Let me blunt here, I absolutely *DESPISE* this port of *_Mickey Mania_* . It blows my mind that the *_Genesis_* ( *_Mega Drive_* ) version is so much better than this botched *_SNES_* port. I look at this version and see potential for it being better than the *_Sega_* versions, but all I get is a mediocre port with a terrible camera system, worse sound, loading times ( ON A *CARTIDGE* , Mind you!), missing sound effects, and *NO* *_"Band Concert"_* & 3D rendered tower in *_"The Mad Doctor"_* . Talk about a disappointment! As for my backstory with this great game, I owned the *_Genesis & Sega CD_* versions and remembered raging at the crushing walls in *_"The Prince & The Pauper"_* ( 😠 *"UNFAIR LEVEL DESIGN!!!"* ). Other than that, I had a blast with this one every time I played it. I haven't played this game in years ever since my childhood. Can we just point out how fantastic most *_Disney_* games were back in the day!? My *GOD* , we had *_DuckTales_* , *_Darkwing Duck_* , *_The "Illusion" Series_* , *_Magical Quest Series_* , *_Bonkers_* , you name it! Not a lot of licensed tie-ins were good back then, so it _really_ adds to their greatness. POSITIVES • *Great Graphics* (This game looks *AMAZING* for a 2D platformer on the *_SNES_* . Parallax Scrolling is here, too!) • *Fluid Animation* (What is up with *_Disney_* tie-ins with fantastic character animation!?) • *True to Its Source Material* (... For the most part.) • *Good Music* (Still doesn't beat the *_Sega_* versions, though...) • *Good Control* NEGATIVES • *The Camera* ( *EVERY* time you turn around, the camera pans to the direction that Mickey is facing. It might not _sound_ like a big deal, but in a platformer, it will f*** you over more often than you'd think. I would have preferred if the sprites were shrunken down to accommodate this issue.) • *Some of the Music* (Particularly, the *_"Prince & The Pauper "_* sounds like farts 29:18 . And there is no boss music.) (EDIT: The Mad Doctor has it. It sounds better than the Genesis game.) • *Missing Levels* (As mentioned before, every other version has both the *_"Band Concert"_* & the pseudo 3D tower in *_"The Mad Doctor"_* . The latter baffles me since the *_SNES_* has the one in the *_"Prince & The Pauper"_* , but not in the 2nd level of the game. Especially since the system is perfectly capable of handling this 3D effect numerous times as seen in plenty of other SNES games with 3D. So, why omit it?) • *LOADING SCREENS!!!* ( *EVERY.* *SINGLE.* *LEVEL.* Has its own loading screen. Need I remind you that-) 1. This game isn't very long 2. This is a *CARTRIDGE!* _"Starting a level? LOADS"_ _"Beat a level? LOADS"_ _"Lost a Life? LOADS"_ _"Entering a different section of a level?"_ (Say it with me, now.) _LOADS!_ • *LOADING SCREENS!!! cont* (This *KILLS* the flow of the game!) Final Rating: 6.5/10 Avoid this version at all costs! Play the Genesis (Mega Drive), Sega CD (Mega CD), and the PAL only PS1 release. Those versions are way better than this significantly butchered port! (NC, I'd like to request that you eventually get to the Sega CD version. There aren't a whole lot of playthroughs of it.)
I first played the Genesis version and I was awe strucked by the details from the first level. Though I completed this game, the platforming and figuring out where to go is challenging. The developers really put their love and care to the game design. This is a love letter to the Mickey, Disney and the fans.
They had Wayne Allwine doing Mickey's "Ow!", "Hmm!", "Ooh!", "Uh-oh!" and "I made it!" and they should have also had Jim Cummings doing Pete's "HA-HA-HA!!!" and "OW!!!" in the final battle!
Super Nintendo Impossible memories.. Mickey Mania was scary sometimes when i was a kid. Musics incredible!! Thank you for this epic game^^ The knife weasels, best enemies.
Elevator Level: If you wait on the elevator after you avoid all those skeleton bones… the door closes again and it brings you to another secret floor above! Little kid me was super surprised! 😮
I remember almost all of this game. lmao That doctor fight as a kid terrified me. His sprites and animations were far too creepy for a mickey mouse game. I never really understood what was coming out of him when I'd hit him either, I thought it was pieces of blood or something disturbing that my childhood imagination dreamed up.
I remember playing this game as a little kid. One day I played it and for some reason the video game gods were on my side. I somehow maneged to get to 24:54 before losing like 5 lives. I usually couldnt get past the mad doctor. I look back and dont know how 5-7 year old me got past that
Wow, this game has some nerve! You beat it and it tells you to watch more Mickey Mouse cartoons and to buy the game again even though you already own it.
Can say what you want about Genesis version but this one had some charm too, music was neat and it was short and sweet. Sometimes for nostalgia you want a brownie for 0.99$, not a wedding cake for 500$ so Sometimes I prefer this version as it hits those beats that makes me remember great times!
Graphic and character design is great. This game feels more like fantasia. Genesis castle of illusion however brought the original disney theme though.
You know, this idea just came to me. What if someone makes a rom hack of the snes version, where it adds/fixes some things here and there? Such as no loading screen, add missing music to such levels and others, etc...
