Battle of the Ports - R-Type II (アール・タイプ II) Show

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  • Опубликовано: 21 окт 2024
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    --------------------------------------------------------------------
    The follow up to one of the worlds most iconic 2D shooters hit's BOTP this week - R-Type II
    Time Code
    00:21 - Arcade
    02:48 - Amiga
    04:59 - Atari ST
    07:13 - Super Famicom / SNES
    10:00 - Gameboy
    12:15 - PlayStation
    13:56 - Xbox 360
    16:16 - All versions side by side
    Enjoy!

Комментарии • 202

  • @SomeOrangeCat
    @SomeOrangeCat 4 года назад +9

    What I love about the GB version is that very detailed animated intro.

  • @38albino
    @38albino 5 лет назад +5

    For information you can use the second button for releasing the module on amiga..

  • @birgerolovsson5203
    @birgerolovsson5203 2 года назад +2

    Fun as hell to see how much better a console today looks against how an arcade-machine looked in the past.

  • @googleboughtmee
    @googleboughtmee 5 лет назад +6

    My Super R-Type on SFC just arrived today and now youtube recommends this video? Dammit Google stop watching me

    • @RetroCore
      @RetroCore  5 лет назад +3

      That's is rather creepy.

  • @johns6265
    @johns6265 7 лет назад +4

    Great video, Irem really were on their winning streak in the second half of the 80s. Though that's not to say that they made nothing worth playing later, I'm actually really fond of their later games for the PS1 and PS2. You can't go wrong with games like Steambot Chronicles.

  • @robertdanker6193
    @robertdanker6193 7 лет назад +3

    I have the 360 version I loved switching between old and new!! Too bad more remakes didn't try that! Great Video!!!

  • @reagandow850
    @reagandow850 5 лет назад +2

    So very cool. I bought the Switch port a few days ago and it just became available to play today. You know what I’ll be doing all night!!

  • @RyuHayabusa06
    @RyuHayabusa06 7 лет назад +2

    I still love the SNES port despite all the slowdown. I love the soundtrack. The music to the first stage extends long past what you'll actually hear if you get to the boss. It has a nice little piano section that you'll only hear in the sound test. All those early SNES titles had such great music. Castlevania IV, Contra III, Super R-Type, Gradius III, etc.

    • @RetroCore
      @RetroCore  7 лет назад +1

      Irem sure did put a lot of effort in to the music of Super R-Type. It features some of the best music on the system and its such an early game too. I think in many places the graphics look better than the Arcade too. It's just a shame Irem we're pretty bad at programming on the SFC / SNES. All of their games suffer from crippling slowdown.

    • @RyuHayabusa06
      @RyuHayabusa06 7 лет назад +1

      Yeah, I remember other games like Gunforce being plagued with slowdown. Graphically it may be better in some spots than the arcade but there are some things missing like the water in stage 3. Stage 3 boss is completely different too but probably because it looked like male genitalia and they thought Nintendo might frown upon it, lol.

    • @vludi7857
      @vludi7857 7 лет назад

      Gunforce wasn't ported by Irem, and I'd say R-Type 3 was pretty well programmed.

    • @regfenster
      @regfenster 7 лет назад

      The original SFC design was supposed to have a few DSP's on the main board that saw the chop before launch to reduce costs, these were designed to improve performance as its CPU 6502 variant was very slow for the period. The DSP's did find their way into the system but only on the cartridges which was there from day one, Pilot Wings and F-Zero both used DSP's to improve performance with the Mode 7 fast scroll effect. The more likely outcome with Irem is that they did not want the additional costs of the DSP's on the cartridge thus hence the slow down experienced. The SFC could do great shooters that could handle a lot of characters as long as the cart was carrying the additional hardware, Super Aleste is a great example.
      Still a great R-Type game though.

    • @RyuHayabusa06
      @RyuHayabusa06 7 лет назад

      regfenster The SFC has a 65816 cpu because it was originally supposed to be backwards compatible with the 8-bit Famicom. Nintendo should have gone with a 68000 to begin with.

  • @MrOreo76
    @MrOreo76 7 лет назад +1

    Fantastic retrospective! And great production, I really liked the side by side playthrough

    • @RetroCore
      @RetroCore  7 лет назад

      Thanks MrOreo76. Please check out my other videos in the Battle of the Ports series. There another 163 shows to see :)

    • @MrOreo76
      @MrOreo76 7 лет назад +1

      yea I've watched quite many of them by now, I relate because I own many shooting arcade classics with ports on the megadrive/pc engine/Nintendo and I think there's alot to learn from the difference within the ports; all the background stories and production technics, so again, I salute you!

    • @RetroCore
      @RetroCore  7 лет назад

      That's great you've watched some of the other shows. I hope you will enjoy the next 160+ shows I have in mind for Battle of the Ports :)

  • @topofbones
    @topofbones 7 лет назад +3

    The XBox 360 reminds me the port of Double Dragon Neon for the same system. Looks fantastic!

    • @RetroCore
      @RetroCore  7 лет назад

      Hey, nice to see another fan of Double Dragon Neo. My son and I played that game to death.

    • @Nestalgba92023
      @Nestalgba92023 4 года назад

      @@RetroCoreEven DD Neon did had some f'ed ups, for authenticities(?) standards.

