Fire Emblem Fates- All Critical Hit Animations

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  • Опубликовано: 30 июн 2022
  • A compilation of all critical hit animations in Fire Emblem Fates. More details can be found in this document: docs.google.com/document/d/1l...
    Quality isn't perfect due to Citra issues, and is particularly glaring at points here unfortunately.
    Music Used (In Sequential Order)
    Road Taken (Roar)
    Alight (Storm)
    You of the Light
    A Dark Fall (Fire)
    You of the Dark
    Destiny by Blood
    Perplexing Dreams
  • ИгрыИгры

Комментарии • 52

  • @dry90125
    @dry90125 Год назад +79

    You KNOW every lance animation pops off 50 times harder than it needs to. Every lance animation in this game is just so much more bombastic and absurd than it has any right to be, it’s incredible.

    • @dry90125
      @dry90125 Год назад +12

      Also that omnyoji crit tome crit animation fucks so hard. Somethin about the spin in the air into hand swipe is so raw.

  • @erzajumeidi
    @erzajumeidi Год назад +30

    5:24 Takumi 360 no scope

  • @JustCrazyDK
    @JustCrazyDK Год назад +50

    1:22 Hit'em with the book.

  • @f1reburn1ng
    @f1reburn1ng Год назад +46

    9:48 the melee crits closely resembles the GBA versions, I love it

  • @TheElementsAreWithMe
    @TheElementsAreWithMe Год назад +61

    10:21this one is my absolute favorite. Proof that being a dark mage has style.

    • @TheElementsAreWithMe
      @TheElementsAreWithMe Год назад +3

      Oh right 2:41 I forgot the diviner too. Hoshidan style is legit.

    • @thesergalladaf6902
      @thesergalladaf6902 6 месяцев назад

      I feel the power because of the ground shaking!

  • @swift5384
    @swift5384 Год назад +51

    This vid and the finishing blow animation video are honestly amazing. My favourite part of these games have always been the battle animations, and the critical hits and finishing blows are the best, most satisfying examples they have. Genuinely really happy to see someone finally compile them after all this time.

  • @theseabass
    @theseabass Год назад +21

    The stakes were much higher in 3DS Fire Emblems in comparison to Three Houses in terms of difficulty, so when you got a critical it really felt like a life saver. Couple that with that slight pause after the attack screen starts where you don't know if its going to be a normal attack or critical, it builds/relieves that tension perfectly. I don't really remember feeling that relieved getting a critical in Three Houses like I did in Awakening/Fates.
    (I dont have much experience with pre 3ds era so I can't attest to that.)

    • @nootnewt9323
      @nootnewt9323 Год назад +2

      Unless it’s Ryoma then you just kinda expect the crit

  • @JustCrazyDK
    @JustCrazyDK Год назад +18

    4:08 I forgot about that. The Pogo Stick Skewer.

  • @flavafee
    @flavafee Год назад +14

    yesss so glad to see these uploaded and all in one place. whenever i play fates (usually conquest), i'm always amazed at the sheer diversity in combat animations, which really serves to make the classes (and by extension, the two opposing armies) feel distinct from each other. and when i realized that most classes have a separate moveset for hoshido weapons vs. nohr ones--mind blown!

  • @BenFM
    @BenFM Год назад +14

    Thanks for this

  • @himeistrying
    @himeistrying 4 месяца назад +3

    2:23 batta batta batta SWING
    the master of arms animations are so sick I love the windup lol

  • @zzzmeta4555
    @zzzmeta4555 Год назад +17

    I like how the merc crit animation looks like the classic gba merc animation

  • @codename618
    @codename618 21 день назад +1

    I really appreciate the modding of weapons that otherwise cannot crit (like the final boss weapons for example).

  • @monodust7325
    @monodust7325 Год назад +11

    That wyvern crit where you just get smacked with its tail and axed after is brutal lmao

  • @Cosmicninja747
    @Cosmicninja747 2 месяца назад +3

    Feel bad for the same two dudes getting wailed on the whole time

  • @ChowderMarx
    @ChowderMarx Год назад +5

    Thank you. I have been looking for this!

  • @grantsamson2384
    @grantsamson2384 11 месяцев назад +3

    All of the merchant animations are amazing.

  • @Taco-San
    @Taco-San Год назад +7

    These animations are so good

  • @Excadrill-lo5sh
    @Excadrill-lo5sh Год назад +13

    I find it funny how there's a 2 range crit animation for swords, lances and axes. Even though I don't think any of the 1-2 range swords, lances, axes can crit to begin with. Which is a shame because the Oni 2 range axe crit is so damn cool.

