to make changes to keep up with the generation when it's a head. T7 sold more than any tekken game. Regardless of how much fantasy stuff is in the game it's still ground in reality more than 2d fighters. It can only change so much before it becomes a entire new game.
@@CephlonMayngrum T7 sold well due to SFV fumbling the ball at launch, it being on Steam, T6 underperforming and Tag 2 flopping, and being released during a time when competitive nutcases were screaming out for something they could stroke and validate their egos to.
While I think sf6 is great third strike is the one with more player variety. On its base level it's simple but with the parry system that opens up so much more viable play styles with characters in that game.
I never understood why there are even comparisons for tekken and streetfighter. Its just 2D vs 3D, they are very different for justified reason. If you like tekken gameplay, then it makes sense to not like street fighter, king of fighters, mortal kombat. 2D is a completely different style of fighting.
Street Fighter is a constant series of reaction checks. Tekken is a constant series of knowledge checks. I prefer the latter, because I am old and my reflexes suck. I will never be able to react to every DI, but I will get more knowledge about Tekken every day and become better every day.
Love both games. but for a newbie player, or if u want to play with ur friend or someone who never really play fighting games, Street Fighter is the best option. or u can play the simple version of Street Fighter like the 2D one. i love tekken too, but yeah, tekken 3 is still hard for some player 😅 Cmiiw.
I'm a Tekken player mostly and in the last months I've played a little bit of Sf6 + T8 CNT... Of course both games are amazing. But the impact of each character blow in Tekken is just amazing, landing a counter hit also in T7 it feels like time freezes and that through that punch you have pierced time and space itself. The impact on certain moves is just unbelievable, landing a death fist, Claudio's superman punch or an electric is just an experience that everyone that plays videogames should try once in their life. That being said, I find Tekken to be more physical, having each limb of your character responding to one button, it is really cool and fists really weights like iron. This is true to an extent that taking a death fist is more brutal and cruel then having an entire fatality in your face😂
I think it's interesting how Street Fighter compared to Tekken feels much more rigid in terms of how you approach neutral and how you play your character, but is way more freeform as soon as you start doing combos. It's kind of mind-boggling how scripted the combos in Tekken are, when the movement system is so flexible.
@abramlittle7102 precisely. Combos in tekken are pretty easy to master. There are no crazy inputs (mostly) by crazy i mean quarter circles, full circles, down quarter circles. Tekken is pretty straightforward with combo execution
@@emanthescripter1076 there are some characters with some atrociously difficult combos, I asked about kazuya because if you know one of them, you have an idea of how brutally difficult some combos can be in this game. I see people talking about just frame links, kazuya has a "link" that needs 3 just frames in order lol (ch abolishing into pewgf) overall I can't compare with other games, but most of the combos I tried in tekken weren't hard for me. also, easier combos can do almost the same damage as optimals in some cases. so I get curious about how it compares to SF and others
Comparing Zangief to Steve is like comparing apples to tomatoes. Gief is meant to be a simple character, try to play Dhalsim at a high level he has so many mixups
The actual best 3d fighting game was and still is Virtua Fighter. Tekken is a 3d fg but mostly play as a 2d game, that's why there is reward for 3d stepping. In Virtua Fighter or Soul Calibur, you just can't play this 2 games in 2d. The move list in Tekken is high because, every button push is a move, and is in the move list : right jab, left jab, jump kick... all that basics are move in tekken! Tekken fans really belive they are dealing with the most difficult game... as I said, it is only a belief.
Look I originally started with 2D fighters and I've made it to high orange in Tekken and that feels like such an achievement Tekken has been so much to adjust to personally
As a very high level street fighter player. I do agree with everything about both games.I played some Tekken but I'm not a fan of complexity. I love watching Tekken tournaments. I do think though that because of the sf simplicity, the mind games are what is complex. That's why you see certain players always winning, even though a Platinum player can do everything they're doing. But with Sf6 at high level right now is a problem where the unbalanced drive rush made footsies not viable, and you see pros like mena or angrybird just driverush and skip footsies entirely. When I was doing sets vs angrybird I was asking if he was trolling, but bigbird told me he was as serious as it gets. And then I saw him use that tactic at Evo Maybe they will fix it in the future.
I dont think Tekken should be called the best 3D fighter cause it sold the most.. Mortal kombat is successful but it's bad for competitive play, its about how you promote the products snd make it enjoyable for casuals.. Personally i think VF5 has better skill ceiling than Tekken amd SC6 is on par with t7
i love SF more than tekken. watching both, tekken kinda sluggish in term of sheer speed that sf deliver. its very flashy to eyes aswell, more satisfying to watch.
Tekken needs a move list squash like soul calibur 5 had. Why do new players have to learn to defend against 100 different 10 strings to not get scrubbed out? There's a ton of interesting unique character designs in the game, but then they also give nearly everyone a mid crushing low launcher, an unseeable low, a low crushing mid launcher, a backwing blow, and other generic tools that make them feel unnecessarily the same.
i play sf and tekken for about 15 yrs now. I can say that SF is harder in linking combos. it is not noob friendly reason why they added the "modern" controls because of this. But i enjoy both games.
I get the feeling that people were more hyped for sf6 than tekken 8. Ofter the demos and betta tests I have heard better things about sf than tekken. Dont get me wrong I dont care because I love both games equal. However what sf did is insane; character customization, story mode, cabinets, good online, and insanely fun characters. I just wanted to say that to me it felt like sf had more hype behind it. Also I was not a fan of the chibi style character customs in tekken 8's trailer.
I was always told street fighter was easier than tekken. So for many years I avoided fighting games, as street fighter was just so difficult to learn and play. One of my friends showed me tekken 7 and I fell in love. The game was easier to play, and so much easier to learn. Even just learning on the fly in a match is easier in tekken. Tekken makes sense, street fighter makes me scratch my head and question everything.
Soul Calibur 6 sold 2 million and its the 3rd best selling Calibur after SC2 and SC4. Im sure they'll make a new one and probably announce it sometime after T8 releases.
@@shadowofthenorthstar989 Buddy people say that about literally every Soul Calibur and yet they still make one lol. Why wouldn't they make one when it surpassed the company's expected sales goal. Doesn't matter if Okubo expected more, he left because Covid killed the competitive scene right when a world tour was announced which likely would've come with a new season. He was great honestly but they're just going to hire a new lead like they always do.
That 2 million also does not include how many people played it when it was on Xbox's gamepass. 5 people or 5 million people could've played it on that service, we just don't know.
I love both games but I rage in SF6 so much when you face your typical Honda, Blanka, JP, and Guile players it’s not fun at all facing them LOL other then that I love the game got Kimberly from Silver to Masters. Soon as Tekken 8 comes out tho I’m dropping this game😂
I feel like playing tekken is like an adventure. You won't level up if u dont go out (have matches) and gain experience. Sure u need to prepare first before going out (practice mode).
Tekken 5 Dr Psp has Tekken Dojo which in the Later Dojos Gets Way Harder. Tekken Needs this Mode Back and the other Game Modes. Tekken 7 was Bare Bones on Single Player Content
If movement in tekken was so fluid! why is it that 80 percent players online cant move or back dash properly. Virtua fighter had better 3D mechanic then tekken, Virtua had a proper Side stepping system that even till today Tekken still couldnt replicate. 50 characters in Tekken! but there was a time when each character was duplicated, Panda, Kuma, eddy same christi, Hwoarang - Baek, Lee - Law. every character in Tekken played the exactly the same. For example. take lars silent entry stance is the exactly same as Katarina harrier stance or shaleen sneak stance, or steve duck stance. Mainman really just bias for Tekken! he really doesnt know what he`s talking about. When you say Anti-air that refers to using a move to hit an opponent out of the air! hence in Tekken to anti-air Akuma jump, you have standing 1 or jab. Anti-air doesnt mean a dedicated move specially use for the purpose of anti-air LMAO. In Street fighter, Shoryuken isnt just use to Anti-air it can be use to block punish, in combos, or to apply a mixup.
thats just shows tekken is more complex than VF in terms of mechanical skill its harder to back dash harder to time sidestep, tekken don't hand out freebies, you learn it.