  • @Xaxnaxbar2
    @Xaxnaxbar2 7 лет назад +1

    Another great video adding to the Retro Core collection!! Gotta love R-Type xD

    • @RetroCore
      @RetroCore  7 лет назад

      Thanks, Christian. Loads more great videos still to come :)

  • @cristianmastrocicco4552
    @cristianmastrocicco4552 3 года назад +1

    I still play R-Types on my PS2, an amazing compilation. Too bad they didn't bundle R-Type 3 and Leo

  • @DanielAyy
    @DanielAyy 5 лет назад +1

    R Type dimensions is a really good collection no matter if you're retro or modern! I have it on Switch :)

  • @droiduseruserdroid1731
    @droiduseruserdroid1731 3 года назад +1

    You can turn off the transparency in the PlayStation version and there were difficulty settings that slowed it down.

  • @IMDRanged
    @IMDRanged 7 лет назад +1

    Wow, hearing that Atari St floppy drive sounds brings back memories. Maybe best I couldn't get the ST version, I had to setting for this other game JUG by Microdeal which had had almost similar R-type style backgrounds but played very differently.

    • @RetroCore
      @RetroCore  7 лет назад +1

      Oh, I remember JUG from the Amiga. That game had some pretty good music from what I remember plus you could scroll the background yourself.

  • @LeShark75
    @LeShark75 7 лет назад +4

    I've played many versions of both games, the Xbox 360 collection is amazing and backwards compatible on Xbox One.

  • @tubbiele2
    @tubbiele2 4 года назад +1

    Dammit thanks for the review, I didn't care about reboots for the PS but watching that is faster than the original makes it very interesting yay

  • @chunkycjw
    @chunkycjw 7 лет назад +1

    Always liked the R-Type series, R-Type dimensions looks pretty good too.
    R-Type Leo on Mame is a nice looking game as well, though i miss not having the pod attachment.
    Wish they had brought R-Type 2 to the Mega Drive, i'd have played the crap out of it.

    • @RetroCore
      @RetroCore  7 лет назад

      R-Type 2 on the Mega Drive would have kicked arse had they gone with a 8Mbit cartridge.

  • @BlackApricot
    @BlackApricot 2 года назад +1

    i love tweaked snes r-type
    gosh the music is so cool

    • @RetroCore
      @RetroCore  2 года назад

      Especially for such an early game,

  • @oldskoolpaul77
    @oldskoolpaul77 7 лет назад +2

    Love this game! Great stuff!

  • @CosmicEffect
    @CosmicEffect 7 лет назад

    Great video as usual! One interesting thing to note about the PS3 version of R-Type Dimensions (released quietly years later) is that there is some killer, really awesome arranged music of all stage themes -- and some new sound effects also -- not found on the original 360 Dimensions which has the exact arcade soundtrack and sfx on the 3D mode. On the other hand, PS3 port has some strange slowdown that the 360 version doesn't 'feature' in any way. :)

    • @RetroCore
      @RetroCore  7 лет назад +1

      I'd like to hear the new soundtrack for sure. Not sure I care about the slowdown feature though.

  • @Charlie-Cat.
    @Charlie-Cat. 7 лет назад

    Nice one Mark,
    Once I saw R-Type II I knew this was going to enlighten my day. Love the game on the Arcade, SFC, and Xbox 360 versions the most. I use to have the Game Boy version, but I misplaced it somewhere!
    Another outstanding video Mark. Thank you as always.
    Anthony..

    • @RetroCore
      @RetroCore  7 лет назад

      I'd love for R-Type Leo to have been ported during the 90's. That would have been a great console release but sadly it never happened.

    • @Charlie-Cat.
      @Charlie-Cat. 7 лет назад +1

      I second that Mark. Pity really. But thankfully modern technology makes it possible to do so these days.
      Thank you again Mark.

  • @kevinf2757
    @kevinf2757 4 года назад +1

    The gameboy one was a work of art in terms of a port to gameboy

  • @retrovideogamejunkie
    @retrovideogamejunkie 7 лет назад +2

    when you kill things in the amiga version , it sound like somebody making the sound effect with his mouth or something.....XD

  • @DrJ3RK8
    @DrJ3RK8 Год назад

    On the Amiga, I would use customized Genesis or Master System game-pads. I would always wire one button to "DPad Up" to take care of the jumping issue, and then button C (or equivalent) could be used as a second button when supported. Then I also would map an extra button (by map I mean wire) to the Space character input (on the pin that did it from port one on the C64) which also carried over to the Amiga. So I could hit all inputs in a game like this, or say Turrican without touching the keyboard. A lot of work to set up, but never had the input issues that most people complained about. :D
    On the ST version, if it wasn't specifically for the STe version (which had a blitter chip) then it had to do effects using the CPU, so wouldn't be able to do a lot of what the Amiga version would be up to. Hence the starfield.

    • @RetroCore
      @RetroCore  Год назад

      Modding a controller would indeed be the best way to play Amiga games. I could do something similar for these comparison videos but since they are comparison videos I need to suffer and play the games how they were intended. 😭

  • @hitachicordoba
    @hitachicordoba 7 лет назад +1

    Got the Xbox 360 version after watching this, super fun but even more difficult than I remember lol

    • @RetroCore
      @RetroCore  7 лет назад

      It probably seems more difficult since you may have not played it in a while. R-Type has always been a tough game, especially once you loose all of your power ups :(

  • @jamesburchill7522
    @jamesburchill7522 3 года назад +2

    God's. R-Type II was so good. Do you feel Amiga tends to choose looks over performance? I never understood why they didn't just lose some details for framerate. It's like playing a pretty slideshow.

    • @RetroCore
      @RetroCore  3 года назад +1

      I think they did that just so it would look good on the package.

