especially if its just 10 at least minecraft has durability scale. wood is fragile, stone is consisted, iron is decent, diamon and netherite are pure titanium
gold tools, wich have the loves durablity of any item in minecraft, still have 30 uses, and it only takes durability after the block is broken, so 10 uses is like 1% of GOLD TOOLS DURABILITY!
Imagine combining this with a modified version of the weapon Randomizer such that you get a new random weapon every time you run out of durability on the one your using.
I recommend you get the eye of Cthulhu yo-yo for endgame because it is the only yo-yo that doesn’t come back to you unless you stop attacking so you could essentially kill a boss in one durability
A couple things, 1) in hardmode repairing weapons is going to require a heck of a lot of money, 2) Summons will be great late-game, 3) Weapons like the sniper rifle are gonna be kinda insane
Maybe it would be a bit more fair if each weapon had durability equal to its damage. Copper shortsword has 8 durability & zenith has 190 durability. That way things still break, but it happens less as power creeps
honestly this sounded like a fun idea until i realized the creator was basically just making it as a joke and made everything have only 10 uses. would have been really cool if they adjusted the durability of each weapon/tool accordingly. would make it feel like your actually progressing when getting some god weapon and not having it break immediately.
@@calebr9736 would not want it in the base game. Would be a really fun little gimmick in a challenge run though. Also this comment is almost a year old :p
I don't know why but your videos are quite a bit better then other people that kinda do the same "weird playthroughs" thing as you. Point is, keep it up!
the mod would be better if the amount of durability scaled with rarity, so that rarer weapons have more durability. also give the basic copper tools (shortsword, axe, and pick) infinite durability
Merchant sells the axe and pickaxe for mediumcore characters. If you die and can't get back to your stuff in early game, you'll probably need to buy some new tools. Make use of the void bag and safe while playing mediumcore
I think the merchant sells copper tools in case you die as a mediumcore character and you dont have any items left. It allows you to essentially restart.
I think that mediumcore characters spawn with copper tools upon death. So, if you are really dedicated, you could kill yourself over and over again, grab all of the tools, and sell them.
I want an actual durability mod that isn't extremely difficult. Like, give the starter copper tools infinite uses, but crafted copper/tin tools have 600 uses and it goes up to like 100000 uses for the late game tools.
Merchant selling the axe and pick was a game saver for me. Yall ever noticed that ctrl deletes an item and shift puts it into a chest. Didn't look deleted my entire inventory, nothing major was lost other than my only pick and axe. Actually I lost all my potions, I keep looking for potions and then giving up, that's where they went.
Talking about 1:53 I know exactly why the merchant sales the copper axe and pickaxe. It's incase you drop one and lose it, Because there is no other way to obtain it if you lost one. It saved my first world on terraria. Because I lost my pickaxe somewhere and I couldn't do anything.
I have the best idea for a video, do and objective (collecting a certain items, finding a certain enemy, killing a certain boss, etc.) but it changes every 60 seconds, the goal is to get 25 objectives done as they range from super easy to near impossible
Terraria but every time a item deals damage it deals one less damage. Would be similar to this challenge but would require alot of planning and getting obsqure weapons to maximise the damage you can deal
A guy can combine 10 swords together to make a weapon strong enough to kill even the toughest of bosses (not modded) just for it to break after 10 uses
fun fact: The reason that the merchant sells copper tools is just in case the player somehow loses his starting ones (for ex. trowing them in the trash bin by mistake) so they wont softblock. plus, if you lack the resourses to make a furnace for... some reason, he sells it as well if you put him in the jungle.
weapons that shoot multiple plus yoyos are very good. also cannon does high damage so mid-late game cannons are key. basically, do items with a big blow instead of fast attacks with durability.
So, for a WoF fight it could be useful to nest several pairs of chests along the tracks. Basically, trash The Hungry with all fodder weapons you have, dump broken stuff in one chest, pick up fresh set from another one nearby to your hotbar and resume boss' beating
If you ever decide to do another Fargo's souls mod "Masochist" mode, just know that a lot of the bosses got tweaked and are stronger now.... You can't even take the twins out one after another, the first one you take out becomes immune and just goes at you full rage mode :(
idea: items become broken getting the description “someone could fix this” bringing the goblin tinkerer a new menu of reforge forcing you to pay 1 plat or 50 gold.
