CONSEQUENCES FOR BLUEPRINTS? | STAR CITIZEN
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- Опубликовано: 10 фев 2025
- Algared and Execute dwell over the concequences of what the ramifications will be for giving you the blueprint with your store brought ships...
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Theyve already stated we dont get the blueprint for ships purchased as a pledge. I think only subscriber flair we will get bp's
Yeah was recently too
Sucks you miss one ISC and ruins vid speculation fun
imagine they will survive only on subscription after release
no wonder they postpone it
Yep was gonna say the same. Believe they stated you're gonna have to grind the rep with the manufacturer to gain access.
Getting BP out of the gate is a very bad idea, I do not even have to think about that.
Totally agree with not having blueprints with the store-bought ships
In my opinion I feel ships should not have blue prints. They should only be able to be bought not crafted. They should have the ability to be modified through crafting though.
I agree. Otherwise we'll just get goonswarms.
I'm not crazy about the idea of ship blue prints (Build or Upgrade) period.
Yeah they explicitly said you don't get a BP for a pledged ship.
glad to see Algareds positive greeting/intro.
This is a mute point CIG already said no blue prints for ships you own you have to unlock them
That's the dumbest Idea I've heard from them yet, you paid money, you should get your ship, period.
@@YamGarageYou do get your ship, period. Same logic would say you should get every possible weapon and component for that ship
@@TheArmoredFox Everyone making it soundlike you gotta unlock a ship you already bought.
No, it's just what it is in the PU. You have a ship, you can buy insurance for that ship. If you ever decide to not replace it, you don't have that ship anymore. A blueprint would only give people with fleets the power to manufacture ships before treasure hunters, mercenaries, and rep grinders can get ahold of them. The only reason the topic was brought up in the first place is because when the Save Stanton event was going the devs stated that the ardor repeaters would become blueprints once crafting was implemented. Until then they're bound to your account.
The question would be why do you want the blueprints? What is the purpose? Is it to just mass produce and sell them? If so, i dont think its a good idea to make them widely available via pledge store purchase. Ship blueprints should be exceptionally rare ao as not to undermine ship stores both in game and pledges that have already been made.
Absolutely correct. It should be a reward for in game activity.
CIG just get what you have now Stable.
I disagree with the rationale that when you buy a car, you don’t get a blueprint for the car. First off we are talking about a different solar system, 900 years on the future, where in lore copyrights are not held as they are today.
Also, if you own a car (at least in America) you can disassemble it, and rebuild it, or chassis swap, fabricate and install new parts. And if you are a professional auto mechanic you have access to TSB’s as well as factory parts and schematics.
What they should do is if you devote a ship building ship to reverse engineering a ship, then you can produce a set of BluePrints. Same with at a smaller scale for reverse engineering to do repairs.
Except "you" as a person may not have any of the actual skills or tools - and how many of us are professionals?
@ Chilton manuals are $15, I replaced my engine in high school. I would assume that if you were attempting to manufacture a space ship, you would consider yourself a professional.
I'm listening in case there's anything useful, but I think it was on ISC around a month ago they specifically answered this question with a very firm "no", which leaves me wondering why this episode exists.
As much as it hurts to say it I believe blueprints should only be obtainable in game. Except for your base starter ship originally pledged “maybe”. 😅 For us backers, having our pledged ships always available “Always be able to claim” is enough for me personally 😂
Why should crafted ships include any modules? I think they should be the hull only
Totally agree, I think they should do a BP for each ship chassis and then BP for each engine in game, each shield generator, each cooler and so on.
I also agree. It should be similar to the Javelin in that you get the hull.
Getting the blueprint with a purchased ship would create a pay to win outcome
How? If you think building ships is going to be easy or quick, I think you are badly wrong.
A quick glance at comments has saved me a longer typing session but I will say this:
The 1 player to 9 npc thought you had Execute? To make a ship requires a fabrication hanger, a fabrication hanger requires land, to buy land requires Citizenship, the vast majority of the UEE population are not citizens. Outside of established businesses npc manufacturing will be rare at best.
I wouldn't mind getting the first upgrade blueprint as a reward for a pledge store purchased ship (as the primary blueprint is a no-go). Just a thought.
Thanks fellas, fun bit of theory-crafting none the less.
Finally got to this video. I agree that you should not get the blue print right away. Since they have said we all have to go about the same way to get the blueprints, I think Honor those that bought the ships by giving them an alternative route to get the blueprints, just as time consuming and hard as the original way just different.
My suggestion would be to take a good look at what Eve online is doing for blueprints as I feel will give you some ideas of how it will work in SC.
As in the free to play game naval action. I more fear “clan to win” than pay2win. At least new players can pay to play on an equal footing off the bat with paid dlc.
Pay2win and clan2win are problems. In naval action massive clans get hold of the best materials and simply make meta ships more easily and can afford to lose them in combat more readily, leaving new players wondering why they lost.
It is an interesting discussion for sure, but like most things SC related it will be introduced in one fashion and then tweaked and tuned and we won't have an answer until 1.0 and even then there could be years of flux.