@@KoufalKoufax untrue! The korean back dash is actaully a glitch the developers didnt design. The unresponsive side stepping is result of bad design lol. Just look at how every character in the game cant transition from close stance to open stance on same side. Now i love tekken 7 im ttg on 4 different characters but the game has flaws
It doesn't... two completely utterly different games that play absolutely nothing like each other. ZERO skills are transferrable between games (T7 and the 2d chars totally do not count).
I prefer Virtus Fighter over any other 3D game, like Tekken. But I still like Tekken and will buy it. I don’t care how people feel about VF, like TMM, or anyone else who is a fanboy of Tekken. SF is great. Will eventually get it on sale.
Well its a dead game for a reason. Its fine to have a complex game but it shouldn't push away your potential fanbase. Yeah its a pioneer and deserves respect but we can't pretend that VF is a perfect game.
First, I want to say I really enjoy your tekken content. It is some of the easiest to understand. It is extremely well thought out, and super useful. But as someone who plays both games, I can say that takes about Tekken coming from the SF community, and the takes from the Tekken community about streetfighter are equally wrong for completely different reasons. And it really reflects the fact that neither community really completely understands the other. As people are starting to migrate to new games to try them out, competitively, I see this changing, and I look forward to hearing what you have to say as it does… But as of right now, I don’t agree with either take from either side of the aisle lol. Both are kind of right, and very wrong in their own special ways. Both sides of the equation tend to take a very high-level understanding of one game and sort of project it onto the other, without really having an equivalent understanding of the other side of that equation, and no matter which way you cut that it’s going to lead to some weird conclusions. One thing I can say about both franchises, is that as the speed of sharing information increases, and the delay decreases, there will be a number of players in whatever game they’re playing that will just try to copy their favorite pro player, which leads to a weird kind of “creative homogeny” and I guess that’s just the way the world is trending. But that’s probably the thing I find least interesting regardless of the game we’re talking about.
This is a good point and right now only SpeedKicks can give a proper high level opinion on SF6 (he's in top 16 of CPT US West as I type this) and Tekken. He's the only player of both with a firm grasp on both games he said after CNT as T8 stands it'll be a good fun game but competitively it's T7 with chip and heat.
Dead or Alive at it's core is simply better than Tekken in every regard. the side stepping is better, every single character can counter, and it offers as much depth if not more. With me being a lowly Raijin in T7 might not mean much, but i think that Tekken allowing some characters to parry while others can't, makes for inconsistency. and hopefully, no more Noctis, no more Negan this time around. Azucena on the other hand is a wonderful addition, i love the dodging gameplay.
Dead or alive is garbage and the combos are ugly and clunky. Yeah every character can counter but gamelpay is braindead. It's so easy to guess mash and combo in the gamw
@@IkenFister actually, it's the same as in tekken. beginners will lose to your mashing but anyone who has spend some time with the game, will destroy you.
I’ve always tried to get into street fighter/2d games in general but compared to tekken, it gets stale being limited to a set few amount of moves and I found myself always getting bored even after spending hours playing sets with my friends. Tekken will always be my favorite
The basic concept and approach of SF is a schema called "Perfect Play" you have either an appropriate or best response in each single situation which makes the game balanced (SF6 helps randomization a bit with "drive rush" mechanic which is way better than SF5 where players with high execution makes the game look boring and lame) whereas Tekken is like "huh you thought you guessed right ?? well guess again"
i feel like tekken can keep its rich personality with many characters and many moves while still trimming down on the scrubby knowledge check strings that will only work on new players. i think that would do a lot for the game to make it more digestable for new players while still maintaining its rich and complex personality. it would get people to play against the opponent rather than their character quicker
Been a Street Fighter fan since 92, Tekken since 98. Love them both now and forever!
I am also a lifelong player of both (I just turned 45) and love both for different reasons. I would say for the average person they consider SF to have harder execution in terms of geveral moves and combos, but theres so many levels to tekken, even movement aside, theres stuff I still can't do consistently in tekken. I think what catches people out is just how differently they play to each other it really is night and day.
I do not think Street Fighter comes even close to the execution of Tekken.
@@forsak3n749In general, Street Fighter has harder combos than Tekken, although, the hardest ones in Tekken are much harder than the hardest Street Fighter combos imo.
@@forsak3n749 tekken combos are extremely easy inputs of sf and most fighters are completely cancerous the baseline execution minus electrics for tekken is easy but game is harder to get into cos of all the random shit
@@kibbylol Hardest combos in Tekken are not easy to execute.
@@forsak3n749sf is a lot harder to execute because sf you have to think a lot faster than in tekken while doing things because there is not much delay between inputs and you must have some frame perfect inputs during some combos so your thinking what to do next but it’s already to late you kinda need your whole plan set up from start or muscle memory will kick in. Both in tekken and MK strings are much slower and you can input whole strings at once usually giving you a lot more time to think on what to do next and making it easy to input the string as you don’t have to press each button at a certain time usually.
I love both games that’s for sure
Why?
@@DavidOG. idk just hard to hate a good fighting game. Street fighters got other cool things that tekken doesn’t have. But tekkens got that crazy player expression as well.
@@cypi6210 word. You're the winner with that kind of mentality champion 🏆🥇
Same. In Pakistan both get love❤❤❤❤
This was more "How Does Street fighter compare to Tekken" lol. The coolest part of SF6 to me is the drive gauge. The meter management of this game is so well designed and it feels like you are constantly making important decisions and the quality of those decisions is whats going to give you a huge advantage. This also gives room for player expressions. For instance, something I noticed is that japanese top players burn themselves out in exchange for pressure alot more than people in the west. It's just so damn cool and kinda wish you talked about it, but Im way more of an SF nerd than a tekken nerd. Still like both games.
Yes western players are very tentative in burnout while I’ve noticed Japanese players don’t mind engaging a bit more while burned out
I've actually never thought about drive gauge usage as a form of player expression, thanks for bringing that up it was actually quite interesting
Comparing SF and Tekken is just like comparing between Football and Basketball.
Both using ball but play different set of rules, and the argument which is better gonna be so stupid like, - I like this one because it using hand and like the other one because they use green field.
Tekken is far superior no discussion.
@@newhybrid101 there you go, just as I predicted.
@@newhybrid101it’s a discussion to be made. You just got linear thinking
Yeah in general its very tricky to compare 2d fighter to 3d. It would be much more constructive to compare Tekken to Virtua Fighter than to SF.
@@newhybrid101 nope. There are many fighters that are better than Tekken.
Man I’m fan of both but tekken in its alpha state is just outstanding and street fighter 6 has also great models and animations
Lmao in it's alpha state yet top players are already trashing the main mechanics which are STILL being tweaked.
That's worrying.
@@MansMan42069 yeah?
but street fighter have those pause for a split seconds when hitting the opponent..