Logo: Against a black background, the feather from before falls from the top, swirling and making the place with its point down. Colored light rays are emitted from the point, like in the previous logo. Variants: A later animated version has an improved look and quality. The still version is more graphic and has shadows. There is a print version of this logo made in blue (or green) colors and similar to the previous logo. There is a simple version used on Gear Works where the blue rectangular part is gone, leaving only the feather and the rays. The feather animation is superimposed against the studios of Jeopardy! and Wheel of Fortune on PC versions of those shows' video game adaptations. On ESPN Speed World, the logo is inside a white rectangular box. Plus, the logo is crushed by the game's title logo. FX/SFX: The flying feather and light rays. None for the still versions. Music/Sounds: A soft orchestral tune with piano. None or the game's opening theme on the still versions. Availability: The still version is common and seen on various games like Frankenstein, Mickey Mania, No Escape, Hook, Wheel of Fortune, and ESPN series. The animated version was used on several Sega CD games and Johnny Mnemonic for PC. The blue version can be found on Skyblazer.
11:19 Moose Chase Level: You have to collect all green apples to run faster at the finish line, because you have to avoid all of the orange rocks and the water. but if you get trip over and walk of them, you will go slower and get killed by a moose.
My memory of this game is the commercial making it look awesome! I really wanted it for Christmas but rented it from blockbuster first and was able to beat it over the weekend. It was a very awesome game but pretty easy and too short.
This one is missing a stage (the band leader one) and a few of the stages (iirc the Mad Doctor was one?) are shorter than in the other games. The gameplay is otherwise pretty much identical between them all. The big plus for the PS1 game is the quality of the graphics and sound.
@@luciebureau6815 Here's a more thorough list of things the SNES version changed. *The Good:* - Increased color count. - Adds some extra parallax layers to certain stages (e.g. the beginning of Lonesome Ghosts, an extra cloud layer in Mickey and the Beanstalk). - Different, more visually interesting particle effects replace the basic sprite animation when picking up items. - Interestingly, falling platforms regenerate after a fixed amount of time, even if they're onscreen; this seems to be intentional, as they use the above pickup effect and, regardless of whether they can be seen by the player or not, they'll play the extra life sound. In the Genesis version, they only regenerate when you scroll them back in. *The Bad:* - The horizontal resolution is lower, so you're given less of a viewing area. - To help accommodate for the above difference, the camera pans further towards the direction you're facing than the Genesis version, giving you what is effectively the same viewing area in the front at the cost of backwards viewing area; the camera pans much more dramatically when turning as a result as well... - ...except this doesn't apply consistently throughout the game. The Moose Hunt stage has it going in the opposite way, likely to make it so you have time to react to the mooses, but this is also very, VERY bad as this stage in particular also happens to be filled with a ton of traps and falling obstacles that usually get obscured offscreen in the SNES version. - Completely missing the Tower Descent and Band Concert stages. - Significantly shorter moose chase. - A large amount of sound effects and many voice clips are missing. - Some of the cutscenes and Pluto appearances were removed as well. - The boss theme is missing for the crane boss and spider chase (it's there for the Mad Doctor), and Pete plays EOL Boss 2 in both phases. This may be intentional - as seen in The Mad Doctor and on the sound test, the SNES port takes a few seconds to load music even when in a stage whereas the Genesis version does it practically instantly. - For some reason, the health values on the first boss are swapped, making it more time consuming (top gears have more health, bottom gears have less). - The longest load times out of any version of the game, including the CD versions. *The Ugly:* - Many small graphical effects are removed or toned down. For example, no film overlay in the first Steamboat Willie stage, decreased acid bubbles in The Mad Doctor, only one butterfly palette in Mickey and the Beanstalk. - Missing a few less notable parallax scrolling effects in Mad Doctor's elevator and boss stages. - Instrument choices in some songs is weird. - Songs are shuffled around compared to the Genesis version, and some went unused (Escape/EOL Boss 3, stage title, Game Over). Overall, the order of the songs emphasize the orchestral and more atmospheric tracks, whereas the Genesis version more frequently features the faster-paced tracks.
Logo: Over a black background, we see two stylized "T"'s spinning and slowly zooming away from us. Suddenly, a meteor appears in the background and flies straight at the screen and blows up, thus turning the screen orange. The orange screen fades out and the "T"'s are in flames, with "Travellers" at the top and "Tales" at the bottom. Variants: On Mickey Mania: The Timeless Adventures of Mickey Mouse, a copyright stamp is at the top of the screen and the words "DEVELOPED BY" are at the bottom. A second later, one of the ghosts from the Mickey Mouse short "Lonesome Ghosts" (who also play roles as enemies) appears and zaps the words "DEVELOPED BY", which turns them into a grayish, stone crested version of the Traveller's Tales "TT" logo, with what would be Puggsy's ship wedged inside. The ghost then rolls up like a blind and disappears. The words "TRAVELLERS TALES" use the same font as the previous logo. On the SNES version, the logo is already there and is shifted to the right with the words "DEVELOPED BY" next to it. Above it is the Skeleton enemy, who drops down at first, then spins its head with its foot causing it to come off and fly away. A second later, its body explodes into pieces. There is a still version in which the "TT" is golden and is inside of a border decorated with a purple marble-like texture. Plus, "TRAVELLERS" and the "TT" are underlined and "TALES" is in spaced-out letters. "A" is above the logo, while "PRODUCTION" is below. FX/SFX: CGI animation. The character's animations on the Mickey Mania variants. Music/Sounds: A loud "BANG" sound when the meteor explodes, followed by the sound of fire. Music/Sounds Variants: The Mickey Mania variant has a 16-bit sparkling noise when the ghost appears and a 16-bit warping noise when it disappears. The SNES version has the exploding effect when the Skeleton explodes into pieces; both sound effects were also used in the game. The still version has silence or the opening theme of the game. Availability: Can be found on Mickey Mania: The Timeless Adventures of Mickey Mouse and Puggsy for Sega Genesis. The standard variant is seen on Puggsy for Sega CD as well.