I feel like durability can be done well: wooden/cactus gear has 30-50 durability, metal equipment has 150-600 durability depending on what tier, demonite and meteorite has 1,000, and hellstone has 1500. Found gear's durability depends on when the gear is suited for, with most having at least 600 durability. Equipment can be repaired with their constituent material at the station they are created at, with magic weapons (and weapons with an 'enchanted' property) also costing a fallen star to repair (found gear at the station they would be likely to be crafted at). Each repair restores 10% of its durability. Equipment can also be repaired by reforging at the goblin tinkerer, but this costs extra based on how much the equipment was damaged. Because ranger and mage equipment already cost resources to use, they get a 33% durability bonus. Steel can be made from any ore (better ores cost less ingots per steel) and wood. This is used to repair most guns and any equipment where you can't quite place what it's made of. If bosses have special weapon drops, they now also drop materials with which to repair the equipment, unless they already drop a crafting material like beetle husk or luminite. Hardmode ore equipment has 2000, 2500, and 3000 durability respectively. Hallowed gear has 4k durability and chlorophyte has 5k. Gear dropped by plantera and golem, as well as Solar Eclipse drops and their derivatives, have 6,500 durability. Equipment made at the Ancient Manipulater has 10,000 durability, and moon lord drops have 15,000 durability. At 50% durability, a piece of equipment gains the worn prefix, which has no effects on its own but removes any positive prefix if there was one. at 25% it gets the damaged prefix, and at 0% the broken prefix. Equipment can still be used while broken, but the prefix is much worse, reducing its effectiveness by 90% and reducing its tool power if it has any. Goblin tinkerer cannot apply these three prefixes when reforging. The three starter tools should be unbreakable because unlike minecraft you have to have something to be able to progress at all
Honestly would of been more interesting if they had a bit more durability or if it was based on blocks broken cause this is just a glorified no tools challenge
The merchant sells the copper tools so the player can’t accidentally throw theirs away and have no way to mine. I’m not sure if you drop items in your hot bar in mediumcore, but if you do that’s also a reason
Most terraria youtubers do pretty easy challenges, you consistently raise the bar! keep up the good work, these are always so impressive and entertaining
I’m pretty sure the merchant sells copper tools so that you can get them back if you accidentally trash them at the start of the game
i always thought it was for if you got a bad modifier, copper tools are already bad enough so the game has mercy on you
I thought it was for mediumcore characters
*cough* Jessie and Totalbiscuit in 1.1 *cough*
@Gioacchino Sessa Just make sure you close out of the game and not the world. This may also not work if the game autosaves before you leave the game.
@@fursty. Mediumcore characters respawn with copper tools
Imagine getting zenith then watching it break in 3 seconds.
Would it though? If yoyos use up 1 durability per click, surely the same would apply.
@Gioacchino Sessa but you actually swing the enchanted sword multiple times, I don't know how it'd work with the arkhalis though
Zenith may break in 1sec cuz it does more hits then it seems
reforge go brrrrr
and begging for a portable tinker also go brrr
reforge go brrrrr
and begging for a portable tinker also go brrr
Durability in terraria is the scariest thing I’ve ever heard of
Same
Same
overhaul has it, but it aint that absurd
@@daiamonto2517 you still can disable it
especially if its just 10
at least minecraft has durability scale.
wood is fragile, stone is consisted, iron is decent, diamon and netherite are pure titanium
Now I finally know who is buying all the copper tools from the merchant lol
beaver man?!?!?!?!?!
how is there only 1 reply lol
yoooo, he is here
@Tricky the clown mc FNF™ oof pfp and name kinda cringe. Also tricky is from Madness combat
@@CoolDylan1216 what do you think the mc stands for?
Ten uses per item is criminally low
Even Minecraft or BOTW give better items more durability.
gold tools, wich have the loves durablity of any item in minecraft, still have 30 uses, and it only takes durability after the block is broken, so 10 uses is like 1% of GOLD TOOLS DURABILITY!
@@mr.battlecats5512 Yeah. Maybe he should have changed things in the config file.
@@lurkingone7079 yeah I get it is a challenge but 10 uses per item is just too low
@@yellownomadglitch3309 Far too low. Each item should have their own durabilty or at least a tier depending on what it´s made from.
Imagine combining this with a modified version of the weapon Randomizer such that you get a new random weapon every time you run out of durability on the one your using.