The best thing about tekken imo is the defensive option. There is no jail out of free card unless youre playing Akuma. You can stay on the floor, delay wake up kick, low wake up kick, parry, side step, etc... In 2D fighting games after a combo you can always "lock" them down with a meaty or a 50/50 grab loop/shimmy. Tekken not only have more wake up options to deal with aggression but you can also have more freedom in how you change your timing on these various options.
Add wake up DP to tekken now
@@yuyevon1698 'There is no jail out of free card unless youre playing Akuma.'
Isn't that what panic moves are?
@@dragonic22 i have devil Jin ptsd
@@dragonic22panic moves will still get counter hit with good buttons
The Rock-Paper-Scissor minigame in SF (Strike-Throw-Shimmy) makes it so boring. And after a throw, we go back to the same minigame. Over, and over again. In Tekken, we have a lot more defensive options, just on the ground alone.
Never played a SF game in my life, gave a shot to SF6 because I loved the aesthetic. Put 100h in the game on release and I uninstalled it. Not for me.
SF always coming in to make the FGC fo mainstream every decade... Tekken always having the consistent support from its loyal fanbase. 💚
thats mortal kombat tbh neither sf or tekken make fgs mainstream
@@koumorichinpo4326 Weird since MK1 is now dead, nobody playing it and it's not even a top 10 game at EVO with lack of signups. SF is what revives the genre every decade. MKs decision to make new movesets every game for every character is what kills it. There's absolutely no legacy movesets. Theres no point in learning or even PLAYING MK when they'll just change the movesets in 2 years. In SF or TK.. if you've played 10 years ago then you can just jump right in with your fav character.. like a sport.
Nothing about mechanics of SF6, no word about burnout, drive gauge and drive rush and how it's used for players expression. Just "Tekken is complex"
Never change TMM
Kinda expected it to be very superficial and subjective.
tekken is much simpler and slow compared to sf6. A perfect for casual players not wanting intense burnout in their mind!
@@riderblack6401 Slow and simpler ? i mean that's not true at all, tekken has so much shit going on at the same time you just get overwhelmed pretty easily, burnout is so much more common in tekken than any other fighting game out there, not saying that sf is izzi, just doesnt get close to tekken on some aspects as complex gameplay and a bunch of knowledge checks every match, tekken is without a doubt one of the most difficult FG you can play...
@@leo83258Not difficult to play at all, just lots of moves and knowledge checks, but the execution is super easy and there’s not really any defensive options. Tekken 8 is one of the easiest fighting games I’ve ever played with heat, rage arts, and the armored move spams.
@@queenjones1468ur clearly at a lower rank spamming those armored moves😅 that ain't going to work at a higher ranks
The 3 kings of the FGC in my opinion are MK, SF, and Tekken. I feel like when someone brings up fighting’s games those are the 3 that will pop into someone’s head. I would put guilty gear, KOF/ Fatal Fury, etc a tier under those games not in terms of quality but in terms of popularity and how “iconic” they are. Like if you’re a big FGC guy you’ll know them, but they’re not as iconic as the 3 that I mentioned where a non FGC person will be able to name them.
I think this is great and accurate comparison of the two games.
Most online comparisons are essentially just someone trying “their” game being more complex or taking more skill.
It’s more nuanced than which game is “harder” and I think this video captures it pretty well.
I’d love to see a more in depth analysis. I think there’s a lot to say about the combo/meter systems.
I also think a comparison of entry level play would be interesting.
In SF I feel like new players can have dangerous offensive right off the bat (jump in to sweep/throw or something) while in Tekken you have to practice for a while to have an offense that’s something to be respected.
brother half his points about tekken 8 are blandly wrong , tekken8 doesn't have good movement like 7 , it feels like poopoo , and defense is ripped , the name of the game in 8 is more like shit on your opponent before he does with his ridiculous attacks in heat
Love both SF and Tekken. The 2 Kings of Fighting Games imo.
Yeah I play the big 3. MK SF tekken. All love them although Id much rather prefer MK and tekken overall compared to sf
@@ItzNeverLupus Same. Love me some MK too. Tekken and MK are my go-to fighting games 😁.
Mutual respect 🤝
@ABShah-ku9tp you talking about gameplay? Cuz the lore of MK was always fire
@@filipposdemetriadesyeah, I don't play mk but the lore is good, although there's a lot of retcons in the story which makes it confusing sometimes.
Drive gauge is IMO the best part of SF6, so simple, yet so fun to use.
I agree, Imo it's the best iteration of a meter in a fighting game. First time I genuinely had fun learning about a meter.
Personally I prefer kof, if you ignore the visuals it’s a great game, It reminds me to tekken on how every character used a universal system yet each character is different in their own ways and how busy the game is since you are always jumping hoping and trying to get on your opponent plus it benefit legacy skills while sf and guilty gear are always changing in a way than the newest game it’s very different from the last.
KOF is the goat i agree
SNK will always sabotage themselves but i agree. I think they make the best 2d fighters. I advice every SF player to play Samurai Showdown
@@mikeg4490 true SNK always has weird decisions it took them too long to fix the matchmaking in KOFXV and add crossplay
@shadowofthenorthstar989 going bankrupt couple of times, having the worst netcodes (samsho n kof 13. 14), broken matchmaking.
You don't know how much im proying for the new fatal fury to be released without issue
@@mikeg4490 yea they have a interesting past .city of the wolves looks hype asf i hope it will be good
IMO
Parry in sf6 works like sidestep in tekken.
In sf6 you take the throw, in tekken you take the low.
Is not extaclty 1 to 1 but Is how i feel.
Soulcalibur VII is coming... eventually. SCVI sold over 2 million copies, which was enough to get it a Season 2, it was going to be main stage at EVO again in 2020, and there was one event of the Soulcalibur World Tour before Covid shut everything down. A great perk of going to EVO is that you get to talk to the people who know things behind the scenes.
I hope this is true. I hope they try to have actually interesting story content this time tho. I'm not gonna get my hopes up too much tho. SF6's world tour mode is amazing and I don't really see bandai namco attempting anything on that scale even tho I love Tekken and think it's a great series.
Soul Calibur 6 was very good. Best customization in any fighting game, leagues above Tekken. Graphics felt dated though. I hope they do make a 7.
It's probably gonna come maybe 2026. They'll let tekkan 8 have the spotlight for 2 years minimum. Chance of it even coming at 2027 but announced in 2026. It didn't sell as much as they wanted. They placed a lot of cash in tekkan 8. But safe to say we won't see another tekkan until 2030 minimum.
Possible hot take:
I did not like rage arts/drive when I first played T7, but I have to admit the armor has come in handy more than a few times and when the opponent is in rage it puts more pressure on me which I enjoy.
As long as everyone has access to the same resources in terms of rage art/drive. I personally like it. Tekken 8 is abandoning rage drive, and that’s fine with me.
@@elijahperez6506 Paul cancellable rage arts says hello
@@elijahperez6506 they are not all built equally though…
@@user-wy1et9dk9w call Harada! 🤣🤣 where’s the patch??
i think rage adds more mindgames when someone gets it! the person who gets rage is in low life and you scared of the RA so it force both players to be more aware about what they re doing
This is what I've been thinking about for quite awhile now. Tekken is not difficult because of moves having difficult execution but because every character has 100 moves on average and each having more than one interaction. That and the added depth that 3D fighting space brings is what makes Tekken far more complicated than Street Fighter.
Which leads me to believe more that they SHOULD NOT remove execution in Tekken if they want to appeal more to newcomers and casuals and instead focus on reducing the character moveset and interactions. Although as a long time Tekken fan, this will change the game drastically and I think I wouldn't like it as much as I don't like removing execution.