    • @thefurthestmanfromhome1148
      @thefurthestmanfromhome1148 2 года назад

      @@RetroCore yep, marketing wanted fantastic artwork for the advertising, who cares how it plays is how they viewed it 😭

  • @jeffroberts9693
    @jeffroberts9693 7 лет назад +1

    I always look forward to a new BotP! I love R-type. The PS1 collection is the way to go for me. I do enjoy that Gameboy sound chip kicking the music though.

    • @RetroCore
      @RetroCore  7 лет назад +1

      Do you have the PAL PlayStation version? If you do can you let me know if it runs too fast like the Japanese version does.

    • @jeffroberts9693
      @jeffroberts9693 7 лет назад

      Retro Core I actually have the US collection , sorry. I live in the US and don't own any PAL titles. Unless you count Master System games but the ones I own aren't optimized for PAL. I'll be honest, I never ready noticed the faster speed of the ps1 collection till watching this, lol.

    • @RetroCore
      @RetroCore  7 лет назад

      Ah, yes I'd imagine the US version being the same as the Japanese version. Thanks for your input.

  • @GeovaneSanciniSR
    @GeovaneSanciniSR 7 лет назад

    Nice video. Unfortunately I lost a sale at the Brazilian PSN in which R-Type Dimensions was 3 dollars (in the current quotation). Anyway, I hope to be able to buy it soon, I have few games of the genre on my PS3.

    • @RetroCore
      @RetroCore  7 лет назад

      Unlucky on missing the deal.

  • @gravious
    @gravious 2 года назад +1

    If the psx version is too fast, play the pal version 😁 instant 17% slowdown

  • @lurkerrekrul
    @lurkerrekrul 3 года назад

    I never got to play either R-Type game in the arcade, but I liked the Amiga version of R-Type. Of course I sucked at it and only managed to finish it with a trainer for unlimited lives. I never got to play R-Type II back then though. I had a pirated copy of it, but it always crashed after the intro. I could never figure out how to make it work.

  • @geoserenity
    @geoserenity 7 лет назад

    ah the spam lasers across the screen attack, a cousin of the homing weapon. funnily enough, if a shooter has different​ coloured weapon shots, the homing weapon tends to be blue and the bullet spam tends to be more red or orange

    • @RetroCore
      @RetroCore  7 лет назад

      That's so true. I do love the reflecting lasers though.

  • @iwanttocomplain
    @iwanttocomplain 5 лет назад +1

    That's not Irem's programming skills causing the slowdown on the SNES game, it's the hardware struggling to cope with what is being asked of it. This is one of the better running SNES shmups. Only STG Strike Gunner doesn't slow down on the SNES and it achieves that by having next to no backgrounds at all.

    • @RetroCore
      @RetroCore  5 лет назад +2

      Actually, it is Irems poor programming. Every game they developed for the SNES slows down badly even when nothing much is going on. Dinosaurs is a very good example of this.
      Its true that the SNES was painfully slow but just take a look at Compile's Super Aleste. The screen is always full of stuff (More than any other SNES shooter) yet it never slows down. Now that is some impressive programming.

    • @iwanttocomplain
      @iwanttocomplain 5 лет назад

      @@RetroCore Well I was watching Parodius which uses an SA1 co-processor and that game still slows down quite alot. The SNES could not handle all that many sprites. Power Strike 2 on sms runs better than most SNES shmups.

  • @hardwiredxs
    @hardwiredxs 7 лет назад +3

    Quite frankly the only comments on the amiga version i agree is the button being the space bar and the ocasional slowdown (which in an a1200 does not happen and if you play on ntsc mode 60hz the speed is almost arcade one). Other than that it's pretty good damn port and one of the best versions.
    On the St front maybe arc could do more but quite frankly with the machine's limitations It would'nt be very impressive anyway...

    • @hardwiredxs
      @hardwiredxs 7 лет назад

      Actually I played on my a500 1mb in ntsc mode and enjoyed it greatly. It was like having an arcade, so if a megadrive version would bebased on the amiga ntsc mode it would be pretty good. Not discuting...
      Specially since the spacebar would not be an issue.

    • @RetroCore
      @RetroCore  7 лет назад +2

      The Amiga port needed a hack to play on the 1200 from what I remember. I was also playing at 60fps in this video but still had the slowdown.
      To be honest the slowdown and wobbly parallax scrolling, chunky looking sprites and low number of colours (32 VS a Mega Drive's 64) would have had it looking rather ugly on the Mega Drive. But I do think for an arcade conversion to the humble Amiga 500, it is a great port.

    • @OperationPhantom
      @OperationPhantom 7 лет назад +1

      It is one of the best Arcade conversions for the Amiga and a worthy "companion" to Apidiya. Arguably the greatest horizontal shooter original for the machine.

    • @CFalcon030
      @CFalcon030 7 лет назад

      I agree with that, but for the ST version. I've always played this game on my Falcon, which with its 16MHz cpu didn't let me experience many slowdowns (apart from one) and since I played on VGA it was always 60Hz. I think the game vsyncs every second frame, so it was a very comfortable 30fps. The problem I imagine is that with backgrounds the ST version would have been even slower, since it would add masking on top of everything else the cpu would have needed to do. Still, the game engine is much better than R-type.