I still have this game. Painfully difficult, though! I couldn't beat the final stage. Don't know why the SNES version had a loading screen and missed a few things the Genesis one had. Always loved the Mad Doctor part. That made found out about the 1933 original short.
Likely down to lack of knowledge of the SNES the programmers had, like the Saturn, the SNES was a bitch to program for, but if you could, you could do some amazing things with it. These guys tried at least, but should have been able to do better. It also comes down to systems being incapatible with each other, trying to port one game that was on system, either way, was hard to pull off, and never really seemed to work. It's not because one system was better than the other, it simply came down to both systems being far too different from one another, and trying to bring a game to the other one, without some great coding, usually spelled disaster.
This was the version I played back in the day, but in retrospect, the Sega CD version was the best. Still, this was a good game. I didn't like it as much as Castle of Illusion, but this was still a solid game, and a great tribute to the character's cartoon career.
@Jôn Ferreira. Thank you so much for responding. In a way, I kind of forgotten about this post as it's over 8 months old. So I didn't think I'd get a reply. Thanks again for answering my question!
i was one level away from Pete are you kidding me granted this was 20 years ago when my hand eye coordination wasn't good and i was also just 4 years old
Man, this port *SUCKS!* The butchered sound, the missing levels, the *AWFUL* camera panning, and the missing sound effects. It's just painfully disappointing! The Sega versions are far better than this port, and are the ones that I grew up with. I remembered raging so hard at the crushing walls in *_"The Prince & The Pauper"_* (😣 "IT'S WAY, TOO FAST!!!"). Aside from that, this is yet another 90s Disney tie-in gem that I would recommend. Especially if you're a fan of the Mickey Mouse shorts this game references. POSITIVES • *Good Graphics* (Parallax Scrolling, the colorful levels, and the character animation all add to this game's unique aesthetics.) • *Character Animation* (Being a 90s Disney game, we get fluid animation of both Mickey an the various foes he faces off against in his travels. It's fantastic stuff!) • *Some of the Music* (It still sounds worse than the other ports, but some of the OST sounds pretty good.) • *Faithful to its Source Material* (...Somewhat) NEGATIVES • *Camera System* (I am not a fan of this version's camera, at all. Every time you turn around, it pans to the direction that Mickey is facing. In a platformer where you jump a lot, this can be a big problem at times. You may often miss a jump because of this.) • *Some of the Music* ( 29:18 Just listen to the atrocity that is "The Prince & The Pauper" . There's also no boss music. What the hell happened here!?) (EDIT: Mad Doctor has it and it sounds better than the Genesis game.) • *LOAD SCREENS!!!* ( *EVERY.* *SINGLE.* *LEVEL.* Has several load screens that absolutely tarnishes the flow of the game. Need I remind you that-) 1. This is a short game 2. This is a *CARTRIDGE!* _"Starting a level? LOADS"_ _"Midway through a level? LOADS"_ _"Lost a life? LOADS"_ _"Just beat a level?"_ (Say it with me, now) _"LOADS"_ Final Rating: 6.5/10 Avoid this version at all costs! Play the Sega CD, Genesis, and PAL exclusive PS1 release.
A rare mistep in the SNES library. Just stick with the Sega CD version or the one on the Genesis. The PS1 was a euro only release so it was hard to get here. Heard it's the best over all much like the Earthworm Jim PS1 Port. Just can't argue with CD quality music. Shame TT Games never got to make the follow up they wanted to make. Honestly from what that Game Hut guy posted it could've been worth everyone's while. I mean there was no good reason that it and Toy Story couldn't have been worked on simultaniously or at the very least had Mickey Mania 2 worked on after Toy Story.
Hello! NintendoComplete: *Finishes ''Mickey and the Beanstalk 1947'' part 1* Video: *Cuts to ad which is just the music video of SY*MN ' U Don't Love Me '* Me: *Watches entire music video start to finish and urges you to check it out*
Logo: On a black background, we see the CGI words _DiSNEY_ S O F T W A R E with "DiSNEY" in its corporate script font. There is a Pinocchio star in the line. The words "sparkle". On some games, this logo has no animation. Variants: On Game Boy games, this logo is in black and white. On Beauty and the Beast, the background is white. On Aladdin for Game Boy and Genesis and The Lion King for SNES and Genesis, the Virgin Interactive logo is seen below the Disney Software logo, with "A" and "CO-PRODUCTION" above and below respectively, and "AND" sandwiched in the middle between the Disney Software logo and the Virgin Interactive logo, forming the message "A Disney SOFTWARE and Virgin INTERACTIVE ENTERTAINMENT Co-Production". (For example, the custom variant that was seen on Aladdin for Game Boy and Genesis features the Genie flying from left to right past the Disney Software and Virgin Interactive logos; sometimes it has copyright info below.) On The Jungle Book for the SNES and Sega Genesis, Tinker Bell from the 1953 movie Peter Pan flies from the left and waves her hand to form the Disney Software logo. She exits out of the screen, leaving a trail of pixie dust to dissolve. We also hear an elephant trumpeting when the Disney Software logo appears. The Sega Genesis version has different graphics with the Disney Software logo already formed. On The Jungle Book for Sega Game Gear and Sega Master System, the logo reads just "WALT DiSNEY". The logo shines, then freezes. On The Lion King for DOS, the logo is enhanced in quality. FX/SFX: The "sparkling". Music/Sounds: The opening of the game's theme or silent. Availability: Uncommon. The first animated version can be seen on Aladdin for DOS and Amiga. The second animated version is pretty quite rare, being only seen on The Jungle Book for the SNES and Sega Genesis. It also appears on Disney's Animated Storybook: The Lion King. The still version can be found on The Lion King for DOS, SNES and Sega Genesis with the Virgin logo, and Mickey Mania: The Timeless Adventures of Mickey Mouse for SNES, Sega Genesis, and Sega CD. The black and white version is rare, and it can be seen on The Lion King for Game Boy.