I enjoy street fighter but tekken is just S tier quality. I mean just the fact they give so much respect to real life fighting styles and authentically put them in the game (jugo, muay thai, taikwondo, boxing, jiu jitsu (samba or whatever eddy is honestly), karate, kung fu) just makes it king
The take on SF definitely sounds like he played SF for 2 weeks and only really got to understand 1 character at most, saying there's no player expression in SF6 shows he didn't understand how to use the drive mechanic.
I mean are u surprised ?
Whole video is tekken is harder than street fighter.
I was expecting something about modern controls, world tour as a way to get casual players into the scene, how they used the wall as a new mechanic, more about the drive meter.
there is player expression in street fighter for sure, just way less than tekken. if you watch high level play of both games, you can definitely see why he'd say that.
There is a players expression in SF6 but not much compered to Tekken
@@aaym2224 I do watch high level play of both games and i don’t see why he’d say that because there’s a lot of player expression in SF6
@@JadeJackal4 you have to consider that sf6 is an entirely new system that the playerbase is not familiar with, so people haven't figured out the most optimal strategies yet. as the game develops, you will see more high level players gravitating towards the most optimal decisions.
Tekken is a different beast just due to the size of the movelist. you can see certain players using certain moves much more frequently compared to other players. in street fighter moves generally are designed to have a clear purpose, and you will see players using them in mostly the same way. there's just a lot more parameters in tekken, add in the movement options and you can definitely see unique playstyles more compared to street fighter. I'm not even a big tekken guy, i like street fighter much more personally and think its a better designed fighting game, it's just pretty clear to me that player expression is much more prevalent in tekken
Out of all the fighting games, Tekken is the only series that keeps me coming back. Just wish they improved the dam story mode.
It’s cause tekken players suck at every other fighting game
@@82OldManGamer
Basically every 2d player sucks at tekken
Long time Tekken fan who never really enjoyed Street Fighter -- no, I'm not interested in calling them both "equal." The reason I can't get into Street Fighter is that it feels so "stiff" to me. In Tekken, I can intuitively look at a character (mine and theirs), their windups and animations and reason about range, damage, punish windows etc. If you're gonna give me characters that wild, I'd push into full only 2D fighters (which I enjoy) like BlazBlue or King of Fighters and don't take them seriously on my end even though they are, or can be, just as competitive. In Tekken, I can also fluidly string together attacks and offense in a way that isn't always super punished because movesets are so large, and combined with mixups scenarios, your opponent isn't always going to be ready for it. When combined with a system that's also features a substantial gradient, you make a very interesting game. You aren't gonna be good at Tekken studying frame data and trying to execute on every matchup. If your brain is there, you are gonna get reckted on some basic stuff like being conditioned to react a certain way, or how to get out of mixup pressure that isn't throwing unsafe stuff out there until they can feel your desperation and the likelihood that your laggy brain is about to pick a bad option. Do these things happen in SF? Yes, but in my opinion, far far more stiffly because the knowledge space is so much tighter. It's so much more about simply timing and spacing entirely because that's ALL you have to play with. In Tekken, you have the same...but just...more of it.
That isn't to say SF is even worse objectively. Games are an intentional design choice -- SF reduces the amount of levers and approaches one can use to win the game, especially as a beginner to mid level player which a mass majority of people experience. But the reason this isn't all bad, is that many people might feel like "oh wow, I'm really learning and understanding this game" when they put in effort in SF over Tekken. I had the luxury of playing Tekken by feel/flow for years before online modes even existed (I only went to one tourney in college), so by the time I even considered "getting good" at the game, I already knew a lot that wasn't formalized knowledge that was being written everywhere. I had to learn what the label punish and mixups were, despite the fact that I had been doing, and defending them for years. If I was a blank slate entirely, SF would be easier to jump into and start brawling at a "competent" level where Tekken you'd largely ignore defense because mastery of all possible forms of attack would take too long to learn, and you couldn't study it well. In Tekken, just carrying some plan of attack that most people don't defend well, or is difficult to punish, is going to get you reasonably far, but then some players who generically understand what you're doing to push a win, will shut you down entirely.
Please MainMan start playing and posting SF6 videos as well.
I love them both.
❤
Tekken is a party game for 90% of the player base. It takes an insane amount of time to reach the point where you have a common ground with the opponent and you're actually competing, measuring skill. Which is good, I like the amount of expression it has. But that's what it is about, unless you're a pro you enter Tekken to express yourself and fight in the way you think is coolest.
Fighting games are party games for most casuals
@@CephlonMayngrumstreet fighter is not a party game 😂
@@ArtcadeShow
Played sf at many parties.. its a social game. Its not solitaire.. crosswords..😂😂
That Basic understanding what you are talking about remembered me how i wanted to learn Dragunov in TTT2. I watched the Dragunov Guide Aris made about him together with RIP if i remember correctly.....it was 5 Hours long........
Luckily they both have such great style they can stand on their own without hurting each other. I like tekken better just cause of the endless complexity. But SF6 is equally engaging yet simple
Lol, I’m not sure you’re using the word “simple” appropriately. Movelists don’t define complexity, Chess is a very straightforward game, limited amounts of moves locked to certain types of pieces, only a fool would call the game “simple”
SF is simple compared to tekken, I got bored quickly playing SF@@christoferprestipino7433
Simple is not the Antonym of difficult, it's easy. Meaning that there can be simple things that are difficult. He is most likely not trying to say that SF mechanics are more shallow.
I am just a FGC enthusiast; though, your criticism is probably still valid since you have a better perspective than me who barely has time for any game, so this is more of a definition info dump.
@@christoferprestipino7433 It’s not just about move list that makes the game complex lol
The main difference I noticed is that most SF characters look like villains, while most of Tekken's look like protagonists. Lol.
idk if having a 100 moves per character makes tekken hard or complex. Like, I think tekken is dope and is definitely one the most visually eye-catching games out there but having a 100+ moves per character doesn't mean the game is hard, I think it just means... there's a lot of moves.
Especially since people dont even use like 90 of the 100 moves most of the time since you can do what the other 90 moves do with 10. Like if you had some math homework with 100 problems but each problem was adding and subtracting single digit numbers, i dont think you'd tell your friend, "oh ya i was doing some complex mathematics" i think you'd say, "Ya I was late cuz I had a shit ton of math homework"
It's just knowledge checks at the end of the day. People seem to overestimate the complexity of have big movelists especially when people only use at most 30 moves.
In long sets, those extra 80 moves come in handy. Since the game is 3d is has more possibilities and situations to contend with. The robust move lists are for those rare occasions
Street fighter i think has cooler characters than tekken. With tekken i like 30% of the roster. In street fighter more like 80% of the characters. Only thing is that tekken is a little more down to earth with no projectile spam. The game is also hard af. Characters have way too many moves and strings and bs.
what i hate about SF is the jumping garbage nonsense , that's why when they added akuma to tekken its hard to adapt against his gameplay
@@KoufalKoufax akuma should have never been in tekken to begin with.
@@chacazulo1987 yep agreed
Because you are just little kid and sf designe for kids
And tekken for matures
@@hadizandiyan5515 i prefer tekken, but i still think sf has cooler characters. And no, i’m no little kid mf. When i was younger i preferred mk or sf. Not anymore.
I don’t really think you can compare street fighter and tekken as a whole solely using sf6 as your main example and you’re comparing it to the entirety of tekken.
