Developer Team didn't think anyone would try this

Поделиться
HTML-код
  • Опубликовано: 14 дек 2024

Комментарии • 139

  • @Super_Citizen_Paimon
    @Super_Citizen_Paimon День назад +953

    Honestly, it should be a feature. Make it available through ship modules.

    • @20x20
      @20x20 День назад +76

      I'd love to see more synergy in stratagems

    • @Super_Citizen_Paimon
      @Super_Citizen_Paimon День назад +17

      @20x20 same.
      That's it. Just, same.

    • @VlRU7S
      @VlRU7S 23 часа назад +13

      Maybe just make it like that, if you have the vertical shield have it auto avtivate when you get in the hmg, you need a warbond to do it anyway

    • @unamless9229
      @unamless9229 22 часа назад +1

      Mmmmm a bit brokey imo

    • @Super_Citizen_Paimon
      @Super_Citizen_Paimon 21 час назад

      @@unamless9229 how so?

  • @ghost101049
    @ghost101049 23 часа назад +447

    This needs to stay in the game, but needs to be mainstream. It gives you more reasons to get this shield strat.

    • @LaserTractor
      @LaserTractor 22 часа назад +20

      That's exactly my take on many "glitches" like "reload cancelling".
      Either make animation unskippable or make all reloads shorter.
      Don't leave it like it is now, when only "enlightened" or very experienced people know about these mechanics

    • @watch.v-dQw4w9WgXcQ
      @watch.v-dQw4w9WgXcQ 19 часов назад +4

      ​@@LaserTractorreload cancel doesnt make sense

    • @D3adCl0wn
      @D3adCl0wn 17 часов назад +6

      @@watch.v-dQw4w9WgXcQ It's called animation cancelling, and it's done in support weapon reload animations. It yields you like half a second less reload time. This also exist in CS2 for example.

    • @watch.v-dQw4w9WgXcQ
      @watch.v-dQw4w9WgXcQ 17 часов назад

      @@D3adCl0wn really? No idea that's a thing, now BXR the hell outta here on your useless common info dump.

    • @person9846
      @person9846 15 часов назад +1

      ⁠@@watch.v-dQw4w9WgXcQexamples include rpg reloads like the recoiless and airburst, round reloads like the constitution and punisher, cancelling melee attack animations, cancelling the crossbow firing animation, and a more niche one that is kind of animation cancelling would be throwing SEAF shells.

  • @inm3351
    @inm3351 День назад +408

    Feels like this General Brasch only feature and we aren't supposed to access it LOL

    • @barrettbruton4174
      @barrettbruton4174 10 часов назад

      “General Brasch’s equipment has been accidentally let out for public use YET AGAIN, this time research has proven that it was William Donald who was responsible for choosing where the stock went

  • @Dankdemon-r5y
    @Dankdemon-r5y День назад +230

    feel like this should work anyway. without the invunerablity

  • @Muzzle1300
    @Muzzle1300 22 часа назад +117

    General Brasch: we fixed a strange thing with the shield packs.
    Helldivers: daw…
    General: however your ingenuity gave the boys in R&D an idea, so they’ll be an upgrade on the turrets to have a frontal shield, that’s democracy at work!

  • @Sieguel
    @Sieguel 23 часа назад +89

    I want ballistic shield can be front-mounted on any emplacements with attachable hard point.

    • @phineas9692
      @phineas9692 20 часов назад +14

      Yeah, the ballistic shield is now nothing more than a joke. It is necessary to significantly reduce the recharge time and add this feature.

    • @wakouf
      @wakouf 19 часов назад +3

      Like the crossbowmen who carried their cover.

    • @selectyourvector9656
      @selectyourvector9656 13 часов назад +4

      Or let it block melee attacks so there's a distinct difference in usage

    • @nickeIdime
      @nickeIdime 4 часа назад

      @@selectyourvector9656 Now that they've added more melee options i think they should change it so that meleeing with the shield turns into a shield bash or something like that

    • @LeHarmacist
      @LeHarmacist 2 часа назад

      Ballistic shield should be on the anti-tank emplacement.

