Not covered is information on how to update the String Reference - for example in a dialogue box where the textmeshpro is not changed, but new text is thrown in.
@@71Arlekino ok looks like yt deleted my comment, because I linked to a thread that I used to figure things out. look for "Change text with specific localization key in table" on unity answers, I managed to translate variables using that
Thanks for this guide! :) Just one question; Whats the different between "Local Variables" and the Script code line: localStringScore.Arguments = new object[] { score }; ? Or Local Variables is just for something else? Did try to add some random variable and add like {1} for that index, but didn't work, so I guess {} is only for Arguments object meanwhile Local Variables is some list? And some example how to use that variables?
Hi sir, really nice tutorial! In my case I have bunch of texts to be localized. But those are in remote addressables contents. Will it also works this way?
This video is really good, no other video has smart localize text related content.
Thanks you saved my lot of time :)
I've learnet Localization in 15 mn thanks to thius tutorial. Kudos
Thank you for this tutorial! It helped me so much and saved my time!
Works like a charm! Thanks for help
Not covered is information on how to update the String Reference - for example in a dialogue box where the textmeshpro is not changed, but new text is thrown in.
Could you figure it out in the meantime? I feel like its impossible to find something on it.
@@happytofu5 I've not been able to solve this problem. In addition, some method names have been renamed (in 23 or 22) which confuses things even more.
@@71Arlekino ok looks like yt deleted my comment, because I linked to a thread that I used to figure things out. look for "Change text with specific localization key in table" on unity answers, I managed to translate variables using that
@@71Arlekino localizeStringEvent.StringReference.TableEntryReference = "WhateverYourKeyIs";
Thank you so very much. May the Lord bless you always.
Thanks for the video!
Thanks for this guide! :)
Just one question;
Whats the different between "Local Variables" and the Script code line: localStringScore.Arguments = new object[] { score }; ?
Or Local Variables is just for something else?
Did try to add some random variable and add like {1} for that index, but didn't work, so I guess {} is only for Arguments object
meanwhile Local Variables is some list?
And some example how to use that variables?
Thanks mate!
Hi sir, really nice tutorial! In my case I have bunch of texts to be localized. But those are in remote addressables contents. Will it also works this way?
Didn’t try like that so I don’t know 🤷🏻♂️
hi,why when i use 2 arguments,it will come up with an error?
Hello.
One question, is it compatible with the new "UI Toolkit"??? I cannot find any info about that.
Thanks a lot fo the tutorial.
I haven't tested it so I wouldn't know.
how to deal with UItoolkit?
Avoid it 😅
english is not american it is british?
You forgot portuguese
sorry ❤️