Tekken has always prioritized legacy skill, like if you know how to play tekken 5, you’d have the fundamentals to play tekken 8 because additional moves aside, it’s practically the same game but they just keep adding more and more mechanics for each iteration. T5? Vanilla. T6? Rage and bound. T7? Rage art and drive, power crush, screw, and wall crush. T8? Heat system.
Meanwhile, sf for the most part changes a metric crap ton per iteration. Sf2? You have access to a super. Alpha series? You can choose -isms that changes your game plan, added air blocking, alpha counters,air recovery and changed combo system. Sf3? Added parry, 3 different supers, 2 button throws, added ex moves, nerfed fireballs and changed combo system. Sf4? Buffed fireballs, Focus attack, FADC, option selects, red focus, RFADC, delayed wake up, changed combo system. Sf5? Dumbed down overall, nerfed fireballs, made moves stubbier, added v trigger, v reversal, v shift, removed hard knockdowns, throw loops, changed combo system. Sf6? Drive impact, drive reversal, drive rush, parry, made moves reach longer for footsies, buffed fireballs, changed combo system.
Again, tekken is practically the same game but better with more added mechanics after each iteration, but sf is literally a different game from each iteration.
While I agree that tekken offers more freedom mainly due to its nature as a 3d game, saying that tekken has more player expression than sf is something i don’t totally agree with. If you’re referring to sf5 and it’s entirety, then yes, that game is rigid af because the devs wanted to dumb it down to the point that even the players are complaining that there’s literally no other way to play a character other than the “optimal way”, which then prompted the series of changes, which i think were merely band aid solutions when the main problem was sf5’s entire design philosophy, but if you take a peek at the sf3 and sf4 series, you’d see that player expression is definitely there. You say that steve can be played defensively or a mad man, but in sf4, you can play mid range daigo or valle ryu, a zoning ryu, or a balls to the wall jyobin ryu.
In terms of move interactions with respect to hitboxes, sf has quite a bit of those. A very good example is a sf4 ryu mirror match where you use standing light kick to make ryu’s key normal, which is crouching medium kick, a decent range cancelable normal, whiff and punish it with your own sweep. Low profiling moves existed in sf4 as well. You’d low profile certain moves so you can make them whiff and do full punishes to em.
I get it, tekken is complicated mainly because of the movement, sheer number of moves each character has and the multitude of possible interactions of the moves with specific movement, I know because I play tekken as well, but trying to compare the two using just sf6 as an example and with just a rudimentary understanding of the sf series while having intimate knowledge of the tekken series just doesn’t sit right with me.
Being good in Tekken is so much more satisfying, because the skill ceiling is just so high
Tekken needs a smaller roster. I’m not looking forward to a 30 roster with 80 moves each on a launch day. T8 is looking like another Tekken game with 50 characters at the end of its life.
Playing sf as a beginner feels like i'm playing in a sandbox, everything just makes sense.
Playing tekken when i was a beginner feels like i'm in a mud with fucking crocodiles with 10+years of experience ready to beat my ass up, and i still feel like i'm a beginner if i don't know the matchup xD.
as someone who loves Tekken but has never been able to get into 2D fighters despite wanting to, the one thing I have never been able to grasp in any of the 2D fighters I've tried is just what the overall gameplan is, in tekken the simple version would be to use movement and pokes to force out whiffs or punishable attacks then either launch or punish while watching for patterns in your opponent so you can counter hit them. But that strategy simply does not work in 2D games due to the speed and how rare punishable moves are, so I have never been able to figure out what you are supposed to do, if anyone can help me out here I'd be very happy to hear as I think 2D fighters always look fantastic but I just burn out on them because I have never been able to figure out what my goal should be other than just press all my + on block buttons and spam mixups.
Odd observation imo. Whiff punishing in SF6 is one of my favorite things. Spacing is determined by your longest button and your opponents longest button which depends on the character. Fighting game fundamentals don't change I haven't played a SF game since Alpha 2 (10 years ago) but a lot of my basic fighting game knowledge from Tekken helps me in SF.
The things you described about Tekken can be applied to any fighting game. Pokes to bait out whiffs is spacing and/or spacing traps. Bryan's 3+4 into 3+4 is no different than me doing Standing MK into Standing MK on my character in SF6.
The gameplan you speak of that you like in Tekken is the same in 2D fighters as well. Granted, to what degree depends on the game.
Street Fighter is definately the closest to that style. While the attack speed in something like SF6 is notably faster than in tekken, they are still punishable, and the fundamentals still apply (you just have to adjust). Using your options to bait a wiff into a punish combo is the core of SF6.
I don't know which 2D fighters you've tried before, but there are those that are more known for "skipping neutral" and utilizing a very different flow as a result. While the concept of using your options to bait and punish do exist in these games, the gameplan is quite different compared to SF or Tekken. Examples would include pretty much anything from the "anime fighter" genre (Guilty Gear, Blazblue, ETC).
You can play sf how you play tekken just minus 3d and dash movement. Mixup on block whiff punish on wake up and neutral. Pokes in neutral. You have throw loops in sf which is big part of the wake up mixup game in sf6.
Sajam did a video about a month ago titled "How offense generally works in Street Fighter", highly recommend giving it a watch if this is what you're running into
That’s because tekken is simple, no matter how complex everyone claims it to be… all everyone in tekken does is juggle… so I’ll let you avoid having actually come up with a game plan because all you gotta do is launch them once in the round yours every single time… And that shit doesn’t exist in 2-D fighter games which is why I said previously tekken players suck at every other fighting game. That’s why they’re tekken players
I've always liked a lot of different fighting games, with Tekken and Street Fighter being in the center of the genre IMO, so needless to say I play these games a lot. I will always have a bias towards Tekken because of the amount of player expression that exists (and I also played it for way longer), but I've always really disliked the fact that there is just so much bloating. No low-intermediate player wants to learn how to play against Lei's obnoxious sh*t, no one wants to learn how to break chain throws, etc and etc.
Certain things, that work in low level play, barely even exist in high level Tekken. So what is the point of having all of these gimmicks? The only thing this does (for the person that wants to get better in Tekken) is increase the time that it takes to learn the ACTUAL match-up. It's like homework that requires endless amounts of study. But when you have done all that work and get to high level, suddenly they don't even play the same. Famous example (among many) of this is Lars. In low level you would think his pressure is braindead and incredibly good, but when you get better you realise that all that pressure is basically fake (to an extent).
I'm not saying that having a long movelist is bad, but rather I think that having 50 characters is an asinine idea. 35 (IMO) is already pushing it. The long movelist gives depth (most of the time) to the characters in Tekken, and make a lot of the playerbase unique. Devil Jin might have few moves, but two players could play him differently. One player could just spam 50/50 and cause a scramble, while the other can play very safe with pokes and just turtle, and utilize whiff punishment. This "knowledge check" gameplay wouldn't be so bad if the roster wasn't filled with characters that barely anyone plays.
For anyone but high level players Tekken is a party game, which I like. I play it to see a cool fight, rather than to see if I'm better than my opponent. Because reaching a common ground where you're actually measuring skill in Tekken takes so long it's actually rare and only happens in high level
@@hyunka2756 Completely agree. The vast majority of the sales contribute to casuals playing the game, which I have no problems with. The only reasons I have these issues is because I chose to compete with people that take the game seriously. At the end of the day, its pretty unreasonable to expect Bandai Namco to prioritze people who want to "git gud" instead of casuals. This naturally goes hand in hand with the character roster. Devs tend to go with the "quantity or quality" approach because it gets more sales. When a game screams "content" and expensive (through visual effects and what not) it just explodes in sales. It is annoying but I completely understand this deep down.