  • @kool-aidman7454
    @kool-aidman7454 21 час назад +52

    Dont look Arrowhead! This is not a bug, it's a feature!

    • @shirokatatsu5886
      @shirokatatsu5886 11 часов назад +1

      Dont also tell them that the new passive work with all weapons not just primary

    • @Mizuraka4437
      @Mizuraka4437 10 часов назад

      ​@@shirokatatsu5886NOOO DON'T MENTION IT 😂😂😂 I'VE BEEN LOVING THIS

    • @shirokatatsu5886
      @shirokatatsu5886 9 часов назад

      @Mizuraka4437 shhh don't shouting they will heard us

    • @Mizuraka4437
      @Mizuraka4437 9 часов назад

      @@shirokatatsu5886 SO ARROWHEAD WE HAVE FOUND NO GLITCHES LATELY !!! "Is that better ;)"

  • @Jonrocks7
    @Jonrocks7 19 часов назад +16

    Ok but there should be a ship updrade that puts a module on the current and any future stationary turrets that the shield can be inserted to that allows the shield to do this exact thing.

  • @jtrei1737
    @jtrei1737 День назад +70

    general brasch's shield perhaps

    • @doodlehates_uttp
      @doodlehates_uttp 20 часов назад +2

      He doesn't need it to protect himself, it's just to protect his cape from being damaged

  • @sirjazz1268
    @sirjazz1268 22 часа назад +13

    OK : THIS !!!
    This need to be sent to AH asap, this is how they need to redesign their cover / wall stratagem we saw in leaks a couple of months ago.

  • @ClockWork006
    @ClockWork006 22 часа назад +8

    General Brasch just called…he wants his personal shield schematics back!

  • @Ki_Adi_Mundi
    @Ki_Adi_Mundi 8 часов назад +4

    Honestly why not? The game should have more synergistic effects like this.

  • @dominikbury2
    @dominikbury2 День назад +14

    It was fine until his head turned around

  • @red11rus85
    @red11rus85 10 часов назад +1

    I LOVE new Directional Shield. it SOOO GOOD for support/defensive play! If you lie down you can act as a barricade to team/turrets, if you go CQC you can play as fencer, shielding bile from bile spewers, and all that, and this thing is has a HUGE health pool (i tanked 2 lasers from tir-pods back to back, and only then it discharged, like backpack).

  • @marcosbriz2084
    @marcosbriz2084 23 часа назад +6

    It also works with an exo-suit

  • @legodragster
    @legodragster 13 часов назад +1

    I feel like it should activate on your back when aiming, its still not the best, but it makes more sense as both hands are full.

  • @connertomaterhater6691
    @connertomaterhater6691 23 часа назад +2

    Honestly this should just be a thing that doesn't need a glitch to do.

  • @HonestNotModest80085
    @HonestNotModest80085 22 часа назад +1

    This should be in the game as a feature

  • @mateuszfelisiak480
    @mateuszfelisiak480 20 часов назад +1

    We need to make AH make this a normal feature, but ofc the shield should break overtime. There is no reason this shouldn't work like that.

  • @flashn00b
    @flashn00b 10 часов назад

    Feel like a toned down version of this would be a feature later down the line, where the sides of the gun are still protected, but there'd be something like a "visor window" that only reduces incoming damage rather than completely negate it.

  • @smoketinytom
    @smoketinytom 7 часов назад

    Well, this’ll make Bots less terrifying for a bit…

  • @victornguyen1175
    @victornguyen1175 21 час назад +1

    Make it a ship module. All emplacements come with a weak regenerating energy shield.