    • @kingofmambo
      @kingofmambo 5 лет назад

      The amiga is crap

  • @waterheart95
    @waterheart95 7 лет назад +7

    you forgot the gameboy color version, which is included in r-type dx

    • @HPLins
      @HPLins 7 лет назад

      I was thinking about that but I wasn't sure. DX came with R type I and I I, right? I have a vague memory about it. it was like the original gameboy versions but improved.

    • @waterheart95
      @waterheart95 7 лет назад

      ArcadeKid
      Yeah pretty much but included a combined version of r-type 1 & 2 mashed together.
      R-type DX also included two separate color versions of r-type 1 & 2 with some improved things. It also did include the original b/w gameboy versions.

    • @RetroCore
      @RetroCore  7 лет назад +3

      Sorry, I didn't know there was a GB Colour version.

    • @tonk82
      @tonk82 7 лет назад +1

      Yeah... that is the version i first played. The cartridge included both the original GB port, and the color port... both where somewhat diferent.

    • @geoserenity
      @geoserenity 7 лет назад +2

      Retro Core (ahem) rtype dx had the original versions of rtype and rtype 2, as well as the colour versions in a gameboy colour. also, there was a dx mode which took the games and made them 1 longer story. ...that's an impressive amount for a gbc game

  • @ABlackFalcon
    @ABlackFalcon 7 лет назад

    The first version of R-Type II I had was the GBC version you don't cover, in R-Type DX. It's based on the GB version but in color, so it is different, but a bit less so than the colorized version of R-Type I on the same cart is; that game saw some significant graphical enhancements on the colorized mode, while the second already looked better so the improvement is less. The color is still nice, though. (The colorized and DX modes also have saving, to continue from any level you have reached, which is pretty nice...)

    • @RetroCore
      @RetroCore  7 лет назад +2

      Wish I had known about the GB Colour version. It would have been nice to have added it.

  • @ralfvanbogaert3451
    @ralfvanbogaert3451 3 года назад

    'and added homing missiles to the wave cannon'. ? I'm not even sure where to begin correcting this. The first R-Type had homing missiles (you get them in the 1st stage even), but R-Type II introduced the bomb as an alternative weapon. Maybe you got the 2 mixed up? Or maybe you meant to describe the 2nd stage diffuse wave cannon? Those aren't missiles, and they do not home.

  • @scanlinejunkie
    @scanlinejunkie 7 лет назад

    I wonder if the reason the PSX version is sped up is because the arcade version ran at 55hz? Maybe they just lazily ported/emulated the arcade version and sped it up to 60hz for NTSC compatibility.

    • @RetroCore
      @RetroCore  7 лет назад

      Most likely although I don't think this version is fully emulated because it has to load in every stage and it also has worse parallax scrolling than the Arcade version.

  • @mastersproutgamer9327
    @mastersproutgamer9327 Месяц назад

    Why does the Game Boy version sound like Super Contra?

  • @HPLins
    @HPLins 7 лет назад

    Do you have a Gradius series video as well? Gradius, Darius and R TYPE are maybe the most famous shmup series. But I'm more a Gradius player I guess (since I'm a MSX/Nes guy. of course I played many consoles and so on, but back in the 80s those were my main platforms). But even liking Gradius series, my favorite shmup is still Treasure's Radiant Silvergun. So far is still my all time favorite on Sega Saturn (xbox 360 version is nice too, but not the same)

    • @RetroCore
      @RetroCore  7 лет назад

      I have covered Gradius, Darius, Darius 2 and Darius Gaiden and I think Salamander too. Typing Battle Of The Ports followed by the game name in to RUclips's search bar will bring up the videos.

  • @MxArgent
    @MxArgent 7 лет назад +1

    I'll be honest, i actually kind of like the sound in the amiga port for the most part. The heavier, punchier feel is nice. The inconsistent framerate is really grating, though.

    • @RetroCore
      @RetroCore  7 лет назад

      Yeah, for someone coming from consoles, the jerky framer ate on the Amiga version is rather off putting.

    • @MxArgent
      @MxArgent 7 лет назад +1

      Especially considering other games on the system like Turrican II kept up a pretty steady framerate with about the same amount of stuff going on.

    • @fernandocollazo8705
      @fernandocollazo8705 7 лет назад +1

      Retro Core that's true but remember R-type 2 runs onto a 1985 Amiga 1000 with expansion RAM!!! much more older than the first R-type arcade.

    • @RetroCore
      @RetroCore  7 лет назад

      Very good point. For a machine made in 1985 this is a rather impressive port. I always forget the Amiga was released mid 80's while the 16 bit consoles didn't arrive until the end of the 80`s.

    • @GregDaniel78
      @GregDaniel78 4 года назад

      @@RetroCore Plus, when programmed by the right team, you get incredible games like Disposable Hero which in a lot of respects is far more sophisticated than R-Type 2

  • @Bloodreign1
    @Bloodreign1 7 лет назад +2

    I still prefer to play my R-Type II on PS1, yes it's a tad too fast, but it's sort of an extra challenge, even if I suck at the game.

  • @paul1979uk2000
    @paul1979uk2000 5 лет назад +2

    I wouldn't say that is pretty good for an Amiga, it's not bad but the Amiga could do so much better, you only have to look at other shooters on the Amiga like Apidya, Project X and Disposable Hero among the few I can think off.
    Just like a lot of ports to the Amiga, most of which could have been a lot better for the hardware.

  • @mtubr
    @mtubr 3 года назад +1

    That intro is awesome but... kinda stupid to design an high speed aircraft exit turning to the right lol. Any malfunction and you are going straight to the wall.