Been loving SF6. But as far as 2D goes, I prefer KOF. SF combo system is not intuitive to me
I'm a die hard tekken fan but sf6 nailed it in every way bro no 🧢 that game is fire I bought it at launch and let me tell you it's off the chain dude 🙌🏾🔥🔥🔥
That's cool but T8 haven't released yet.
I bought it, got to high plat in a few days and dropped lol. Played all char but it just felt repetitive towards the end.
I enjoyed the story though. Best part of it imo.
@@josephchase9609every fighting game feels repetitive after some time. It's just you either enjoyed so much that you willing to stick to playing it for long time or just drop it if you didn't enjoy it as much
@@josephchase9609 High plat is like hitting Brawler in Tekken and saying that you understand everything. Placement matches are very generous.
@@josephchase9609"high plat"
Congratulations, you're decent.
both are great and i cant wait to see both tekken and streetfighter on the big stage next year evo
I wasn't a fan of the way SF link combos worked back in the day which is why KOF was my go to 2D fighting game series. A friend of mine recently got me into SF6 though and I don't think I've ever had this much fun in a fighting game since KOF 13
Tekken is Tekken and Street Fighter is Street Fighter why compare both when they are completely different style of fighting game
Anything can be compared.
You could certainly compare the features outside of the gameplay itself. SF6 is probably the best-implemented, most full-featured fighting game ever made. Robust tutorials, trials, single-player mode, one of the best practice modes ever put into a fighting game. The netcode is unhyperbolically the best in a fighting game I've ever played, and is going to be the standard that every game (including Tekken 8) will be compared to from here on out.
@@AirLancerand in the end of the day it still comes to opinions, some people like 3d and some people 2d, some people love to move freely so that's why they play tekken. In the end it all comes down to what game u like.
@@AirLancer That's too soon. Bro be riding too hard.
Player expression is a very different thing in SF than it is Tekken. SF is style based, Tekken is move list based, that is to say Zangief, Dhalsim, Urien, Makoto, Dudley, Manon etc are TOTALLY different ways to play the game. Most characters in Tekken for the most part play the same.
i totally agree with you , and now that they have taken movement away from 8 and added the ridiculous heat mechanics now everybody will space the same as well lmao
Well said
I feel the same thing, well commented. I would like to add that SF is more fast paced and consuming more mind and energy, while tekken once you memorize the key moves, it actually plays slow and is not as intense as SF. Perfect for causal palyers!
I came to RUclips looking for exactly this comparison, so much fun to listen to!
I try not to compare 2d vs 3d fighting games. But in terms of sheer gameplay I love both, and can't wait for MK 1 which is going to be great on newest build when they added speed to dashes and block dash to movement. 3 great games to play :)
Soul Calibur actually has more cancelable moves than in Tekken actually.
Fantastic vid. Tekken was hard as fuck as a beginner, and still is now that I can hang at intermediate level, but the journey is and was always amazingly fun.
Never really liked SF, but I think it's mainly because I didn't grow up with it like I did with Tekken. No other fighting comes close to Tekken for me personally. I only play other fighting games offline, and not for very long. I just always end up getting bored and wishing those characters were in Tekken instead. I just prefer the fighting mechanics.
I've played:
All MK games since deadly alliance
SFxTekken
Marvel super heroes, MvC2 and 3
Dead or Alive 2, 5, and 6
Fatal Fury
KoF '99
Virtua Fighter 5
Soul Calibur 2 and 6
And a few others...
But none of them kept me interested long enough to practice and play online for more than a couple of days. I do still play some of them offline, and they're still challenging, which probably shows how bad I still am at them.
Looks like you didn't mention Killer Instinct here.
I think right now there is nothing Tekken 8 has shown that would indicate it would be able to top SF6. As much as I hate to say it. Tekken 8 feels a bit too much like Tekken 7 and the heat system is not significant enough to stand out like the way the Drive System does in SF6. I love both but I think T8 to me feels more like T7.5 as opposed to a true sequel.
The game isn't even out. Aside from the online content, sf6 has virtually no content and stale gameplay. No wall breaks, no floor breaks, no wall explosions. I have sf6 and it's so fucking boring. 20-25 move kits make for boring and stale gameplay.
@@IkenFisterExactly, T8 has added the new heat mechanic, chip damage, new wall breaks and floor bounces.
The only 2D game that is GOATED is CVS2.
Honestly in my opinion, the BS Rage Art needs to go in Tekken. It's not skills when you are nearly K.O. and you perform Rage Art like a panic button, it's just timing. That and Rage Drive in Tekken are my 2 biggest issues with it, otherwise is so much fun. Now that they got the Heat system, it further makes my point. I never actually use it as it appears as a panic button, and pressing it at the right time is not really skills, it just shows that your desperate. It defeats the purpose of trying to win skillfully.
That and it is a Armored Move meaning if you have the Opponent before the Attack Connects it still Lands which is Stupid( I preferred TTT2 and Tekken 6 where this Mechanic doesn't Exist).
@@hurricane7727 Agreed.
SFVI ,Tekken 8, MK1
The kings of fighting games genre
I think 3rd strike has that giant mountain to climb in terms of required skill and understanding the game mechanics and characters, because to be very good at it, you have to master parry timing because every top player uses it, and you have to know every matchup like 5 fingers to predict an attack way better.
Imagine if you combine 2d and 3d. Like a character that can jump, good mids, sidestep, long range low sweep with hadoken. That character would definitely be balance and not OP at all. People wouldn't abuse the jumping, fadc for death combo. Oh well, 2D is 2D.
I just love both game.. they been big part of my childhood as fighting game enthusiast .
Street Fighter and Tekken is like comparing Dota and League of Legends. SF is easier and fun for casuals but at the same time can be enjoyed competitively like LoL, while Tekken is complex and hardcore but when executed just right gives you that good feeling of adrenaline and rewards you for the hard work like Dota.
Tekken is easier than street fighter. Easier to button mash
Tekken's movement is amazing for a person who dedicates their everyday to practicing the movement. For the average player the dashes and move list feel like chains. Tekken will always have a higher skill ceiling but we aren't playing in the arcades anymore. The movement threshold can completely negate more than half the movelist, and for a casual player that makes the game feel like ass especially when most of the cool and exciting moves lead to half health punishes. If you can't at least catch or throw out cool moves I feel it's still gonna turn away newer players as the new tools will be stronger in the hands of the experienced. You almost have to dumb the game down a bit.
SF has its games built from the ground up, takes risks, has a focused roster, and has intuitive game design. Meanwhile, Tekken is bloated, unrefined, archaic, and unintuitive.
You definitely can't say unrefined. Every tekken is more refined than the last. Each sequel builds off the last. Plus each face button connecting to one of 4 limbs is easily the most intuitive thing in any fighting game. That's what really hooks most long time tekken loyalists
@@CephlonMayngrum The problem is what they're building off dates far back to the very first game. The foundation is old, it's no longer stable. They keep cramming in shit when they should be trimming things down, creating a new base, reinventing the wheel, and making the necessary changes needed to to keep up with the generation.
@@cosmicspider2
How can u say it needs to make changes to keep up with the generation when it's a head. T7 sold more than any tekken game. Regardless of how much fantasy stuff is in the game it's still ground in reality more than 2d fighters. It can only change so much before it becomes a entire new game.
@@CephlonMayngrum T7 sold well due to SFV fumbling the ball at launch, it being on Steam, T6 underperforming and Tag 2 flopping, and being released during a time when competitive nutcases were screaming out for something they could stroke and validate their egos to.