Hot dog, hot diggedy dog, this is a blast from the past. It has been a _very_ long time since I touched _any_ version of *Traveler's Tales' **_Mickey Mania,_* and like most folks, I remember it being rather difficult at some points. Case in point, the _Mad Doctor's_ infamous trolley ride or the notorious final stage, _The Prince and the Pauper_ with its insane jumping challenges and annoying weasel enemies. But if there's anything else to really remember *Mickey Mania* for, it's definitely the general presentation. For this era, it is truly beautiful and on par with the best of 'em, like *Earthworm Jim.* As usual, developer *Traveler's Tales* love to show off their programming chops and throw in all kinds of fancy visual trickery to impress their audience. Cranes that give the illusion of 3D turning and a tower that really looks like it, and everything on it, rotates as you walk around it. While many of their stuff feels a bit like style over substance in these cynical times, there's no denying that their ambition is impressive nevertheless, from an artistic standpoint. *Mickey Mania* is alright. Personally, if I'm going for a purely gameplay-focused experience, I'd go with *Capcom's* amazing *Magical Quest* trilogy. But this game is all about the nostalgia, and celebrates Mickey's history, and the beauty and ingenuity of the classic theatrical cartoon shorts, similar to the more recent *Cuphead.* It's really well-made and full of personality. On a side note, it is a pipe dream, but I would some day like to see this channel cover *Disney's the Magical Mirror Starring Mickey Mouse,* a very simple and charming point-and-click adventure on the Gamecube that's worth checking out for those who didn't grow up playing it. That's a nostalgic one, there.
Mickey Mania is a beautiful tribute to the history of Disney's most beloved mascot, and well worth playing... if you want a challenge!
I personally thought the Sega CD version of the game was the best one.
My personal favorite port of Mickey Mania _has_ to be the Sega Genesis version.
The Sega CD version is also excellent, yes.
Let me blunt here, I absolutely *DESPISE* this port of *_Mickey Mania_* . It blows my mind that the *_Genesis_* ( *_Mega Drive_* ) version is so much better than this botched *_SNES_* port. I look at this version and see potential for it being better than the *_Sega_* versions, but all I get is a mediocre port with a terrible camera system, worse sound, loading times ( ON A *CARTIDGE* , Mind you!), missing sound effects, and *NO* *_"Band Concert"_* & 3D rendered tower in *_"The Mad Doctor"_* . Talk about a disappointment!
As for my backstory with this great game, I owned the *_Genesis & Sega CD_* versions and remembered raging at the crushing walls in *_"The Prince & The Pauper"_* ( 😠 *"UNFAIR LEVEL DESIGN!!!"* ). Other than that, I had a blast with this one every time I played it. I haven't played this game in years ever since my childhood. Can we just point out how fantastic most *_Disney_* games were back in the day!? My *GOD* , we had *_DuckTales_* , *_Darkwing Duck_* , *_The "Illusion" Series_* , *_Magical Quest Series_* , *_Bonkers_* , you name it! Not a lot of licensed tie-ins were good back then, so it _really_ adds to their greatness.
POSITIVES
• *Great Graphics* (This game looks *AMAZING* for a 2D platformer on the *_SNES_* . Parallax Scrolling is here, too!)
• *Fluid Animation* (What is up with *_Disney_* tie-ins with fantastic character animation!?)
• *True to Its Source Material* (... For the most part.)
• *Good Music* (Still doesn't beat the *_Sega_* versions, though...)
• *Good Control*
NEGATIVES
• *The Camera* ( *EVERY* time you turn around, the camera pans to the direction that Mickey is facing. It might not _sound_ like a big deal, but in a platformer, it will f*** you over more often than you'd think. I would have preferred if the sprites were shrunken down to accommodate this issue.)
• *Some of the Music* (Particularly, the *_"Prince & The Pauper "_* sounds like farts 29:18 . And there is no boss music.)
(EDIT: The Mad Doctor has it. It sounds better than the Genesis game.)
• *Missing Levels* (As mentioned before, every other version has both the *_"Band Concert"_* & the pseudo 3D tower in *_"The Mad Doctor"_* . The latter baffles me since the *_SNES_* has the one in the *_"Prince & The Pauper"_* , but not in the 2nd level of the game. Especially since the system is perfectly capable of handling this 3D effect numerous times as seen in plenty of other SNES games with 3D. So, why omit it?)
• *LOADING SCREENS!!!* ( *EVERY.* *SINGLE.* *LEVEL.* Has its own loading screen. Need I remind you that-)
1. This game isn't very long
2. This is a *CARTRIDGE!*
_"Starting a level? LOADS"_
_"Beat a level? LOADS"_
_"Lost a Life? LOADS"_
_"Entering a different section of a level?"_ (Say it with me, now.) _LOADS!_
• *LOADING SCREENS!!! cont* (This *KILLS* the flow of the game!)
Final Rating: 6.5/10
Avoid this version at all costs!
Play the Genesis (Mega Drive), Sega CD (Mega CD), and the PAL only PS1 release. Those versions are way better than this significantly butchered port!