  • @Galdelico
    @Galdelico 7 лет назад

    Not the biggest R-Type fan - it's an absolute classic, yet a bit too archaic and strict in its mechanics, to my current tastes - but I recall being very curious about the Amiga version or R-Type II, back then. My magazine of choice praised it as one of the best and most accurate arcade ports on the system, and the pics really looked totally similar to the arcade original... So when I finally had the chance to try it I was like 'err, am I missing anything, here?' Sure, it was enjoyable and very decent as a conversion, but on the whole I remember Z-Out much more fondly.

    • @RetroCore
      @RetroCore  7 лет назад

      You hav to think from an Amiga fans prospective. Most arcade ports were total crap on the system so when something like R-Type II came along it was considered to be Arcade perfect. I agree with you though, it is a treat port for the system but if it was on a Mega Drive in the same state it would probably be rated at around 50%

  • @williamwilliam9993
    @williamwilliam9993 4 года назад

    Hey mark the r-type deluxe version was published by epoch a toy company

  • @NightSprinter
    @NightSprinter 7 лет назад

    The main reason the R-Types and possibly the 360 version (latter with horrible audio emulation for the Helix Laser, the red powerup) is due to the original running at a resolution of 384x256 with a refresh rate of 55Hz. Also explains the Amiga version running slower.

    • @RetroCore
      @RetroCore  7 лет назад

      The 360 version runs at the correct speed from what I can tell.

    • @NightSprinter
      @NightSprinter 7 лет назад

      Retro Core Strange, given the original's 55Hz refresh.

    • @RetroCore
      @RetroCore  7 лет назад

      The coders of the 360 version probably did a proper port and altered the speed unlike Irem and their PlayStation port.

  • @dbnpoldermans4120
    @dbnpoldermans4120 7 лет назад

    Quick note, Atari ST starts at 04:59 - instead of 04:49
    The Amiga music brings back memories, it rocks!

    • @RetroCore
      @RetroCore  7 лет назад

      Thanks, I'll update the time list.

  • @zemaj0
    @zemaj0 7 лет назад +1

    another great video keep up the good work I never liked the amiga one but I loved the Super Nintendo on the music is so good despite the Slow Down still love the game

    • @RetroCore
      @RetroCore  7 лет назад

      The SNES version sure does have great music. I wonder if the went with many slower paced tracks to suit the game speed?

  • @griffo83X
    @griffo83X 7 лет назад +8

    Vastly improving the original ?? I dont think so!

    • @RetroCore
      @RetroCore  7 лет назад

      Depends on how much you loved the original I guess. Most seem to think the weapon system is better. Personally I don't really notice as I'm not really in to R-Type as much as other shooters.

    • @griffo83X
      @griffo83X 7 лет назад

      oh dear :(

    • @Schush
      @Schush 5 лет назад +1

      Vastly might be a bit exaggerated but the sequel holds its own. Improvement on graphics and music, I like the power-up shot option. If there is one thing that kills the sequel to the original is having only six levels compared to the originals eight.

    • @Alianger
      @Alianger 5 лет назад

      @@Schush Slowdown seemed worse as well, but yeah it's a good sequel.

  • @videogameobsession
    @videogameobsession 7 лет назад

    The PS3 version of Dimensions has some upgrades over the 360 version such as a fun simultaneous 2 player co-op mode, an arranged soundtrack which is excellent, and the ability to remap the buttons.
    There is also an "unlimited mode" where you can continue right where you die and have unlimited ships. Fun if you just want to blast through the game I suppose? :)

    • @RetroCore
      @RetroCore  7 лет назад +2

      The 360 lets you do that too. There are many nice additions, too many to go through in this video.

    • @videogameobsession
      @videogameobsession 7 лет назад

      Oh, right the 360 does have co-op, but Tozai did add a few new features to the PS3 version though.
      According to their website:
      The PlayStation 3 version also has enhanced audio in 3D mode, Infinite Mode where you have unlimited credits, and online & offline multiplayer. Other features like slow motion, key config, online rankings, and game stats are in the game too. R-Type Dimensions will cost 1,000 yen ($11) on the PlayStation Store.
      I remembered some people being happy about the key config because they didn't care for the default button config.

    • @RetroCore
      @RetroCore  7 лет назад

      3D sound would be cool. The 360 version also has Infinite Mode but I'm not sure about the other features as I've not played it that much.

  • @fernandocollazo8705
    @fernandocollazo8705 5 лет назад

    I think the Amiga is the best version because R-Type 2 runs flawless and it is nicelly well port running in a 1985 hardware, 4 years earlier than the arcade was created...

  • @spacefractal
    @spacefractal 6 лет назад

    The Amiga version used sprite handing, which was used for the parrallax scrolling. if you remove those sprite, then the the Amiga version would look pretty much extractly same as the Atari St Game. But Smart use of the sprites.....

    • @RetroCore
      @RetroCore  6 лет назад

      It's good to see developers making use of the Amiga's hardware.

  • @Imperious685
    @Imperious685 7 лет назад +1

    It's probably not surprising the Amiga version has better background graphics as the Amiga has superior sprite handling custom chips. Probably the main things the ST does better is polygon based games that generally run a bit faster due to 8mhz cpu vs 7.1mhz in Amiga. The other thing is Midi of course.

  • @fdforlife5422
    @fdforlife5422 7 лет назад

    will you do buggy boy for the next episode of battle of the ports

    • @RetroCore
      @RetroCore  7 лет назад

      Not in the next or the one after that since they have already been decided but possibly with a month's time.