While I think sf6 is great third strike is the one with more player variety. On its base level it's simple but with the parry system that opens up so much more viable play styles with characters in that game.
I never understood why there are even comparisons for tekken and streetfighter. Its just 2D vs 3D, they are very different for justified reason. If you like tekken gameplay, then it makes sense to not like street fighter, king of fighters, mortal kombat. 2D is a completely different style of fighting.
Exactly
Street Fighter is a constant series of reaction checks. Tekken is a constant series of knowledge checks. I prefer the latter, because I am old and my reflexes suck. I will never be able to react to every DI, but I will get more knowledge about Tekken every day and become better every day.
Those rose coloured glasses must be comfy😂
Being a SF fanboy, I assumed he was talking about Street Fighter in the intro.
Tbh Soulcalibur 6 deserves better
Love both games.
but for a newbie player, or if u want to play with ur friend or someone who never really play fighting games, Street Fighter is the best option.
or u can play the simple version of Street Fighter like the 2D one.
i love tekken too, but yeah, tekken 3 is still hard for some player 😅
Cmiiw.
I'm a Tekken player mostly and in the last months I've played a little bit of Sf6 + T8 CNT...
Of course both games are amazing.
But the impact of each character blow in Tekken is just amazing, landing a counter hit also in T7 it feels like time freezes and that through that punch you have pierced time and space itself.
The impact on certain moves is just unbelievable, landing a death fist, Claudio's superman punch or an electric is just an experience that everyone that plays videogames should try once in their life.
That being said, I find Tekken to be more physical, having each limb of your character responding to one button, it is really cool and fists really weights like iron.
This is true to an extent that taking a death fist is more brutal and cruel then having an entire fatality in your face😂
I think it's interesting how Street Fighter compared to Tekken feels much more rigid in terms of how you approach neutral and how you play your character, but is way more freeform as soon as you start doing combos. It's kind of mind-boggling how scripted the combos in Tekken are, when the movement system is so flexible.
What people call combos in tekken are not real combos just juggles. It's the most remedial part of tekken to be honest
@abramlittle7102 precisely. Combos in tekken are pretty easy to master. There are no crazy inputs (mostly) by crazy i mean quarter circles, full circles, down quarter circles. Tekken is pretty straightforward with combo execution
@@emanthescripter1076 have you played kazuya? I'm not disagreeing, just curious
@@gustavogoesgomes1863 i mean, if kazuya's combos are "hard" that's only one character
@@emanthescripter1076 there are some characters with some atrociously difficult combos, I asked about kazuya because if you know one of them, you have an idea of how brutally difficult some combos can be in this game. I see people talking about just frame links, kazuya has a "link" that needs 3 just frames in order lol (ch abolishing into pewgf)
overall I can't compare with other games, but most of the combos I tried in tekken weren't hard for me. also, easier combos can do almost the same damage as optimals in some cases. so I get curious about how it compares to SF and others
Street fighters looks visually more appealing than Tekken, but they both look way better than MK1.
Bro comparing games that’s different from each other like a dumbass
Nah MK1 looks the best visually. The stages in that game look insane. Tekken is the most fun to watch.
@@tlantokb6327 how are u saying nah to different art styles
@@ymkyourmoneyking8157 obviously it’s only an opinion. I just find MK1 the most beautiful out of the three.
@@tlantokb6327 I don’t get why people hate on mk 1, it looks beautiful
Main Man, please review Street Fighter 3. That game seems like it’s completely nuts.
Comparing Zangief to Steve is like comparing apples to tomatoes. Gief is meant to be a simple character, try to play Dhalsim at a high level he has so many mixups
steve go crazy tho
Grief is a Wrestler while Steve is a Boxer. Gief should be Compared to King
The actual best 3d fighting game was and still is Virtua Fighter.
Tekken is a 3d fg but mostly play as a 2d game, that's why there is reward for 3d stepping. In Virtua Fighter or Soul Calibur, you just can't play this 2 games in 2d.
The move list in Tekken is high because, every button push is a move, and is in the move list : right jab, left jab, jump kick... all that basics are move in tekken!
Tekken fans really belive they are dealing with the most difficult game... as I said, it is only a belief.
Too bad VF is fucking dead and nobody wants to play it including VF fans (geez, I wonder why?).
@@Shibu_PL Cause of the lack of great story, lack of flashy moves and... because it is very hard to master
Both Truly Amazing Games that require different forms of mental concentration, reaction and approach. MK is also a great game as well.
Both Survived the test of time( at least 2-3 decades) .
Look I originally started with 2D fighters and I've made it to high orange in Tekken and that feels like such an achievement Tekken has been so much to adjust to personally
Sf links felt absolutely awful to learn compared to gatlings or juggles but once I got past that, sf6 has been incredibly fun
endless possibilities, yet its just kuni vs kuni fishing for launchers over and over
Playstyle stays the same until you get wrecked by a Marduk, then you decide to level up your game.
This has been a great year for fighting games u think
As a very high level street fighter player. I do agree with everything about both games.I played some Tekken but I'm not a fan of complexity. I love watching Tekken tournaments. I do think though that because of the sf simplicity, the mind games are what is complex. That's why you see certain players always winning, even though a Platinum player can do everything they're doing. But with Sf6 at high level right now is a problem where the unbalanced drive rush made footsies not viable, and you see pros like mena or angrybird just driverush and skip footsies entirely. When I was doing sets vs angrybird I was asking if he was trolling, but bigbird told me he was as serious as it gets. And then I saw him use that tactic at Evo Maybe they will fix it in the future.
On todays episode of things that never happened
@@anelephant1671 search myrken street fighter
You mean SFVI Plat that is SFV Silver ? cool story, bro
@@nerobiancofgc No, that's you dave
@@szymonmirek6389 sorry, but Im higher than plat
I dont think Tekken should be called the best 3D fighter cause it sold the most..
Mortal kombat is successful but it's bad for competitive play, its about how you promote the products snd make it enjoyable for casuals..
Personally i think VF5 has better skill ceiling than Tekken amd SC6 is on par with t7
i love SF more than tekken. watching both, tekken kinda sluggish in term of sheer speed that sf deliver. its very flashy to eyes aswell, more satisfying to watch.
Tekken needs a move list squash like soul calibur 5 had. Why do new players have to learn to defend against 100 different 10 strings to not get scrubbed out? There's a ton of interesting unique character designs in the game, but then they also give nearly everyone a mid crushing low launcher, an unseeable low, a low crushing mid launcher, a backwing blow, and other generic tools that make them feel unnecessarily the same.
every character having a million CH strings/moves, luckily that's changed in 8
i play sf and tekken for about 15 yrs now. I can say that SF is harder in linking combos. it is not noob friendly reason why they added the "modern" controls because of this. But i enjoy both games.
Very objective and nuanced, good take 👍
I get the feeling that people were more hyped for sf6 than tekken 8. Ofter the demos and betta tests I have heard better things about sf than tekken. Dont get me wrong I dont care because I love both games equal. However what sf did is insane; character customization, story mode, cabinets, good online, and insanely fun characters. I just wanted to say that to me it felt like sf had more hype behind it. Also I was not a fan of the chibi style character customs in tekken 8's trailer.
RA -13 frames? I'm assuming this is an old recording
Tekken for life, brother!
I was always told street fighter was easier than tekken. So for many years I avoided fighting games, as street fighter was just so difficult to learn and play. One of my friends showed me tekken 7 and I fell in love. The game was easier to play, and so much easier to learn. Even just learning on the fly in a match is easier in tekken. Tekken makes sense, street fighter makes me scratch my head and question everything.