(NC, I'd like to request that you eventually get to the Sega CD version. There aren't a whole lot of playthroughs of it.)
@@therealseanw.stewart2071 Too bad there aren't many playthroughs of it😞
I first played the Genesis version and I was awe strucked by the details from the first level. Though I completed this game, the platforming and figuring out where to go is challenging. The developers really put their love and care to the game design. This is a love letter to the Mickey, Disney and the fans.
They had Wayne Allwine doing Mickey's "Ow!", "Hmm!", "Ooh!", "Uh-oh!" and "I made it!" and they should have also had Jim Cummings doing Pete's "HA-HA-HA!!!" and "OW!!!" in the final battle!
Pete has a voice like HA! or YEOW! in the SEGA CD version of this game
Reminds me of The Adventures of Batman and Robin, an example of Joker's "OW!" when being punched by Batman.
These are Mickey's Adventures before Kingdom Hearts
Super Nintendo Impossible memories.. Mickey Mania was scary sometimes when i was a kid. Musics incredible!! Thank you for this epic game^^ The knife weasels, best enemies.
Sounded like Mario music
Elevator Level: If you wait on the elevator after you avoid all those skeleton bones… the door closes again and it brings you to another secret floor above! Little kid me was super surprised! 😮
I'd forgotten about this! Right in the nostalgias XD
I remember almost all of this game. lmao That doctor fight as a kid terrified me. His sprites and animations were far too creepy for a mickey mouse game. I never really understood what was coming out of him when I'd hit him either, I thought it was pieces of blood or something disturbing that my childhood imagination dreamed up.
Who else wants to see The Mad Doctor return outside or Epic Mickey?
I remember playing this game as a little kid. One day I played it and for some reason the video game gods were on my side. I somehow maneged to get to 24:54 before losing like 5 lives. I usually couldnt get past the mad doctor. I look back and dont know how 5-7 year old me got past that
This game was painfully difficult for me as a kid. I never beat the game then. I don't even think I got to the beanstalk stage.
This game gave me trauma as a child. Makes dark souls look like a weenie.
Just finished it these days. Great game back then, and still today!
Well. Sega Genesis is better than SNES. 100 percent complete.
Wow, this game has some nerve! You beat it and it tells you to watch more Mickey Mouse cartoons and to buy the game again even though you already own it.
I remember how absolutely blown away I was by this game. When this game came out on SNES, it was unreal how good it looked.
Can say what you want about Genesis version but this one had some charm too, music was neat and it was short and sweet. Sometimes for nostalgia you want a brownie for 0.99$, not a wedding cake for 500$ so Sometimes I prefer this version as it hits those beats that makes me remember great times!
Music is a bit more majestic in this version due to having more instumentation in the sings themselves.
SNES was much better with music. BramStoker’s as well
Graphic and character design is great.
This game feels more like fantasia.
Genesis castle of illusion however brought the original disney theme though.
Music in this game was amazing
You know, this idea just came to me. What if someone makes a rom hack of the snes version, where it adds/fixes some things here and there? Such as no loading screen, add missing music to such levels and others, etc...
Logo: Against a black background, the feather from before falls from the top, swirling and making the place with its point down. Colored light rays are emitted from the point, like in the previous logo.
Variants:
A later animated version has an improved look and quality.
The still version is more graphic and has shadows.
There is a print version of this logo made in blue (or green) colors and similar to the previous logo.
There is a simple version used on Gear Works where the blue rectangular part is gone, leaving only the feather and the rays.
The feather animation is superimposed against the studios of Jeopardy! and Wheel of Fortune on PC versions of those shows' video game adaptations.
On ESPN Speed World, the logo is inside a white rectangular box. Plus, the logo is crushed by the game's title logo.
FX/SFX: The flying feather and light rays. None for the still versions.
Music/Sounds: A soft orchestral tune with piano. None or the game's opening theme on the still versions.
Availability: The still version is common and seen on various games like Frankenstein, Mickey Mania, No Escape, Hook, Wheel of Fortune, and ESPN series. The animated version was used on several Sega CD games and Johnny Mnemonic for PC. The blue version can be found on Skyblazer.
it's a magical journey through time from steamboat willie to the pirince and the pauper indeed!
This game deserves a remake so so bad.
11:19 Moose Chase Level: You have to collect all green apples to run faster at the finish line, because you have to avoid all of the orange rocks and the water. but if you get trip over and walk of them, you will go slower and get killed by a moose.
Man i miss this game, was my favorite
SUGOI!
LOL, nuff caps, but thanks for driving the nostalgia train NintendoComplete
1 - STEAMBOAT WILLIE - Level Warp
2 - THE WHARF
3 - MAD DOC 1
4 - MAD DOC 2
5 - RIDE THE GURNEY
6 - MAD DOC 4
7 - ELEVATOR
8 - MAD DOC EOL
9 - MOOSE HUNT
10 - MOOSE CHASE
11 - HAUNTED HOUSE
12 - HAUNTED BASEMENT
13 - HAUNTED HALLS - Level Warp - ESSE EU NÃO CONSEGUIR PEGAR, Mais Tem Vídeo na net uma mulher pegando sem querer
14- GARDEN
15- TUNNEL
16 - STEPS
17 - TABLE
18 -LIBRARY
19 - KITCHEN
20- DUNGEON
21 - TOWER ESCAPE
22 - DUNGEON 2 - Level Warp
23 - PETE EOL
My memory of this game is the commercial making it look awesome! I really wanted it for Christmas but rented it from blockbuster first and was able to beat it over the weekend. It was a very awesome game but pretty easy and too short.