  • @104d_3rr0r_vince
    @104d_3rr0r_vince 7 лет назад

    The difference on the backgrounds between Amiga and ST is that the Amiga reused hardware sprites for it.

    • @RetroCore
      @RetroCore  7 лет назад

      Would it not have been possible to still do the backgrounds using a specific ST graphics routine?

    • @104d_3rr0r_vince
      @104d_3rr0r_vince 7 лет назад +2

      ST has no hardware dual playfield so if they try to do the parallax effect then the framerate would be even slower.
      Also if it was moving along with the same speed, probably be the same as the background must be redrawn in software behind sprites position. But you'll never know how clever a coder could be. Check i.e pinball dreams on the cpc. If this happened back then most likely they would burned as pagans :-D

  • @TheContraspirit
    @TheContraspirit 4 года назад

    The one thing that's missing is the Game Boy Color port of the game which is great.

    • @RetroCore
      @RetroCore  4 года назад

      Sadly, I wasn't aware of it back then.

  • @retrovideogamejunkie
    @retrovideogamejunkie 7 лет назад +3

    yep, my worst enemy was the wall ... meanwhile i am dodging bullets ...

    • @RetroCore
      @RetroCore  7 лет назад +1

      Oh, I hear you there. It's even worse on the SFC version because the speed of your ship is constantly changing due to the game speed.

  • @thefurthestmanfromhome1148
    @thefurthestmanfromhome1148 2 года назад

    Arc developments did the best they could with the limited ST hardware, this really needed to be on something like the STE.
    They lost the parallax scrolling, kept the scrolling smooth, but slow.
    If they'd gone for faster scrolling i fear it would of been jerky and running in a smaller playing area.
    There's only so much you can do with clever coding routines and a 68000 CPU.

  • @HPLins
    @HPLins 7 лет назад

    Even having some problems, especially on the frame rate, Super R TYPE I think it was the most popular home version of the game. Considering that R TYPE III was exclusive for the Super Nintendo, it might prove that.

    • @RetroCore
      @RetroCore  7 лет назад

      I think R-Type III was a SNES exclusive because Irem didn't make Mega Drive games and by that time the PC Engine was kind of dead. The SFC / SNES was the only platform around for them.

    • @HPLins
      @HPLins 7 лет назад

      Yeah but they could release the game for arcades too. Irem had many games for Snes, like the horrible run and gun porting from arcade that I don't remember the name now. As well the dinossaur platform action game that I don't remember the name either :p there should be more Irem games for snes.

    • @RetroCore
      @RetroCore  7 лет назад

      Irem were very bad at programming on the SNES. All of their games suffer really badly from slowdown. They really should have made Mega Drive games instead.

  • @fernandocollazo8705
    @fernandocollazo8705 6 лет назад

    The best version of R-Type 2 is for Amiga 500 because the hardware is 2 years old than Arcade original!!! Wich is amazing...

  • @8bitrocketstudios
    @8bitrocketstudios 4 года назад +1

    I was scared when I saw Activision did the 16-bit ports (ST/Amiga). They are both pretty good for each machine's specs though. Not the best I have seen on either machine by far, but good for Activision arcade ports. Note, the ST version does look like a pre-release un-optimized demo. ...still for Activision its ok =)
    The SNES Version though. Nice! No X68000?

    • @RetroCore
      @RetroCore  4 года назад +1

      Sadly no X68000 version this time.

    • @thefurthestmanfromhome1148
      @thefurthestmanfromhome1148 2 года назад +1

      Activision only PUBLISHED the game, ARC developments handled the conversion and they were a talented development team.
      Crackdown
      Dragon Breed
      Forgotten Worlds
      On the ST
      You really needed the STE hardware if you wanted to keep the speed, parallax scrolling etc.
      You could of given this to Factor 5,Thalion etc and they'd still be faced with nothing more than a 68000 CPU and clever coding, none of the Amiga custom hardware here.
      To Arc's credit, game has less slowdown than SNES R-Type.

  • @rafaellima83
    @rafaellima83 7 лет назад

    R-Type 2 on Amiga DOES SUPPORT 2 BUTTON JOYSTICKS! I played it a lot with a Master System joystick I bought the same day I got my A600. You an use the 2nd button to fire the pod away and bring it back.
    Now I don't know if I have a problem with my speakers, but do I hear no explosion sounds on the Amiga version? Because they are there... I've heard there's a earlier/beta release that's lacking on SFX. I am pretty sure the game I play from time to time on my Amiga does have more SFX than I am hearing here (But I have just the left side of my speakers working, maybe that's the problem)
    Besides the ST version, that was the only true port the game got back at its time, since I refuse to consider Super R-Type an R-Type 2 port since its so different from the arcade game (I call it an "inspired" on R-Type 2 game :D ). And IMO, it's a freaking awesome game, even with all its slowdown.
    The Atari ST version lacks the Amiga background because on Amiga it was done using hardware sprites, and the ST has no Hardware sprites whatsover.

    • @rafaellima83
      @rafaellima83 7 лет назад

      Also, the Amiga version has less slowdown when played on NTSC.

    • @RetroCore
      @RetroCore  7 лет назад

      The sound effects are present on this video for the Amiga version however they're not very loud and as to be expcted only come out of one channel.
      I do agree for an Amiga Arcade port, R-Type 2 is pretty well done. It certainly blows away many of the others poor efforts seen on the system.
      Are you sure about the two button option? I couldn't get it to work at all. Normally if a game is two button compatable such as Snow Brothers it automatically detects the two buttons but with R-Type 2 nothing happened. All buttons just fired. Would the type of Amiga being used be an issue?