That would actually be really cool-
@@KaiTheMemeKing *proceeds to get wand of sparking 3 times*
Gets zenith 10^40000 in a row
I recommend you get the eye of Cthulhu yo-yo for endgame because it is the only yo-yo that doesn’t come back to you unless you stop attacking so you could essentially kill a boss in one durability
Note taken, the mod does limit max time on yoyo to the highest non infinite one (around 16s)
@Just a very humble and honest human lol
@Just a very humble and honest human shut.
I just noticed that auto swing weapons will be the worst
Also kraken
This plus the stamina mod. Turn Terraria into Dark Souls
Aka hell
Or botw
It wouldn't be dark souls because dark souls is meant to feel unfair not actually be unfair. Unless we're talk ds2 which is just garbage sooooo.
But ds durability is a shit ton more unless it’s something like ds2
and fargo lol
Otherwise known as the "Pirate Challenge" where you just carry 8 guns on your person instead of reloading lol
17:18 I love how a fallen star hit the Queen bee. It’s like Redigit himself said “Ey, I got you homie”.
He is the terraria troll
The Merchant sells copper tools to prevent you from being softlocked in case you were a big enough idiot to lose all your tools.
I did that once
I sold them but the thing was full of other things so they just disappeared so endgame with copper tools
Hardcore characters
@@trol4889 don't they drop items at death?
@@mrupsidedown9879 mediumcore drop items
cactus pickaxe: am i a joke to you?
A couple things, 1) in hardmode repairing weapons is going to require a heck of a lot of money, 2) Summons will be great late-game, 3) Weapons like the sniper rifle are gonna be kinda insane
Maybe it would be a bit more fair if each weapon had durability equal to its damage. Copper shortsword has 8 durability & zenith has 190 durability. That way things still break, but it happens less as power creeps
The zenith would still break way too fast.
Dude no
Combine this with the stamina mod for the authentic Breath of the Wild experience!
true
@GIOVANNI MARTINEZ overrated reply
yeah but botw actually has dynamic durability
Botw doesn't punish stamina for attacking
@@FirstLast-wk3kc This comment is three years old. What were you doing three years ago?
You really did grind out this video, nicely done
Imagine zenith with 10 uses. Hours of grinding for nothing.
Goblin tinkerer can reforge it tho, still time wasted for 1 use
In that moments, you start to think about the suicide will be viable 😭
you might as well just use the separate swords.
The one thing I like about terraria Is that it has no durability but now it's ruined
Ruined OR ....improved? 😏
@@hapychief Ruined :p
@@Goremize :(
I agree
@@hapychief improved
honestly this sounded like a fun idea until i realized the creator was basically just making it as a joke and made everything have only 10 uses. would have been really cool if they adjusted the durability of each weapon/tool accordingly. would make it feel like your actually progressing when getting some god weapon and not having it break immediately.
for a game like terraria, its disgusting even if its 10000 durability
@@lunatuna6935
i agree, terraria with durability keeps me up at night.
Yeah but durability for terraria as a whole is just an awful idea
@@calebr9736 would not want it in the base game.
Would be a really fun little gimmick in a challenge run though.
Also this comment is almost a year old :p
@@Kikithegreen I'm not a stickler for how old things are on the internet
it would actually suck if terraria had durability lol
I'd rather play on Mediumcore with no durability over this.
@MirrorYen It costs 10k platinum to swing this sword... for 1 second
Gungnir:Potions are for weaks.
Me who beat the entire game without using potions:
Yes Gungnir, *Potions are for weaks.*
I don't know why but your videos are quite a bit better then other people that kinda do the same "weird playthroughs" thing as you. Point is, keep it up!
Imagine being so unlucky and/or bad at life that everything you use breaks after 10 uses
you make something cheaply you end up having to make it twice, or thrice, or 100 times.
the mod would be better if the amount of durability scaled with rarity, so that rarer weapons have more durability. also give the basic copper tools (shortsword, axe, and pick) infinite durability
I agree, but on it's own it's definitely an intetesting challenge mode.
Merchant sells the axe and pickaxe for mediumcore characters. If you die and can't get back to your stuff in early game, you'll probably need to buy some new tools.
Make use of the void bag and safe while playing mediumcore
Mediumcore characters spawn with copper tools
The new Terraria and DST crossover is looking thicc. They even have DST's durability too.
I think the merchant sells copper tools in case you die as a mediumcore character and you dont have any items left. It allows you to essentially restart.
if u die in mediumcore you get the starting copper tools back
Who the fuck plays mediumcore?? Lol
@@alphacj nobody lolol
@@alphacj I was stupid enough to make my first character mediumcore, I don't know why though since that was 2 years ago
I think that mediumcore characters spawn with copper tools upon death. So, if you are really dedicated, you could kill yourself over and over again, grab all of the tools, and sell them.