SNES Version: Beta.
Sega Genesis Version: 100 percent complete.
I will say PS1 is 100% complete. Mainly due to how cool the stair sections looks.
I thought it was the PS1 game. I was almost right !
I know there’s differences between the versions but don’t see which ones exactly.
This one is missing a stage (the band leader one) and a few of the stages (iirc the Mad Doctor was one?) are shorter than in the other games. The gameplay is otherwise pretty much identical between them all. The big plus for the PS1 game is the quality of the graphics and sound.
NintendoComplete i understand now. Thanks for the informations.
@@luciebureau6815 Any time :)
@@luciebureau6815 Here's a more thorough list of things the SNES version changed.
*The Good:*
- Increased color count.
- Adds some extra parallax layers to certain stages (e.g. the beginning of Lonesome Ghosts, an extra cloud layer in Mickey and the Beanstalk).
- Different, more visually interesting particle effects replace the basic sprite animation when picking up items.
- Interestingly, falling platforms regenerate after a fixed amount of time, even if they're onscreen; this seems to be intentional, as they use the above pickup effect and, regardless of whether they can be seen by the player or not, they'll play the extra life sound. In the Genesis version, they only regenerate when you scroll them back in.
*The Bad:*
- The horizontal resolution is lower, so you're given less of a viewing area.
- To help accommodate for the above difference, the camera pans further towards the direction you're facing than the Genesis version, giving you what is effectively the same viewing area in the front at the cost of backwards viewing area; the camera pans much more dramatically when turning as a result as well...
- ...except this doesn't apply consistently throughout the game. The Moose Hunt stage has it going in the opposite way, likely to make it so you have time to react to the mooses, but this is also very, VERY bad as this stage in particular also happens to be filled with a ton of traps and falling obstacles that usually get obscured offscreen in the SNES version.
- Completely missing the Tower Descent and Band Concert stages.
- Significantly shorter moose chase.
- A large amount of sound effects and many voice clips are missing.
- Some of the cutscenes and Pluto appearances were removed as well.
- The boss theme is missing for the crane boss and spider chase (it's there for the Mad Doctor), and Pete plays EOL Boss 2 in both phases. This may be intentional - as seen in The Mad Doctor and on the sound test, the SNES port takes a few seconds to load music even when in a stage whereas the Genesis version does it practically instantly.
- For some reason, the health values on the first boss are swapped, making it more time consuming (top gears have more health, bottom gears have less).
- The longest load times out of any version of the game, including the CD versions.
*The Ugly:*
- Many small graphical effects are removed or toned down. For example, no film overlay in the first Steamboat Willie stage, decreased acid bubbles in The Mad Doctor, only one butterfly palette in Mickey and the Beanstalk.
- Missing a few less notable parallax scrolling effects in Mad Doctor's elevator and boss stages.
- Instrument choices in some songs is weird.
- Songs are shuffled around compared to the Genesis version, and some went unused (Escape/EOL Boss 3, stage title, Game Over). Overall, the order of the songs emphasize the orchestral and more atmospheric tracks, whereas the Genesis version more frequently features the faster-paced tracks.
@@DeskoDev thanks for all those informations.
Loved this on PS1. Had no idea how many ports this game had!
Logo: Over a black background, we see two stylized "T"'s spinning and slowly zooming away from us. Suddenly, a meteor appears in the background and flies straight at the screen and blows up, thus turning the screen orange. The orange screen fades out and the "T"'s are in flames, with "Travellers" at the top and "Tales" at the bottom.
Variants:
On Mickey Mania: The Timeless Adventures of Mickey Mouse, a copyright stamp is at the top of the screen and the words "DEVELOPED BY" are at the bottom. A second later, one of the ghosts from the Mickey Mouse short "Lonesome Ghosts" (who also play roles as enemies) appears and zaps the words "DEVELOPED BY", which turns them into a grayish, stone crested version of the Traveller's Tales "TT" logo, with what would be Puggsy's ship wedged inside. The ghost then rolls up like a blind and disappears. The words "TRAVELLERS TALES" use the same font as the previous logo.
On the SNES version, the logo is already there and is shifted to the right with the words "DEVELOPED BY" next to it. Above it is the Skeleton enemy, who drops down at first, then spins its head with its foot causing it to come off and fly away. A second later, its body explodes into pieces.
There is a still version in which the "TT" is golden and is inside of a border decorated with a purple marble-like texture. Plus, "TRAVELLERS" and the "TT" are underlined and "TALES" is in spaced-out letters. "A" is above the logo, while "PRODUCTION" is below.
FX/SFX: CGI animation. The character's animations on the Mickey Mania variants.
Music/Sounds: A loud "BANG" sound when the meteor explodes, followed by the sound of fire.
Music/Sounds Variants:
The Mickey Mania variant has a 16-bit sparkling noise when the ghost appears and a 16-bit warping noise when it disappears.
The SNES version has the exploding effect when the Skeleton explodes into pieces; both sound effects were also used in the game.
The still version has silence or the opening theme of the game.
Availability: Can be found on Mickey Mania: The Timeless Adventures of Mickey Mouse and Puggsy for Sega Genesis. The standard variant is seen on Puggsy for Sega CD as well.
For example from Snes it's missing the Soundtracks
How many other cartridge games are there with loading times? Thank goodness for the Genesis version.
In the SNES version has some CD-like loading screen.
-Hold on what, IT HAS TO FUH-KIN LOAD??