    • @rafaellima83
      @rafaellima83 7 лет назад

      100% sure. Are you using a real amiga or Winuae? Some games do not detect the 2nd button when using a Mega-Drive pad... no one ever gave me a proper explanation to this, it seems the game has to check the 2nd button in a certain way to work with the Mega-Drive pad.
      And I am 100% sure that R-Type 2 only works with a Master System alike pad, not the Mega-Drive one. If you want it, I can even make a video of it working with my SMS pad on my A600 :)
      Now if you're using Winuae instead of a real Amiga, it should have worked...

    • @rafaellima83
      @rafaellima83 7 лет назад

      And yeah, I didn't know if you recorded your Amiga videos using the weird Amiga stereo separation. If you do then it makes sense I am not hearing that as I am using a pair of defective speakers which are giving me sound only on the left channel :)

    • @RetroCore
      @RetroCore  7 лет назад

      I'm using winuae with an Xbox 360 pad. Funny that it never detected the other button unless it put it somewhere odd like on the select or something :(

  • @impactsuit9871
    @impactsuit9871 5 месяцев назад +1

    Amazing review...

    • @RetroCore
      @RetroCore  5 месяцев назад

      Glad you liked it!

  • @SomeOrangeCat
    @SomeOrangeCat 7 лет назад

    There's also a version on Android by DotEmu, but it might be an emulation.

    • @RetroCore
      @RetroCore  7 лет назад

      That's right but I didn't include it because as you said it's just emulation.

  • @zexalsrevenge511
    @zexalsrevenge511 3 года назад

    I wonder why there isn’t R-Type 2 on the Sega Genesis/Mega Drive (someone could do a port to that) and Saturn. That should’ve happened.

    • @RetroCore
      @RetroCore  3 года назад

      Irem were all about Nintendo in the 8 and 16 bit days.

  • @SuperBitsandBob
    @SuperBitsandBob 6 лет назад +1

    As someone heavily into the 16-bit computer scene at the time this seems par for the course. Amiga was far superior graphically and only lost out if the devs couldn't be arsed.

    • @RetroCore
      @RetroCore  6 лет назад

      This is true. The Amiga was powerful for its price but sadly devs very rarely made use of the hardware, especially when it came to arcade ports.

    • @paul1979uk2000
      @paul1979uk2000 5 лет назад +1

      @@RetroCore They did but rarely for ports, I found the Amiga shined when games ware designed for the Amiga.

  • @OnlyEpicEmber
    @OnlyEpicEmber 7 лет назад

    I swear there's an android version. Or was that just the original?

    • @RetroCore
      @RetroCore  7 лет назад +1

      There is an android version released by DotEMU. It have it on my phone. I didn't include it because it's just an emulation of the Arcade version.

  • @Imgema
    @Imgema 7 лет назад +1

    "for an amiga"
    Some pretty low standards for this machine, eh?
    Not that i disagree. The standards were pretty higher on consoles.

    • @RetroCore
      @RetroCore  7 лет назад +2

      Yep, Amiga was the king of really crappy Arcade ports so when something good comes along it's a time for celebration. But as said, if the Mega Drive had this exact port it would have been torn apart since the Mega Drive is capable of so much more.

    • @paul1979uk2000
      @paul1979uk2000 5 лет назад +3

      @@RetroCore Problem was for the Amiga wasn't so much the hardware because in the right hands it could do a lot, the real problem was piracy and Japanese developers not really caring about a western computer, hence why the Amiga got a lot of bad ports, more so of Japanese games, maybe Japanese developers and publishers wanted thier games to shine better on Japenese hardware, who knows but a lot of us know that many of thoes games, the developers that ware porting to a western machine, didn't have any of the source code, sounds, music or any of that to help them.
      We see this a lot when we see games for the Amiga from western companies, mostly European ones or games that ware designed for the Amiga, they tend to shine a lot better on the hardware.
      In the case of this game, you only have to look at other shooters on the Amiga to see that R-Type 2 could have been better.

  • @mariowario5945
    @mariowario5945 4 года назад +2

    7:40, ewww why the fuck did you use zsnes?

  • @dudinacas
    @dudinacas 6 лет назад +1

    I find this game a lot more fun than the original R-Type for some reason. I also quite like the dull colour palette used in this game, which I think is quite an unpopular opinion.

    • @RetroCore
      @RetroCore  6 лет назад

      I think the game is better but I never really put much thought in to the graphical style compared to the original.

  • @Sam-Lawry
    @Sam-Lawry 7 лет назад +4

    ♡My first shmup...

  • @bazilhunter5420
    @bazilhunter5420 7 лет назад

    do a episode on puzzle bobble please!

    • @RetroCore
      @RetroCore  7 лет назад

      It's on the list. One day it will be covered for sure.

  • @WWammyy
    @WWammyy 7 лет назад +1

    The Pal version of R-types PS1 seems to run better

    • @RetroCore
      @RetroCore  7 лет назад +1

      Ah, it may do due to the slower speed. This version I was using is the Japanese release.

  • @cristianramallo8042
    @cristianramallo8042 Год назад +1

    me gusta el sonido en super nintendo

  • @RM2011ish
    @RM2011ish 4 года назад +1

    Yeah, I know Super R-Type was very flawed, but it was my introduction to the series, so I have some real nostalgia for it. I really liked its soundtrack and extra levels too.
    R-Type 3 was far better though.