Soul Calibur 6 sold 2 million and its the 3rd best selling Calibur after SC2 and SC4. Im sure they'll make a new one and probably announce it sometime after T8 releases.
idk from what i heard from Max Okubo expected more from SC6 and it didnt meet expectations so he left
Yea ppl are just bullshittin' the game did very well nd deserves better.
@@shadowofthenorthstar989 Buddy people say that about literally every Soul Calibur and yet they still make one lol. Why wouldn't they make one when it surpassed the company's expected sales goal. Doesn't matter if Okubo expected more, he left because Covid killed the competitive scene right when a world tour was announced which likely would've come with a new season. He was great honestly but they're just going to hire a new lead like they always do.
That 2 million also does not include how many people played it when it was on Xbox's gamepass. 5 people or 5 million people could've played it on that service, we just don't know.
The series needs a revamp
The fact that you can’t hit someone when they’re on the ground in a game called Street Fighter is beyond me.
Gotta be polite😂
But you can trick him like grabing them or more zonic at them or jumg and hit to do a new combo …
The fact that that’s the only way tekken players can win a fighting game… that’s what you’re really mad at
I love both games but I rage in SF6 so much when you face your typical Honda, Blanka, JP, and Guile players it’s not fun at all facing them LOL other then that I love the game got Kimberly from Silver to Masters. Soon as Tekken 8 comes out tho I’m dropping this game😂
I feel like playing tekken is like an adventure. You won't level up if u dont go out (have matches) and gain experience. Sure u need to prepare first before going out (practice mode).
Tekken 5 Dr Psp has Tekken Dojo which in the Later Dojos Gets Way Harder. Tekken Needs this Mode Back and the other Game Modes. Tekken 7 was Bare Bones on Single Player Content
If movement in tekken was so fluid! why is it that 80 percent players online cant move or back dash properly. Virtua fighter had better 3D mechanic then tekken, Virtua had a proper Side stepping system that even till today Tekken still couldnt replicate. 50 characters in Tekken! but there was a time when each character was duplicated, Panda, Kuma, eddy same christi, Hwoarang - Baek, Lee - Law. every character in Tekken played the exactly the same. For example. take lars silent entry stance is the exactly same as Katarina harrier stance or shaleen sneak stance, or steve duck stance. Mainman really just bias for Tekken! he really doesnt know what he`s talking about. When you say Anti-air that refers to using a move to hit an opponent out of the air! hence in Tekken to anti-air Akuma jump, you have standing 1 or jab. Anti-air doesnt mean a dedicated move specially use for the purpose of anti-air LMAO. In Street fighter, Shoryuken isnt just use to Anti-air it can be use to block punish, in combos, or to apply a mixup.
thats just shows tekken is more complex than VF in terms of mechanical skill its harder to back dash harder to time sidestep, tekken don't hand out freebies, you learn it.
Every player has their own unique movement pattern. That's the expression mainman is talking abt
@@KoufalKoufax untrue! The korean back dash is actaully a glitch the developers didnt design. The unresponsive side stepping is result of bad design lol. Just look at how every character in the game cant transition from close stance to open stance on same side. Now i love tekken 7 im ttg on 4 different characters but the game has flaws
@@TriNguyen-iu2vi every game has flaws, its just tekken players adapted to it and made it a norm and it actually is working and being accepted.
Street fighter characters that are very suitable to be used as dlc in Tekken are Zagief and Abigail. According to Tekken gameplay😂
It doesn't... two completely utterly different games that play absolutely nothing like each other. ZERO skills are transferrable between games (T7 and the 2d chars totally do not count).
street fighter in terms of graphics and characters as well as gameplay which is usually monotonous is now good
I prefer Virtus Fighter over any other 3D game, like Tekken. But I still like Tekken and will buy it. I don’t care how people feel about VF, like TMM, or anyone else who is a fanboy of Tekken. SF is great. Will eventually get it on sale.
Well its a dead game for a reason. Its fine to have a complex game but it shouldn't push away your potential fanbase. Yeah its a pioneer and deserves respect but we can't pretend that VF is a perfect game.
First, I want to say I really enjoy your tekken content. It is some of the easiest to understand. It is extremely well thought out, and super useful. But as someone who plays both games, I can say that takes about Tekken coming from the SF community, and the takes from the Tekken community about streetfighter are equally wrong for completely different reasons. And it really reflects the fact that neither community really completely understands the other. As people are starting to migrate to new games to try them out, competitively, I see this changing, and I look forward to hearing what you have to say as it does… But as of right now, I don’t agree with either take from either side of the aisle lol. Both are kind of right, and very wrong in their own special ways. Both sides of the equation tend to take a very high-level understanding of one game and sort of project it onto the other, without really having an equivalent understanding of the other side of that equation, and no matter which way you cut that it’s going to lead to some weird conclusions.
One thing I can say about both franchises, is that as the speed of sharing information increases, and the delay decreases, there will be a number of players in whatever game they’re playing that will just try to copy their favorite pro player, which leads to a weird kind of “creative homogeny” and I guess that’s just the way the world is trending. But that’s probably the thing I find least interesting regardless of the game we’re talking about.
This is a good point and right now only SpeedKicks can give a proper high level opinion on SF6 (he's in top 16 of CPT US West as I type this) and Tekken. He's the only player of both with a firm grasp on both games he said after CNT as T8 stands it'll be a good fun game but competitively it's T7 with chip and heat.
@oZiiix what is sf6? There's virtually no difference from 5?
Dead or Alive at it's core is simply better than Tekken in every regard.
the side stepping is better, every single character can counter, and it offers as much depth if not more.
With me being a lowly Raijin in T7 might not mean much, but i think that Tekken allowing some characters to parry while others can't, makes for inconsistency.
and hopefully, no more Noctis, no more Negan this time around.
Azucena on the other hand is a wonderful addition, i love the dodging gameplay.
Dead or alive is garbage and the combos are ugly and clunky. Yeah every character can counter but gamelpay is braindead. It's so easy to guess mash and combo in the gamw
@@IkenFister actually, it's the same as in tekken.
beginners will lose to your mashing but anyone who has spend some time with the game, will destroy you.
@@arturiaarthus8367 i've always loved dead or alive. it's so way more martial artsy than any other fighting games. What happened to that game?
I’ve always tried to get into street fighter/2d games in general but compared to tekken, it gets stale being limited to a set few amount of moves and I found myself always getting bored even after spending hours playing sets with my friends. Tekken will always be my favorite
Play mortal kombat or virtua fighter 5. tekken copied Virtua fighter the first 3d fighter game
@@Zain94336 nah i’ve played mk and vf doesn’t feel as good as tekken. doesn’t matter if they copied they did it better and outlasted vf.
I just can't come around to the 2D neutral
Love the 2D beat-em ups though
Wish SF6 had such a mode
Go play the World Tour
The basic concept and approach of SF is a schema called "Perfect Play" you have either an appropriate or best response in each single situation which makes the game balanced (SF6 helps randomization a bit with "drive rush" mechanic which is way better than SF5 where players with high execution makes the game look boring and lame)
whereas Tekken is like "huh you thought you guessed right ?? well guess again"
Sf6 fights intros are 🐐
i feel like tekken can keep its rich personality with many characters and many moves while still trimming down on the scrubby knowledge check strings that will only work on new players. i think that would do a lot for the game to make it more digestable for new players while still maintaining its rich and complex personality. it would get people to play against the opponent rather than their character quicker
I may be an idiot but I like playing against knowledge checks (aka characters) more than against players.