BatNerd 2008
I loved the moose chase part wish the level was longer
I still have this game. Painfully difficult, though! I couldn't beat the final stage. Don't know why the SNES version had a loading screen and missed a few things the Genesis one had. Always loved the Mad Doctor part. That made found out about the 1933 original short.
Because the SNES version is just a port of the Genesis version.
@@Vinicius-hs2rf I always thought it was because it used the engine from the Genesis version of Aladdin. A version the SNES doesn't have.
This game was hella hard as a kid. But watching this I was just too young for this somehow, even though I could beat Mario. Lol
Likely down to lack of knowledge of the SNES the programmers had, like the Saturn, the SNES was a bitch to program for, but if you could, you could do some amazing things with it. These guys tried at least, but should have been able to do better. It also comes down to systems being incapatible with each other, trying to port one game that was on system, either way, was hard to pull off, and never really seemed to work. It's not because one system was better than the other, it simply came down to both systems being far too different from one another, and trying to bring a game to the other one, without some great coding, usually spelled disaster.
My brother and I never finished this game, but its nice knowing how close we were to finishing this game. I could never get past the tower level.
Good work. I hope you'll put up the Genesis version of Mickey Mania one day.
31:08 music🎶🎶🎶🎶
Mickey's magical quest was good too.
I must say, the graphics have some pretty smooth animation!
The look on the weasle's face with the knife, still gives me the creeps😮
I still can't tell, why
Fantastic game. The beanstalk is one of the best
What a gorgeous looking game.
I’ve always wondered, there are some cheats on websites (I can’t make them work) to make Mickey eat a banana and chips. How can I do that?
This game’s related Kingdom Hearts.
This was before it, and it wasn't co-developed by Square.
And Epic Mickey
The music is a lot different than the SEGA version. I had that version stuck in my head forever.
The Steamboat Willie Stage Belongs To Us Now!.
Gameplaywise I prefer the Magical Quest starring Mickey.
But art design and soundtrack this one is much better.
Why SNES version has less content?
We can legally use the sprites and music only from the first stage
I had this game and never completed it. I see this and it’s a full playthrough at sub 40 minutes - haha!
I love all the mickey games on the genesis ones ps1 wii x box and gamecube
This was the version I played back in the day, but in retrospect, the Sega CD version was the best. Still, this was a good game. I didn't like it as much as Castle of Illusion, but this was still a solid game, and a great tribute to the character's cartoon career.
can you do bonkers next.
Check my SNES playlist
1:04 Mickey mouse with his watch: Hold on
AVGN from 2008: Hold on on what? IT HAS TO FUKIN LOAD???
Does anyone w why the SNES version was gimped compared to the Genesis/Mega Drive?
@Jôn Ferreira. Thank you so much for responding. In a way, I kind of forgotten about this post as it's over 8 months old. So I didn't think I'd get a reply. Thanks again for answering my question!
Never beat big Pete for some reason I get to him with one life and one hit left
You forgot to go back on the elevator at 7:52. There's another floor that leads to Mad Doctor Mickey.
I love this gane Mickey
i was one level away from Pete are you kidding me granted this was 20 years ago when my hand eye coordination wasn't good and i was also just 4 years old
The lonesome ghosts. Ghosts appear.
Had this game when I was 10. I couldn't beat Big Pete on the last level in the Prince and the Pauper chapter.
Remember playing this as a kid and could never beat the elevator lvl. I thought the game was broken and would reset my Nintendo hahaha
Down side about this game was there was no save point. You had to play the whole game from the start every time.
0:19
Woow. Mickey-mouse buen juego.....🎮🇩🇴🇩🇴🇩🇴🇩🇴
This game was so hard
Always thought is was a underrated game
gay
There's a lot more dithering in this game than I thiught...
great game and i dont know how finish this game when i was 10 years old
Poor Phantom Mickey forever twating against that wall!!
If you enjoyed this game, buy it twice!
are you that RUclips who played mickey mania
Only some songs sound better than the Genesis version, overall much worse
Man, this port *SUCKS!* The butchered sound, the missing levels, the *AWFUL* camera panning, and the missing sound effects. It's just painfully disappointing! The Sega versions are far better than this port, and are the ones that I grew up with. I remembered raging so hard at the crushing walls in *_"The Prince & The Pauper"_* (😣 "IT'S WAY, TOO FAST!!!"). Aside from that, this is yet another 90s Disney tie-in gem that I would recommend. Especially if you're a fan of the Mickey Mouse shorts this game references.
POSITIVES
• *Good Graphics* (Parallax Scrolling, the colorful levels, and the character animation all add to this game's unique aesthetics.)
• *Character Animation* (Being a 90s Disney game, we get fluid animation of both Mickey an the various foes he faces off against in his travels. It's fantastic stuff!)
• *Some of the Music* (It still sounds worse than the other ports, but some of the OST sounds pretty good.)
• *Faithful to its Source Material* (...Somewhat)
NEGATIVES
• *Camera System* (I am not a fan of this version's camera, at all. Every time you turn around, it pans to the direction that Mickey is facing. In a platformer where you jump a lot, this can be a big problem at times. You may often miss a jump because of this.)
• *Some of the Music* ( 29:18 Just listen to the atrocity that is "The Prince & The Pauper" . There's also no boss music. What the hell happened here!?)
(EDIT: Mad Doctor has it and it sounds better than the Genesis game.)
• *LOAD SCREENS!!!* ( *EVERY.* *SINGLE.* *LEVEL.* Has several load screens that absolutely tarnishes the flow of the game. Need I remind you that-)
1. This is a short game
2. This is a *CARTRIDGE!*
_"Starting a level? LOADS"_
_"Midway through a level? LOADS"_
_"Lost a life? LOADS"_
_"Just beat a level?"_ (Say it with me, now) _"LOADS"_
Final Rating: 6.5/10
Avoid this version at all costs!
