Unity Localization: Add support for Multiple Languages [2/2]

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  • Опубликовано: 1 янв 2025

Комментарии • 23

  • @siddharthtrivedi3322
    @siddharthtrivedi3322 2 года назад +6

    This video is really good, no other video has smart localize text related content.
    Thanks you saved my lot of time :)

  • @OctoSharkoGames
    @OctoSharkoGames 7 месяцев назад +4

    I've learnet Localization in 15 mn thanks to thius tutorial. Kudos

  • @Maxvellua
    @Maxvellua 5 месяцев назад

    Thank you for this tutorial! It helped me so much and saved my time!

  • @Jakmil-hd5bq
    @Jakmil-hd5bq 2 года назад +2

    Works like a charm! Thanks for help

  • @71Arlekino
    @71Arlekino 8 месяцев назад +2

    Not covered is information on how to update the String Reference - for example in a dialogue box where the textmeshpro is not changed, but new text is thrown in.

    • @happytofu5
      @happytofu5 2 месяца назад

      Could you figure it out in the meantime? I feel like its impossible to find something on it.

    • @71Arlekino
      @71Arlekino 2 месяца назад

      @@happytofu5 I've not been able to solve this problem. In addition, some method names have been renamed (in 23 or 22) which confuses things even more.

    • @happytofu5
      @happytofu5 2 месяца назад

      @@71Arlekino ok looks like yt deleted my comment, because I linked to a thread that I used to figure things out. look for "Change text with specific localization key in table" on unity answers, I managed to translate variables using that

    • @ceceners
      @ceceners 2 месяца назад

      @@71Arlekino localizeStringEvent.StringReference.TableEntryReference = "WhateverYourKeyIs";

  • @ThiagoPrego
    @ThiagoPrego Год назад +2

    Thank you so very much. May the Lord bless you always.

  • @umapessoa6051
    @umapessoa6051 2 года назад +3

    Thanks for the video!

  • @さよこせつこ
    @さよこせつこ Год назад +3

    Thanks for this guide! :)
    Just one question;
    Whats the different between "Local Variables" and the Script code line: localStringScore.Arguments = new object[] { score }; ?
    Or Local Variables is just for something else?
    Did try to add some random variable and add like {1} for that index, but didn't work, so I guess {} is only for Arguments object
    meanwhile Local Variables is some list?
    And some example how to use that variables?

  • @felipeticov
    @felipeticov 2 года назад +2

    Thanks mate!

  • @kalita2127
    @kalita2127 Год назад

    Hi sir, really nice tutorial! In my case I have bunch of texts to be localized. But those are in remote addressables contents. Will it also works this way?

    • @RootGames
      @RootGames  Год назад

      Didn’t try like that so I don’t know 🤷🏻‍♂️

  • @codingdaniel
    @codingdaniel 2 года назад

    hi,why when i use 2 arguments,it will come up with an error?

  • @vistitol
    @vistitol 2 года назад

    Hello.
    One question, is it compatible with the new "UI Toolkit"??? I cannot find any info about that.
    Thanks a lot fo the tutorial.

    • @RootGames
      @RootGames  2 года назад +1

      I haven't tested it so I wouldn't know.

  • @保护大自然我们
    @保护大自然我们 6 месяцев назад

    how to deal with UItoolkit?

  •  Месяц назад

    english is not american it is british?

  • @DracoErrorStudios2025
    @DracoErrorStudios2025 4 месяца назад +1

    You forgot portuguese