I want an actual durability mod that isn't extremely difficult. Like, give the starter copper tools infinite uses, but crafted copper/tin tools have 600 uses and it goes up to like 100000 uses for the late game tools.
nah durability in itself is a horrible idea and isn’t fit for terraria
Terraria Overhaul has a setting that enables durability loss. You can even repair the weapons/tools at a repair table
Kraken, developer yoyos, code 2 and EoC (yoyo) will be useful.
Merchant selling the axe and pick was a game saver for me. Yall ever noticed that ctrl deletes an item and shift puts it into a chest. Didn't look deleted my entire inventory, nothing major was lost other than my only pick and axe. Actually I lost all my potions, I keep looking for potions and then giving up, that's where they went.
Talking about 1:53 I know exactly why the merchant sales the copper axe and pickaxe. It's incase you drop one and lose it, Because there is no other way to obtain it if you lost one. It saved my first world on terraria. Because I lost my pickaxe somewhere and I couldn't do anything.
No durability is one of the reasons why I love terraria
imagine taking weeks to make the zenith and it breaks in 3 seconds
WEEKS???
In these situations, the summoner class is the best
Merchant carrying copper tools is for medium core characters, who drop everything on death.
The merchant sells the pick and ax because if you throw those items away there is no way to get new ones(at least in the early updates)
The summoner class would be the best class for this
Not having durability scale with damage seems like a glorious mistake.
I have the best idea for a video, do and objective (collecting a certain items, finding a certain enemy, killing a certain boss, etc.) but it changes every 60 seconds, the goal is to get 25 objectives done as they range from super easy to near impossible
When he gets the hornet staff the chat just starts making bee puns. Actually funny
God it takes some serious durability to go through something like this
This mod would be so cool, if there was methods like minecraft to lessen the durability usage, if the durability was higher, amongst other things.
Terraria but every time a item deals damage it deals one less damage. Would be similar to this challenge but would require alot of planning and getting obsqure weapons to maximise the damage you can deal
This can'tbe that bad.
[every thing has only 10 uses]
*_SWEET MOTHER OF THE MOON LORD_*
You’ve legit become one of my favourite RUclipsrs
same
The reason why the merchant sells copper tools is because of medium core.
POV: Your Legendary Zenith breaks on a slime.
A guy can combine 10 swords together to make a weapon strong enough to kill even the toughest of bosses (not modded) just for it to break after 10 uses
Definitely looks like trying to fight a high health boss in Don't Starve
Wormwood needs no such things
This feels like some kind of masochism lmao
Alternate tittle: "Terraria is pretty difficult but now its just pain"
Its gonna be fun to watch you play this on twitch soon
He did the whole thing on twitch
Pretty sure the merchant sells copper pickaxe and axe for softlock protection.
Rename this to Terraria but every item is held together with Scotch tape
fun fact: The reason that the merchant sells copper tools is just in case the player somehow loses his starting ones (for ex. trowing them in the trash bin by mistake) so they wont softblock. plus, if you lack the resourses to make a furnace for... some reason, he sells it as well if you put him in the jungle.
Durability in Minecraft
This is Fine
Durability in Terraria
Player goes insane
I love how the coins have durability
Imagine getting a zenith in this mod... Literally a golden pickaxe from Minecraft lol
2:09 *Here you see, The Guide, in its natural habitat, panicking, for he is unable to move an Inch and appears to be stuck in place*
Wow this documentary is really great
Can't wait for the end of the yoyo only challenge!
durability was minecraft's biggest mistake
Unbreaking III: It's show time
weapons that shoot multiple plus yoyos are very good. also cannon does high damage so mid-late game cannons are key. basically, do items with a big blow instead of fast attacks with durability.
2:54 LOL complete and utter disbelief
Imagine fighting moon lord but your items break at the core phase
zenith having durability should be a war crime.
you sound like youre always smiling and it makes me smile too
Terraria: Breath of the Wild
Terraria: Breath of these nuts
@@cockodemon7443 Joe mama
Can’t wait to fight giant robot spiders with a copper short sword
This challenge was made for the throwing class 💀
The books are just
"Hey dude you read me too much, imma just break now lol"
shimmer would be op as you can repair them in the shimmer
Suggestion: Terraria, but I start with a flamethrower (and can only use the flamethrower), upgrade to elf melter later on
In vanilla to cheese some bosses use nurse but in these mod its tinkerer instead
3:53 my inventory when trying to get good modifiers early game
Not so cocky now terraria players
-minecraft player
I think a better way of beating bosses would just have goblin tinkerer in the arena with a long lasting weapon.