  • @fdforlife5422
    @fdforlife5422 7 лет назад +3

    not so super r-type

  • @HPLins
    @HPLins 7 лет назад +1

    I will say something that will maybe hurt some of you guys, but r type III was my favorite by far. :) Maybe III and delta are the best of the series in my opinion. I like the first game, by back in the day my contact was with the Master System version, I haven't played the arcade game and after years I played on PCE. the second game I played on Snes and back in the day it was way better than on master system and maybe the pce as well. R type final for ps2 was a big disappointed for me. Too much potencial and a very weak game.

    • @RetroCore
      @RetroCore  7 лет назад

      What do you think of R-Type Leo? I'm quite fond of that arcade only release.

    • @HPLins
      @HPLins 7 лет назад +2

      I just seen the game on emulators. it is nice to play 2 players and the game is good. If there was a console version would be easier to have access I guess. Mega Drive and Neo Geo could maybe handle the game back in the day. or even the snes.

    • @topofbones
      @topofbones 7 лет назад

      ArcadeKid. R-Type III is an amazing game, way better than the first one for S.Famicom. R-Type Final is different...is more like an adventure with the objective of unlocking ships than a shooter itself. I like it, but it's a different game in the series.

  • @beezle1976
    @beezle1976 6 лет назад

    "If this were a console, like the megadrive it'd be disraceful", followed by the inferior Snes version...... umm,....err....
    And yes, if you use a 1 button joystick you need another button to attach/re-attached "the force".
    If you use a 2 button joystick though you can use the 2nd button.
    Weirdest comparison ever.

  • @reerjgiorge
    @reerjgiorge 4 года назад

    And up today, still the best side shooter ever created lol. Sad, really sad.. people should just make a high resolution remake instead of trying to make clones of this.

  • @bhirawamaylana466
    @bhirawamaylana466 7 лет назад

    hmm another shooter huh, to be honest i dont know how to comment as i still not finish all shooter game your review 😅😅, but i think if my memory serve me right i play this game but cannot remember which version i play 😥😥

    • @RetroCore
      @RetroCore  7 лет назад

      I do tend to cover a lot of shooters :) They're probably my favourite type of game.

    • @bhirawamaylana466
      @bhirawamaylana466 7 лет назад +1

      Agree with that mate, shooter is one genre where i grow up too, well i cannot blame my childhood as bunch shooter show up in arcade in fact 3/4 arcade in my town is shooter and 1/4 other like dance, card, crane, fighting, racing and sport (real sport like basketball or air hockey)

    • @RetroCore
      @RetroCore  7 лет назад

      Being a Japanese console owner in the late 80s and 90s didn't help either since the Japanese loved their shooters. The Mega Drive and PC Engin were over run with them.

  • @GlenLehane
    @GlenLehane 2 года назад +1

    I have this on PS3 included in R Type Dimensions, though to be honest, I've played the first R Type more than this.

    • @RetroCore
      @RetroCore  2 года назад +1

      I'm guessing the PS3 uses emulation of the Arcade roms. If so, you should have a pretty good experience.

  • @エルデンリング-隻狼
    @エルデンリング-隻狼 4 года назад

    Comparise darius gaiden pls

    • @RetroCore
      @RetroCore  4 года назад +1

      Did that a year or more ago. Search botp Darius Gaiden.

  • @andy7666
    @andy7666 7 лет назад

    It's strange how the Amiga was so rubbish with arcade games yet excelled in many other areas. Mind you, you can't do that much with the 1.4mb odd on those floppy disks.

    • @RetroCore
      @RetroCore  7 лет назад

      Many games came on more than one floppy. I think the biggest issue was that most arcade ports were made by people with not much skill while original games were made by people with a lot of knowledge.

    • @andy7666
      @andy7666 7 лет назад +1

      Oh yes I know, I remember Monkey Island 2 and its 12 discs quite well! I always thought the Amiga could do a little better with its conversions at the time, apparently most were literally from somebody getting a DESCRIPTION of the game or a team playing the arcade machine for a day then making the game based on that alone - no wonder the results could be rather "interesting" sometimes!

    • @RetroCore
      @RetroCore  7 лет назад

      Yep. Things were not quite professionally done back then.

  • @javaykirk2688
    @javaykirk2688 4 года назад

    The snes version is the best obviously.

  • @ZylonBane
    @ZylonBane 7 лет назад

    They're officially called closed captions, not "close captions". They are not captions that are close to you.

    • @RetroCore
      @RetroCore  7 лет назад

      That's a Typo which I'll have to fix. thanks for pointing it out.

  • @xtremegold2950
    @xtremegold2950 5 лет назад +2

    snes version is awful
    super slow and crappy sound effect

    • @turricanrocks1552
      @turricanrocks1552 4 года назад +1

      @Dean Satan I'm pretty sure games like that Super Aleste, Super Turrican 1 and 2, and others didn't have any of both, plus the Genesis had flaws too, some are worse than the SNES's problems, like bad western programming, the GEMS sound engine (mostly), lack of transparency effects, less colors... plus it had slowdowns too, Thunder Force IV and Mega Man: The Wily Wars had bad slowdowns, not to mention the issues with SNES is down to the developers, if the system was to blame then the Genesis would've been also bad.

  • @argedismun2
    @argedismun2 4 года назад

    Super R type for SNES is terrible, trust me skip it just play Rtype III

  • @atomiswave1971
    @atomiswave1971 2 года назад

    Horrible game. Built for machos not me.