Play the Sega CD, Genesis, and PAL exclusive PS1 release.
At least the mad doctor boss theme is great,
This version of the game felt rushed.
We want Mickey Mouse! We want Mickey Mouse! We want Mickey Mouse! (repeatedly)
MICKEY MAAAAAAAAS
I love mickey mania I want to play it
Go Mickey Go!
A rare mistep in the SNES library. Just stick with the Sega CD version or the one on the Genesis. The PS1 was a euro only release so it was hard to get here. Heard it's the best over all much like the Earthworm Jim PS1 Port. Just can't argue with CD quality music. Shame TT Games never got to make the follow up they wanted to make. Honestly from what that Game Hut guy posted it could've been worth everyone's while. I mean there was no good reason that it and Toy Story couldn't have been worked on simultaniously or at the very least had Mickey Mania 2 worked on after Toy Story.
"that Game Hut guy" You mean TT's founder, Jon Burton?
@@DeskoDev Yeah that's the guy.
Hello!
NintendoComplete: *Finishes ''Mickey and the Beanstalk 1947'' part 1*
Video: *Cuts to ad which is just the music video of SY*MN ' U Don't Love Me '*
Me: *Watches entire music video start to finish and urges you to check it out*
Logo: On a black background, we see the CGI words
_DiSNEY_
S O F T W A R E
with "DiSNEY" in its corporate script font. There is a Pinocchio star in the line. The words "sparkle". On some games, this logo has no animation.
Variants:
On Game Boy games, this logo is in black and white.
On Beauty and the Beast, the background is white.
On Aladdin for Game Boy and Genesis and The Lion King for SNES and Genesis, the Virgin Interactive logo is seen below the Disney Software logo, with "A" and "CO-PRODUCTION" above and below respectively, and "AND" sandwiched in the middle between the Disney Software logo and the Virgin Interactive logo, forming the message "A Disney SOFTWARE and Virgin INTERACTIVE ENTERTAINMENT Co-Production". (For example, the custom variant that was seen on Aladdin for Game Boy and Genesis features the Genie flying from left to right past the Disney Software and Virgin Interactive logos; sometimes it has copyright info below.)
On The Jungle Book for the SNES and Sega Genesis, Tinker Bell from the 1953 movie Peter Pan flies from the left and waves her hand to form the Disney Software logo. She exits out of the screen, leaving a trail of pixie dust to dissolve. We also hear an elephant trumpeting when the Disney Software logo appears. The Sega Genesis version has different graphics with the Disney Software logo already formed.
On The Jungle Book for Sega Game Gear and Sega Master System, the logo reads just "WALT DiSNEY". The logo shines, then freezes.
On The Lion King for DOS, the logo is enhanced in quality.
FX/SFX: The "sparkling".
Music/Sounds: The opening of the game's theme or silent.
Availability: Uncommon.
The first animated version can be seen on Aladdin for DOS and Amiga.
The second animated version is pretty quite rare, being only seen on The Jungle Book for the SNES and Sega Genesis. It also appears on Disney's Animated Storybook: The Lion King.
The still version can be found on The Lion King for DOS, SNES and Sega Genesis with the Virgin logo, and Mickey Mania: The Timeless Adventures of Mickey Mouse for SNES, Sega Genesis, and Sega CD.
The black and white version is rare, and it can be seen on The Lion King for Game Boy.
little you have mickey mania
I have cuphead and the new cuphead game
The PS1 version is the best
Doraemon 1979
Anpanman 1989
Si
Almost looks like a ps1 game 😮
Хорошая,но версия мега драйв лучше...
🐀🌍😍🥹🌍🌍🌍
Prefiro o de mega drive
Me desculpem
🐀
💖
I’m Making A Fanmade Upcoming Mickey Mouse Game
Sega Version is better
Ps1 version is better
First 🥇
Who’s here after watching Steamboat Silly?
Hot dog, hot diggedy dog, this is a blast from the past. It has been a _very_ long time since I touched _any_ version of *Traveler's Tales' **_Mickey Mania,_* and like most folks, I remember it being rather difficult at some points. Case in point, the _Mad Doctor's_ infamous trolley ride or the notorious final stage, _The Prince and the Pauper_ with its insane jumping challenges and annoying weasel enemies. But if there's anything else to really remember *Mickey Mania* for, it's definitely the general presentation. For this era, it is truly beautiful and on par with the best of 'em, like *Earthworm Jim.* As usual, developer *Traveler's Tales* love to show off their programming chops and throw in all kinds of fancy visual trickery to impress their audience. Cranes that give the illusion of 3D turning and a tower that really looks like it, and everything on it, rotates as you walk around it. While many of their stuff feels a bit like style over substance in these cynical times, there's no denying that their ambition is impressive nevertheless, from an artistic standpoint.
*Mickey Mania* is alright. Personally, if I'm going for a purely gameplay-focused experience, I'd go with *Capcom's* amazing *Magical Quest* trilogy. But this game is all about the nostalgia, and celebrates Mickey's history, and the beauty and ingenuity of the classic theatrical cartoon shorts, similar to the more recent *Cuphead.* It's really well-made and full of personality.
On a side note, it is a pipe dream, but I would some day like to see this channel cover *Disney's the Magical Mirror Starring Mickey Mouse,* a very simple and charming point-and-click adventure on the Gamecube that's worth checking out for those who didn't grow up playing it. That's a nostalgic one, there.