Gonna be real with you here, I would probably use everything to breakage and end up only having a copper shortsword for moonlord
I would think that weapons that are harder to get should have more durability.
You added even more grind in one of the most grind'est games ever. You can complete it, but it is just stupid waste of time
imagine having your zenith break in a single hit
So, for a WoF fight it could be useful to nest several pairs of chests along the tracks.
Basically, trash The Hungry with all fodder weapons you have, dump broken stuff in one chest, pick up fresh set from another one nearby to your hotbar and resume boss' beating
So this is basically Minecraft
But much much much much much harder
If you ever decide to do another Fargo's souls mod "Masochist" mode, just know that a lot of the bosses got tweaked and are stronger now.... You can't even take the twins out one after another, the first one you take out becomes immune and just goes at you full rage mode :(
Throwing Class: UNLIMITED POOOWER!!!!!!!!!!!!!
idea: items become broken getting the description “someone could fix this” bringing the goblin tinkerer a new menu of reforge forcing you to pay 1 plat or 50 gold.
50 gold is still loads of money
@@BobBob-ye4vz for endgame ehhhhhhh
@@zib7178 yeah no its still expensive for 10 uses
The Legend of Zelda has durability to promote using different weapons and experimenting, in terraria we craft 200 of the same weapon
In a alternate universe where this is normal; That’s tough
I feel like durability can be done well:
wooden/cactus gear has 30-50 durability, metal equipment has 150-600 durability depending on what tier, demonite and meteorite has 1,000, and hellstone has 1500. Found gear's durability depends on when the gear is suited for, with most having at least 600 durability. Equipment can be repaired with their constituent material at the station they are created at, with magic weapons (and weapons with an 'enchanted' property) also costing a fallen star to repair (found gear at the station they would be likely to be crafted at). Each repair restores 10% of its durability. Equipment can also be repaired by reforging at the goblin tinkerer, but this costs extra based on how much the equipment was damaged. Because ranger and mage equipment already cost resources to use, they get a 33% durability bonus.
Steel can be made from any ore (better ores cost less ingots per steel) and wood. This is used to repair most guns and any equipment where you can't quite place what it's made of. If bosses have special weapon drops, they now also drop materials with which to repair the equipment, unless they already drop a crafting material like beetle husk or luminite.
Hardmode ore equipment has 2000, 2500, and 3000 durability respectively. Hallowed gear has 4k durability and chlorophyte has 5k. Gear dropped by plantera and golem, as well as Solar Eclipse drops and their derivatives, have 6,500 durability. Equipment made at the Ancient Manipulater has 10,000 durability, and moon lord drops have 15,000 durability.
At 50% durability, a piece of equipment gains the worn prefix, which has no effects on its own but removes any positive prefix if there was one. at 25% it gets the damaged prefix, and at 0% the broken prefix. Equipment can still be used while broken, but the prefix is much worse, reducing its effectiveness by 90% and reducing its tool power if it has any. Goblin tinkerer cannot apply these three prefixes when reforging.
The three starter tools should be unbreakable because unlike minecraft you have to have something to be able to progress at all
Terraria knew you would be using that mod so they gave you grace
the bee puns in the chat had me crying
I kinda wanna see a minecraft overhaul for terraria where items have dura, and you need coal to craft bars, and all that good stuff
With this enabled, the goblin tinkerer should be able to reset your weapon’s durability for money
"throwing sickness" should have been called "hand cramp."
Change my mind
Honestly would of been more interesting if they had a bit more durability or if it was based on blocks broken cause this is just a glorified no tools challenge
the fact that more powerful weapons have shit durability makes this mod unenjoyable
Use lava bucket as an alternative way to chop down trees. Deadly, but it works
The merchant sells the copper tools so the player can’t accidentally throw theirs away and have no way to mine. I’m not sure if you drop items in your hot bar in mediumcore, but if you do that’s also a reason
strad : get some wood , if you dont chop down a tree reset or find bombs
at the start use throwing knife or snow ball as weapon
YOU MONSTER
Most terraria youtubers do pretty easy challenges, you consistently raise the bar! keep up the good work, these are always so impressive and entertaining
IIRC an old version of the Terraria Overhaul mod had durability. Fun!