  • @AdrianWidmer
    @AdrianWidmer День назад +5

    You can do that with mechs too

  • @benferon6214
    @benferon6214 10 часов назад

    There are so few one handed weapons outside of pistols that I feel this would give the backpack another reason to run it

  • @Xeptar
    @Xeptar 13 часов назад

    General Brasch not gonna like to hear someone’s been misusing his shields again

  • @roar104
    @roar104 22 часа назад +4

    Shield should let you use 2 handed things like in hd1

    • @darkstormww7479
      @darkstormww7479 18 часов назад +4

      yep, its literally a wrist mounted device, its not held in your hand.

    • @SkyNinja759
      @SkyNinja759 7 часов назад

      I found it weird that there's so many restrictions for a backpack that's mechanically a downgrade to the other shielding backpack support strategems.
      - Only active while ADSing; shield gen is always active.
      - Cannot stop melee hits; shield gen blocks and gates all damage.
      - Does not block ragdolling; shield gen stops enemy attacks ragdolling (but not enviroment/body collisions).
      - Can only be active while holding a one-handed weapon; again, shield gen is always active.
      - Has limited health pool; Ballistic shield has unlimited HP and cannot break.
      - Your feet can be sniped (in my usage); ballistic shield has a _very_ generous shielding angle, you're basically immune to all small arms fire from on screen with default FOV.
      This strategem is far to restrictive for no upsides outside of "if your teammate huddles right nex to you he can be shielded from small arms fire too."
      I'd like to see either of these two routes for buffs;
      1. Turn it into a secondary or grenade slot weapon. Leave it as is or tighten up the shield length so it's hard to fit anyone besides the user behind it. It no longer directly competes with ballistic or shield gen as a strategem and instead combos with them.
      2. Turn it into a toggleable, always on, no weapon restrictions, and make it slightly wider. Remodel it as a proper backpack and give it a HP bar on the back to show how much damage it's taken so yoy don't have to look at the backpack icon in the corner. Basically turn it into a Reinhardt shield from Overwatch strategem... or just release this idea seperately in the near future, make this current shield out of date; it would sell like hotcakes.

  • @sweetautumnfox
    @sweetautumnfox 10 часов назад

    this gives me an idea for heavy emplacements with a shield on the front, slower, and is armed to the teeth with heavy ammunition

  • @SkyNinja759
    @SkyNinja759 7 часов назад

    The directional shield should be able to have a toggle feature with d-pad down, like the guard dogs can. Have it be either "always on" or "only when ADS-ed."
    Then make the default always on, having it act similar to the backpack shield generator, and have it project when inside vehicles and emplacements.
    If the shield generator doesn't deactivate when inside a mech, emplacement, or vehicle, then why should this shield act differently?
    The tradeoffs should be only directional coverage, but lower strategem cooldown (it's cooldown is already about half a normal backpack's timer).
    I hate how it's only up when ADS-ing, only with a one handed weapons, and it doesn't provide collision and/or stop melee hits. It feels like a direct downgrade to the normal shield.
    If it was a "projected shield" that benefits more from controlling other strategems it would be more than a meme/niche pick that it is now.
    Honestly, I'm happy people are enjoying it but it's a terrible pick. I can't enjoy it myself and I assume it will be forgotten in lieu of the normal generator after the new toy syndrome wears off.
    I know some people are going to jump on me being negative or critiquing, saying things like "it's fun though, just don't use it" or "warbond exclusives are suppose to be bad so people don't feel obligated to buy them". I want to say thatI get it, but we could have decent sidegrades to baseline equipment while still keeping it fun. Right now the directional shield is a pure meme, I doubt people are genuinely maining it outside of spartan LARPing or lower difficulty mission players fooling around.

  • @aloysiusmahgalongg903
    @aloysiusmahgalongg903 6 часов назад

    Kravchenko: Shield's getting nerfed to 10hp

  • @mateuszbanaszak4671
    @mateuszbanaszak4671 22 часа назад

    That one upgrade on Minigun in Doom :

  • @finaladvance5085
    @finaladvance5085 10 часов назад

    I hope they make it a function without the use of stims. It would make the directional shield more viable

  • @alpgnr7690
    @alpgnr7690 День назад +29

    Directional shield should have been a drone. I dont see the reason on making it one-handed only.