Warranties changed my entire approach to pledging. I’ve always converted everything into a function of time because I have more money than time. I’ll spend upfront, to get the replacement, so I don’t have to recraft or repurchase what was lost with a depreciated value (determined by CIG) of what I once had. No ships, vehicles, or modules I’m leaving to earn-in-game. If I don’t have it myself, I’ll crew someone else’s. Also my citizen movable warranty is going to live on, hopefully, a SQ42 unlocked F8C.
Wasn't this question already asked in an ISC? I seem to remember the dev that was asked this retorting with, "do you get blueprints when you buy a new car?"
For me the purchase logic looks like this: why would I get a blueprint for a ship that I bought? If I'm buying a new car (or even a luxury plane, or a super yacht), I don't get blueprints for them; I only receive the physical thing.
Thoughts on blueprints being limited use? Would increase the value of a blueprint
If you were to get a blueprint for ships you’ve bought, they could do it, but make the output of that blueprint a Bind To Account item.
If you build a ship forge fit for purpose ie. Medium forge will allow for any ship up to medium class can be built. If you build a large ship forge which is by design totally different it will only be able to build large to capital class ships. Forges will be fit for purpose. This has already been very well covered by CIG in past already.
Getting blueprints with your ship purchase is not happening at all. Only ship forges will have the access to build ships in that forge size. I really wish people were more studied when making content on RUclips for Star Citizen.
Additional upgraded ships to tier 5 will also be probably based on massive amounts or time and research by dedicated players on the forges to build multiple ships to rank up their tier rank to tier 5 in the end as well. My alliance is specializing in this specifically.
Please do more research in to this in future as this is a game play loop and will be taken advantage of by at least 2 to 3 well organised orgs in Star Citizen in future. Don't think it's not going to happen. It will! And you will have to pay the price in the outer rim if you can afford it. This is not a game for casuals. Eve online isn't either, so why would Star Citizen be!?
You dont get blueprints when you buy a car so you shouldn't get a blueprint for any ship you own. Manufacturing ships and getting blueprints should be very very costly.
More discussion wanted…
T2 insurance. I figured it would cover an upgraded vehicle, but watching this video got me thinking, and I see a personally troubling situation.
A T2+ blueprint is researched from its lower tier. Blueprints aren’t a recipe to upgrade a pledged vehicle or any in-game asset. A blueprint is for crafting a new item. This item is uninsured AND does not have a warranty. That is crafting’s progression, and a major time & money sink for the game.
There is no way you can convince me. That I or anyone els should just get blueprints for a ships we paid for . I/we should have to grind our way to the blueprints like everyone else. We have already been fairly compensated for my pledge with a ship that will always be replaced, even if only at the basic level. We can't lose it permanently.
They should make it you only get a blueprint and not the ship. Would require all the people with pay to win ships to have to craft them day one.
I just don't think balance will let blueprints be reusable. Thought cig said so in the SCL about crafting.
Don't forget you don't need blueprints to get a ship. You can always buy a ship from a dealer. You only need blueprints to craft a ship. Of course not all ships will be sold; some will only be craftable (from what I heard). And some ships can only be purchased in-game after acquiring the proper rep. And I believe John Crew did say shortly after CItCon that blueprints would not come with pledged ships.
Just because you have blue prints for all your store bought ships doesn't mean you can pump out ships, solo players with less time to play are probably going to be at the biggest disadvantage. Players who org up and have more time to play will probably get enough blueprints through the orgs play to win out.
Getting the blueprints when you buy a ship makes no sense. When I buy a car I don't get the blueprints. When my fantasy character buys a sword, he doesn't get the blacksmithing design for it. There's also the "pay to win" aspect. Blueprints is its own gameplay so it should be kept separate.
Crafted ships should also come empty with no components and you should have to craft the component’s as-well
did they not say you don't get the blueprint ? I think i good middle ground would be you don't get the blueprint but you can upgrade it.
As someone who has a lot of big ships… no, buying a ship should not give you the blueprints. That should be in-game only, just like buying a hull C should not give you cargo.
Maybe a cooldown on the blue print? CIG has confirmed blueprints with cooldowns. Definitely a complex problem.
I feel content like this, with speculation contrary to things they have explicitly started is damaging to the community as it distorts the understanding of people who aren’t following the official messaging.
Eh just make it an insurance blueprint it scans and freezes your ships specs but you can use it without turning It in to insurance companies to start building the ship in the field in case you are off grid.
there is no reason to get a blueprint when purchasing a ship. You will be able to buy most blueprints, and of course also through missions.
it is therefore most likely that the blueprints of a ship will simply be for sale.
of course from fairly cheap for a small ship to expensive for a large ship, although we can assume that a blueprint will cost at least the same price, that the ship itself will also cost in-game, but probably more.
the chance of obtaining a ship blueprint through missions will probably also be very small, in terms of chances of a drop somewhere on a path or wherever.