    • @At0m1cpickle
      @At0m1cpickle  Год назад +11

      Worth noting that while I do just flat-out cheat when recording here, those animations can be seen legitimately in pretty much all cases. The Spear, Wakizashi, Tomahawk, Battering Club, Peri's Lance, Parasol, and Umbrella are all swords, lances, or axes that can perform crits with ranged attacks. The enemy only 1-2 ranged weapons for every weapon type also are applicable here, which are used sparingly in the main campaign, but the gold grinding DLC uses them quite a bit. The only ranged crit that normally cannot be seen with player accessible weapons is the Spear Fighter line Naginata crit, which can still be seen legitimately if Haitaka cries with a ranged attack in CQ9, and is straight up used for lances too on Master of Arms. I don't think there's any crit animation that is coded to play (there are unused dragon fang critical animations that aren't assigned to play at all that I made a separate video about) that's impossible to see completely legitimately, though some of these animations are fairly rare to see.

    • @Excadrill-lo5sh
      @Excadrill-lo5sh Год назад +2

      @@At0m1cpickle Huh, I actually didn't know any of that. That is pretty cool though so thanks for letting me know. It would be really funny in an oof way if Haitaka just crit a unit you were using to attack at 2 range with lol.

    • @ianritchie-smith475
      @ianritchie-smith475 Год назад +1

      @@Excadrill-lo5sh Yeah, that would suck. It would suck even more if it happened twice in a row, on two separate attempts in a row! But it's not like that would ever happen, haha, ha, haaaaaaaaa.

  • @BlueSunStudios1
    @BlueSunStudios1 4 месяца назад +1

    With how Fire Emblem Engage handles critical hit animation timings, these would have been awesome to see remastered in a game like that

  • @cosmictraveler1146
    @cosmictraveler1146 3 месяца назад

    The camera shaking on Dark mage though.

  • @hedgehogpower194
    @hedgehogpower194 Месяц назад

    When Corrin throw the fucking sword at the second animation it sent me high
    I lost it lmao
    That was SO unexpected 😭

  • @laughingseagull000
    @laughingseagull000 5 месяцев назад +1

    I've been looking but I can't find a video of the lines the characters say when they support someone in battle. I like Xander's a lot.

  • @laughingseagull000
    @laughingseagull000 5 месяцев назад +1

    The butler animations have so much character, lol.

  • @dio_officialtwitter9455
    @dio_officialtwitter9455 Год назад +6

    hello, first off, love the video, do you think you could make one on special attacks that are not critical hits, like luna and sol?

    • @At0m1cpickle
      @At0m1cpickle  Год назад +3

      It's possible! I mostly made videos so far based on what I thought people may find most interesting, but standard skill activation, follow-up (luna uses follow-up animations) and magic are things I may make. These videos take more time to actually record than it may look, and my computer circumstances are a big more inconvenient then they were when I made these, but I do believe I very well may still make more.

  • @Draconic178
    @Draconic178 Год назад +3

    I never knew the Dread Fighter’s animations were that cool wow. I honestly might start another file and make my wife Kagero a Dread Fighter.

  • @thesergalladaf6902
    @thesergalladaf6902 6 месяцев назад +1

    6:50 The blacksmith goes sonic in the air. Or… Are you ready to mariocise?! Okie Dokie!
    Also that throw looks neat-o.

  • @Colgruv
    @Colgruv Год назад +7

    @13:30 Goodness that's horrifying

  • @MrMarxy
    @MrMarxy Год назад +2

    Hey there! I'm currently trying to make a video about Fire Emblem Fates and I was wondering if I could use some of this gameplay in the video! You would be credited in the video credits and description. Thank you for your time!

    • @At0m1cpickle
      @At0m1cpickle  Год назад +2

      As long as you provide credit, I don't mind at all!

  • @wt_neptune54
    @wt_neptune54 Год назад +2

    When you literally throw the book at them

  • @juliomalo1671
    @juliomalo1671 5 месяцев назад

    Did anyone knows where I can find a FE Fates rom with all this DLC's??

  • @helpivebeencursedbyawizard1513
    @helpivebeencursedbyawizard1513 4 месяца назад

    hey the links in the description for all of these showcase videos is truncated so you can't see the google doc?

    • @At0m1cpickle
      @At0m1cpickle  4 месяца назад

      Oops, that's my bad, I will fix this.

  • @wolfherojohnson2766
    @wolfherojohnson2766 Год назад +3

    How did you get the special weapon trails?

    • @At0m1cpickle
      @At0m1cpickle  Год назад +4

      I used the paragon modding tool (which is also what I used to set up one of the combat scenarios for recording these videos more easily). You can assign weapons custom weapon trails in the ROM1 file that has their model data, which I use essentially just because I think they look nice. In hindsight I probably should have removed them when recording these videos to prevent confusion though.

    • @wolfherojohnson2766
      @wolfherojohnson2766 Год назад +1

      @@At0m1cpickle I personally think they look really cool!

  • @manuelluis8654
    @manuelluis8654 11 месяцев назад +2

    Male robin can't turn into a dragon?