    • @MyDogDoingStuffIG
      @MyDogDoingStuffIG 23 часа назад +30

      By those standards you might as well just equip the shield gen pack

    • @NumidyumTr
      @NumidyumTr 23 часа назад +8

      it was backpack in first game with prongs that only covers the front, honestly it should have been like that

    • @roar104
      @roar104 22 часа назад +3

      ​@@NumidyumTr100% . It being only usable with one handed weapons makes it mostly useless

    • @TheSixthJR
      @TheSixthJR 20 часов назад +1

      @@roar104not useless it just don’t fit your style of play

    • @D3adCl0wn
      @D3adCl0wn 17 часов назад +2

      @@roar104 2 other divers can shoot beside you while all 3 of you are shielded. Paired with crossbow and you are the explosive damage dealer. My only gripe is that you have to RMB to use it and you can only walk with it.

  • @dueinuremom5082
    @dueinuremom5082 9 часов назад

    Honestly I don’t really like the forward shield. I’ve found the personal bubble is so much more effective for melee combat and general shield stuff. It also doesn’t take up your support slot.

  • @pyerack
    @pyerack 21 час назад

    This should honestly just be a destroyer upgrade

  • @hokageobama4003
    @hokageobama4003 47 минут назад

    The ballistic shield was already a joke of a strat and now it's an even bigger one. How can they give it some usefulness? Remodel it and allow people to use double-handed primaries with it. Real simple and fair

  • @CurrentlyAimless
    @CurrentlyAimless 4 часа назад

    It totally makes sense and should be an actual feature.

  • @terrykrugii5652
    @terrykrugii5652 11 часов назад

    Everyone else is saying this should be a ship upgrade module...
    I have to disagree. This should be a booster instead, so it can also be used on the scout vehicles.

  • @BlackMagister
    @BlackMagister 19 часов назад

    I think the shield is viable enough that it doesn't need this bug for players to use it.

  • @ghoulbuster1
    @ghoulbuster1 19 часов назад +2

    It's a bug that SHOULD be a feature.

  • @WreckItRolfe
    @WreckItRolfe 6 часов назад

    This should just be how it works, without the invulnerability

  • @pavelgaming5470
    @pavelgaming5470 8 часов назад

    They should add that as a feature fr

  • @shadyfoxofficial
    @shadyfoxofficial 16 часов назад

    Definitely needs to be made into an actual mechanic

  • @SANF0RD100
    @SANF0RD100 9 часов назад

    I mean... Hmg turret already protects your front from almost any sort of ranged damage except maybe rockets and BT spew.
    This changes barely anything in terms of effectiveness as it only covers the front too.

  • @spearsage
    @spearsage 16 часов назад

    So somebody found a way to become the original Tachanka 😂
    Edit: an even better version at that too

  • @TheVexher
    @TheVexher 21 час назад

    This has to become a Feature

  • @George-go8zt
    @George-go8zt 19 часов назад

    To be fair, it should let you use it while on an emplacement.

  • @RigobertosTacoShop
    @RigobertosTacoShop 16 часов назад

    Jesus Christ, it’s Jason Helldiver

  • @LoboNoir-vk8wf
    @LoboNoir-vk8wf 6 часов назад

    This is the most democratic HMG Emplacement footage I’ve seen

  • @disintary4129
    @disintary4129 22 часа назад

    Imagine this on the automaton front.

  • @raeldri5867
    @raeldri5867 21 час назад

    they will probably "fix it" to later put a shiel turret

  • @GameFuMaster
    @GameFuMaster 19 часов назад

    imagine HMG having the shield as default

  • @lastwymsi
    @lastwymsi 13 часов назад

    You can do this with the shield bubble backpack and Mechs too!

