Unity Localization with Automatic Translation and TextMeshPro
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- Опубликовано: 22 апр 2023
- Wishlist Ultranova on Steam: store.steampowered.com/app/23...
I am prioritizing Localization in Ultranova to maximize the reach of the game when it is launched. In this video, I share my experience of setting up the Unity Localization package with Google Sheets and automatic translation which can then be replaced if you get people that are skilled in a language to update the Google spreadsheet to improve the translation. I also show how to set up TextMeshPro to support fonts for multiple languages including many Latin, Extended Latin, Cryllic, Greek, Japanese, Chinese, Korean, Thai, and Hebrew languages.
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Additional info:
I've been modeling in Blender since about 2015, but more recently in the past couple of years. I've been making games and assets in Unity since 2011, and I'm currently working on a multiplayer RTS game called Line War.
I use a Sony FX3 camera with a Sony FE 2.8/24-70mm GM lens. My main microphone is now the Shure SM7B, and I use a Rode NTG3 shotgun mic if I need it to be out of view. I downgraded to a Focusrite Solo from my wonderful RME Fireface UFX II that I had to sell when I moved from Sweden.
Thanks a lot for watching and sharing my videos :)
I'm glad you spat it out and it's very welcome if you share your step-by-step approach. Thank you. Great video!
That's awesome! You can convert from English to Australian now!
Perfect tutorial, thanks alot! Covered everything I needed for my game and will save me a ton of time! Didn't know about the option to add fallback fonts, what a useful feature!
I'll definitely use this in the current project. Useful stuff here, thx man.
Great video! I'm doing the EXACT same, with Google sheet and translations and all - works really well!
El tutorial que no sabia que necesitaba jeje muchas gracias por compartir tus conocimientos.
4:45
Korean and Thai are alphabetic scripts, not symbolic. Just FYI :) A very useful video
This is random and I'm sure you've discovered this by now, but the Chinese simplified language uses a 4 letter code: zh-CN
Have you tried ChatGTP4 its quite good at translating :)
I’m just here to tell you the Dutch word for Play is “Spelen” and quit is “Stoppen” (more like Stop playing) or “Afsluiten” (close game).
Really Nice :D btw i have wish listed the game :D
This is just what I needed to get started adding localization to my own game, however I've had difficulty with some parts such as how to get it working with Google Sheets. I see it's been 6 months now since this video has released, any idea when the tutorial is coming?
am really tempting to try chat-gpt my self and see if it can help me with coding tasks i struggle withand mabe getting better resutl than my code hehe :D btw how did you get voice? Text to speech? :D Looking forward to all your videos :)
Why don't you set the Atlas Population Mode to Dynamic in the Font Asset? Doing so has several advantages, such as:
Is there a way to make text have glowing effects, using Unity rich text only?
Straight to the point. Super helpful!
Great video! Have you done any CI before? It might help with the custom characters in the Asian languages. I've set it up for a few other things, it's a pain but once it's done you'd never forget to update them again. It's interesting learning about localisation, thanks!
could u also make a blender than to unity tutorial about how to handle cloth items like a head or shoe where u can choose between 30 different shoes at run time. how do they change the items in a skinned mesh with out adding all items inside the object and disable them?
Awesome. I'm trying to get this localization stuff working with my current project and TMPro... would definitely appreciate a tutorial :)