The drops from missions are more likely to be small weapons, clothes, fuses, and many useful things, although you will rarely find anything that isn't for sale in a drop.
but there may be an exception, the pioneer, and I am not talking about the blueprint of the ship itself.
but because it comes with the materials to build the first base, it may be that a blueprint is already included for those few standard buildings, but that is of course highly unlikely.
I’m more interested in BPs for expendable items like ammo. Lvl 3 P4 rounds anyone?
Buying ship should only give you the ship.
Blueprints for ships and weapons should have limited uses.
If you want to use an drake blueprint to make a ship you should have to purchase a license from drake to make the ship or multiple ships.
We went from 'the best damn space sim' to 'Console MMO in Space'.
On one hand, if ships have quality levels and the ship you get is the lowest possible level of that ship (AKA an unviable version of the ship), and you aren't getting the blueprints, you kind of aren't getting the ship you purchased. But on the hand, you can at least still upgrade a lower-level ship once you earn the upgrades.
Personally, as someone who has a lot of ships and has spent way too much on the game, I think blueprints shouldn't come with a purchase. I funded the game because I wanted to help them make a good game, and I didn't mind a little reward. But I thought long-lasting insurance for anything other than starters was a bad idea for the health of the game. This is a good middle ground that works at... maybe all levels of play.
Now they just need a community paint job/logo submission process and the game may finally shake its pay to win reputation (while you'd need to pay to get a logo or paint job approved, you could then paint ships for other people in that scheme. And the store wouldn't be the only way to customize your ship's appearance.)
Why would you get the BP for a ship you bought on the pledge store? You got a ship you can't loose permanently. That's it. Stop trying to fabricate reasons to skip the in game progression.
What are the thoughts if them selling blueprints like they do ships
why would you need to build the ship if you brought it, i don't think it should come with the ship. if you wanted you could buy the blueprint for a reduced cost of the pledge ship you could have 1 instead of the other as you can use someone's facility to build the ship and pay for the resources, time of use straight out of the gate!
Daft to make Blueprints account bound. Blueprints should degrade over time to encourage reacquisition. Strongly believe that Blueprints for ships should be broken down into parts to ensure that manufacturing is spread out over multiple facilities and to encourage transport and trade between factions and orgs. Entire planets are dedicated to companies like Crusader so it make no sense that an org with a single base can manufacture magically anything they want. No clue how CIG could balance and futureproof their current plans for Blueprints.
Its a horrible idea
Let people build thier own ships like in starfield.
I think you meant Eco not Evo @execute
while I am OK with players having blueprints for weapons and components. I DON'T like the idea of Players being able to build SHIPS. those should be limited to Aegis and Anvil etc. it won't be an NPC on day 1 with the blueprint, it will be and NPC corporation... like Origin. who has been around for centuries, has been building ships for centuries.
What in CIG history tell you they care about game play over making money?
you already have lost the content to buy the ship ingame. You want to lose even more game play? It is even more pay to progress than pledge for ships. Even if you have the blueprint you should need to have the reputation needed to get the blue print build it. you want to start at the endgame directly? You should have to work for it. You should not get any insurance if you get the blue print.
anything that is bought with real money should not be traded in the in game markets. They should be soul bound to your characters. easy simple fix.
I hate blueprints to be honest. It's lazy button pushing. I wish CIG would allow for derelict salvaging (refurbishing in a repair capacity). It allows for a time and money investment and not button pushing blueprint.
I think it's too much to give ship owners the blueprints for their ships. That seems too powerful, too much advantage.
Maybe two types of blueprints. One for repair and one for crafting.
The cynical side of me thinks CIG will do blueprints a bit like CCUs.
A good reason to change from the terminology to Ship Upgrades is because they might start marketing other upgrades to go with it. Maybe you have a ship you like and want to build a better version of it? Well then buy the High Quality Blueprint Upgrade. Need a bucketload of your favourite fighter? well then buy the Low Quality Blueprint Upgrade. They could then do the same with weapons and armour you buy from the pledge store as well. There change in terminology suggests to me that they intend to sell more upgrades in some way - I had thought warranty or insurance but blueprints probably make more sense as it could be too overpowered otherwise.
At the end of the day the marketing team has the final say and what ever they make more money on will be the answer
If we dont get some sort of blueprint, how will we repair if its severely damaged?
Why do you need a blueprint to repair it?
The argument is if you don’t have a blueprint, how would you be able to realistically fabricate and repair a wing that was shot off the Corsair (for example)
This is not a simulator. It's a arcade style game with simulated reality. You do not need a blue print to repair. In a simulator you probably need a blueprint but star citizen has gone way more in to arcade mode and will continue to do so.
Blueprints are used to fabricate a new ship, not used for repairing a ship.
@@CombatGnome You don't need to "realistically" do everything. Once you have a ship, you should be able to repair it as if you invented it yourself, wether you built it with blueprints or bought it in-game or on the pledge store.
It's a game and things will get gamified for the purpose of fun.
Make up your minds, do you want a realistic game or a video game cuz you can't have both.
Alot of these commenters do not know what they are talking about
OH god why would they add this system at all it's so bad
can you add your email to the about
Stalker... But updated it for you.