  • @Desiderium
    @Desiderium 14 часов назад

    Wait that's awesome. It should be a feature.

  • @jamesThebulbmin
    @jamesThebulbmin 23 часа назад +1

    I accidentally did this with a mech

  • @Aflay1
    @Aflay1 11 часов назад

    Absolutely broken. Trying this 😈

  • @thearkmecha4637
    @thearkmecha4637 21 час назад

    i think this is a bug along with how we can sometimes use our weapons in mechs now

  • @SIMULACRA37
    @SIMULACRA37 17 часов назад

    There's a lot of glitches in this update. I've become a snake multiple times (being able to sprint while prone, just general tomfoolery). Also, is the text in the comment box suddenly black for anyone else? I'm using dark mode.

  • @looyoo0-u6i
    @looyoo0-u6i 6 часов назад

    Shields need to be able to block melees so I can larp as a spartan with shield and lance. Like is that by design that they aren’t ??

  • @spectator3272
    @spectator3272 10 часов назад

    Okay, now we Bastion.

  • @jimmythornseed8605
    @jimmythornseed8605 7 часов назад

    Yeah, everyone's right. It should just work like this anyway. It's too cool not to and using an entire stratagem slot just for a small energy shield like this isn't busted. Just remove invulnerability.

  • @cruzmadrid6611
    @cruzmadrid6611 9 часов назад

    When they accident make something cool.

  • @carterb.
    @carterb. 9 часов назад

    That’d be a pretty cool booster

  • @Deathbunny2010
    @Deathbunny2010 15 часов назад

    Ohhhh because when you take your hand of the gun to stim it then makes it a 1 handed gun 😂

  • @timothywilliams8530
    @timothywilliams8530 10 часов назад

    Not a bad idea, not like the turret had infinite ammo anyways

  • @Pawrful703
    @Pawrful703 23 часа назад +1

    It works in the mech too lol

  • @ra1nyran
    @ra1nyran 12 часов назад

    i tried to do this but never thought to stim as well. good to know

    • @ra1nyran
      @ra1nyran 12 часов назад

      i didn't even know you could stim on the hmg emplacement

  • @ukaszdragradny2392
    @ukaszdragradny2392 7 часов назад

    this works for every secondary and also working in mechs, i found out by accidentally shoting my granade pistol in mech xd

  • @arcturus64
    @arcturus64 15 часов назад

    TF2 wrangler gameplay

  • @NalaBlep
    @NalaBlep 22 часа назад

    Yeah this shouldn't be a glitch.

  • @Abrakadara-532
    @Abrakadara-532 20 часов назад

    Just like in DOOM Eternal

  • @手羽先-g5o
    @手羽先-g5o 4 часа назад

    機能強化でこれくらい出来てもいいよなって思う

  • @somecanadian7049
    @somecanadian7049 18 часов назад

    How do you get that batton?

  • @kintop122
    @kintop122 18 часов назад

    We need this mechanic)

  • @lauty_gaming547
    @lauty_gaming547 13 часов назад

    Now do it on a car

  • @quintonpyfrom8823
    @quintonpyfrom8823 16 часов назад

    Just put bubble backpack on lol da fuq

  • @Overthehills4547
    @Overthehills4547 21 час назад

    This is so cool omg

  • @SanAntonioJoker
    @SanAntonioJoker 17 часов назад

    well phrased

  • @josephdanejackson
    @josephdanejackson 22 часа назад

    Genius!

  • @PARAMOUNTPHLOPYNATOR
    @PARAMOUNTPHLOPYNATOR 14 часов назад

    NICE!!

  • @john-.-doe
    @john-.-doe 22 часа назад

    I'm reporting you to a democratic officer

  • @grygaming5519
    @grygaming5519 19 часов назад

    Going to get patched
    then come next warbond shielded HMG stratagem.